Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2012 A Volume Rendering Engine for Desktops, Laptops, Mobile Devices and Immersive Virtual Reality Systems using GPU-Based Volume Raycasting Christian John Noon Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Biomedical Engineering and Bioengineering Commons, Computer Engineering Commons, and the Radiology Commons Recommended Citation Noon, Christian John, "A Volume Rendering Engine for Desktops, Laptops, Mobile Devices and Immersive Virtual Reality Systems using GPU-Based Volume Raycasting" (2012). Graduate Theses and Dissertations. 12419. https://lib.dr.iastate.edu/etd/12419 This Dissertation is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact
[email protected]. A volume rendering engine for desktops, laptops, mobile devices and immersive virtual reality systems using gpu-based volume raycasting by Christian John Noon A dissertation submitted to the graduate faculty in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Co-majors: Human Computer Interaction; Computer Engineering Program of Study Committee: Eliot Winer, Co-Major Professor James Oliver, Co-Major Professor Stephen Gilbert