Volume 43 August, 2010
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Free Software an Introduction
Free Software an Introduction By Steve Riddett using Scribus 1.3.3.12 and Ubuntu 8.10 Contents Famous Free Software...................................................... 2 The Difference.................................................................. 3 Stallman and Torvalds.......................................................4 The Meaning of Distro......................................................5 Linux and the Holy Grail.................................................. 6 Frequently Asked Questions............................................. 7 Where to find out more.....................................................8 2 Free Software - an Introduction Famous Free Software Firefox is a web browser similar to Microsoft's Internet Explorer but made the Free software way. The project started in 2003 from the source code of the Netscape browser which had been released when Netscape went bust. In April 2009, Firefox recorded 29% use worldwide (34% in Europe). Firefox is standards compliant and has a system of add-ons which allow innovative new features to be added by the community. OpenOffice.org is an office suite similar to Microsoft Office. It started life as Star Office. Sun Microsystems realised it was cheaper to buy out Star Office than to pay Microsoft for licence fees for MS Office. Sun then released the source code for Star Office under the name OpenOffice.org. OpenOffice.org is mostly compatible with MS Office file formats, which allows users to open .docs and .xls files in Open Office. Microsoft is working on a plug-in for MS Office that allows it to open .odf files. ODF (Open Document Format) is Open Office's default file format. Once this plug-in is complete there will 100% compatiblity between the two office suites. VLC is the VideoLAN Client. It was originally designed to allow you to watch video over the network. -
Hacker Public Radio
hpr0001 :: Introduction to HPR hpr0002 :: Customization the Lost Reason hpr0003 :: Lost Haycon Audio Aired on 2007-12-31 and hosted by StankDawg Aired on 2008-01-01 and hosted by deepgeek Aired on 2008-01-02 and hosted by Morgellon StankDawg and Enigma talk about what HPR is and how someone can contribute deepgeek talks about Customization being the lost reason in switching from Morgellon and others traipse around in the woods geocaching at midnight windows to linux Customization docdroppers article hpr0004 :: Firefox Profiles hpr0005 :: Database 101 Part 1 hpr0006 :: Part 15 Broadcasting Aired on 2008-01-03 and hosted by Peter Aired on 2008-01-06 and hosted by StankDawg as part of the Database 101 series. Aired on 2008-01-08 and hosted by dosman Peter explains how to move firefox profiles from machine to machine 1st part of the Database 101 series with Stankdawg dosman and zach from the packetsniffers talk about Part 15 Broadcasting Part 15 broadcasting resources SSTRAN AMT3000 part 15 transmitter hpr0007 :: Orwell Rolled over in his grave hpr0009 :: This old Hack 4 hpr0008 :: Asus EePC Aired on 2008-01-09 and hosted by deepgeek Aired on 2008-01-10 and hosted by fawkesfyre as part of the This Old Hack series. Aired on 2008-01-10 and hosted by Mubix deepgeek reviews a film Part 4 of the series this old hack Mubix and Redanthrax discuss the EEpc hpr0010 :: The Linux Boot Process Part 1 hpr0011 :: dd_rhelp hpr0012 :: Xen Aired on 2008-01-13 and hosted by Dann as part of the The Linux Boot Process series. -
Easy Slackware
1 Создание легкой системы на базе Slackware I - Введение Slackware пользуется заслуженной популярностью как классический linux дистрибутив, и поговорка "кто знает Red Hat тот знает только Red Hat, кто знает Slackware тот знает linux" несмотря на явный снобизм поклонников "бога Патре га" все же имеет под собой основания. Одним из преимуществ Slackware является возможность простого создания на ее основе практически любой системы, в том числе быстрой и легкой десктопной, о чем далее и пойдет речь. Есть дис трибутивы, клоны Slackware, созданные именно с этой целью, типа Аbsolute, но все же лучше создавать систему под себя, с максимальным учетом именно своих потребностей, и Slackware пожалуй как никакой другой дистрибутив подходит именно для этой цели. Легкость и быстрота системы определяется выбором WM (DM) , набором программ и оптимизацией программ и системы в целом. Первое исключает KDE, Gnome, даже новые версии XFCЕ, остается разве что LXDE, но набор программ в нем совершенно не устраивает. Оптимизация наиболее часто используемых про грамм и нескольких базовых системных пакетов осуществляется их сборкой из сорцов компилятором, оптимизированным именно под Ваш комп, причем каж дая программа конфигурируется исходя из Ваших потребностей к ее возможно стям. Оптимизация системы в целом осуществляется ее настройкой согласно спе цифическим требованиям к десктопу. Такой подход был выбран по банальной причине, возиться с gentoo нет ни какого желания, комп все таки создан для того чтобы им пользоваться, а не для компиляции программ, в тоже время у каждого есть минимальный набор из не большого количества наиболее часто используемых программ, на которые стоит потратить некоторое, не такое уж большое, время, чтобы довести их до ума. Кро ме того, такой подход позволяет иметь самые свежие версии наиболее часто ис пользуемых программ. -
Supporting Operating System Installation | 3
cc01SupportingOperatingSystemInstallation.indd01SupportingOperatingSystemInstallation.indd PagePage 1 08/10/1408/10/14 4:334:33 PMPM martinmartin //208/WB01410/XXXXXXXXXXXXX/ch01/text_s208/WB01410/XXXXXXXXXXXXX/ch01/text_s Supporting Operating LESSON 1 System Installation 70-688 EXAM OBJECTIVE Objective 1.1 – Support operating system installation. This objective may include but is not limited to: Support Windows To Go; manage boot settings, including native virtual hard disk (VHD) and multi-boot; manage desktop images; customize a Windows installation by using Windows Preinstallation Environment (PE). LESSON HEADING EXAM OBJECTIVE Using a Troubleshooting Methodology Viewing System Information Using the Event Viewer Supporting Windows To Go Support Windows To Go Creating and Deploying a Windows To Go Workspace Drive Booting into a Windows To Go Workspace Managing Boot Settings Manage boot settings, including native virtual hard disk (VHD) and multi-boot Using BCDEdit and BCDBoot Configuring a Multi-Boot System Manage boot settings, including native virtual hard disk (VHD) and multi-boot Configuring a Native VHD Boot File Manage boot settings, including native virtual hard disk (VHD) and multi-boot Understanding VHD Formats Installing Windows 8.1 on a VHD with an Operating System Present Installing Windows 8.1 on a VHD Without an Operating SystemCOPYRIGHTED Present MATERIAL Managing Desktop Images Manage desktop images Capturing Images Modifying Images using DISM Customizing a Windows Installation by Using Windows PE Customize a Windows -
Enhancing the Therapy Experience Using Principles of Video Game Design
AJSLP Viewpoint Enhancing the Therapy Experience Using Principles of Video Game Design John Wm. Folkins,a Tim Brackenbury,a Miriam Krause,a and Allison Havilanda Purpose: This article considers the potential benefits that emotion or cognitive connection. The discovery principle applying design principles from contemporary video games promotes indirect learning in focused environments. The risk- may have on enhancing therapy experiences. taking principle addresses the uncertainties clients face when Method: Six principles of video game design are presented, attempting newly learned skills in novel situations. The and their relevance for enriching clinical experiences is generalization principle encourages multiple opportunities for discussed. skill transfer. The reward system principle directly relates to Results: The motivational and learning benefits of each the scaffolding of frequent and varied feedback in treatment. design principle have been discussed in the education Last, the identity principle can assist clients in using their newly literature as having positive impacts on student motivation learned communication skills to redefine self-perceptions. and learning and are related here to aspects of clinical Conclusion: These principles highlight areas for research practice. The essential experience principle suggests and interventions that may be used to reinforce or advance connecting all aspects of the experience around a central current practice. ideo games are captivating. Around the world, for a number of years, both at school and at our clinic. people spend more than three billion hours a week Martin typically showed low levels of engagement in both V playing them (Knewton Inc., 2014), with the average environments despite multiple attempts to make sessions gamer playing 8 hr per week (Entertainment Software interesting and enjoyable. -
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
Frogpond 37.1 • Winter 2014 (Pdf)
F ROGPOND T HE JOURNAL OF THE HAIKU SOCIETY OF AMERICA V OLUME 37:1 W INTER 2014 About HSA & Frogpond Subscription / HSA Membership: For adults in the USA, $35; in Canada/Mexico, $37; for seniors and students in North America, $30; for everyone elsewhere, $47. Pay by check on a USA bank or by International Postal Money Order. All subscriptions/memberships are annual, expiring on December 31, and include three issues of Frogpond as well as three newsletters, the members’ anthology, and voting rights. All correspondence regarding new and renewed memberships, changes of address, and requests for information should be directed to the HSA secretary (see the list of RI¿FHUVS). Make checks and money orders payable to Haiku Society of America, Inc. Single Copies of Back Issues: For USA & Canada, $14; for elsewhere, $15 by surface and $20 by airmail. Older issues might cost more, depending on how many are OHIW3OHDVHLQTXLUH¿UVW0DNHFKHFNVSD\DEOHWR+DLNX6RFLHW\RI America, Inc. Send single copy and back issue orders to the Frogpond editor (see p. 3). Contributor Copyright and Acknowledgments: All prior copyrights are retained by contributors. Full rights revert to contributors upon publication in Frogpond. Neither the Haiku 6RFLHW\RI$PHULFDLWVRI¿FHUVQRUWKHHGLWRUDVVXPHUHVSRQVLELOLW\ IRUYLHZVRIFRQWULEXWRUV LQFOXGLQJLWVRZQRI¿FHUV ZKRVHZRUNLV printed in Frogpond, research errors, infringement of copyrights, or failure to make proper acknowledgments. Frogpond Listing and Copyright Information: ISSN 8755-156X Listed in the MLA International Bibliography, Humanities Interna- tional Complete, Poets and Writers. © 2014 by the Haiku Society of America, Inc. Francine Banwarth, Editor Michele Root-Bernstein, Associate Editor Cover Design and Photos: Christopher Patchel. -
Software Process Versus Design Quality: Tug of War? > Architecture Haiku > Designing Resource-Aware Cloud Applications
> Software Process versus Design Quality: Tug of War? > Architecture Haiku > Designing Resource-Aware Cloud Applications AUGUST 2015 www.computer.org IEEE COMPUTER SOCIETY http://computer.org • +1 714 821 8380 STAFF Editor Manager, Editorial Services Content Development Lee Garber Richard Park Senior Manager, Editorial Services Contributing Editors Robin Baldwin Christine Anthony, Brian Brannon, Carrie Clark Walsh, Brian Kirk, Chris Nelson, Meghan O’Dell, Dennis Taylor, Bonnie Wylie Director, Products and Services Evan Butterfield Production & Design Carmen Flores-Garvey, Monette Velasco, Jennie Zhu-Mai, Senior Advertising Coordinator Mark Bartosik Debbie Sims Circulation: ComputingEdge is published monthly by the IEEE Computer Society. IEEE Headquarters, Three Park Avenue, 17th Floor, New York, NY 10016-5997; IEEE Computer Society Publications Office, 10662 Los Vaqueros Circle, Los Alamitos, CA 90720; voice +1 714 821 8380; fax +1 714 821 4010; IEEE Computer Society Headquarters, 2001 L Street NW, Suite 700, Washington, DC 20036. Postmaster: Send undelivered copies and address changes to IEEE Membership Processing Dept., 445 Hoes Lane, Piscataway, NJ 08855. Application to Mail at Periodicals Postage Prices is pending at New York, New York, and at additional mailing offices. Canadian GST #125634188. Canada Post Corporation (Canadian distribution) publications mail agreement number 40013885. Return undeliverable Canadian addresses to PO Box 122, Niagara Falls, ON L2E 6S8 Canada. Printed in USA. Editorial: Unless otherwise stated, bylined articles, as well as product and service descriptions, reflect the author’s or firm’s opinion. Inclusion in ComputingEdge does not necessarily constitute endorsement by the IEEE or the Computer Society. All submissions are subject to editing for style, clarity, and space. -
Chapter One - Introduction
Understanding learning within a commercial video game: A case study Allan Fowler B.Bus, MBA, M.Ed. a thesis submitted to the faculty of design and creative technologies AUT University in partial fulfilment of the requirements for the degree of doctor of philosophy School of Computing and Mathematical Sciences Auckland, New Zealand 2014 i DECLARATION I hereby declare that this submission is my own work and that, to the best of my knowledge and belief, it contains no material previously published or written by another person nor material which to a substantial extent has been accepted for the qualification of any other degree or diploma of a University or other institution of higher learning, except where due acknowledgement is made in the acknowledgements. ........................... ii ACKNOWLEDGMENTS This thesis has been undertaken at the Faculty of Design and Creative Technologies of AUT University in Auckland, New Zealand. I would like to take this opportunity to thank all the people who have given me invaluable feedback and support throughout the development, research, and completion of the research project and the production of this thesis. I received considerable support from many colleagues, peers, and leading academics at the various conferences I have been fortunate enough to attend. Thank you. I apologise if I fail to mention all the people who helped me, but the list would fill several pages. First and foremost, I would like to thank my supervisor, Dr. Brian Cusack for your support, feedback, and guidance over the last five years. Without your support, I am very sure this research would not have been possible. -
Beets Documentation Release 1.5.1
beets Documentation Release 1.5.1 Adrian Sampson Oct 01, 2021 Contents 1 Contents 3 1.1 Guides..................................................3 1.2 Reference................................................. 14 1.3 Plugins.................................................. 44 1.4 FAQ.................................................... 120 1.5 Contributing............................................... 125 1.6 For Developers.............................................. 130 1.7 Changelog................................................ 145 Index 213 i ii beets Documentation, Release 1.5.1 Welcome to the documentation for beets, the media library management system for obsessive music geeks. If you’re new to beets, begin with the Getting Started guide. That guide walks you through installing beets, setting it up how you like it, and starting to build your music library. Then you can get a more detailed look at beets’ features in the Command-Line Interface and Configuration references. You might also be interested in exploring the plugins. If you still need help, your can drop by the #beets IRC channel on Libera.Chat, drop by the discussion board, send email to the mailing list, or file a bug in the issue tracker. Please let us know where you think this documentation can be improved. Contents 1 beets Documentation, Release 1.5.1 2 Contents CHAPTER 1 Contents 1.1 Guides This section contains a couple of walkthroughs that will help you get familiar with beets. If you’re new to beets, you’ll want to begin with the Getting Started guide. 1.1.1 Getting Started Welcome to beets! This guide will help you begin using it to make your music collection better. Installing You will need Python. Beets works on Python 3.6 or later. • macOS 11 (Big Sur) includes Python 3.8 out of the box. -
Ubuntu Server Guide Basic Installation Preparing to Install
Ubuntu Server Guide Welcome to the Ubuntu Server Guide! This site includes information on using Ubuntu Server for the latest LTS release, Ubuntu 20.04 LTS (Focal Fossa). For an offline version as well as versions for previous releases see below. Improving the Documentation If you find any errors or have suggestions for improvements to pages, please use the link at thebottomof each topic titled: “Help improve this document in the forum.” This link will take you to the Server Discourse forum for the specific page you are viewing. There you can share your comments or let us know aboutbugs with any page. PDFs and Previous Releases Below are links to the previous Ubuntu Server release server guides as well as an offline copy of the current version of this site: Ubuntu 20.04 LTS (Focal Fossa): PDF Ubuntu 18.04 LTS (Bionic Beaver): Web and PDF Ubuntu 16.04 LTS (Xenial Xerus): Web and PDF Support There are a couple of different ways that the Ubuntu Server edition is supported: commercial support and community support. The main commercial support (and development funding) is available from Canonical, Ltd. They supply reasonably- priced support contracts on a per desktop or per-server basis. For more information see the Ubuntu Advantage page. Community support is also provided by dedicated individuals and companies that wish to make Ubuntu the best distribution possible. Support is provided through multiple mailing lists, IRC channels, forums, blogs, wikis, etc. The large amount of information available can be overwhelming, but a good search engine query can usually provide an answer to your questions. -
BCIS 1305 Business Computer Applications
BCIS 1305 Business Computer Applications BCIS 1305 Business Computer Applications San Jacinto College This course was developed from generally available open educational resources (OER) in use at multiple institutions, drawing mostly from a primary work curated by the Extended Learning Institute (ELI) at Northern Virginia Community College (NOVA), but also including additional open works from various sources as noted in attributions on each page of materials. Cover Image: “Keyboard” by John Ward from https://flic.kr/p/tFuRZ licensed under a Creative Commons Attribution License. BCIS 1305 Business Computer Applications by Extended Learning Institute (ELI) at NOVA is licensed under a Creative Commons Attribution 4.0 International License, except where otherwise noted. CONTENTS Module 1: Introduction to Computers ..........................................................................................1 • Reading: File systems ....................................................................................................................................... 1 • Reading: Basic Computer Skills ........................................................................................................................ 1 • Reading: Computer Concepts ........................................................................................................................... 1 • Tutorials: Computer Basics................................................................................................................................ 1 Module 2: Computer