Here Come the Smart Toys!
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An Interactive Toy Robot: Learning Through Play By
AN INTERACTIVE TOY ROBOT: LEARNING THROUGH PLAY BY QIUYAN TANG DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Master of Fine Arts in Art and Design with a concentration in Industrial Design in the Graduate College of the University of Illinois at Urbana-Champaign, 2020 Urbana, Illinois Adviser: Professor William Bullock ABSTRACT The trend in school curriculums increasingly focuses heavily on math and science for younger children (5-11 years old). Unfortunately, the science of the ocean is lacking so although children may be curious about the ocean their knowledge of it is lacking. The Ocean is the heart of our planet and provides many benefits such as food, jobs, life, and recreation. Without it, life on Earth would not exist. While marine life is endangered by garbage and chemical waste people dump in the ocean, the public is not well informed about the severity of the problem. There is a need for more a comprehensive understanding about the ocean and its marine life among the public and particularly among school aged children. A greater understanding of the importance of the ocean and its marine life offers a number of benefits. With knowledge comes understanding and the opportunity to develop empathy and appreciation for other life forms. Knowledge can also empower future leaders to make positive changes in order to protect and use ocean resources wisely. There is probably no better substitute for being there when learning about the environment. While scientists are able to use sea robots to study and explore the ocean directly, most of us including children will never have this opportunity. -
Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Curious George and the Pizza by Margret Rey , H.A. Rey , Alan J
Read and Download Ebook Curious George and the Pizza... Curious George and the Pizza Margret Rey , H.A. Rey , Alan J. Shalleck (Editor) PDF File: Curious George and the Pizza... 1 Read and Download Ebook Curious George and the Pizza... Curious George and the Pizza Margret Rey , H.A. Rey , Alan J. Shalleck (Editor) Curious George and the Pizza Margret Rey , H.A. Rey , Alan J. Shalleck (Editor) Curious George is up to his elbows in dough and trouble as he tries his hand at making pizza. Tony the baker chases him out of his restaurant, and George hides in a truck in the alley. An angry Tony becomes a grateful Tony when George helps him deliver a pizza in a way that only a monkey could. Curious George and the Pizza Details Published October 28th 1985 by HMH Books for Young Readers (first published September 30th Date : 1985) ISBN : 9780395390337 Author : Margret Rey , H.A. Rey , Alan J. Shalleck (Editor) Format : Paperback 32 pages Genre : Childrens, Picture Books Download Curious George and the Pizza ...pdf Read Online Curious George and the Pizza ...pdf Download and Read Free Online Curious George and the Pizza Margret Rey , H.A. Rey , Alan J. Shalleck (Editor) PDF File: Curious George and the Pizza... 2 Read and Download Ebook Curious George and the Pizza... From Reader Review Curious George and the Pizza for online ebook Cathy says Not the best of the George stories but cute - I just wish people didn't get so mad at George - he's a monkey after all. Jennifer Davis says My 7 year old son recently borrowed this book from his school library. -
Kids & the Connected Home
KIDS & THE CONNECTED HOME: PRIVACY IN THE AGE OF CONNECTED DOLLS, TALKING DINOSAURS, AND BATTLING ROBOTS DECEMBER 2016 Acknowledgements Future of Privacy Forum (FPF) and Family Online Safety Institute (FOSI) would like to thank the participants and attendees of "Kids and the Connected Home" (July 20, 2016), as well as the following individuals who contributed to the research and analysis in this paper: Carolina Alonso, Legal & Policy Fellow, Future of Privacy Forum Stacey Gray, Policy Counsel, Future of Privacy Forum Emma Morris, Global Policy Manager, Family Online Safety Institute Jennifer Hanley, Director, Legal & Policy Family Online Safety Institute Steven Anderson, Legal Intern, Future of Privacy Forum Hengyi Jiang, Legal Intern, Future of Privacy Forum Emily S. Tabatabai, Of Counsel, Orrick Herrington & Sutcliffe TABLE OF CONTENTS Executive Summary ............................................................................................................................................... 1 I. The Landscape: Connected Toys Are Increasingly Popular and Often Use Children's Data to Enable Interactive Play ................................. ....................................................................................................... 2 Connected Toys Differ from Other Toys Because They Collect, Use, and Share Data Via the Internet. ................................ ................................................................................................................ 2 Connected Toys Use a Variety of Technical Methods -
Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship
Brigham Young University BYU ScholarsArchive Theses and Dissertations 2008-03-28 Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship Bradley R. Clark Brigham Young University - Provo Follow this and additional works at: https://scholarsarchive.byu.edu/etd Part of the Communication Commons BYU ScholarsArchive Citation Clark, Bradley R., "Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship" (2008). Theses and Dissertations. 1350. https://scholarsarchive.byu.edu/etd/1350 This Thesis is brought to you for free and open access by BYU ScholarsArchive. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Using the ZMET Method 1 Running head: USING THE ZMET METHOD TO UNDERSTAND MEANINGS Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship Bradley R Clark A project submitted to the faculty of Brigham Young University in partial fulfillment of the requirements for the degree of Master of Arts Department of Communications Brigham Young University April 2008 Using the ZMET Method 2 Copyright © 2008 Bradley R Clark All Rights Reserved Using the ZMET Method 3 Using the ZMET Method 4 BRIGHAM YOUNG UNIVERSITY GRADUATE COMMITTEE APPROVAL of a project submitted by Bradley R Clark This project has been read by each member of the following graduate committee and by majority vote has been found to be satisfactory. -
007: the World Is Not Enough 1080 Teneighty Snowboarding a Bug's
007: The World Is Not Enough 1080 TenEighty Snowboarding A Bug's Life Aerofighter Assault AeroGauge Aidyn Chronicles : The First Mage All Star Tennis 99 All-Star Baseball 2000 All-Star Baseball 2001 All-Star Baseball 99 Armorines - Project S.W.A.R.M. Army Men : Air Combat Army Men : Sarge's Heroes Army Men : Sarge's Heroes 2 Asteroids Hyper 64 Automobili Lamborghini Banjo-Kazooie Banjo-Tooie Bassmasters 2000 Batman Beyond : Return of the Joker BattleTanx BattleTanx - Global Assault Battlezone : Rise of the Black Dogs Beetle Adventure Racing! Big Mountain 2000 Bio F.R.E.A.K.S. Blast Corps Blues Brothers 2000 Body Harvest Bomberman 64 Bomberman 64 : The Second Attack! Bomberman Hero Bottom of the 9th Brunswick Circuit Pro Bowling Buck Bumble Bust-A-Move '99 Bust-A-Move 2: Arcade Edition California Speed Carmageddon 64 Castlevania Castlevania : Legacy of Darkness Chameleon Twist Chameleon Twist 2 Charlie Blast's Territory Chopper Attack Clay Fighter : Sculptor's Cut Clay Fighter 63 1-3 Command & Conquer Conker's Bad Fur Day Cruis'n Exotica Cruis'n USA Cruis'n World CyberTiger Daikatana Dark Rift Deadly Arts Destruction Derby 64 Diddy Kong Racing Donald Duck : Goin' Qu@ckers*! Donkey Kong 64 Doom 64 Dr. Mario 64 Dual Heroes Duck Dodgers Starring Daffy Duck Duke Nukem : Zero Hour Duke Nukem 64 Earthworm Jim 3D ECW Hardcore Revolution Elmo's Letter Adventure Elmo's Number Journey Excitebike 64 Extreme-G Extreme-G 2 F-1 World Grand Prix F-Zero X F1 Pole Position 64 FIFA 99 FIFA Soccer 64 FIFA: Road to World Cup 98 Fighter Destiny 2 Fighters -
Comprehensive Security Analyses of a Toys-To-Life Game and Possible Countermeasures Master Thesis - July 2016
Comprehensive security analyses of a toys-to-life game and possible countermeasures Master thesis - July 2016 Author Kevin Valk Radboud University [email protected] Supervisor Supervisor Second reader Robert Leyland Lejla Batina Eric Poll Radboud University Radboud University [email protected] [email protected] Abstract This thesis aims at modeling important attacks on a toys-to-life game using attack-defense trees. Using these trees, different practical attacks are executed to verify the current coun- termeasures and find possible new exploits. One critical exploit led to a binary dump of the firmware, which made it possible to reverse the key derivation algorithm. This led to breaking the security layer that protected the toys. With the key derivation algorithm known, toys could be forged for under a dollar and made it possible to search for unreleased toys and variants. Given the possible attacks, numerous countermeasures are presented to protect games against these attacks and improve general security. The foremost countermeasure is the addi- tion of digital signatures to the toys. This countermeasure makes it infeasible to forge toys. However, this does not stop 1-on-1 clones, but concepts are explored to protect against 1-on-1 clones in the future using Physical Unclonable Function (PUF). 1 Contents 1 Introduction 4 2 Background 5 2.1 Attack Trees.......................................5 2.1.1 Basic attack-defense trees............................5 2.1.2 Quantitative analysis...............................6 2.2 Public-key cryptography.................................6 2.3 Near Field Communication...............................7 2.3.1 MIFARE Classic.................................7 2.3.2 MIFARE Classic knockoff tags.........................8 3 Threat model 10 4 Attacks 14 4.1 Proxmark III...................................... -
Margret and H. A. Rey and Their Famous Curious George
Margret and H. A. Rey and their famous Curious George by Louise Borden Millions of us around the world have read one or more of the seven original Curious George stories included in this seventy-fifth anniversary edition. My favorites growing up were Curious George Takes a Job and Curious George Rides a Bike. Years after reading those yellow books, I found out what the H and the A stand for in H. A. Rey . and that echoes of H.A.’s life, and those of his wife, Margret, appear in the illustrations of their stories. Maybe you can discover them too. 401 Early Years Hans had one brother and two sisters. From an early age he showed a talent for Hans Augusto Reyersbach was born drawing horses and all kinds in Hamburg, Germany, close to the of things. And he could North Sea. As a boy, he watched mimic the roars of the lions the ships of the world sail into port he saw in the Hagenbeck and unload their cargoes on the Zoo, not far from his house. docks of the river Elbe. H.A. didn’t know then he would grow up to live on three continents . When Hans turned ten on September 16, and be known for creating the most 1908, Margarete Elisabeth Waldstein famous monkey in the world. was only two years old. Her parents lived near the Reyersbachs. Both families were Jewish, and were friends. In 1914, Germany went to war against England, France, and Russia. Sketch by H. A. Rey. 402 403 When Germany lost the war in 1918, Hans went home to Hamburg. -
Mattel, Inc. 2001 Annual Report
ENERGIZE GLOBALIZE MOBILIZE 2001 MATTEL, INC. ANNUAL REPORT e - op.ti.mize (op˘ ‘t -miz’) tr.v. -mized, -miz.ing, -miz.es 1. To make as perfect or effective as possible. 2. To increase the computing speed and efficiency of. 3. To make the most of. 1 To our shareholders DESPITE THE SIGNIFICANT CHALLENGES WE FACED DURING 2001, MATTEL HAD A SUCCESSFUL YEAR AND IS POISED TO CONTINUE IMPROVING ITS PERFORMANCE IN THE YEARS AHEAD. 2001 presented substantial obstacles for international performance. Our business our company. Global economies softened; also grew strongly in Latin America the September 11th terrorist attacks eroded (20 percent), Canada (10 percent) and U.S. consumer confidence; and as a result, Australia/New Zealand (3 percent). several important U.S. retailers canceled holiday reorders as they intensified their In last year’s letter to shareholders, I wrote focus on inventory management in light of that one of our key priorities for 2001 was uncertain consumer spending prospects. to strengthen core brand momentum in the U.S. and abroad. And we did just that. As a result, despite reaching record levels, Consumer demand for our brands grew Mattel’s three percent worldwide net rev- around the world as we gained market enue growth for the year was at the low end share in virtually every country where of our expectations. A precipitous eight we sell our products. In the U.S., despite percent decline in U.S. shipments during weaker-than-expect- the fourth quarter brought full-year gross ed shipments to revenues down one percent in the U.S., retailers, all of our the world’s largest toy market. -
Nintendo 64 European PAL Checklist
Console Passion Retro Games The Nintendo 64 European PAL Checklist www.consolepassion.co.uk □ 007: The World is Not Enough □ Hydro Thunder □ Rakuga Kids □ 1080 Snowboarding □ Iggy's Reckin' Balls □ Rampage 2: Universal Tour □ A Bug's Life □ International Superstar Soccer 2000 □ Rampage: World Tour □ Aero Gauge □ International Superstar Soccer 64 □ Rat Attack □ AeroFighters Assault □ International Superstar Soccer '98 □ Rayman 2: The Great Escape □ Aidyn Chronicles: The First Mage □ International Track & Field: Summer Games □ Ready 2 Rumble Boxing □ Airboarder 64 □ Jeremy McGrath Supercross 2000 □ Resident Evil 2 □ All Star Tennis '99 □ Jet Force Gemini □ Re-Volt □ All-Star Baseball 2000 □ Killer Instinct Gold □ Ridge Racer 64 □ All-Star Baseball '99 □ Kirby 64: The Crystal Shards □ Road Rash 64 □ Armorines: Project S.W.A.R.M □ Knife Edge □ Roadsters □ Army Men: Sarge's Heroes □ Knockout Kings 2000 □ Robotron 64 □ Automobili Lamborghini □ Kobe Bryant in NBA Courtside □ Rocket: Robot On Wheels □ Banjo Kazooie □ Legend of Zelda Majora's Mask, The □ Rugrats in Paris: The Movie □ Banjo Tooie □ Legend of Zelda Ocarina of Time, The □ Rugrats: Treasure Hunt □ Bass Hunter 64 □ Lego Racers □ Rush 2: Extreme Racing USA □ Batman of the Future: Return of the Joker □ Lode Runner 3D □ S.C.A.R.S □ BattleTanx: Global Assault □ Lylat Wars □ San Francisco Rush 2049 □ Beetle Adventure Racing □ Mace: The Dark Age □ San Francisco Rush: Extreme Racing □ Bio F.R.E.A.K.S □ Madden Football 64 □ Scooby-Doo! Classic Creep Capers □ Blast Corps □ Madden NFL '99 □