Application Programmer's Guide for SDDS Version 4
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Practical Perl Tools: Scratch the Webapp Itch With
last tIme, we had the pleasure oF exploring the basics of a Web applica- DaviD n. BLank-EdeLman tion framework called CGI::Application (CGI::App). I appreciate this particular pack- age because it hits a certain sweet spot in practical Perl tools: terms of its complexity/learning curve and scratch the webapp itch with power. In this column we’ll finish up our exploration by looking at a few of the more CGI::Application, part 2 powerful extensions to the framework that David N. Blank-Edelman is the director of can really give it some oomph. technology at the Northeastern University College of Computer and Information Sci- ence and the author of the O’Reilly book Quick review Automating System Administration with Perl (the second edition of the Otter book), Let’s do a really quick review of how CGI::App available at purveyors of fine dead trees works, so that we can build on what we’ve learned everywhere. He has spent the past 24+ years as a system/network administrator in large so far. CGI::App is predicated on the notion of “run multi-platform environments, including modes.” When you are first starting out, it is easi- Brandeis University, Cambridge Technology est to map “run mode” to “Web page” in your head. Group, and the MIT Media Laboratory. He was the program chair of the LISA ’05 confer- You write a piece of code (i.e., a subroutine) that ence and one of the LISA ’06 Invited Talks will be responsible for producing the HTML for co-chairs. -
Truffle/C Interpreter
JOHANNES KEPLER UNIVERSITAT¨ LINZ JKU Faculty of Engineering and Natural Sciences Truffle/C Interpreter Master’s Thesis submitted in partial fulfillment of the requirements for the academic degree Diplom-Ingenieur in the Master’s Program Computer Science Submitted by Manuel Rigger, BSc. At the Institut f¨urSystemsoftware Advisor o.Univ.-Prof. Dipl.-Ing. Dr.Dr.h.c. Hanspeter M¨ossenb¨ock Co-advisor Dipl.-Ing. Lukas Stadler Dipl.-Ing. Dr. Thomas W¨urthinger Xiamen, April 2014 Contents I Contents 1 Introduction 3 1.1 Motivation . .3 1.2 Goals and Scope . .4 1.3 From C to Java . .4 1.4 Structure of the Thesis . .6 2 State of the Art 9 2.1 Graal . .9 2.2 Truffle . 10 2.2.1 Rewriting and Specialization . 10 2.2.2 Truffle DSL . 11 2.2.3 Control Flow . 12 2.2.4 Profiling and Inlining . 12 2.2.5 Partial Evaluation and Compilation . 12 2.3 Clang . 13 3 Architecture 14 3.1 From Clang to Java . 15 3.2 Node Construction . 16 3.3 Runtime . 16 4 The Truffle/C File 17 4.1 Truffle/C File Format Goals . 17 4.2 Truffle/C File Format 1 . 19 4.2.1 Constant Pool . 19 4.2.2 Function Table . 20 4.2.3 Functions and Attributes . 20 4.3 Truffle/C File Considerations and Comparison . 21 4.3.1 Java Class File and Truffle/C File . 21 4.3.2 ELF and Truffle/C File . 22 4.4 Clang Modification Truffle/C File . 23 Contents II 5 Truffle/C Data Types 25 5.1 Data Type Hierarchy: Boxing, Upcasts and Downcasts . -
Object Oriented Programming in Java Object Oriented
Object Oriented Programming in Java Introduction Object Oriented Programming in Java Introduction to Computer Science II I Java is Object-Oriented I Not pure object oriented Christopher M. Bourke I Differs from other languages in how it achieves and implements OOP [email protected] functionality I OOP style programming requires practice Objects in Java Objects in Java Java is a class-based OOP language Definition Contrast with proto-type based OOP languages A class is a construct that is used as a blueprint to create instances of I Example: JavaScript itself. I No classes, only instances (of objects) I Constructed from nothing (ex-nihilo) I Objects are concepts; classes are Java’s realization of that concept I Inheritance through cloning of original prototype object I Classes are a definition of all objects of a specific type (instances) I Interface is build-able, mutable at runtime I Classes provide an explicit blueprint of its members and their visibility I Instances of a class must be explicitly created Objects in Java Objects in JavaI Paradigm: Singly-Rooted Hierarchy Object methods 1 //ignore: 2 protected Object clone(); 3 protected void finalize(); I All classes are subclasses of Object 4 Class<? extends Object> getClass(); 5 I Object is a java object, not an OOP object 6 //multithreaded applications: I Makes garbage collection easier 7 public void notify(); 8 public void notifyAll(); I All instances have a type and that type can be determined 9 public void wait(); I Provides a common, universal minimum interface for objects 10 public -
Better PHP Development I
Better PHP Development i Better PHP Development Copyright © 2017 SitePoint Pty. Ltd. Cover Design: Natalia Balska Notice of Rights All rights reserved. No part of this book may be reproduced, stored in a retrieval system or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical articles or reviews. Notice of Liability The author and publisher have made every effort to ensure the accuracy of the information herein. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors and SitePoint Pty. Ltd., nor its dealers or distributors will be held liable for any damages to be caused either directly or indirectly by the instructions contained in this book, or by the software or hardware products described herein. Trademark Notice Rather than indicating every occurrence of a trademarked name as such, this book uses the names only in an editorial fashion and to the benefit of the trademark owner with no intention of infringement of the trademark. Published by SitePoint Pty. Ltd. 48 Cambridge Street Collingwood VIC Australia 3066 Web: www.sitepoint.com Email: [email protected] ii Better PHP Development About SitePoint SitePoint specializes in publishing fun, practical, and easy-to-understand content for web professionals. Visit http://www.sitepoint.com/ to access our blogs, books, newsletters, articles, and community forums. You’ll find a stack of information on JavaScript, PHP, design, -
Introducing Javascript OSA
Introducing JavaScript OSA Late Night SOFTWARE Contents CHAPTER 1 What is JavaScript OSA?....................................................................... 1 The OSA ........................................................................................................................ 2 Why JavaScript? ............................................................................................................ 3 CHAPTER 2 JavaScript Examples.............................................................................. 5 Learning JavaScript ....................................................................................................... 6 Sieve of Eratosthenes..................................................................................................... 7 Word Histogram Example ............................................................................................. 8 Area of a Polygon .......................................................................................................... 9 CHAPTER 3 The Core Object ................................................................................... 13 Talking to the User ...................................................................................................... 14 Places ........................................................................................................................... 14 Where Am I?................................................................................................................ 14 Who Am I? ................................................................................................................. -
Concepts in Programming Languages Practicalities
Concepts in Programming Languages Practicalities I Course web page: Alan Mycroft1 www.cl.cam.ac.uk/teaching/1617/ConceptsPL/ with lecture slides, exercise sheet and reading material. These slides play two roles – both “lecture notes" and “presentation material”; not every slide will be lectured in Computer Laboratory detail. University of Cambridge I There are various code examples (particularly for 2016–2017 (Easter Term) JavaScript and Java applets) on the ‘materials’ tab of the course web page. I One exam question. www.cl.cam.ac.uk/teaching/1617/ConceptsPL/ I The syllabus and course has changed somewhat from that of 2015/16. I would be grateful for comments on any remaining ‘rough edges’, and for views on material which is either over- or under-represented. 1Acknowledgement: various slides are based on Marcelo Fiore’s 2013/14 course. Alan Mycroft Concepts in Programming Languages 1 / 237 Alan Mycroft Concepts in Programming Languages 2 / 237 Main books Context: so many programming languages I J. C. Mitchell. Concepts in programming languages. Cambridge University Press, 2003. Peter J. Landin: “The Next 700 Programming Languages”, I T.W. Pratt and M. V.Zelkowitz. Programming Languages: CACM (published in 1966!). Design and implementation (3RD EDITION). Some programming-language ‘family trees’ (too big for slide): Prentice Hall, 1999. http://www.oreilly.com/go/languageposter http://www.levenez.com/lang/ ? M. L. Scott. Programming language pragmatics http://rigaux.org/language-study/diagram.html (4TH EDITION). http://www.rackspace.com/blog/ Elsevier, 2016. infographic-evolution-of-computer-languages/ I R. Harper. Practical Foundations for Programming Plan of this course: pick out interesting programming-language Languages. -
The C Programming Language
The C programming Language The C programming Language By Brian W. Kernighan and Dennis M. Ritchie. Published by Prentice-Hall in 1988 ISBN 0-13-110362-8 (paperback) ISBN 0-13-110370-9 Contents ● Preface ● Preface to the first edition ● Introduction 1. Chapter 1: A Tutorial Introduction 1. Getting Started 2. Variables and Arithmetic Expressions 3. The for statement 4. Symbolic Constants 5. Character Input and Output 1. File Copying 2. Character Counting 3. Line Counting 4. Word Counting 6. Arrays 7. Functions 8. Arguments - Call by Value 9. Character Arrays 10. External Variables and Scope 2. Chapter 2: Types, Operators and Expressions 1. Variable Names 2. Data Types and Sizes 3. Constants 4. Declarations http://freebooks.by.ru/view/CProgrammingLanguage/kandr.html (1 of 5) [5/15/2002 10:12:59 PM] The C programming Language 5. Arithmetic Operators 6. Relational and Logical Operators 7. Type Conversions 8. Increment and Decrement Operators 9. Bitwise Operators 10. Assignment Operators and Expressions 11. Conditional Expressions 12. Precedence and Order of Evaluation 3. Chapter 3: Control Flow 1. Statements and Blocks 2. If-Else 3. Else-If 4. Switch 5. Loops - While and For 6. Loops - Do-While 7. Break and Continue 8. Goto and labels 4. Chapter 4: Functions and Program Structure 1. Basics of Functions 2. Functions Returning Non-integers 3. External Variables 4. Scope Rules 5. Header Files 6. Static Variables 7. Register Variables 8. Block Structure 9. Initialization 10. Recursion 11. The C Preprocessor 1. File Inclusion 2. Macro Substitution 3. Conditional Inclusion 5. Chapter 5: Pointers and Arrays 1. -
210 CHAPTER 7. NAMES and BINDING Chapter 8
210 CHAPTER 7. NAMES AND BINDING Chapter 8 Expressions and Evaluation Overview This chapter introduces the concept of the programming environment and the role of expressions in a program. Programs are executed in an environment which is provided by the operating system or the translator. An editor, linker, file system, and compiler form the environment in which the programmer can enter and run programs. Interac- tive language systems, such as APL, FORTH, Prolog, and Smalltalk among others, are embedded in subsystems which replace the operating system in forming the program- development environment. The top-level control structure for these subsystems is the Read-Evaluate-Write cycle. The order of computation within a program is controlled in one of three basic ways: nesting, sequencing, or signaling other processes through the shared environment or streams which are managed by the operating system. Within a program, an expression is a nest of function calls or operators that returns a value. Binary operators written between their arguments are used in infix syntax. Unary and binary operators written before a single argument or a pair of arguments are used in prefix syntax. In postfix syntax, operators (unary or binary) follow their arguments. Parse trees can be developed from expressions that include infix, prefix and postfix operators. Rules for precedence, associativity, and parenthesization determine which operands belong to which operators. The rules that define order of evaluation for elements of a function call are as follows: • Inside-out: Evaluate every argument before beginning to evaluate the function. 211 212 CHAPTER 8. EXPRESSIONS AND EVALUATION • Outside-in: Start evaluating the function body. -
DATA and C a Sample Program
03 0672326965 CH03 10/19/04 1:53 PM Page 49 CHAPTER 3 DATA AND C You will learn about the following in this chapter: • Keywords: • The distinctions between integer int, short, long, unsigned, char, types and floating-point types float, double, _Bool, _Complex, • Writing constants and declaring _Imaginary variables of those types • Operator: • How to use the printf() and sizeof scanf() functions to read and • Function: write values of different types scanf() • The basic data types that C uses rograms work with data. You feed numbers, letters, and words to the computer, and you expect it to do something with the data. For example, you might want the com- puter to calculate an interest payment or display a sorted list of vintners. In this chap- ter,P you do more than just read about data; you practice manipulating data, which is much more fun. This chapter explores the two great families of data types: integer and floating point. C offers several varieties of these types. This chapter tells you what the types are, how to declare them, and how and when to use them. Also, you discover the differences between constants and variables, and as a bonus, your first interactive program is coming up shortly. A Sample Program Once again, you begin with a sample program. As before, you’ll find some unfamiliar wrinkles that we’ll soon iron out for you. The program’s general intent should be clear, so try compiling and running the source code shown in Listing 3.1. To save time, you can omit typing the com- ments. -
C Programming Tutorial
C Programming Tutorial C PROGRAMMING TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i COPYRIGHT & DISCLAIMER NOTICE All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] ii Table of Contents C Language Overview .............................................................. 1 Facts about C ............................................................................................... 1 Why to use C ? ............................................................................................. 2 C Programs .................................................................................................. 2 C Environment Setup ............................................................... 3 Text Editor ................................................................................................... 3 The C Compiler ............................................................................................ 3 Installation on Unix/Linux ............................................................................ -
Chapter 11: Data Types in the Kernel
,ch11.3440 Page 288 Thursday, January 20, 2005 9:25 AM CHAPTER 11 Chapter 11 Data Types in the Kernel Before we go on to more advanced topics, we need to stop for a quick note on porta- bility issues. Modern versions of the Linuxkernel are highly portable, running on numerous different architectures. Given the multiplatform nature of Linux, drivers intended for serious use should be portable as well. But a core issue with kernel code is being able both to access data items of known length (for example, filesystem data structures or registers on device boards) and to exploit the capabilities of different processors (32-bit and 64-bit architectures, and possibly 16 bit as well). Several of the problems encountered by kernel developers while porting x86 code to new architectures have been related to incorrect data typing. Adherence to strict data typing and compiling with the -Wall -Wstrict-prototypes flags can prevent most bugs. Data types used by kernel data are divided into three main classes: standard C types such as int, explicitly sized types such as u32, and types used for specific kernel objects, such as pid_t. We are going to see when and how each of the three typing classes should be used. The final sections of the chapter talk about some other typi- cal problems you might run into when porting driver code from the x86 to other platforms, and introduce the generalized support for linked lists exported by recent kernel headers. If you follow the guidelines we provide, your driver should compile and run even on platforms on which you are unable to test it. -
A Formal C Memory Model for Separation Logic
Journal of Automated Reasoning manuscript No. (will be inserted by the editor) A Formal C Memory Model for Separation Logic Robbert Krebbers Received: n/a Abstract The core of a formal semantics of an imperative programming language is a memory model that describes the behavior of operations on the memory. Defining a memory model that matches the description of C in the C11 standard is challenging because C allows both high-level (by means of typed expressions) and low-level (by means of bit manipulation) memory accesses. The C11 standard has restricted the interaction between these two levels to make more effective compiler optimizations possible, at the expense of making the memory model complicated. We describe a formal memory model of the (non-concurrent part of the) C11 stan- dard that incorporates these restrictions, and at the same time describes low-level memory operations. This formal memory model includes a rich permission model to make it usable in separation logic and supports reasoning about program transfor- mations. The memory model and essential properties of it have been fully formalized using the Coq proof assistant. Keywords ISO C11 Standard · C Verification · Memory Models · Separation Logic · Interactive Theorem Proving · Coq 1 Introduction A memory model is the core of a semantics of an imperative programming language. It models the memory states and describes the behavior of memory operations. The main operations described by a C memory model are: – Reading a value at a given address. – Storing a value at a given address. – Allocating a new object to hold a local variable or storage obtained via malloc.