High-Level Real-Time 3D Graphics Development with Coin3d
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Open Inventor Toolkit ACADEMIC PROGRAM FAQ Updated June 2018
Open Inventor Toolkit ACADEMIC PROGRAM FAQ Updated June 2018 • How can my organization qualify for this program ? • What support will my organization get under this program ? • How can I make an application available to collaborators • Can I use Open Inventor Toolkit in an open source project ? • What can I do with Open Inventor Toolkit under this program ? • What are some applications of Open Inventor Toolkit ? • What's the value of using Open Inventor Toolkit ? • What is Thermo Fisher expecting from my organization in exchange for the ability to use Open Inventor Toolkit free of charge ? • How does Open Inventor Toolkit relate to visualization applications ? • Can I use Open Inventor Toolkit to extend visualization applications ? • What languages, platforms and compilers are supported by Open Inventor Toolkit ? • What are some key features of Open Inventor Toolkit ? How can my organization qualify for this program ? Qualified academic and non-commercial organizations can apply for the Open Inventor Toolkit Academic Program. Through this program, individuals in your organization can be granted Open Inventor Toolkit development and runtime licenses, at no charge, for non-commercial use. Licenses provided under the Open Inventor Toolkit Academic Program allow you to both create and distribute software applications based on Open Inventor Toolkit. However, your application must be distributed free-of-charge for educational or research purposes. Your application must not generate commercial revenue nor be deployed by a corporation for in-house use nor be used in any other commercial manner Contact your account manager and we will provide you with more information on the details to qualify for this program. -
Drawing in 3D in a Realistic 3D World the Observer Becomes an Actor Whose Actions Provoke Reactions That Leave Tracks in Virtual Reality
PROGRAMMING Coin 3D – Interaction Interactive 3D Worlds with Coin and Qt Drawing in 3D In a realistic 3D world the observer becomes an actor whose actions provoke reactions that leave tracks in virtual reality. Qt and Coin allow you to program animated and interactive 3D worlds quickly and easily.We take a look at how you can interact with your new 3D world and create new effects. BY STEPHAN SIEMEN scene. This illustration is right mouse button deletes all the dots based on an example from the scene. from Inventor Mentor ([3], Chapter 10, The Right Choice example 2), how- A program that needs to reflect a user’s ever, we have wishes interactively, needs to select and expanded on it modify individual objects in the scene and moved from graph. This example adds new dots to Motif to using dotCoordinates and tells the dots node to Qt and SoQt. draw the new dots. Figure 2 Nodes can be accessed and selected by shows the reference to their position in the graph. scene graph for the drawing Each group node provides a method program. It requires only four called getChild() for this purpose. Figure nodes, and the user can edit three of 2 shows how the program references them dynamically (only the lighting individual nodes via the root of the remains constant). Pressing the center scene graph. However, this simple mouse button rotates the camera about method is extremely error-prone: if three dimensional scene appears the source. dotCoor- far more realistic if it is animated dinates and dots are Aand the user can interact with it. -
Top-Down Archaeology with a Geometric Language
483 Computer-Aided Design and Applications © 2008 CAD Solutions, LLC http://www.cadanda.com Top-Down Archaeology with a Geometric Language Dario Lucia*, Francesco Martire*, Alberto Paoluzzi* and Giorgio Scorzelli* *Università degli Studi “Roma Tre”, {lucia, martire, paoluzzi, scorzell}@dia.uniroma3.it Fig. 1: (a) 2D map of the Palatino hill in Rome; (b) the 3D PLaSM reconstruction of the emperor’s palace (Domus Flavia, Domus Augustana and Hippodrome of Domitian). ABSTRACT In this paper we discuss a fast reconstruction of an archaeological site consisting of many different and connected parts. In particular, we discuss the geometric reconstruction of the Domus Flavia and the Domus Augustana, both built by Emperor Domitian on the Palatine hill in Rome, including the adjacent Hippodromus. The Domus Flavia was the official part of the palace, while the Domus Augustana was the emperor’s luxurious private residence. They are the most impressive ruins remaining today on the Palatine. The aim of this paper is to introduce the reader to the power of generative semantics, and to show how fast and easy is the generation of complex VR models if using a generative language. For this purpose, we capitalize on a novel parallel framework for high- performance solid and geometric modeling, that (a) compiles the generating expressions of the model into a dataflow network of concurrent threads, and (b) splits the model into fragments to be distributed to computational nodes and generated independently. We trust that both the language and its kernel are suitable for Cell-BE (Broadband Engine) implementation, that someone believes the reference architecture for advanced modeling, imaging and simulation of next years. -
Open Inventor® 3D Graphics Toolkit for Industrial-Strength Application Development
DataSheet Open Inventor® 3D Graphics Toolkit for Industrial-Strength Application Development • Speed up your application design, development and maintenance cycles • Increase your performance with advanced 3D visualization and programming • Protect your investment by abstracting low-level, underlying graphics technology • Rely on advanced support of leading open standards Open Inventor® is an object-oriented, cross-platform 3D Open Inventor® delivers enhanced productivity, performance, graphics toolkit for the development of industrial-strength, flexibility and reliability for development of your most demanding interactive, 3D graphics applications using C++, .NET or Java. applications that require robust and evolutionary technologies to meet the highest challenges in 3D visualization. Open Inventor® provides the power and functionality of OpenGL® at an object-oriented level. The easy-to-use API, extensible architecture, and large set of advanced components provide developers with a high-level platform for rapid prototyping and development of high-end, advanced 3D graphics applications. Core Features Object-Oriented 3D API Open Inventor® offers a comprehensive object-oriented set (more than 1300 ready- to-use classes) integrated in a user-friendly framework for rapid development. The scene graph paradigm provides ready-to-use graphics programming patterns, and the object-oriented design encourages extensibility and customization to satisfy specific requirements. Open Inventor® is the most widely used scene graph API in the developer community. Optimized 3D Rendering Open Inventor® has been tuned for improved performance by utilizing the latest relevant OpenGL® features and extensions, automatically taking care of OpenGL® optimization techniques to provide a much higher-level programming interface. Advanced Support of OpenGL® Shaders OpenGL® shader rendering techniques can be applied to any Open Inventor® shape to further enhance the 3D visual experience by using special effects. -
Algebraic Methods for Geometric Modeling Julien Wintz
Algebraic Methods for Geometric Modeling Julien Wintz To cite this version: Julien Wintz. Algebraic Methods for Geometric Modeling. Mathematics [math]. Université Nice Sophia Antipolis, 2008. English. tel-00347162 HAL Id: tel-00347162 https://tel.archives-ouvertes.fr/tel-00347162 Submitted on 14 Dec 2008 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Universit´ede Nice Sophia-Antipolis Ecole´ Doctorale STIC THESE` Pr´esent´ee pour obtenir le titre de : Docteur en Sciences de l’Universit´ede Nice Sophia-Antipolis Sp´ecialit´e: Informatique par Julien Wintz Algebraic Methods for Geometric Modeling Soutenue publiquement `al’INRIA le 5 Mai 2008 devant le jury compos´ede : Pr´esident : Andr´e Galligo Universit´ede Nice, France Rapporteurs : Gershon Elber Technion, Israel Tor Dokken Sintef, Norway Examinateurs : Pascal Schreck Universit´eLouis Pasteur, France Christian Arber Missler, France Directeur : Bernard Mourrain Inria Sophia-Antipolis, France Algebraic methods for geometric modeling Julien Wintz Abstract The two fields of algebraic geometry and algorithmic geometry, though closely related, are traditionally represented by almost disjoint communi- ties. Both fields deal with curves and surfaces but objects are represented in different ways. While algebraic geometry defines objects by the mean of equations, algorithmic geometry use to work with linear models. -
Openscenegraph 3.0 Beginner's Guide
OpenSceneGraph 3.0 Beginner's Guide Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines Rui Wang Xuelei Qian BIRMINGHAM - MUMBAI OpenSceneGraph 3.0 Beginner's Guide Copyright © 2010 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: December 2010 Production Reference: 1081210 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-849512-82-4 www.packtpub.com Cover Image by Ed Maclean ([email protected]) Credits Authors Editorial Team Leader Rui Wang Akshara Aware Xuelei Qian Project Team Leader Reviewers Lata Basantani Jean-Sébastien Guay Project Coordinator Cedric Pinson -
Downloading Material Is Agreeing to Abide by the Terms of the Repository Licence
Cronfa - Swansea University Open Access Repository _____________________________________________________________ This is an author produced version of a paper published in : Software—Practice & Experience Cronfa URL for this paper: http://cronfa.swan.ac.uk/Record/cronfa158 _____________________________________________________________ Paper: Laramee, R. (2008). Comparing and evaluating computer graphics and visualization software. Software—Practice & Experience, 38(7), 735-760. http://dx.doi.org/10.1002/spe.v38:7 _____________________________________________________________ This article is brought to you by Swansea University. Any person downloading material is agreeing to abide by the terms of the repository licence. Authors are personally responsible for adhering to publisher restrictions or conditions. When uploading content they are required to comply with their publisher agreement and the SHERPA RoMEO database to judge whether or not it is copyright safe to add this version of the paper to this repository. http://www.swansea.ac.uk/iss/researchsupport/cronfa-support/ SOFTWARE—PRACTICE AND EXPERIENCE Softw. Pract. Exper. 2000; 00:1–7 Prepared using speauth.cls [Version: 2002/09/23 v2.2] Comparing and Evaluating Computer Graphics and Visualization Software Robert S. Laramee∗,† The Visual and Interactive Computing Group, Department of Computer Science, Swansea University, Swansea SA2 8PP, Wales, UK SUMMARY When starting a new computer graphics or visualization software project, students, researchers, and businesses alike must decide whether or not to start from scratch or with third party software. Since computer graphics and visualization applications are typically quite large, developers often build upon existing software libraries in order to take advantage of the tens of thousands of hours worth of development and testing already invested. Thus developers and managers must face the decision of which library to build on. -
Getting Started First Steps with Mevislab
Getting Started First Steps with MeVisLab 1 Getting Started Getting Started Published April 2009 Copyright © MeVis Medical Solutions, 2003-2009 2 Table of Contents 1. Before We Start ..................................................................................................................... 1 1.1. Welcome to MeVisLab ................................................................................................. 1 1.2. Coverage of the Document .......................................................................................... 1 1.3. Intended Audience ....................................................................................................... 1 1.4. Requirements .............................................................................................................. 2 1.5. Conventions Used in This Document ............................................................................ 2 1.5.1. Activities ........................................................................................................... 2 1.5.2. Formatting ........................................................................................................ 2 1.6. How to Read This Document ....................................................................................... 2 1.7. Related MeVisLab Documents ..................................................................................... 3 1.8. Glossary (abbreviated) ................................................................................................. 4 2. The Nuts -
Perry L Miller IV 724-309-7201 [email protected]
Perry L Miller IV 724-309-7201 [email protected] Areas of Interest Computer Graphics as it applies to Computer Aided Design (CAD), Engineering (CAE), Scientific Visualization, and Geographic Information Systems (GIS); Browser-based 3D (WebGL); Software Engineering principles and best practices; Non-Uniform Rational B-Splines (NURBS). Education Iowa State University of Science and Technology, Ames, Iowa. Doctor of Philosophy, Mechanical Engineering, December 2000. Thesis: Blade geometry description using B-Splines and general surfaces of revolution. Advisor: Dr. James H. Oliver Iowa State University of Science and Technology, Ames, Iowa. Master of Science, Mechanical Engineering, August 1995. Thesis: Interactive turbomachinery blade modeler. Advisor: Dr. James H. Oliver University of Pittsburgh, Pittsburgh, Pennsylvania Bachelor of Science, Mechanical Engineering, December 1992. Experience ESI Group, Farmington Hills, MI. Senior Software Engineering. Apr 2015 – Present. • Front-end developer specializing in 3D visualization of Computer Aided Design (CAD) and Computer Aided Engineering (CAE) data in the browser using WebGL. • Furthering the development of Ciespace's WebGL-based 3D viewer to enable integration into ESI's products that run in the browser or on the desktop using Electron (e.g., ESI-Player). • Daily use of WebGL, Node.js, Webpack, React, as well as familiarity with (and occasional use of) React-Native and Redux. • Often use Node.js or C++ to make supporting command-line utilities, most of which convert 3D CAD formats into the viewer's JSON-based model file. Ciespace Corporation, Pittsburgh, PA. Senior Software Engineer. Oct 2011 – Apr 2015. • Developed WebGL-based 3D viewer for Computer Aided Engineering (CAE) product that runs in modern browsers. -
STAR Geometry Browser
The STAR “Integrated" Geometry Browser V.Fine How to start the Browser To start the STAR Geometry browser use 3 shell commands: > stardev > source $STAR/QtRoot/qtgl/qtcoin/setup.csh > root4star GeomBrowse.C The browser requires the Qt ROOT plug-in to be activated instead of the “X11” plug-in which is ROOT default. To change the default, one has to provide the custom “.rootrc” file as follows: Gui.Backend qt Plugin.TGuiFactory qtgui TQtGUIFactory QtRootGui "TQtGUIFactory()" Gui.Factory qtgui Plugin.TVirtualPadEditor Ged TQtGedEditor QtGed "TQtGedEditor(TCanvas*)" Plugin.TVirtualViewer3D ogl TQtRootViewer3D RQTGL "TQtRootViewer3D(TVirtualPad*)" +Plugin.TVirtualViewer3D oiv TQtRootCoinViewer3D RQIVTGL "TQtRootCoinViewer3D(TVirtualPad*)" The GeomBrowse.C does check whether Qt plug-in has been activated and does create the proper “.rootrc” file for you if needed 12/6/2006 STAR BNL http://www.star.bnl.gov/STAR/comp/vis/ S&C STAV.FRine week (fine@ly mbnl.eeting.gov ) 2 Input 3D geometry formats • Zebra - *.fz • ROOT Macro - *.C • ROOT file - *.root • "Open Inventor" - *.iv, can be used to combine the ROOT/ GEANT objects with non-ROOT 3D shapes • VRML - *.wrl, can be used to combine the ROOT/ GEANT objects with non-ROOT 3D shapes In the other words, all versions of the STAR detector geometry description for "GEANT Simulation" and "Reconstruction" can be visualized. 12/6/2006 STAR BNL http://www.star.bnl.gov/STAR/comp/vis/ S&C STAV.FRine week (fine@ly mbnl.eeting.gov ) 3 The output formats: 1. All common pixmap formats: gif, png, jpg, tiff etc (can be used to create still and animated files) 2. -
Visual Medicine: Part
VisualVisual Medicine:Medicine: PartPart oneone -- FoundationsFoundations ofof MedicalMedical ImagingImaging Visual Programming for Prototyping of Medical Imaging Applications Florian Link MeVis Research Bremen, Germany [email protected] Overview • Introduction to MeVisLab • Visual Programming • Examples • VTK / ITK Integration • MeVisLab SDK Features IEEE Visualization 2006 Visual Programming 2/37 MeVisLab MeVisLab is: • MeVis Research and Development Platform • Medical Image Processing and Visualization • Rapid Application Prototyping IEEE Visualization 2006 Visual Programming 3/37 History 1993: ILAB1 – 1997: ILAB2 & 3 2000: ILAB4 2002: MeVisLab 2004: www.mevislab.de IEEE Visualization 2006 Visual Programming 4/37 Licensing • MeVisLab Basic is free for non-commercial usage • Many algorithms presented in this tutorial can be explored with MeVisLab Basic • Full MeVisLab SDK is available at academic and commercial rates • 3 month evaluation version available IEEE Visualization 2006 Visual Programming 5/37 Other Visualization Platforms • Amira • Analyze • AVS Express • IBM Data Explorer/OpenDX • Khoros/VisQuest • LONI • SCIRun • … IEEE Visualization 2006 Visual Programming 6/37 Visual Programming New image processing algorithms are implemented as C++-modules C++-Module IEEE Visualization 2006 Visual Programming 7/37 Visual Programming Individual image processing modules Output are combined to networks using a graphical user interface Input IEEE Visualization 2006 Visual Programming 8/37 Visual Programming Each image processing module Output -
Open Inventor Medical Edition
PROVIDE ADVANCED IMAGE ANALYSIS CAPABILITIES DEVELOP ONCE, ACCESS EVERYWHERE IMPLEMENT IMAGE COMPUTING WORKFLOWS DELIVER UNRIVALED 2D/3D VISUALIZATION Open Inventor Medical Edition 3D graphics and image processing software for application developers Thermo Scientific™ Open Inventor™ Medical Edition is a software development toolkit (SDK) that provides state-of-the-art 3D graphics, image processing and visualization features for medical, dental, and research applications. Open Inventor supports developers using C++, .NET or Java and applications can be deployed in both desktop and cloud environments. Its easy-to-use API, extensible architecture, and large set of advanced built-in components provide developers with a high-level platform for integrating visualization capabilities into software applications in a simple and consistent way. Power your software development with Open Inventor Go to market faster About Open Inventor Medical Edition Medical Edition • Object-oriented API and components Open Inventor Medical Edition provides the tools you need to Open Inventor Medical Edition is a cross-platform software • Develop in C++, .NET or Java build visualization and image processing applications with state- development toolkit (SDK) for implementing commercial of-the-art features and performance. and research applications with 2D and 3D image computing • Advanced debugging and productivity tools Image and volume data workflows in medical and dental markets. Based on the widely • Easy integration with existing applications Open Inventor can load images, volumes or stacks of images used Open Inventor 3D toolkit, this edition provides high-level from DICOM and other standard formats. Data can be rendered image visualization, processing and analysis through an object- Deliver state-of-the-art 3D using slices, multiplanar reconstruction (MPR), curved MPR, slab oriented API.