2019 Edelman Ai Survey
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Artificial Intelligence in Health Care: the Hope, the Hype, the Promise, the Peril
Artificial Intelligence in Health Care: The Hope, the Hype, the Promise, the Peril Michael Matheny, Sonoo Thadaney Israni, Mahnoor Ahmed, and Danielle Whicher, Editors WASHINGTON, DC NAM.EDU PREPUBLICATION COPY - Uncorrected Proofs NATIONAL ACADEMY OF MEDICINE • 500 Fifth Street, NW • WASHINGTON, DC 20001 NOTICE: This publication has undergone peer review according to procedures established by the National Academy of Medicine (NAM). Publication by the NAM worthy of public attention, but does not constitute endorsement of conclusions and recommendationssignifies that it is the by productthe NAM. of The a carefully views presented considered in processthis publication and is a contributionare those of individual contributors and do not represent formal consensus positions of the authors’ organizations; the NAM; or the National Academies of Sciences, Engineering, and Medicine. Library of Congress Cataloging-in-Publication Data to Come Copyright 2019 by the National Academy of Sciences. All rights reserved. Printed in the United States of America. Suggested citation: Matheny, M., S. Thadaney Israni, M. Ahmed, and D. Whicher, Editors. 2019. Artificial Intelligence in Health Care: The Hope, the Hype, the Promise, the Peril. NAM Special Publication. Washington, DC: National Academy of Medicine. PREPUBLICATION COPY - Uncorrected Proofs “Knowing is not enough; we must apply. Willing is not enough; we must do.” --GOETHE PREPUBLICATION COPY - Uncorrected Proofs ABOUT THE NATIONAL ACADEMY OF MEDICINE The National Academy of Medicine is one of three Academies constituting the Nation- al Academies of Sciences, Engineering, and Medicine (the National Academies). The Na- tional Academies provide independent, objective analysis and advice to the nation and conduct other activities to solve complex problems and inform public policy decisions. -
An Interactive Toy Robot: Learning Through Play By
AN INTERACTIVE TOY ROBOT: LEARNING THROUGH PLAY BY QIUYAN TANG DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Master of Fine Arts in Art and Design with a concentration in Industrial Design in the Graduate College of the University of Illinois at Urbana-Champaign, 2020 Urbana, Illinois Adviser: Professor William Bullock ABSTRACT The trend in school curriculums increasingly focuses heavily on math and science for younger children (5-11 years old). Unfortunately, the science of the ocean is lacking so although children may be curious about the ocean their knowledge of it is lacking. The Ocean is the heart of our planet and provides many benefits such as food, jobs, life, and recreation. Without it, life on Earth would not exist. While marine life is endangered by garbage and chemical waste people dump in the ocean, the public is not well informed about the severity of the problem. There is a need for more a comprehensive understanding about the ocean and its marine life among the public and particularly among school aged children. A greater understanding of the importance of the ocean and its marine life offers a number of benefits. With knowledge comes understanding and the opportunity to develop empathy and appreciation for other life forms. Knowledge can also empower future leaders to make positive changes in order to protect and use ocean resources wisely. There is probably no better substitute for being there when learning about the environment. While scientists are able to use sea robots to study and explore the ocean directly, most of us including children will never have this opportunity. -
AI Superpowers
Review of AI Superpowers: China, Silicon Valley and the New World Order by Kai-Fu Lee by Preston McAfee1 Let me start by concluding that AI Superpowers is a great read and well worth the modest investment in time required to read it. Lee has a lively, breezy style, in spite of discussing challenging technology applied to a wide-ranging, thought-provoking subject matter, and he brings great insight and expertise to one of the more important topics of this century. Unlike most of the policy books that are much discussed but rarely read, this book deserves to be read. I will devote my review to critiquing the book, but nonetheless I strongly recommend it. Lee is one of the world’s top artificial intelligence (AI) researchers and a major force in technology startups in China. He was legendary in Microsoft because of his role in Microsoft’s leadership in speech recognition. He created Google’s research office in China, and then started a major incubator that he still runs. Lee embodies a rare combination of formidable technical prowess and managerial success, so it is not surprising that he has important things to say about AI. The book provides a relatively limited number of arguments, which I’ll summarize here: AI will transform business in the near future, China’s “copycat phase” was a necessary step to develop technical and innovative capacity, Success in the Chinese market requires unique customization, which is why western companies were outcompeted by locals, Local Chinese companies experienced “gladiatorial” competition, with ruthless copying, and often outright fraud, but the companies that emerged were much stronger for it, The Chinese government helped promote internet companies with subsidies and encouragement but not favoritism as widely believed, Chinese companies “went heavy” by vertically integrating, e.g. -
Kids & the Connected Home
KIDS & THE CONNECTED HOME: PRIVACY IN THE AGE OF CONNECTED DOLLS, TALKING DINOSAURS, AND BATTLING ROBOTS DECEMBER 2016 Acknowledgements Future of Privacy Forum (FPF) and Family Online Safety Institute (FOSI) would like to thank the participants and attendees of "Kids and the Connected Home" (July 20, 2016), as well as the following individuals who contributed to the research and analysis in this paper: Carolina Alonso, Legal & Policy Fellow, Future of Privacy Forum Stacey Gray, Policy Counsel, Future of Privacy Forum Emma Morris, Global Policy Manager, Family Online Safety Institute Jennifer Hanley, Director, Legal & Policy Family Online Safety Institute Steven Anderson, Legal Intern, Future of Privacy Forum Hengyi Jiang, Legal Intern, Future of Privacy Forum Emily S. Tabatabai, Of Counsel, Orrick Herrington & Sutcliffe TABLE OF CONTENTS Executive Summary ............................................................................................................................................... 1 I. The Landscape: Connected Toys Are Increasingly Popular and Often Use Children's Data to Enable Interactive Play ................................. ....................................................................................................... 2 Connected Toys Differ from Other Toys Because They Collect, Use, and Share Data Via the Internet. ................................ ................................................................................................................ 2 Connected Toys Use a Variety of Technical Methods -
China's Current Capabilities, Policies, and Industrial Ecosystem in AI
June 7, 2019 “China’s Current Capabilities, Policies, and Industrial Ecosystem in AI” Testimony before the U.S.-China Economic and Security Review Commission Hearing on Technology, Trade, and Military-Civil Fusion: China’s Pursuit of Artificial Intelligence, New Materials, and New Energy Jeffrey Ding D.Phil Researcher, Center for the Governance of AI Future of Humanity Institute, University of Oxford Introduction1 This testimony assesses the current capabilities of China and the U.S. in AI, highlights key elements of China’s AI policies, describes China’s industrial ecosystem in AI, and concludes with a few policy recommendations. China’s AI Capabilities China has been hyped as an AI superpower poised to overtake the U.S. in the strategic technology domain of AI.2 Much of the research supporting this claim suffers from the “AI abstraction problem”: the concept of AI, which encompasses anything from fuzzy mathematics to drone swarms, becomes so slippery that it is no longer analytically coherent or useful. Thus, comprehensively assessing a nation’s capabilities in AI requires clear distinctions regarding the object of assessment. This section compares the current AI capabilities of China and the U.S. by slicing up the fuzzy concept of “national AI capabilities” into three cross-sections: 1) scientific and technological (S&T) inputs and outputs, 2) different layers of the AI value chain (foundation, technology, and application), and 3) different subdomains of AI (e.g. computer vision, predictive intelligence, and natural language processing). This approach reveals that China is not poised to overtake the U.S. in the technology domain of AI; rather, the U.S. -
Comprehensive Security Analyses of a Toys-To-Life Game and Possible Countermeasures Master Thesis - July 2016
Comprehensive security analyses of a toys-to-life game and possible countermeasures Master thesis - July 2016 Author Kevin Valk Radboud University [email protected] Supervisor Supervisor Second reader Robert Leyland Lejla Batina Eric Poll Radboud University Radboud University [email protected] [email protected] Abstract This thesis aims at modeling important attacks on a toys-to-life game using attack-defense trees. Using these trees, different practical attacks are executed to verify the current coun- termeasures and find possible new exploits. One critical exploit led to a binary dump of the firmware, which made it possible to reverse the key derivation algorithm. This led to breaking the security layer that protected the toys. With the key derivation algorithm known, toys could be forged for under a dollar and made it possible to search for unreleased toys and variants. Given the possible attacks, numerous countermeasures are presented to protect games against these attacks and improve general security. The foremost countermeasure is the addi- tion of digital signatures to the toys. This countermeasure makes it infeasible to forge toys. However, this does not stop 1-on-1 clones, but concepts are explored to protect against 1-on-1 clones in the future using Physical Unclonable Function (PUF). 1 Contents 1 Introduction 4 2 Background 5 2.1 Attack Trees.......................................5 2.1.1 Basic attack-defense trees............................5 2.1.2 Quantitative analysis...............................6 2.2 Public-key cryptography.................................6 2.3 Near Field Communication...............................7 2.3.1 MIFARE Classic.................................7 2.3.2 MIFARE Classic knockoff tags.........................8 3 Threat model 10 4 Attacks 14 4.1 Proxmark III...................................... -
Tech Toys Safety Guide
Your resource for keeping kids safe in a tech-connected world. From Wi-Fi connected talking dinosaurs to build-your-own superhero gear, “smart” toys have hit the market hard. In 2017, the global smart toys market reached $7.78 billion, and it’s expected to grow at a 15.5% compound annual growth rate by 2025. That’s a lot of intelligence. But just what kind of data are these toys keeping track of? And is it safe? While there are plenty of physical safety hazards to consider with children’s toys—such as your kid choking on a small part—this guide focuses on how to keep your child’s information safe in an increasingly connected world. So what exactly are tech toys, anyway? Seems everything’s smart these days—and the toy market is no different. Smart toys, or tech toys, are children’s play devices equipped with internet connectivity, interactive technology, or artificial intelligence. These connected toys can adapt and grow with your child and offer a playful, often educational, alternative to the sandbox. Whereas smart toys for adults might look like a virtual reality gaming system or a learning thermostat (for the true grown-ups), smart toys for kids might be a Siri-enabled teddy bear or a code-savvy monster truck. You can even buy your teen (or first-grader!) a robot that’ll help teach them programming basics. In this market, there’s a little something for almost every kid from 3 to 13—or, well, 27. What data can companies glean from my kid’s smart toy? Big tech companies—including Facebook, YouTube, and Google—collect data at near-alarming rates. -
The Augmented Knight's Castle Playset
The Augmented Knight’s Castle – Integrating Mobile and Pervasive Computing Technologies into Traditional Toy Environments Matthias Lampe and Steve Hinske Institute for Pervasive Computing, ETH Zurich, CH-8092 Zurich, Switzerland {lampe, steve,hinske}@inf.ethz.ch Abstract. The Augmented Knight’s Castle is an augmented toy environment that enriches the children’s pretend play by using background music, sound effects, verbal commentary of toys, and different forms of tactile and visual feedback in reaction to the children’s play. Moreover, interactive learning experiences can be integrated into the play (e.g. to teach songs and poems or to provide the child with facts about the Middle Ages). We describe the different possibilities that are realized in our augmented playset, based on various mobile and pervasive computing technologies. Radio frequency identification (RFID) technology is used to automatically and unobtrusively identify toys in the playset. Mobile phones and “smart toys” equipped with sensors and RFID readers are introduced into the playset to enhance the play and to provoke further interaction. 1 Introduction Playing with toys is an essential part of the childhood. Besides being a recreational amusement and pure fun, playing also serves as an important function for the psychological, physiological and social development of a child [1, 2]. To further support creativity and inspire the fantasy of children, traditional toys can be enriched by adding multimedia content to them. The ideal entertainment experience then comes from the combination of physical experience, virtual content, storytelling and the imagination of the user [3]. By adding audio components and visual and tactile feedback to a traditional toy playset, we created an entertaining and exciting multimedia playground that fosters the children’s pretend play and offers ideal possibilities of integrating interactive learning experiences (see Fig. -
Artificial Intelligence, China, Russia, and the Global Order Technological, Political, Global, and Creative Perspectives
AIR UNIVERSITY LIBRARY AIR UNIVERSITY PRESS Artificial Intelligence, China, Russia, and the Global Order Technological, Political, Global, and Creative Perspectives Shazeda Ahmed (UC Berkeley), Natasha E. Bajema (NDU), Samuel Bendett (CNA), Benjamin Angel Chang (MIT), Rogier Creemers (Leiden University), Chris C. Demchak (Naval War College), Sarah W. Denton (George Mason University), Jeffrey Ding (Oxford), Samantha Hoffman (MERICS), Regina Joseph (Pytho LLC), Elsa Kania (Harvard), Jaclyn Kerr (LLNL), Lydia Kostopoulos (LKCYBER), James A. Lewis (CSIS), Martin Libicki (USNA), Herbert Lin (Stanford), Kacie Miura (MIT), Roger Morgus (New America), Rachel Esplin Odell (MIT), Eleonore Pauwels (United Nations University), Lora Saalman (EastWest Institute), Jennifer Snow (USSOCOM), Laura Steckman (MITRE), Valentin Weber (Oxford) Air University Press Muir S. Fairchild Research Information Center Maxwell Air Force Base, Alabama Opening remarks provided by: Library of Congress Cataloging-in- Publication Data Brig Gen Alexus Grynkewich (JS J39) Names: TBD. and Lawrence Freedman (King’s College, Title: Artificial Intelligence, China, Russia, and the Global Order : Techno- London) logical, Political, Global, and Creative Perspectives / Nicholas D. Wright. Editor: Other titles: TBD Nicholas D. Wright (Intelligent Biology) Description: TBD Identifiers: TBD Integration Editor: Subjects: TBD Mariah C. Yager (JS/J39/SMA/NSI) Classification: TBD LC record available at TBD AIR UNIVERSITY PRESS COLLABORATION TEAM Published by Air University Press in October -
Guide 2020 Games from Spain
GUIDE GAMES 2020 FROM SPAIN Message from the CEO of ICEX Spain Trade and Investment Dear reader, We are proud to present the new edition of our “Guide to Games from Spain”, a publication which provides a complete picture of Spain’s videogame industry and highlights its values and its talent. This publication is your ultimate guide to the industry, with companies of various sizes and profiles, including developers, publishers and services providers with active projects in 2020. GAMES Games from Spain is the umbrella brand created and supported by ICEX Spain Trade and Investment to promote the Spanish videogame industry around the globe. You are cordially invited to visit us at our stands at leading global events, such us Game Con- nection America or Gamescom, to see how Spanish videogames are playing in the best global production league. Looking forward to seeing you soon, ICEX María Peña SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT +34 913 491 871 [email protected] www.icex.es GOBIERNO MINISTERIO DE ESPAÑA DE INDUSTRIA, COMERCIO Y TURISMO EUROPEAN REGIONAL DEVELOPMENT FUND A WAY TO MAKE EUROPE GENERAL INDEX ICEX | DISCOVER GAMES FROM SPAIN 6 SPANISH VIDEOGAME INDUSTRY IN FIGURES 8 INDEX 10 DEVELOPERS 18 PUBLISHERS 262 SERVICES 288 DISCOVER www.gamesfromspain.com GAMES FROM SPAIN Silvia Barraclough Head of Videogames Animation and VR/AR ICEX, Spain Trade and Investment in collaboration with [email protected] DEV, the Spanish association for the development and +34 913 491 871 publication of games and entertainment software, is proud to present its Guide to Games from Spain 2020, the perfect way to discover Spanish games and com- panies at a glance. -
Testimony Before the House Permanent Select Committee on Intelligence
July 19, 2018 Testimony before the House Permanent Select Committee on Intelligence China’s Threat to American Government and Private Sector Research and Innovation Leadership Elsa B. Kania, Adjunct Fellow Technology and National Security Center for a New American Security Chairman Nunes, Ranking Member Schiff, distinguished members of the committee, thank you for the opportunity to discuss the challenge that China poses to American research and innovation leadership. In my remarks, I will discuss the near-term threat of China’s attempts to exploit the U.S. innovation ecosystem and also address the long-term challenge of China’s advances and ambitions in strategic technologies. In recent history, U.S. leadership in innovation has been a vital pillar of our power and predominance. Today, however, in this new era of strategic competition, the U.S. confronts a unique, perhaps unprecedented challenge to this primacy. Given China’s continued exploitation of the openness of the U.S. innovation ecosystem, from Silicon Valley to our nation’s leading universities, it is imperative to pursue targeted countermeasures against practices that are illegal or, at best, problematic. At the same time, our justified concerns about constraining the transfer of sensitive and strategic technologies to China must not distract our attention from the long-term, fundamental challenge— to enhance U.S. competitiveness, at a time when China is starting to become a true powerhouse and would-be superpower in science and technology (科技强国). China’s Quest for Indigenous Innovation China’s attempts to advance indigenous innovation (自主创新) have often leveraged and been accelerated by tech transfer that is undertaken through both licit and illicit means. -
Hand Rehabilitation and Telemonitoring Through Smart Toys
sensors Article Hand Rehabilitation and Telemonitoring through Smart Toys N. Alberto Borghese 1,* , Jacopo Essenziale 1 , Renato Mainetti 1, Elena Mancon 2, Rossella Pagliaro 2 and Giorgio Pajardi 2 1 Department of Computer Science, AIS-Lab Laboratory of Applied Intelligent Systems, Università degli Studi di Milano, 20133 Milan, Italy; [email protected] (J.E.); [email protected] (R.M.) 2 Hand Surgery Unit, San Giuseppe MultiMedica Hospital, 20123 Milan, Italy; [email protected] (E.M.); fi[email protected] (R.P.); [email protected] (G.P.) * Correspondence: [email protected]; Tel.: +39-02-503-16325 Received: 1 October 2019; Accepted: 3 December 2019; Published: 13 December 2019 Abstract: We describe here a platform for autonomous hand rehabilitation and telemonitoring of young patients. A toy embedding the electronics required to sense fingers pressure in different grasping modalities is the core element of this platform. The system has been realized following the user-centered design methodology taking into account stakeholder needs from start: clinicians require reliable measurements and the ability to get a picture remotely on rehabilitation progression; children have asked to interact with a pleasant and comfortable object that is easy to use, safe, and rewarding. These requirements are not antithetic, and considering both since the design phase has allowed the realization of a platform reliable to clinicians and keen to be used by young children. Keywords: smart objects; pressure sensing; wireless communication; 3D printing; emotional design; hand rehabilitation; exergames; hand surgery 1. Introduction The hand, both morphologically and functionally, represents one of the main elements that characterize humankind and serves as the main tool by which to interact with the environment in daily life.