Perry L Miller IV 724-309-7201 [email protected]

Total Page:16

File Type:pdf, Size:1020Kb

Perry L Miller IV 724-309-7201 Perry@Modelspace.Com Perry L Miller IV 724-309-7201 [email protected] Areas of Interest Computer Graphics as it applies to Computer Aided Design (CAD), Engineering (CAE), Scientific Visualization, and Geographic Information Systems (GIS); Browser-based 3D (WebGL); Software Engineering principles and best practices; Non-Uniform Rational B-Splines (NURBS). Education Iowa State University of Science and Technology, Ames, Iowa. Doctor of Philosophy, Mechanical Engineering, December 2000. Thesis: Blade geometry description using B-Splines and general surfaces of revolution. Advisor: Dr. James H. Oliver Iowa State University of Science and Technology, Ames, Iowa. Master of Science, Mechanical Engineering, August 1995. Thesis: Interactive turbomachinery blade modeler. Advisor: Dr. James H. Oliver University of Pittsburgh, Pittsburgh, Pennsylvania Bachelor of Science, Mechanical Engineering, December 1992. Experience ESI Group, Farmington Hills, MI. Senior Software Engineering. Apr 2015 – Present. • Front-end developer specializing in 3D visualization of Computer Aided Design (CAD) and Computer Aided Engineering (CAE) data in the browser using WebGL. • Furthering the development of Ciespace's WebGL-based 3D viewer to enable integration into ESI's products that run in the browser or on the desktop using Electron (e.g., ESI-Player). • Daily use of WebGL, Node.js, Webpack, React, as well as familiarity with (and occasional use of) React-Native and Redux. • Often use Node.js or C++ to make supporting command-line utilities, most of which convert 3D CAD formats into the viewer's JSON-based model file. Ciespace Corporation, Pittsburgh, PA. Senior Software Engineer. Oct 2011 – Apr 2015. • Developed WebGL-based 3D viewer for Computer Aided Engineering (CAE) product that runs in modern browsers. • Created low-level scene graph library with features common to 3D toolkits, including: ◦ Minimizing graphics state changes when drawing. ◦ Efficient ray-based intersections using a hierarchy of bounding spheres. ◦ Image-based intersections. ◦ View-frustum culling. ◦ Automatic determination of near and far clipping planes. ◦ Arbitrary cutting planes. ◦ Shader management. ◦ Interactive draggers. • Created high-level toolkit for drawing and interacting with: ◦ Hierarchical Computer Aided Design (CAD) models that have been tessellated on our servers. ◦ Volume meshes drawn with the outer surface elements. ◦ Simulation results rendered on the server (i.e., remote visualization) and drawn as a single image. • Worked closely with the developers of the various other components, including: ◦ 2D user interface. ◦ CAD geometry server and mesher. ◦ Remote visualization server. ◦ System-wide architect. NAVTEQ, Chicago, IL. Senior Software Engineer, Research and Emerging Technology. Oct 2008 – Sep 2011. • Part of a team responsible for developing proof-of-concept projects, as well as investigating new technologies and their relevance to the business. • Developed desktop 3D visualization tools using C++, OpenSceneGraph and Qt. • Developed 3D tools for the browser using Papervision 3D, Flex, and Flash. • Developing WebGL-based visualization tools. Fulton High Performance Computing Initiative, Arizona State University, Tempe, AZ. Scientific Visualization Director. Oct 2007 – Sep 2008. • Manager and technical lead of HPCI’s Scientific Visualization team. • Lead developer of Helios (https://sourceforge.net/projects/cadkit/files/Helios/), an open-source, Rich Client Platform (RCP) for 3D graphics based on Qt (http://trolltech.com/) and Open Scene Graph (http://www.openscenegraph.org/). • Provided ASU faculty with Helios-based visualizations, including: ◦ Astrophysical Simulation (FLASH) data for Evan Scannapieco, Assistant Professor, School of Earth and Space Exploration; http://www.vimeo.com/1523202 ◦ Computational Fluid Dynamics (CFD) data from FieldView for Kyle Squire, Professor and Chair, Department of Mechanical and Aerospace Engineering; http://www.vimeo.com/1506816 ◦ OneGeology.org Portal data for Jonathan Fink, Director, Global Institute of Sustainability; http://www.vimeo.com/1029055 ◦ LIDAR data for Ramon Arrowsmith, Associate Professor of Geology • Manage development of Minerva, an open-source, multi-body, 3D, geospatial tiling engine that can load data using WMS, ArcIMS, GeoRSS, PostGIS, GDAL/OGR, and OSSIM; https://sourceforge.net/projects/cadkit/files/Minerva/ • Managed delivery of Phoenix-Mesa Gateway Airport project for Decision Theater using Minerva; http://www.vimeo.com/1450936 • Developed Nimue for the East Valley Water Forum (EVWF) and the Arizona Water Institute (AWI). An open- source, groundwater visualization program based on Open Scene Graph and Qt, Nimue displays MODFLOW output at interactive speeds. Decision Theater at Arizona State University, Tempe, AZ. Assistant Director for Visualization. Apr 2006 – Oct 2007. • Procured ASU funding for the Scientific and Engineering Research Visualization (SERV) initiative to support faculty research. • Provided ASU faculty with desktop and virtual reality visualizations, including: ◦ Weather Research and Forecasting (WRF) data for Alex Mahalov, Professor, Department of Mathematics and Statistics. ◦ Geographic Resources Analysis Support System (GRASS) based model output of land-erosion for Michael Barton, Professor of Anthropology, School of Human Evolution & Social Change. ◦ Center for Health Information & Research (CHIR). ◦ Grand Canyon Colorado River sand-flow simulation for Mark Schmeeckle, Associate Professor, School of Geographical Sciences. • Managed delivery of multi-screen, interactive GIS for several projects, including: ◦ 100 Cities ◦ Scottsdale Unified School District ◦ West Nile Virus D.N. American, Dayton, OH. Project Manager and Lead Engineer. May 2004 – Mar 2006. • Collaborating with Research Scientists at the Materials and Manufacturing Directorate (ML) at Wright-Patterson Air Force Base (WPAFB) under the Computational Tools for Materials Development (CTMD) contract. • Managing day-to-day project requirements and coordination with customer. • Providing guidance and technical oversight for software development. • Working with users of The Immersive Materials Environment (TIME) to add features to existing software as well as develop custom software. • Exploring ways of implementing molecular docking for computational steering. • Developing custom software for visualization of large data sets using Open Scene Graph (www.openscenegraph.org). • Experimenting with various techniques for efficient Direct Volume Rendering (DVR) of serial-sectioned images for maximum exploitation of data. • Developing NURBS enhancements for B-Spline Analysis Method (BSAM) program. • Providing technical insight about Computer Aided Design file formats in order to streamline CAD-to-BSAM data transfer. Virtual Reality Applications Center, Iowa State University of Science and Technology, Ames, IA. Postdoctoral Researcher. Apr 2002 – Apr 2004. Supervisor: Professor Judy Vance. • Developing geometric-model database translation software to support ongoing visualization of Mechanical Computer Aided Design (MCAD) models in virtual reality environments. The extensible architecture supports: ◦ Arbitrary combinations of independent reader and writer modules ◦ Interface-based mechanism to query for features ◦ Translation of EDS’ DirectModel (JT) format to Open Scene Graph (OSG), OpenGL Performer (PFB), Stereo Lithography (STL), and XML. • Maintaining the open-source project CadKit, which contains the translator code. • Exploring techniques for maintaining frame-rate in virtual reality systems. • Collaborating with professors and graduate students regularly to offer advice on visualization technologies and software engineering techniques. Iowa State University of Science and Technology, Ames, IA . Lecturer. Jan 2003 – May 2003. • Instructed freshmen engineering students in ENGR 170, Engineering Graphics and Introductory Design. • Topics included: engineering drafting specifications, design principles, engineering ethics, and SolidWorks. • Coordinated design-projects funded by Engineering Projects in Community Service (EPICS). • Worked with Heartland Area Education Association (AEA) to develop project ideas. Neuralog, Inc., Houston, TX. Software Engineering Consultant. Mar 2001 – Mar 2002. • Developed import capability for proprietary geological markup (cross section) software, NeuraSection. • Used the Component Object Model (COM) interfaces of MJ Systems' LogSleuth. • Created COM interfaces and infrastructure for communication between NeuraSection and the company's well-log scanner driver, Nscan. • Developed software licensing module (based on GLOBEtrotter's FLEXlm). • Coordinated with Sales and Management to develop licensing strategies that maximized product value and minimized software piracy. Modelspace Corporation, Ames, IA. Vice President. Sep 1998 – Dec 2000. • Co-founded this software company to design, develop, and market BladeMaker, a turbomachinery CAD program derived from my research. • Offered consulting services in the areas of geometric modeling, Non-Uniform Rational B-Splines (NURBS), computer graphics, and OpenGL. • Managed responsibilities associated with a startup company, including: ◦ Business model and growth strategy development ◦ Communication with potential customers to identify important features ◦ Contract negotiations ◦ Software architecture and source code authoring ◦ Managing technical writers ◦ Exhibiting at ASME Turbo Expo ◦ Customer technical support ◦ Maintenance of company web page, www.modelspace.com Engineering
Recommended publications
  • Open Inventor Toolkit ACADEMIC PROGRAM FAQ Updated June 2018
    Open Inventor Toolkit ACADEMIC PROGRAM FAQ Updated June 2018 • How can my organization qualify for this program ? • What support will my organization get under this program ? • How can I make an application available to collaborators • Can I use Open Inventor Toolkit in an open source project ? • What can I do with Open Inventor Toolkit under this program ? • What are some applications of Open Inventor Toolkit ? • What's the value of using Open Inventor Toolkit ? • What is Thermo Fisher expecting from my organization in exchange for the ability to use Open Inventor Toolkit free of charge ? • How does Open Inventor Toolkit relate to visualization applications ? • Can I use Open Inventor Toolkit to extend visualization applications ? • What languages, platforms and compilers are supported by Open Inventor Toolkit ? • What are some key features of Open Inventor Toolkit ? How can my organization qualify for this program ? Qualified academic and non-commercial organizations can apply for the Open Inventor Toolkit Academic Program. Through this program, individuals in your organization can be granted Open Inventor Toolkit development and runtime licenses, at no charge, for non-commercial use. Licenses provided under the Open Inventor Toolkit Academic Program allow you to both create and distribute software applications based on Open Inventor Toolkit. However, your application must be distributed free-of-charge for educational or research purposes. Your application must not generate commercial revenue nor be deployed by a corporation for in-house use nor be used in any other commercial manner Contact your account manager and we will provide you with more information on the details to qualify for this program.
    [Show full text]
  • Top-Down Archaeology with a Geometric Language
    483 Computer-Aided Design and Applications © 2008 CAD Solutions, LLC http://www.cadanda.com Top-Down Archaeology with a Geometric Language Dario Lucia*, Francesco Martire*, Alberto Paoluzzi* and Giorgio Scorzelli* *Università degli Studi “Roma Tre”, {lucia, martire, paoluzzi, scorzell}@dia.uniroma3.it Fig. 1: (a) 2D map of the Palatino hill in Rome; (b) the 3D PLaSM reconstruction of the emperor’s palace (Domus Flavia, Domus Augustana and Hippodrome of Domitian). ABSTRACT In this paper we discuss a fast reconstruction of an archaeological site consisting of many different and connected parts. In particular, we discuss the geometric reconstruction of the Domus Flavia and the Domus Augustana, both built by Emperor Domitian on the Palatine hill in Rome, including the adjacent Hippodromus. The Domus Flavia was the official part of the palace, while the Domus Augustana was the emperor’s luxurious private residence. They are the most impressive ruins remaining today on the Palatine. The aim of this paper is to introduce the reader to the power of generative semantics, and to show how fast and easy is the generation of complex VR models if using a generative language. For this purpose, we capitalize on a novel parallel framework for high- performance solid and geometric modeling, that (a) compiles the generating expressions of the model into a dataflow network of concurrent threads, and (b) splits the model into fragments to be distributed to computational nodes and generated independently. We trust that both the language and its kernel are suitable for Cell-BE (Broadband Engine) implementation, that someone believes the reference architecture for advanced modeling, imaging and simulation of next years.
    [Show full text]
  • Open Inventor® 3D Graphics Toolkit for Industrial-Strength Application Development
    DataSheet Open Inventor® 3D Graphics Toolkit for Industrial-Strength Application Development • Speed up your application design, development and maintenance cycles • Increase your performance with advanced 3D visualization and programming • Protect your investment by abstracting low-level, underlying graphics technology • Rely on advanced support of leading open standards Open Inventor® is an object-oriented, cross-platform 3D Open Inventor® delivers enhanced productivity, performance, graphics toolkit for the development of industrial-strength, flexibility and reliability for development of your most demanding interactive, 3D graphics applications using C++, .NET or Java. applications that require robust and evolutionary technologies to meet the highest challenges in 3D visualization. Open Inventor® provides the power and functionality of OpenGL® at an object-oriented level. The easy-to-use API, extensible architecture, and large set of advanced components provide developers with a high-level platform for rapid prototyping and development of high-end, advanced 3D graphics applications. Core Features Object-Oriented 3D API Open Inventor® offers a comprehensive object-oriented set (more than 1300 ready- to-use classes) integrated in a user-friendly framework for rapid development. The scene graph paradigm provides ready-to-use graphics programming patterns, and the object-oriented design encourages extensibility and customization to satisfy specific requirements. Open Inventor® is the most widely used scene graph API in the developer community. Optimized 3D Rendering Open Inventor® has been tuned for improved performance by utilizing the latest relevant OpenGL® features and extensions, automatically taking care of OpenGL® optimization techniques to provide a much higher-level programming interface. Advanced Support of OpenGL® Shaders OpenGL® shader rendering techniques can be applied to any Open Inventor® shape to further enhance the 3D visual experience by using special effects.
    [Show full text]
  • Algebraic Methods for Geometric Modeling Julien Wintz
    Algebraic Methods for Geometric Modeling Julien Wintz To cite this version: Julien Wintz. Algebraic Methods for Geometric Modeling. Mathematics [math]. Université Nice Sophia Antipolis, 2008. English. tel-00347162 HAL Id: tel-00347162 https://tel.archives-ouvertes.fr/tel-00347162 Submitted on 14 Dec 2008 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Universit´ede Nice Sophia-Antipolis Ecole´ Doctorale STIC THESE` Pr´esent´ee pour obtenir le titre de : Docteur en Sciences de l’Universit´ede Nice Sophia-Antipolis Sp´ecialit´e: Informatique par Julien Wintz Algebraic Methods for Geometric Modeling Soutenue publiquement `al’INRIA le 5 Mai 2008 devant le jury compos´ede : Pr´esident : Andr´e Galligo Universit´ede Nice, France Rapporteurs : Gershon Elber Technion, Israel Tor Dokken Sintef, Norway Examinateurs : Pascal Schreck Universit´eLouis Pasteur, France Christian Arber Missler, France Directeur : Bernard Mourrain Inria Sophia-Antipolis, France Algebraic methods for geometric modeling Julien Wintz Abstract The two fields of algebraic geometry and algorithmic geometry, though closely related, are traditionally represented by almost disjoint communi- ties. Both fields deal with curves and surfaces but objects are represented in different ways. While algebraic geometry defines objects by the mean of equations, algorithmic geometry use to work with linear models.
    [Show full text]
  • Openscenegraph 3.0 Beginner's Guide
    OpenSceneGraph 3.0 Beginner's Guide Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines Rui Wang Xuelei Qian BIRMINGHAM - MUMBAI OpenSceneGraph 3.0 Beginner's Guide Copyright © 2010 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: December 2010 Production Reference: 1081210 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-849512-82-4 www.packtpub.com Cover Image by Ed Maclean ([email protected]) Credits Authors Editorial Team Leader Rui Wang Akshara Aware Xuelei Qian Project Team Leader Reviewers Lata Basantani Jean-Sébastien Guay Project Coordinator Cedric Pinson
    [Show full text]
  • Getting Started First Steps with Mevislab
    Getting Started First Steps with MeVisLab 1 Getting Started Getting Started Published April 2009 Copyright © MeVis Medical Solutions, 2003-2009 2 Table of Contents 1. Before We Start ..................................................................................................................... 1 1.1. Welcome to MeVisLab ................................................................................................. 1 1.2. Coverage of the Document .......................................................................................... 1 1.3. Intended Audience ....................................................................................................... 1 1.4. Requirements .............................................................................................................. 2 1.5. Conventions Used in This Document ............................................................................ 2 1.5.1. Activities ........................................................................................................... 2 1.5.2. Formatting ........................................................................................................ 2 1.6. How to Read This Document ....................................................................................... 2 1.7. Related MeVisLab Documents ..................................................................................... 3 1.8. Glossary (abbreviated) ................................................................................................. 4 2. The Nuts
    [Show full text]
  • Visual Medicine: Part
    VisualVisual Medicine:Medicine: PartPart oneone -- FoundationsFoundations ofof MedicalMedical ImagingImaging Visual Programming for Prototyping of Medical Imaging Applications Florian Link MeVis Research Bremen, Germany [email protected] Overview • Introduction to MeVisLab • Visual Programming • Examples • VTK / ITK Integration • MeVisLab SDK Features IEEE Visualization 2006 Visual Programming 2/37 MeVisLab MeVisLab is: • MeVis Research and Development Platform • Medical Image Processing and Visualization • Rapid Application Prototyping IEEE Visualization 2006 Visual Programming 3/37 History 1993: ILAB1 – 1997: ILAB2 & 3 2000: ILAB4 2002: MeVisLab 2004: www.mevislab.de IEEE Visualization 2006 Visual Programming 4/37 Licensing • MeVisLab Basic is free for non-commercial usage • Many algorithms presented in this tutorial can be explored with MeVisLab Basic • Full MeVisLab SDK is available at academic and commercial rates • 3 month evaluation version available IEEE Visualization 2006 Visual Programming 5/37 Other Visualization Platforms • Amira • Analyze • AVS Express • IBM Data Explorer/OpenDX • Khoros/VisQuest • LONI • SCIRun • … IEEE Visualization 2006 Visual Programming 6/37 Visual Programming New image processing algorithms are implemented as C++-modules C++-Module IEEE Visualization 2006 Visual Programming 7/37 Visual Programming Individual image processing modules Output are combined to networks using a graphical user interface Input IEEE Visualization 2006 Visual Programming 8/37 Visual Programming Each image processing module Output
    [Show full text]
  • Open Inventor Medical Edition
    PROVIDE ADVANCED IMAGE ANALYSIS CAPABILITIES DEVELOP ONCE, ACCESS EVERYWHERE IMPLEMENT IMAGE COMPUTING WORKFLOWS DELIVER UNRIVALED 2D/3D VISUALIZATION Open Inventor Medical Edition 3D graphics and image processing software for application developers Thermo Scientific™ Open Inventor™ Medical Edition is a software development toolkit (SDK) that provides state-of-the-art 3D graphics, image processing and visualization features for medical, dental, and research applications. Open Inventor supports developers using C++, .NET or Java and applications can be deployed in both desktop and cloud environments. Its easy-to-use API, extensible architecture, and large set of advanced built-in components provide developers with a high-level platform for integrating visualization capabilities into software applications in a simple and consistent way. Power your software development with Open Inventor Go to market faster About Open Inventor Medical Edition Medical Edition • Object-oriented API and components Open Inventor Medical Edition provides the tools you need to Open Inventor Medical Edition is a cross-platform software • Develop in C++, .NET or Java build visualization and image processing applications with state- development toolkit (SDK) for implementing commercial of-the-art features and performance. and research applications with 2D and 3D image computing • Advanced debugging and productivity tools Image and volume data workflows in medical and dental markets. Based on the widely • Easy integration with existing applications Open Inventor can load images, volumes or stacks of images used Open Inventor 3D toolkit, this edition provides high-level from DICOM and other standard formats. Data can be rendered image visualization, processing and analysis through an object- Deliver state-of-the-art 3D using slices, multiplanar reconstruction (MPR), curved MPR, slab oriented API.
    [Show full text]
  • Implicit Surfaces for Interactive Animated Characters by Kenneth Bradley Russell
    IMPS: Implicit Surfaces for Interactive Animated Characters by Kenneth Bradley Russell B.S., Computer Science and Electrical Engineering Massachusetts Institute of Technology, Cambridge, MA June 1997 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning, in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE IN MEDIA ARTS AND SCIENCES at the Massachusetts Institute of Technology June 1999 @ Massachusetts Institute of Technology, 1999 All Rights Reserved Signature of Author Program in Media Arts and Sciences May 7, 1999 A C) Certified by Bruce M. Blumberg Asahi Broadcasting Corporation Assistant Professor of Media Arts and Sciences MIT Media Laboratory Thesis Supervisor Accepted by V 0 Stephen A. Benton Chairperson Departmental Committee on Graduate Students, Program in Media Arts and Sciences MIT Media Laboratory OF TECHNOLOGY JUN 141999 ROTCH LIBRARIES IMPS: Implicit Surfaces for Interactive Animated Characters by Kenneth Bradley Russell Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning on May 7, 1999 in partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences Abstract Implicit surface modeling in computer graphics is a powerful technique for representing smooth and organic shapes. Skeletal elements of an implicit surface blend to create a smooth, seamless skin which exhibits desired properties for animation such as squash and stretch. Because of their high computational cost to render, implicit surfaces have not been used extensively in the real-time graphics domain. This thesis discusses the problems and some solutions in the application of implicit surfaces to the domain of interactive character animation.
    [Show full text]
  • Open Inventor 3D Software Development Toolkit for Medical And
    Open Inventor for Medical and Life Sciences High-performance 3D graphics development toolkit Open Inventor® is an object-oriented 3D graphics software toolkit for the development of professional interactive applications using C++, .NET or Java. Its easy-to-use API, extensible architecture, and large set of advanced components provide developers with a high-level platform for rapid prototyping and development of 3D graphics software applications for medical and life sciences. POWER YOUR SOFTWARE DEVELOPMENT WITH OPEN INVENTOR A wide range of applications. State-of-the-art volume Go to market faster visualization makes Open Inventor a preferred solution for · Rapid prototyping and development all types of 3D imaging, including X-ray, CT, MRI, · Object-oriented API and components ultrasound, optical and electron microscopy. Fast, efficient · Multi-platforms and multi-languages support rendering of all types of geometry also makes it effective · Advanced debugging and productivity tools for many other applications, including image processing · Easy deployment and easy integration with existing and analysis, PACS, therapy and surgery planning, implant applications design, forensic medicine, education, training, and even Deliver state-of-the-art 3D molecular modeling. · State-of-the-art 3D engine A wide range of developers. Open Inventor is the solution · Powerful scene graph architecture of choice for commercial and non-commercial developers. · Cutting-edge volume rendering Whether you are an independent software vendor or a hardware vendor, Open Inventor gets your software to · High image quality market faster, with superior images and performance. · Advanced support of meshes and grids Researchers find Open Inventor easy to use, easy to extend · Automatically optimized rendering and capable of publication quality hardcopy.
    [Show full text]
  • Open Inventor Medical Edition High-Performance 3D Software Development Tools
    Open Inventor Medical Edition High-performance 3D software development tools Open Inventor® Medical Edition is an object-oriented 2D and 3D software development toolkit (SDK) for developing professional interactive applications using C++, .NET or Java, for cloud, desktop and mobile environments. Its easy- to-use API, extensible architecture, and large set of advanced built-in components provide developers with a high-level platform for integrating powerful 2D/3D visualization and analysis capabilities into software applications in a simple and consistent way. Power your software development with Open Inventor Medical Edition Open Inventor® Medical Edition is a cross-platform software Go to market faster development toolkit (SDK) for implementing applications · Object-oriented API and components with 2D and 3D medical image computing workflows. Based on the widely used Open Inventor 3D toolkit, this edition · Develop in C++, .NET or Java provides high-level image visualization, processing and · Advanced debugging and productivity tools analysis through an object-oriented API. · Easy integration with existing applications Whether you are an independent software vendor or a hardware vendor, Open Inventor Medical Edition gets your Deliver state-of-the-art 3D software to market faster, with superior images and · High performance and high image quality performance. Partnering with the visualization experts at FEI means that your in-house developers can focus on their · State-of-the-art volume rendering domain specific expertise. · Advanced image processing and analysis 3D rendering is now practical for any application, whether it’s · Advanced support of meshes and grids a new development or an upgrade, and Open Inventor makes it easy to add this extra dimension.
    [Show full text]
  • Open Inventor Remoteviz 3D Graphics Development Toolkit for Interactive Web-Based Applications
    Open Inventor RemoteViz 3D graphics development toolkit for interactive web-based applications Open Inventor® RemoteViz* enables KEY BENEFITS software developers to easily integrate Web-based deployment of cutting-edge 3D visualization advanced 3D visualization into their Real-time interaction with very large 3D data web-based applications. Data safe solution Open Inventor RemoteViz brings rich remote 3D Cross-platform (for any computer or mobile devices) interaction and visualization capabilities to web-based Allows multi-user collaboration applications, while maintaining a high level of interactivity and visual performance on any display device including Based on standard and open web technologies tablet, phone, laptop, or workstation. Reuse your existing Open Inventor code Open Inventor RemoteViz provides: · State-of-the-art 3D visualization for very large geometry and volumetric data · Advanced 3D viewing and interaction components · Multi-touch device interface · C++, .NET and Java API for Windows® and Linux. Desktop image courtesy of Amarile * RemoteViz is an extension of the Open Inventor 3D software development toolkit. LANIKA SOLUTIONS PRIVATE LIMITED TF-04, Gold Signature, No. 95, Mosque Road, Frazer Town, Bangalore - 560 005, INDIA Phone: +91 – 80 – 2548 4844 Fax: +91 – 80 – 2548 4846 Email: [email protected] www.lanikasolutions.com Add remote 3D interaction and visualization to your web- based applications. Add the Open Inventor RemoteViz service to your web- based application on the server side and provide rich remote 3D interaction and visualization capabilities 3D IMAGE accessible from any display device. Remotely display very DATA large, complex and sensitive data, while maintaining high- performance computing and visualization. Easily integrate multi-touch input into your 3D graphics applications.
    [Show full text]