Geant4 Installation Guide Documentation Release 10.3.1
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Connecting to Cat5 Via X2go from Macos Before Connecting to Cat5 the First Time, Please Follow the “First Time Only” Steps Below
Brought to you by DES Computing Services Questions? [email protected] Connecting to Cat5 via X2Go from macOS Before connecting to Cat5 the first time, please follow the “First Time Only” steps below. Connecting to Cat5 1. From the Applications menu in Finder, run the “x2goclient” application. 2. Click on the white box on the right that says “cat5.” 3. Enter your Cat5 password as prompted and click OK. 4. The first time you connect, it will ask if you trust the host key. To verify the secure connection, check that the provided “hash” exactly matches one of these lines: • 5e:c1:1a:7a:3d:07:72:64:d3:fc:fe:0a:cc:c5:0f:c8:d1:92:aa:0a • 55:87:cd:ef:80:dc:9d:e8:1d:14:87:27:40:00:01:4a If it matches one of those, then click “Yes” to connect. If it doesn't match either of them, then please check Cat5 Host Key Fingerprints on the DES website for more possible hash values. Do not accept an unverified host key! Disconnecting from Cat5 1. To properly close your session, click on the “System” menu (within the Cat5 desktop) and then click “Log out <name>...” 2. If you just close the window, it will pause your session. You should be able to reconnect later to resume where you left off, but sometimes this might not work. To be safe, follow step 1. First Time Only Steps Install XQuartz You must have the “XQuartz” X-Window system installed before you install X2Go. You may have already installed it for another class. -
Preview Objective-C Tutorial (PDF Version)
Objective-C Objective-C About the Tutorial Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. This is the main programming language used by Apple for the OS X and iOS operating systems and their respective APIs, Cocoa and Cocoa Touch. This reference will take you through simple and practical approach while learning Objective-C Programming language. Audience This reference has been prepared for the beginners to help them understand basic to advanced concepts related to Objective-C Programming languages. Prerequisites Before you start doing practice with various types of examples given in this reference, I'm making an assumption that you are already aware about what is a computer program, and what is a computer programming language? Copyright & Disclaimer © Copyright 2015 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book can retain a copy for future reference but commercial use of this data is not allowed. Distribution or republishing any content or a part of the content of this e-book in any manner is also not allowed without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] ii Objective-C Table of Contents About the Tutorial .................................................................................................................................. -
Object Oriented Programming
No. 52 March-A pril'1990 $3.95 T H E M TEe H CAL J 0 URN A L COPIA Object Oriented Programming First it was BASIC, then it was structures, now it's objects. C++ afi<;ionados feel, of course, that objects are so powerful, so encompassing that anything could be so defined. I hope they're not placing bets, because if they are, money's no object. C++ 2.0 page 8 An objective view of the newest C++. Training A Neural Network Now that you have a neural network what do you do with it? Part two of a fascinating series. Debugging C page 21 Pointers Using MEM Keep C fro111 (C)rashing your system. An AT Keyboard Interface Use an AT keyboard with your latest project. And More ... Understanding Logic Families EPROM Programming Speeding Up Your AT Keyboard ((CHAOS MADE TO ORDER~ Explore the Magnificent and Infinite World of Fractals with FRAC LS™ AN ELECTRONIC KALEIDOSCOPE OF NATURES GEOMETRYTM With FracTools, you can modify and play with any of the included images, or easily create new ones by marking a region in an existing image or entering the coordinates directly. Filter out areas of the display, change colors in any area, and animate the fractal to create gorgeous and mesmerizing images. Special effects include Strobe, Kaleidoscope, Stained Glass, Horizontal, Vertical and Diagonal Panning, and Mouse Movies. The most spectacular application is the creation of self-running Slide Shows. Include any PCX file from any of the popular "paint" programs. FracTools also includes a Slide Show Programming Language, to bring a higher degree of control to your shows. -
Drawing in 3D in a Realistic 3D World the Observer Becomes an Actor Whose Actions Provoke Reactions That Leave Tracks in Virtual Reality
PROGRAMMING Coin 3D – Interaction Interactive 3D Worlds with Coin and Qt Drawing in 3D In a realistic 3D world the observer becomes an actor whose actions provoke reactions that leave tracks in virtual reality. Qt and Coin allow you to program animated and interactive 3D worlds quickly and easily.We take a look at how you can interact with your new 3D world and create new effects. BY STEPHAN SIEMEN scene. This illustration is right mouse button deletes all the dots based on an example from the scene. from Inventor Mentor ([3], Chapter 10, The Right Choice example 2), how- A program that needs to reflect a user’s ever, we have wishes interactively, needs to select and expanded on it modify individual objects in the scene and moved from graph. This example adds new dots to Motif to using dotCoordinates and tells the dots node to Qt and SoQt. draw the new dots. Figure 2 Nodes can be accessed and selected by shows the reference to their position in the graph. scene graph for the drawing Each group node provides a method program. It requires only four called getChild() for this purpose. Figure nodes, and the user can edit three of 2 shows how the program references them dynamically (only the lighting individual nodes via the root of the remains constant). Pressing the center scene graph. However, this simple mouse button rotates the camera about method is extremely error-prone: if three dimensional scene appears the source. dotCoor- far more realistic if it is animated dinates and dots are Aand the user can interact with it. -
“A Magnetzed Needle and a Steady Hand”
“A Magne)zed Needle and a Steady Hand” Alternaves in the modern world of Integrated Development Environments Jennifer Wood CSCI 5828 Spring 2012 Real Programmers hp://xkcd.com/378/ For the rest of us • Modern Integrated Development Environments (IDE) – A one-stop shop with mul)ple features that can be easily accessed by the developer (without switching modes or ac)vang other u)li)es) to ease the task of creang soYware – A mul)tude of IDEs exist for each programming language (Java, C++, Python, etc.) and each plaorm (desktops, cell phones, web-based, etc.) – Some IDEs can handle mul)ple programming languages, but most are based in just one – There are many good free IDEs out there, but you can also pay for func)onality from $ to $$$$ – IDEs are like opinions, everyone has one and everyone thinks everyone else's s)nks Why are IDEs a good thing? • They aack many of the sources of accidental difficul)es in soYware development by having: – Real-)me protec)on from fault generang typos and bad syntax – High levels of abstrac)on to keep developers from being forced to redevelop basic (and not so basic) classes and structures for every project – IDE increases the power of many development tools by merging them into one that provides “integrated libraries, unified file formats, and pipes and filters. As a result, conceptual structures that in principle could always call, feed, and use one another can indeed easily do so in prac)ce.” (Brooks, 1987). • A core focus of IDE developers is con)nuous improvement in transparency to minimize searching for func)ons -
Algebraic Methods for Geometric Modeling Julien Wintz
Algebraic Methods for Geometric Modeling Julien Wintz To cite this version: Julien Wintz. Algebraic Methods for Geometric Modeling. Mathematics [math]. Université Nice Sophia Antipolis, 2008. English. tel-00347162 HAL Id: tel-00347162 https://tel.archives-ouvertes.fr/tel-00347162 Submitted on 14 Dec 2008 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Universit´ede Nice Sophia-Antipolis Ecole´ Doctorale STIC THESE` Pr´esent´ee pour obtenir le titre de : Docteur en Sciences de l’Universit´ede Nice Sophia-Antipolis Sp´ecialit´e: Informatique par Julien Wintz Algebraic Methods for Geometric Modeling Soutenue publiquement `al’INRIA le 5 Mai 2008 devant le jury compos´ede : Pr´esident : Andr´e Galligo Universit´ede Nice, France Rapporteurs : Gershon Elber Technion, Israel Tor Dokken Sintef, Norway Examinateurs : Pascal Schreck Universit´eLouis Pasteur, France Christian Arber Missler, France Directeur : Bernard Mourrain Inria Sophia-Antipolis, France Algebraic methods for geometric modeling Julien Wintz Abstract The two fields of algebraic geometry and algorithmic geometry, though closely related, are traditionally represented by almost disjoint communi- ties. Both fields deal with curves and surfaces but objects are represented in different ways. While algebraic geometry defines objects by the mean of equations, algorithmic geometry use to work with linear models. -
Programming Java for OS X
Programming Java for OS X hat’s so different about Java on a Mac? Pure Java applica- tions run on any operating system that supports Java. W Popular Java tools run on OS X. From the developer’s point of view, Java is Java, no matter where it runs. Users do not agree. To an OS X user, pure Java applications that ignore the feel and features of OS X are less desirable, meaning the customers will take their money elsewhere. Fewer sales translates into unhappy managers and all the awkwardness that follows. In this book, I show how to build GUIs that feel and behave like OS X users expect them to behave. I explain development tools and libraries found on the Mac. I explore bundling of Java applications for deployment on OS X. I also discuss interfacing Java with other languages commonly used on the Mac. This chapter is about the background and basics of Java develop- ment on OS X. I explain the history of Java development. I show you around Apple’s developer Web site. Finally, I go over the IDEs commonly used for Java development on the Mac. In This Chapter Reviewing Apple Java History Exploring the history of Apple embraced Java technologies long before the first version of Java on Apple computers OS X graced a blue and white Mac tower. Refugees from the old Installing developer tan Macs of the 1990s may vaguely remember using what was tools on OS X called the MRJ when their PC counterparts were busy using JVMs. Looking at the MRJ stands for Mac OS Runtime for Java. -
LAZARUS FREE PASCAL Développement Rapide
LAZARUS FREE PASCAL Développement rapide Matthieu GIROUX Programmation Livre de coaching créatif par les solutions ISBN 9791092732214 et 9782953125177 Éditions LIBERLOG Éditeur n° 978-2-9531251 Droits d'auteur RENNES 2009 Dépôt Légal RENNES 2010 Sommaire A) À lire................................................................................................................5 B) LAZARUS FREE PASCAL.............................................................................9 C) Programmer facilement..................................................................................25 D) Le langage PASCAL......................................................................................44 E) Calculs et types complexes.............................................................................60 F) Les boucles.....................................................................................................74 G) Créer ses propres types..................................................................................81 H) Programmation procédurale avancée.............................................................95 I) Gérer les erreurs............................................................................................105 J) Ma première application................................................................................115 K) Bien développer...........................................................................................123 L) L'Objet..........................................................................................................129 -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Release and Installation Notes
CSD Release and Installation Notes 2016 CSDS Release Copyright © 2016 Cambridge Crystallographic Data Centre Registered Charity No 800579 Conditions of Use The Cambridge Structural Database System (CSD System) comprising all or some of the following: ConQuest, Quest, PreQuest, deCIFer, Mercury, (Mercury CSD and CSD-Materials [formerly known as the Solid Form or Materials module of Mercury], Mercury DASH), Mogul, IsoStar, DASH, SuperStar, web accessible CSD tools and services, WebCSD, CSD Java sketcher, CSD data file, CSD-UNITY, CSD-MDL, CSD-SDFile, CSD data updates, sub files derived from the foregoing data files, documentation and command procedures, test versions of any existing or new program, code, tool, data files, sub-files, documentation or command procedures which may be available from time to time (each individually a Component) is a database and copyright work belonging to the Cambridge Crystallographic Data Centre (CCDC) and its licensors and all rights are protected. Use of the CSD System is permitted solely in accordance with a valid Licence of Access Agreement or Products Licence and Support Agreement and all Components included are proprietary. When a Component is supplied independently of the CSD System its use is subject to the conditions of the separate licence. All persons accessing the CSD System or its Components should make themselves aware of the conditions contained in the Licence of Access Agreement or Products Licence and Support Agreement or the relevant licence. In particular: The CSD System and its Components are licensed subject to a time limit for use by a specified organisation at a specified location. The CSD System and its Components are to be treated as confidential and may NOT be disclosed or re-distributed in any form, in whole or in part, to any third party. -
B-Human 2018
Team Report and Code Release 2018 Thomas R¨ofer1;2, Tim Laue2, Arne Hasselbring2, Jannik Heyen2, Bernd Poppinga2, Philip Reichenberg2, Enno R¨ohrig2, Felix Thielke2 1 Deutsches Forschungszentrum f¨urK¨unstliche Intelligenz, Enrique-Schmidt-Str. 5, 28359 Bremen, Germany 2 Universit¨atBremen, Fachbereich 3, Postfach 330440, 28334 Bremen, Germany Revision: November 14, 2018 Contents 1 Introduction 4 1.1 About Us........................................4 1.2 About the Document..................................4 2 Getting Started6 2.1 Download........................................6 2.2 Components and Configurations...........................7 2.3 Building the Code...................................8 2.3.1 Project Generation...............................8 2.3.2 Visual Studio on Windows...........................8 2.3.3 Xcode on macOS................................9 2.3.4 Linux...................................... 10 2.4 Setting Up the NAO.................................. 11 2.4.1 Requirements.................................. 11 2.4.2 Installing the Operating System....................... 12 2.4.3 Creating Robot Configuration Files for a NAO............... 12 2.4.4 Managing Wireless Configurations...................... 13 2.4.5 Installing the Robot.............................. 13 2.5 Copying the Compiled Code.............................. 13 2.6 Working with the NAO................................ 14 2.7 Starting SimRobot................................... 15 2.8 Calibrating the Robots................................. 16 2.8.1 Overall Physical -
Validated Processor List
NISTIR 4557 Programming Languages and Database Language SQL VALIDATED PROCESSOR UST Including GOSIP Conformance Testing Registers Judy B. Kailey Editor U.S. DEPARTMENT OF COMMERCE National Institute of Standards and Technology National Computer Systems Laboratory Software Standards Validation Group Gaithersburg, MD 20899 April 1991 (Supersedes January 1991 Issue) U.S. DEPARTMENT OF COMMERCE Robert A. Mosbacher, Secretary NATIONAL INSTITUTE OF STANDARDS AND TECHNOLOGY John W. Lyons, Director NIST > NISTIR 4557 Programming Languages and Database Language SQL VALIDATED PROCESSOR LIST Including GOSIP Conformance Testing Registers Judy B. Kailey Editor U.S. DEPARTMENT OF COMMERCE National Institute of Standards and Technology National Computer Systems Laboratory Software Standards Validation Group Gaithersburg, MD 20899 April 1991 (Supersedes January 1991 Issue) U.S. DEPARTMENT OF COMMERCE Robert A. Mosbacher, Secretary NATIONAL INSTITUTE OF STANDARDS AND TECHNOLOGY John W. Lyons, Director lib t TABLE OF CONTENTS 1. INTRODUCTION 1 1.1 Purpose 1 1.2 Document Organization 1 1.2.1 Language Processors 1 1.2.2 Contributors to the VPL 2 1.2.3 Other FIPS Conformance Testing Products 2 1.2.4 GOSIP Registers 2 1.3 FIPS Programming and Database Language Standards 3 1.4 Validation of Processors 3 1.4.1 Validation Requirements 3 1.4.2 Placement in the List 4 1.4.3 Removal from the List 4 1.4.4 Validation Procedures 4 1.5 Certificate of Validation 4 1.6 Registered Report 4 1.7 Processor Validation Suites 5 2. COBOL PROCESSORS 7 3. FORTRAN PROCESSORS 13 4. Ada PROCESSORS 21 5. Pascal PROCESSORS 35 6. SQL PROCESSORS 37 APPENDIX A CONTRIBUTORS TO THE LIST A-1 APPENDIX B OTHER FIPS CONFORMANCE TESTING B-1 APPENDIX C REGISTER OF GOSIP ABSTRACT TEST SUITES C-1 APPENDIX D REGISTER OF GOSIP MEANS OF TESTING D-1 APPENDIX E REGISTER OF GOSIP CONFORMANCE TESTING LABORATORIES E-1 .