Comprehensive Security Analyses of a Toys-To-Life Game and Possible Countermeasures Master Thesis - July 2016
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An Interactive Toy Robot: Learning Through Play By
AN INTERACTIVE TOY ROBOT: LEARNING THROUGH PLAY BY QIUYAN TANG DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Master of Fine Arts in Art and Design with a concentration in Industrial Design in the Graduate College of the University of Illinois at Urbana-Champaign, 2020 Urbana, Illinois Adviser: Professor William Bullock ABSTRACT The trend in school curriculums increasingly focuses heavily on math and science for younger children (5-11 years old). Unfortunately, the science of the ocean is lacking so although children may be curious about the ocean their knowledge of it is lacking. The Ocean is the heart of our planet and provides many benefits such as food, jobs, life, and recreation. Without it, life on Earth would not exist. While marine life is endangered by garbage and chemical waste people dump in the ocean, the public is not well informed about the severity of the problem. There is a need for more a comprehensive understanding about the ocean and its marine life among the public and particularly among school aged children. A greater understanding of the importance of the ocean and its marine life offers a number of benefits. With knowledge comes understanding and the opportunity to develop empathy and appreciation for other life forms. Knowledge can also empower future leaders to make positive changes in order to protect and use ocean resources wisely. There is probably no better substitute for being there when learning about the environment. While scientists are able to use sea robots to study and explore the ocean directly, most of us including children will never have this opportunity. -
TERRAIN INTELLIGENCE Ifope~}M' Oy QUARTERMASTER SCHOOL Lubflar
MHI tI"Copy ? ·_aI i-,I C'opy 31 77 /; DEPARTMENT OF 'THE ARMY FIELD MANUAL TERRAIN INTELLIGENCE IfOPE~}m' Oy QUARTERMASTER SCHOOL LUBflAR. U.S. ARMY QUA. TZ. MSIR SCL, FORT LEE, VA. 22YOlS ,O.ISTx L.at. : , .S, HEAD QU ARTER S, DEPARTMENT OF T HE ARMY OCTOBER 1967 *FM 30-10 FIELD MANUAL HEADQUARTERS DEPARTMENT OF THE ARMY No. 30-10 I WASHINGTON, D.C., 24 October 1967 TERRAIN INTELLIGENCE CHAPTER 1. INTRODUCTION ..........................-- 1-3 2. CONCEPTS AND RESPONSIBILITIES Section I. Nature of terrain intelligence _____.______ .__. 4-7 II. Responsibilities -. ------------------- 8-11 CHAPTER 3. PRODUCTION OF TERRAIN INTELLIGENCE Section I. Intelligence cycle __ …...__…____-----__-- 12-16 II. Sources and agencies ….................... .--- 17-23 CHAPTER 4. WEATHER AND CLIMATE Section I. Weather ..................................... 24-39 II. Climate -.................................. 40-47 III. Operations in extreme climates _................. 48-50 CHAPTER 5. NATURAL TERRAIN FEATURES Section I. Significance .................................. 51, 52 II. Landforms __________ _------------- ------- 53-61 Drainage............................. 62-69 IV. Nearshore oceanography ................. 70-75 V. Surface materials ............................ 76-81 VI. Vegetation ................................... 82-91 CHAPTER 6. MANMADE TERRAIN FEATURES Section I. Significance -.............................. 92, 93 II. Lines of communication ….................... 94-103 III. Petroleum and natural gas ____. _._______.___ 104-108 IV. Mines, quarries, and pits ….................... 109-112 V. Airfields ----------------------------- 113-115 VI. Water terminals _______…-------- ----------- 116-118 VII. Hydraulic structures -........................ 119-121 VIII. Urban areas and buildings ................... 122-128 IX. Nonurban areas ___ _--------------------- 129-131 CHAPTER 7. MILITARY ASPECTS OF THE TERRAIN Section I. Military use of terrain _....._________._____._ 132-139 Ii. Special operations ......................... 140, 141 III. -
Kids & the Connected Home
KIDS & THE CONNECTED HOME: PRIVACY IN THE AGE OF CONNECTED DOLLS, TALKING DINOSAURS, AND BATTLING ROBOTS DECEMBER 2016 Acknowledgements Future of Privacy Forum (FPF) and Family Online Safety Institute (FOSI) would like to thank the participants and attendees of "Kids and the Connected Home" (July 20, 2016), as well as the following individuals who contributed to the research and analysis in this paper: Carolina Alonso, Legal & Policy Fellow, Future of Privacy Forum Stacey Gray, Policy Counsel, Future of Privacy Forum Emma Morris, Global Policy Manager, Family Online Safety Institute Jennifer Hanley, Director, Legal & Policy Family Online Safety Institute Steven Anderson, Legal Intern, Future of Privacy Forum Hengyi Jiang, Legal Intern, Future of Privacy Forum Emily S. Tabatabai, Of Counsel, Orrick Herrington & Sutcliffe TABLE OF CONTENTS Executive Summary ............................................................................................................................................... 1 I. The Landscape: Connected Toys Are Increasingly Popular and Often Use Children's Data to Enable Interactive Play ................................. ....................................................................................................... 2 Connected Toys Differ from Other Toys Because They Collect, Use, and Share Data Via the Internet. ................................ ................................................................................................................ 2 Connected Toys Use a Variety of Technical Methods -
Tech Toys Safety Guide
Your resource for keeping kids safe in a tech-connected world. From Wi-Fi connected talking dinosaurs to build-your-own superhero gear, “smart” toys have hit the market hard. In 2017, the global smart toys market reached $7.78 billion, and it’s expected to grow at a 15.5% compound annual growth rate by 2025. That’s a lot of intelligence. But just what kind of data are these toys keeping track of? And is it safe? While there are plenty of physical safety hazards to consider with children’s toys—such as your kid choking on a small part—this guide focuses on how to keep your child’s information safe in an increasingly connected world. So what exactly are tech toys, anyway? Seems everything’s smart these days—and the toy market is no different. Smart toys, or tech toys, are children’s play devices equipped with internet connectivity, interactive technology, or artificial intelligence. These connected toys can adapt and grow with your child and offer a playful, often educational, alternative to the sandbox. Whereas smart toys for adults might look like a virtual reality gaming system or a learning thermostat (for the true grown-ups), smart toys for kids might be a Siri-enabled teddy bear or a code-savvy monster truck. You can even buy your teen (or first-grader!) a robot that’ll help teach them programming basics. In this market, there’s a little something for almost every kid from 3 to 13—or, well, 27. What data can companies glean from my kid’s smart toy? Big tech companies—including Facebook, YouTube, and Google—collect data at near-alarming rates. -
The University of Chicago Sentient Atmospheres A
THE UNIVERSITY OF CHICAGO SENTIENT ATMOSPHERES A DISSERTATION SUBMITTED TO THE FACULTY OF THE DIVISION OF THE HUMANITIES IN CANDIDACY FOR THE DEGREE OF DOCTOR OF PHILOSOPHY DEPARTMENT OF ENGLISH LANGUAGE AND LITERATURE BY JEFFREY HAMILTON BOGGS CHICAGO, ILLINOIS JUNE 2016 Copyright © 2016 by Jeffrey Hamilton Boggs All rights reserved Table of Contents ACKNOWLEDGEMENTS ........................................................................................................... iv INTRODUCTION .......................................................................................................................... 1 I. ATMOSPHERE IN LATE LATE JAMES ............................................................................... 21 II. “WE HAD THE AIR”: THE ATMOSPHERIC FORM OF THE VIETNAM WAR .............. 48 III. THIS IS AIR: THE ATMOSPHERIC POLITICS OF DAVID FOSTER WALLACE ......... 87 IV. NARRATING THE ANTHROPOCENE: THE ATMOSPHERIC COMEDY ................... 120 CODA: PLANETARY AIR ....................................................................................................... 150 BIBLIOGRAPHY ....................................................................................................................... 160 iii ACKNOWLEDGEMENTS I am grateful to the members of my dissertation committee for their unwavering support throughout the course of my academic progress. Bill Brown embodies the very best of the intellectual culture of the University of Chicago. He combines a big mind with a highly refined sensibility, exquisite taste -
Understanding Siteswap Juggling Patterns a Guide for the Perplexed by Greg Phillips, [email protected]
Understanding Siteswap Juggling Patterns A guide for the perplexed by Greg Phillips, [email protected] Core rules (for all patterns) Synchronous siteswap (simultaneous throws) C1 We imagine a metronome ticking at some constant rate. Some juggling patterns involve both hands throwing at the Each tick is called a “beat.” same time. We describe these using synchronous siteswap. C2 We indicate each thrown object by a number that tells us how many beats later that object must be back in a hand S1 The right and left hands throw at the same time (which and ready to re-throw. counts as two throws) on every second beat. We group C3 We indicate a sequence of throws by a string of numbers the simultaneous throws in parentheses and separate the (plus punctuation and the letter x). We imagine these hands with commas. strings repeat indefinitely, making 531 equivalent to S2 We indicate throws that cross from hand to hand with an …531531531… So are 315 and 153 — can you see x (for ‘xing’). why? C4 The sum of all throw numbers in a siteswap string divided Rules C2 and S1 taken together demand that there be only by the number of throws in the string gives the number of even numbers in valid synchronous siteswaps. Can you see objects in the pattern. This must always be a whole why? The x notation of rule S2 is required to distinguish number. 531 is a three-ball pattern, since (5+3+1)/3 patterns like (4,4) (synchronous fountain) from (4x,4x) equals three; however, 532 cannot be juggled since (synchronous crossing). -
The Augmented Knight's Castle Playset
The Augmented Knight’s Castle – Integrating Mobile and Pervasive Computing Technologies into Traditional Toy Environments Matthias Lampe and Steve Hinske Institute for Pervasive Computing, ETH Zurich, CH-8092 Zurich, Switzerland {lampe, steve,hinske}@inf.ethz.ch Abstract. The Augmented Knight’s Castle is an augmented toy environment that enriches the children’s pretend play by using background music, sound effects, verbal commentary of toys, and different forms of tactile and visual feedback in reaction to the children’s play. Moreover, interactive learning experiences can be integrated into the play (e.g. to teach songs and poems or to provide the child with facts about the Middle Ages). We describe the different possibilities that are realized in our augmented playset, based on various mobile and pervasive computing technologies. Radio frequency identification (RFID) technology is used to automatically and unobtrusively identify toys in the playset. Mobile phones and “smart toys” equipped with sensors and RFID readers are introduced into the playset to enhance the play and to provoke further interaction. 1 Introduction Playing with toys is an essential part of the childhood. Besides being a recreational amusement and pure fun, playing also serves as an important function for the psychological, physiological and social development of a child [1, 2]. To further support creativity and inspire the fantasy of children, traditional toys can be enriched by adding multimedia content to them. The ideal entertainment experience then comes from the combination of physical experience, virtual content, storytelling and the imagination of the user [3]. By adding audio components and visual and tactile feedback to a traditional toy playset, we created an entertaining and exciting multimedia playground that fosters the children’s pretend play and offers ideal possibilities of integrating interactive learning experiences (see Fig. -
WORKSHOP SCHEDULE IJA Festival, Sparks, Nevada, July 26 - August 1, 2010
WORKSHOP SCHEDULE IJA Festival, Sparks, Nevada, July 26 - August 1, 2010. For updates, see http://www.juggle.org/festival Tuesday, July 27 8:00am Joggling Competition 9:00am IJA College Credit Meeting -- Don Lewis 10:00am 3 Club Tricks -- Don Lewis (BEG) 10:00am Siteswap 101 -- Chase Martin (and Jordan Campbell) 10:00am Stretching and Increasing Your Flexibility -- Corey White 11:00am Blind Thows & Catches -- Thom Wall 11:00am Five Balls the Easy Way -- Dave Finnigan 11:00am Jammed Knot Knotting Jam -- John Spinoza 12:00pm 3/4 Ball Freezes -- Matt Hall 12:00pm Basic Hoop Juggling Technique -- Carter Brown 12:00pm Poi -- Sam Malcolm (BEG) 1:00pm Special Workshop -- Kris Kremo 1:00pm 180's/360's/720's -- Josh Horton & Doug Sayers 1:00pm Club Passing Routine -- Cindy Hamilton 1:00pm Tennis Ball/Can Breakout -- Dan Holzman 2:00pm Intro to Ball Spinning -- Bri Crabtree 2:00pm Multiplex Madness for Passing -- Poetic Motion Machine 3:00pm Fun/Simple Club Passing Patterns for 3/4/5 -- Louis Kruk 3:00pm 2 Diabolo Fundamentals and Combos -- Ted Joblin 3:00pm Kendama -- Sean Haddow (BEG/INT) 4:00pm Beginning Contact Juggling -- Kyle Johnson 4:00pm Diabolo Fundamentals -- Chris Garcia (BEG-ADV) Wednesday, July 28 9:00am IJA College Credit Meeting -- Don Lewis 9:00am YEP 1: Basic Techniques of Teaching Juggling -- Kim Laird 10:00am 3 Ball Esoterica -- Jackie Erickson (BEG/INT) 10:00am 5 Ball Tricks -- Doug Sayers & Josh Horton (INT/ADV) 10:00am YEP 2: How To Develop a Youth Program -- Kim Laird 11:00am Claymotion -- Jackie Erickson 11:00am Scaffolding: -
Social Integration at a Public Park Basketball Court
UNIVERSITY OF CALIFORNIA Los Angeles Who’s Got Next? Social Integration at a Public Park Basketball Court A dissertation submitted in partial satisfaction of the requirements of the degree of Doctor of Philosophy in Sociology by Michael Francis DeLand 2014 ABSTRACT OF THE DISSERTATION Who’s Got Next? Social Integration at a Public Park Basketball Court by Michael Francis DeLand Doctor of Philosophy in Sociology University of California, Los Angeles, 2014 Professor Jack Katz, Chair This dissertation examines the ongoing formation of a public park as a particular type of public place. Based on four years of in-depth participant observation and historical and archival research I show how a pickup basketball scene has come to thrive at Ocean View Park (OVP) in Santa Monica California. I treat pickup basketball as a case of public place integration which pulls men out of diverse biographical trajectories into regular, intense, and emotional interactions with one another. Many of the men who regularly play at Ocean View Park hold the park in common, if very little else in their lives. Empirical chapters examine the contingencies of the park’s historical formation and the basketball scene’s contemporary continuation. Through comparative historical research I show how Ocean View Park was created as a “hidden gem” within its local urban ecology. Then I show that the intimate character of the park affords a loose network of men the opportunity to sustain regular and informal basketball games. Without the structure of formal organization men arrive at OVP explicitly to build and populate a vibrant gaming context with a diverse array of ii others. -
Blasting at the Big Ugly: a Novel Andrew Donal Payton Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2014 Blasting at the Big Ugly: A novel Andrew Donal Payton Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Fine Arts Commons Recommended Citation Payton, Andrew Donal, "Blasting at the Big Ugly: A novel" (2014). Graduate Theses and Dissertations. 13745. https://lib.dr.iastate.edu/etd/13745 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Blasting at the Big Ugly: A novel by Andrew Payton A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTERS OF FINE ARTS Major: Creative Writing and Environment Program of Study Committee: K.L. Cook, Major Professor Steve Pett Brianna Burke Kimberly Zarecor Iowa State University Ames, Iowa 2014 Copyright © Andrew Payton 2014. All rights reserved. ii TABLE OF CONTENTS Page ACKNOWLEDGEMENTS iii ABSTRACT iv INTRODUCTION 1 BLASTING AT THE BIG UGLY 6 BIBLIOGRAPHY 212 VITA 213 iii ACKNOWLEDGEMENTS I am graciously indebted: To the MFA Program in Creative Writing and Environment at Iowa State, especially my adviser K.L. Cook, who never bothered making the distinction between madness and novel writing and whose help was instrumental in shaping this book; to Steve Pett, who gave much needed advice early on; to my fellow writers-in-arms, especially Chris Wiewiora, Tegan Swanson, Lindsay Tigue, Geetha Iyer, Lindsay D’Andrea, Lydia Melby, Mateal Lovaas, and Logan Adams, who championed and commiserated; to the faculty Mary Swander, Debra Marquart, David Zimmerman, Ben Percy, and Dean Bakopolous for writing wisdom and motivation; and to Brianna Burke and Kimberly Zarecor for invaluable advice at the thesis defense. -
Guide 2020 Games from Spain
GUIDE GAMES 2020 FROM SPAIN Message from the CEO of ICEX Spain Trade and Investment Dear reader, We are proud to present the new edition of our “Guide to Games from Spain”, a publication which provides a complete picture of Spain’s videogame industry and highlights its values and its talent. This publication is your ultimate guide to the industry, with companies of various sizes and profiles, including developers, publishers and services providers with active projects in 2020. GAMES Games from Spain is the umbrella brand created and supported by ICEX Spain Trade and Investment to promote the Spanish videogame industry around the globe. You are cordially invited to visit us at our stands at leading global events, such us Game Con- nection America or Gamescom, to see how Spanish videogames are playing in the best global production league. Looking forward to seeing you soon, ICEX María Peña SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT +34 913 491 871 [email protected] www.icex.es GOBIERNO MINISTERIO DE ESPAÑA DE INDUSTRIA, COMERCIO Y TURISMO EUROPEAN REGIONAL DEVELOPMENT FUND A WAY TO MAKE EUROPE GENERAL INDEX ICEX | DISCOVER GAMES FROM SPAIN 6 SPANISH VIDEOGAME INDUSTRY IN FIGURES 8 INDEX 10 DEVELOPERS 18 PUBLISHERS 262 SERVICES 288 DISCOVER www.gamesfromspain.com GAMES FROM SPAIN Silvia Barraclough Head of Videogames Animation and VR/AR ICEX, Spain Trade and Investment in collaboration with [email protected] DEV, the Spanish association for the development and +34 913 491 871 publication of games and entertainment software, is proud to present its Guide to Games from Spain 2020, the perfect way to discover Spanish games and com- panies at a glance. -
Evaluation of Commercial Protective Cultures for the Control of Listeria
University of Connecticut OpenCommons@UConn Master's Theses University of Connecticut Graduate School 7-29-2019 Evaluation of Commercial Protective Cultures for the Control of Listeria monocytogenes and Shiga Toxin-Producing Escherichia coli in Raw Milk Cheese Catherine Gensler University of Connecticut - Storrs, [email protected] Recommended Citation Gensler, Catherine, "Evaluation of Commercial Protective Cultures for the Control of Listeria monocytogenes and Shiga Toxin- Producing Escherichia coli in Raw Milk Cheese" (2019). Master's Theses. 1412. https://opencommons.uconn.edu/gs_theses/1412 This work is brought to you for free and open access by the University of Connecticut Graduate School at OpenCommons@UConn. It has been accepted for inclusion in Master's Theses by an authorized administrator of OpenCommons@UConn. For more information, please contact [email protected]. Evaluation of Commercial Protective Cultures for the Control of Listeria monocytogenes and Shiga Toxin-Producing Escherichia coli in Raw Milk Cheese Catherine Anne Gensler B.S. University of Massachusetts-Amherst, 2016 A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Science At the University of Connecticut 2019 Copyright by Catherine Anne Gensler 2019 ii APPROVAL PAGE Masters of Science Thesis Evaluation of Commercial Protective Cultures for the Control of Listeria monocytogenes and Shiga Toxin-Producing Escherichia coli in Raw Milk Cheese Presented by Catherine Anne Gensler, B.S. Major Advisor __________________________________________________________________ Dr. Dennis D’Amico Associate Advisor _______________________________________________________________ Dr. Mary Anne Amalaradjou Associate Advisor _______________________________________________________________ Dr. Kumar Venkitanarayanan University of Connecticut 2019 iii ACKNOWLEDGEMENTS This work would not have been possible without the tireless support of my research advisor Dr.