MIUP Portable User Interface for Music Example of Jo Tracker - a Tracker Interface for Csound
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Hugetrackermanual.Pdf
The HUGETracker manual introduction Hi, this is the manual to hUGETracker. I wrote this program because there wasn’t a music editing tool for the Gameboy which fulfilled the following requirements: • Produces small output • Tracker interface • Usable for homebrew titles • Open source But now there is! I’d like to acknowledge 1. Christian Hackbart for creating UGE, which serves as hUGETracker’s emulation core 2. Rusty Wagner for writing the sound code which was adapted for UGE 3. Lior “LIJI32” Halphion for SameBoy, a super-accurate emulator which I used for debugging and copied the LFSR code from 4. Declan “Dooskington” Hopkins for GameLad, which I yanked the timing code from 5. Eldred “ISSOtm” Habert, who helped me navigate the Gameboy’s peculiarities and for writing an alternative sound driver for the tracker 6. Evelyn “Eevee” Woods, whose article on the Gameboy sound system was valuable in writing the music driver. 7. B00daW, for invaluable testing and debugging support on Linux. 8. The folks who created RGBDS, the assembler used for building ROMs from songs. I hope you enjoy composing in hUGETracker, and if you make any cool songs, I’d love to hear from you and potentially include them as demo tunes that come with the tracker. E-mail me at [email protected] and get in touch! -Nick “SuperDisk” Faro Contents Prerelease information ...................................................................................................................................... 4 Glossary ................................................................................................................................................................... -
COMPUTER MUSIC TOOLS Computer Music Tools
Electronic musical instruments COMPUTER MUSIC TOOLS Computer music tools • Software for creation of computer music (both single sounds and whole musical pieces). • We have already learned about: – samplers – musical instruments and software for creating instrument banks, – MIDI sequencers – software for recording, editing and playback of MIDI codes, controlling other musical instruments (hardware and software). VST Virtual Studio Technology (VST) – a standard from Steinberg. • VST plugins: – VST effects: sound effects; they receive digital sounds and they output processed sounds, – VST instruments (VSTi): they receive MIDI codes and generate digital sounds (by synthesis, sampling, etc.) and they send them to the output, – VST MIDI effects: they process MIDI codes (rarely used). • VST host: a software that sends data to plugins and collects the results. VST instruments The task of a VSTi programmer is to: • write an algorithm that generates digital sounds (using any method) according to the received parameters, • create a user interface, • define MIDI Control Change parameters and their interpretation (how they affect the generated sound). A programmer does not need to worry about input and output functions – this is the task of the host program. VST host - DAW Modern VST hosts are digital audio workstations (DAW) • audio tracks: – recorded digital sound (instruments, vocals), – use VST effects; • MIDI tracks: – only recorded MIDI codes, – control VSTi or hardware instruments, – allow for sequencer functions (MIDI code editing), – a digital sound is created only during the mastering. Advantages of VSTi Why should we use VSTi and MIDI tracks instead of simply recording sounds on audio tracks: • we can easily edit MIDI codes (individual notes), • we can modify the VSTi sound by changing its parameters, • we can change the VSTi leaving the same MIDI sequences, • we can use many instruments at the time, the processing power of a PC is the limit. -
GAME CAREER GUIDE July 2016 Breaking in the Easy(Ish) Way!
TOP FREE GAME TOOLS JULY 2016 GAME FROM GAME EXPO TO GAME JOB Indie intro to VR Brought to you by GRADUATE #2 PROGRAM JULY 2016 CONTENTS DEPARTMENTS 4 EDITOR’S NOTE IT'S ALL ABOUT TASTE! 96 FREE TOOLS FREE DEVELOPMENT TOOLS 2016 53 GAME SCHOOL DIRECTORY 104 ARRESTED DEVELOPMENT There are tons of options out there in terms INDIE DREAMIN' of viable game schools, and this list is just the starting point to get you acquainted with the schools near you (or far from you, if that’s what STUDENT POSTMORTEM you prefer!). 32 BEGLITCHED 72 VIRTUALLY DESIGNED NYU Game Center students Alec Thomson and Jennu Jiao Hsia discuss their IGF Award- VR has quickly moved from buzzword, to proto- winning match three game about insecurity type, to viable business. This guide will help you within computers, and within ourselves. get started in VR development, avoiding some common pitfalls. FEATURES 78 SOUNDS GOOD TO ME! 8 BREAKING IN THE EASY(ISH) WAY! Advice for making audio (with or without) How attending expos can land you a job. an audio specialist. 18 ZERO TO HERO Hey! You want to learn low poly modeling but 84 A SELLER’S MARKET don’t know where to start? Look no further! Marketing fundamentals for your first game. With this guide, we hope to provide a good introduction to not only the software, but 90 INTRO TO GAME ENGINES also the concepts and theory at play. A brief discussion of some of the newest and most popular DO YOU NEED A PUBLISHER? 34 game engines. -
Renoise 3.1 User Manual Renoise 3.1 User Manual Table of Contents 1 Welcome to the Renoise User Manual
Renoise 3.1 User Manual Renoise 3.1 User Manual Table of Contents 1 Welcome to the Renoise User Manual.......................................................1 2 Introduction To Renoise...........................................................................2 2.1 Main Screen Overview.....................................................................................2 2.1.1 Upper Status Bar.....................................................................................3 2.1.2 Global Song Control................................................................................3 2.1.3 Song Visualisation...................................................................................3 2.1.4 Loading & Saving Files............................................................................3 2.1.5 Selecting Instruments.............................................................................4 2.1.6 Creating & Editing Instruments...............................................................4 2.1.7 GUI presets.............................................................................................5 2.1.8 Sequencing Patterns...............................................................................5 2.1.9 Creating Patterns....................................................................................5 2.1.10 Applying Effects....................................................................................6 2.1.11 Lower Status Bar...................................................................................6 2.2 Guide -
DVD-Ofimática 2014-07
(continuación 2) Calizo 0.2.5 - CamStudio 2.7.316 - CamStudio Codec 1.5 - CDex 1.70 - CDisplayEx 1.9.09 - cdrTools FrontEnd 1.5.2 - Classic Shell 3.6.8 - Clavier+ 10.6.7 - Clementine 1.2.1 - Cobian Backup 8.4.0.202 - Comical 0.8 - ComiX 0.2.1.24 - CoolReader 3.0.56.42 - CubicExplorer 0.95.1 - Daphne 2.03 - Data Crow 3.12.5 - DejaVu Fonts 2.34 - DeltaCopy 1.4 - DVD-Ofimática Deluge 1.3.6 - DeSmuME 0.9.10 - Dia 0.97.2.2 - Diashapes 0.2.2 - digiKam 4.1.0 - Disk Imager 1.4 - DiskCryptor 1.1.836 - Ditto 3.19.24.0 - DjVuLibre 3.5.25.4 - DocFetcher 1.1.11 - DoISO 2.0.0.6 - DOSBox 0.74 - DosZip Commander 3.21 - Double Commander 0.5.10 beta - DrawPile 2014-07 0.9.1 - DVD Flick 1.3.0.7 - DVDStyler 2.7.2 - Eagle Mode 0.85.0 - EasyTAG 2.2.3 - Ekiga 4.0.1 2013.08.20 - Electric Sheep 2.7.b35 - eLibrary 2.5.13 - emesene 2.12.9 2012.09.13 - eMule 0.50.a - Eraser 6.0.10 - eSpeak 1.48.04 - Eudora OSE 1.0 - eViacam 1.7.2 - Exodus 0.10.0.0 - Explore2fs 1.08 beta9 - Ext2Fsd 0.52 - FBReader 0.12.10 - ffDiaporama 2.1 - FileBot 4.1 - FileVerifier++ 0.6.3 DVD-Ofimática es una recopilación de programas libres para Windows - FileZilla 3.8.1 - Firefox 30.0 - FLAC 1.2.1.b - FocusWriter 1.5.1 - Folder Size 2.6 - fre:ac 1.0.21.a dirigidos a la ofimática en general (ofimática, sonido, gráficos y vídeo, - Free Download Manager 3.9.4.1472 - Free Manga Downloader 0.8.2.325 - Free1x2 0.70.2 - Internet y utilidades). -
Openmpt Manual Help Document and Function Reference 1
OpenMPT Manual Help Document And Function Reference 1 Introduction Acknowledgments This manual, like OpenMPT itself, was created by a group of voluntary contributors to be able to offer a single, well-written, consistent and up-to-date help document for OpenMPT. It is largely based on the original works of Harbinger and his Offline Help Manual [1], which he wrote over the course of many years. It is very well possible that this manual still contains wrong facts, incomplete or hard to understand sections. Errors do not fix themselves, so you are invited to join our wiki at http:/ / wiki. openmpt. org/ where you can edit, fix and extend the manual’s source. OpenMPT is or has been maintained by: Name Years of activity Contact (@opеnmpt.өrg) Johannes Schultz 2008 - 2012 sagamusix Ahti Leppänen 2005 - 2011 relabs Robin Fernandes 2004 - 2007 rewbs Sergiy Pylypenko 2007 pelya Eric Chavanon 2004 - 2005 ericus Trevor Nunes 2004 plastik_s Olivier Lapicque 1997 - 2003 olivier Further code has been contributed by coda, kode54 and xaimus. This manual has been generated on September 22, 2012. References [1] http:/ / forum. openmpt. org/ index. php?topic=4387. 0 About OpenMPT 2 About OpenMPT What is Open ModPlug Tracker? To put it simply, Open ModPlug Tracker (OpenMPT) has always been and will always be an application that makes it easy to compose music. Using mostly a text-based event editing system, plus several expanded features including MIDI input and VST plugins, this free software has enough user-friendliness and flexibility to please all composers from the EDM tracker to the experimentalist to the classical composer. -
60S Rogers Pop Kit
Drumdrops 60s Rogers Pop Kit Manual 1 The information in this document is subject to change without notice and does not represent a commitment on the part of Drumdrops. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Drumdrops. “Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instruments GmbH. Mac, Mac OS, GarageBand, Logic, iTunes and iPod are registered trademarks of Apple Inc., registered in the U.S. and other countries. Windows, Windows Vista and DirectSound are registered trademarks of Microsoft Corporation in the United States and/or other countries. All other trade marks are the property of their respective owners and use of them does not imply any affiliation with or endorsement by them. Contact Us Drumdrops 36 Leroy Street London SE1 4SP United Kingdom www.drumdrops.com 2 Table of Contents 1. Introduction (p.5) 2. About the 60s Rogers Pop Kit (p.7) 2.1 The Drum Kit (p.8) 2.2 The People (p.9) 2.3 The Recording Studio - The Bridge (p.11) 2.4 The Mixing Studio - The Square (p.11) 2.5 The Recording Equipment (p.12) 3. The Samples Packs (p.17) 3.1 The Multi-Velocity and Single Hits Packs (p.14) 3.1.1 Pack Contents (p.14) 3.1.2 Sampler Patches (For Kontakt, Battery, Drum Rack and EXS) (p.15) 3.1.3 Drum Machine Patches (For Maschine, Geist, Studio One Impact and iDrum) (p.17) 3.1.4 Software -
Linux Audio Conference 2019
Proceedings of the Linux Audio Conference 2019 March 23rd – 26th, 2019 Center for Computer Research in Music and Acoustics (CCRMA) Stanford University, USA “In Ping(uins) e trust! Published by CCRMA, Stanford University, California, US March 2019 All copyrights remain with the authors http://lac.linuxaudio.org/2019 ISBN 978-0-359-46387-9 Credits Layout: Frank Neumann and Romain Michon Typesetting: LATEX and pdfLaTeX Logo Design: The Linuxaudio.org logo and its variations copyright Thorsten Wilms c 2006, imported into "LAC 2014" logo by Robin Gareus Thanks to: Martin Monperrus for his webpage "Creating proceedings from PDF files" ii Partners and Sponsors Linuxaudio.org iii iv Foreword Welcome everyone to LAC 2019 at CCRMA! For the second time in its seventeen year history, the Linux Audio Conference (LAC) is hosted in the United Stated of America by the Center for Computer Research in Mu- sic and Acoustics (CCRMA) at Stanford University. With its informal workshop-like at- mosphere, LAC is a blend of scientific and technical papers, tutorials, sound installations, and concerts centered on the free GNU/Linux operating system and open-source free soft- ware for audio, multimedia, and musical applications. LAC is a unique platform during which members of this community gather to exchange ideas, draft new projects, and see old friends. In these times of increasing political tensions and of rising extremism throughout the world, we believe that emphasizing and promoting the universality of this type of event is of the utmost importance. The Linux audio community exists worldwide; we believe it should remain a priority to diversify LAC’s geographical location from year to year for the benefit of those who can’t afford to travel to the other side of the world. -
Weniger Kopf, Mehr Flow
WORKBEAT Ideengeber: Tracker Ideengeber: Tracker Weniger Kopf, mehr Flow Ursprünglich als Editor für frühe Commodore- und Amiga-Games entwickelt, galten Tracker lange als Spielzeug für geniale Nerds. Mit der Software Renoise erlebten sie um den Millenniums-Wechsel ein Comeback, das bis heute andauert und alle gängigen Vorstellungen von Trackern auf den Kopf gestellt hat: Wer mit minimalen Mitteln wahrhaft neue Musik produzieren möchte, kommt ohne sie nicht mehr aus. von Tobias Fischer und Marco Scherer Kohl, MacGyver, Tracker ren und sich direkt in den Code der Maschine Um Renoise als Phänomen besser zu verste- einzuklinken. Damit ließen sich Ideen mit hen, muss man sich ein Vierteljahrhundert atemberaubender Geschwindigkeit umsetzen zurück begeben – in eine Zeit, als Helmut Kohl und man konnte in Bereiche vordringen, von noch Kanzler war, MacGyver noch nicht Cit- denen traditionell denkende Anwender nicht roën fuhr und der Commodore Amiga als Non- einmal geträumt hätten. plusultra der IT-Industrie galt. Es war eine Zeit, Auch wenn sich Tracker ganz vorzüglich in der den Komponisten von Game-Musik eini- für kompositorische Skizzen eignen, tut man ges abverlangt wurde. Schließlich erlaubten die ihnen aber Unrecht, wenn man sie nur als edle- softwaretechnischen Begrenzungen der meis- res Notizbuch betrachtet. Vielmehr vollzieht ten Spiele ihnen gerade mal zwanzig Sekun- man als Produzent mit dem Einsatz eines Tra- den kurze Passagen, welche endlos geloopt ckers den Wechsel von einem objektorientier- wurden. ten Denken zu einem prozessorientierten Flow, Dank Renoise gelten Tracker m Sommer 2012 waren Besucher der in ein- Als Entwickler Karsten Obarski von einem werden Tracks, statt in den üblichen Schablo- inzwischen als großartige schlägigen Kreisen populären Seite Synthto- Freund den Auftrag für einen Soundtrack nen zu verlaufen, wieder zu Reisen ins Unge- Kreativ-Werkzeuge und pia dazu aufgerufen, die ihrer Meinung nach erhielt, erschien ihm das sofort als extrem ein- wisse. -
Fully Supported PRO Audio (And Video) Hardware Interfaces for the AV Linux
FROM GLEN MACARTHUR Fully supported PRO audio (and video) hardware interfaces for the AV Linux Table of content □ Table of content Fully Working Devices..................................................................................................3 Audio ........................................................................................................................ 3 Mixers........................................................................................................................ 8 Video......................................................................................................................... 8 Midi, Controllers, Expanders...................................................................................9 All In One................................................................................................................ 10 Some Other Audio Midi Devices................................................................................10 To confirm with further tests or validation..............................................................15 USB Interface Devices................................................................................................16 PCI Interface Devices.................................................................................................17 Firewire Interface Devices.........................................................................................18 Click the green items even little green squares for navigation ! Pdf created by Mohamed Ramdan using LibreOffice -
Music 15 Lecture 5
Music 15 Lecture 5 Wednesday, Feb 12, 2020 Lecture Outline 1. Announcements 2. Section Information 3. Quiz Review a. Terminology b. Readings 4. One-on-one help Announcements ● Quiz: Tomorrow, Feb 13, during main lecture ○ Estimated duration is 45 minutes ○ Mostly multiple choice ○ No cheat sheets, notes, or open textbooks Announcements - Q&A posted last Monday What is the best way for me to study for this quiz? I think the best way to study for the quiz would be to do the following: 1. Complete the assigned readings in the textbook 2. Study the terminology 3. Review what you did in the last 3 homework assignments 4. Come to the section lecture this week to participate in my quiz review How do I find what's most important in the book? I don't know what Professor Dubnov will include on the quiz, so unfortunately I can't recommend you focus on specific chapters or sections from the readings over others. In short, everything from the readings is important. However, at the very least, you should study the review sections from each chapter. Announcements - Q&A posted last Monday The professor said which pages are important for the book. However, the ebook doesn't have page numbers, so how do I know what to read? I've attached a document that has the required readings for the quiz. To avoid confusion caused by page number discrepancies between different versions of the textbook (or a lack of page numbers in the case of the ebook), I made reference only to section headings. -
Mikke Jokelainen DVD-Tutoriaali Renoiselle
Mikke Jokelainen DVD-tutoriaali Renoiselle Opinnäytetyö Syksy 2010 Tekniikan yksikkö Tietojenkäsittely Digitaalinen mediatuotanto 2 SEINÄJOEN AMMATTIKORKEAKOULU Opinnäytetyön tiivistelmä Koulutusyksikkö: Tekniikan yksikkö Koulutusohjelma: Tietojenkäsittelyn koulutusohjelma Suuntautumisvaihtoehto: Digitaalinen mediatuotannon suuntautuminen Tekijä: Mikke Jokelainen Työn nimi: DVD-tutoriaali Renoiselle Ohjaaja: Kimmo Salmenjoki Vuosi: 2011 Sivumäärä: 55 Liitteiden lukumäärä: 1 _________________________________________________________________ Tämän opinnäytetyön tarkoituksena on luoda suomenkielinen opetusmateriaali, joka pystyy opettamaan lukijalle/katsojalle musiikin luomista käyttäen apuna Re- noise-ohjelmaa. Renoise on Windows- ja Mac-ympäristöissä toimiva tracker ohjelma, joka kykenee käyttämään lähes kaikkia nykyisiä musiikintuotantoteknologioita. Ohjelman perus- rakenne perustuu vanhaan tracker kuviomenetelmään, jossa korkealaatuinen mu- siikki luodaan alaspäin rullaavalle ”kelalle”. Opinnäytetyön varsinainen opetusmateriaali eli videot on tallennettuna DVD- muodossa. DVD sisältää useita lyhyitä opetusvideoita, joista kukin keskittyy ohjel- man tiettyyn osa-alueeseen. Levy sisältää myös opinnäytetyötä varten kootun ää- nivalikoiman joista löytyy mm. rumpuääniä sekä ilmaisia VST-lisäosia. Videot on kuvattu suoraan tietokoneen ruudulta Camstudio-videonkaappausohjelmalla ja niihin on lisätty puhetta mikrofonin välityksellä luomaan sujuvuutta opiskelussa. Avainsanat: Renoise, tracker, DVD, VST-instrumentti, tutoriaali, elektroninen mu-