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MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
CR174 GOODMAN.Qxd
GAMES IN FOCUS Dungeon Crawl Classics Use DCC World to build a module business by our years after the release of Dungeon gorgeously illustrated poster-sized world maps which notate the locations of every Dungeon Joseph Crawl Classics #1: Idylls of the Rat F King, the Dungeon Crawl Classics line Crawl Classics module in the series. The Goodman remains one of the industry’s best-recognized boxed set includes three defined adventure President, brands of d20 System adventure modules. paths that show a Dungeon Master how to Goodman With the imminent publication of #35 in the link these adventures together. Of course, all Games series — a milestone for any role-playing of the modules must be purchased separately. game line, especially a d20 line past the boom So the Dungeon Master who buys the boxed — publisher Goodman Games announced set will be back in your store two weeks later, plans to make the 35th DCC a deluxe boxed purchasing the other Dungeon Crawl Clas- set. This $69.99 MSRP product is a complete sics modules he needs to set up his cam- campaign setting that also presents a unique paign! From a opportunity for retailers — not only will it This placement within a larger line is a very make for a profitable sale on a single product, important trait to consider. Selling a role-play- retailer’s it can also be used to sell an entire line of ing game product with an MSRP higher than perspective, products. $40 is always difficult, and it becomes more DCC #35 Dungeon Crawl Classics #35: Gazetteer difficult the higher the price goes. -
Introduction
Small But Vicious Dog (B/X+WFRP hack), ver0 3 Introduction Welcome to a fantasy world where the men are Baldrick, the dwarves are punk, and the dogs are small but vicious. Welcome to a world of bawds, grave robbers, excisemen and witch-hunters; a place where “Blather , “Flee" and “Mime are legitimate skill choices; and where all material on the insidious threat of Chaos is officially interchangeable between settings. Welcome (back) to the Grim World of Perilous Adventure. Whisper it (that fanboys may not hear and descend a-squealing), but for all the charm of its skewed-familiar 1,th century milieu and the lurking horror of Chaos, Warhammer Fantasy Role-Play was little more than a modcop of classic Dungeons & Dragons . -es, our beloved WF.P was yet another /fix 0102 fantasy heartbreaker, albeit one which had the clout of the biggest name in British gaming behind it. Whole chunks of the system were lightly disguised 010 mechanics adapted to a roll-under d3 system 1, and many setting elements not gleefully ripped off from Tolkien, 5eiber or Moorcock were already established 010 tropes by the time WF.P was published. 2 But that7s ok. Indeed, that7s part of why all right-thinking people 9 Brits, Italians and Poles especially 9 love WF.P. To paraphrase a better man than I: we took an American invention, soaked it in a witches7 brew of Bosch, 0urer and 0or;, Mervyn Peake and Tom Sharpe, Blackadder , The Young Ones , pints of bitter, cheap weed, Iron Maiden and The Damned , and then we played the hell out of it. -
1437595526231.Pdf
QUICK RULES CODEWORDS To use an ability (COMBAT, THIEVERY, and so on), ! Face ! Fortress roll two dice and add your score in the ability. To ! Faded ! Fossil succeed you must roll higher than the Difficulty of ! Farm ! Fracas the task. ! Feral ! Frame ! Fern ! Fresco Example: ! Fire ! Fright You want to calm down an angry innkeeper. This requires a ! Fist ! Friz CHARISMA roll at a Difficulty of 10. Say you have a ! Flag ! Frog CHARISMA score of 6. This means that you would have to ! Fleet ! Fruit roll 5 or more on two dice to succeed. ! Flimsy ! Fuligin ! Flood ! Fuchsia Fighting involves a series of COMBAT rolls. The ! Flux ! Fusty Difficulty of the roll is equal to the opponent’s ! Foment ! Future Defence score. (Your Defence score is equal to your ! Fog Rank PLUS your armour bonus PLUS your COMBAT score.) The amount you beat the Difficulty by is the number of Stamina points that your opponent loses. That’s pretty much all you need to know. If you have any detailed queries, consult the Adventuring in the Fabled Lands 6 document. Adventurer’s Journal For the keeping of notes Adventuring in the Fabled Lands Fabled Lands is unlike any other gamebook series. The reason is Wayfarer: CHARISMA 4, COMBAT 7, MAGIC 4, SANCTITY 4, that you can play the books in any order, coming back to earlier SCOUTING 8, THIEVERY 6 books whenever you wish. You need only one book to start, but by collecting other books in the series you can explore more Fill in the Adventure Sheet included in the Adventure Pack 6 of this rich fantasy world. -
Warlock Will Probably Read Quickly Through These Opening Fighting Fantasy Competition
1 2 All of you who have been eagerly awaiting this second issue of We would also like to thank all readers who entered the Warlock will probably read quickly through these opening Fighting Fantasy competition. The standard of adventures was words. Having waited patiently at the top of the stairs for a exceptionally high and it will be a difficult decision to choose month or so after perilous ordeals with the undead, the the winning entry. completion of your Warlock of Firetop Mountain adventure will be your first objective. However, for the survivors of In the next issue we will be featuring a Fighting Fantasy Firetop Mountain, or for newcomers to Fighting Fantasy, a adventure written by Steve, together with one of the compe- new challenge awaits you – Caverns of the Snow Witch , tition entries. Until then, Test your Luck. If you are Lucky, turn written by Ian. Once again, you must set off on a dangerous to page 4. If you are Unlucky, give this copy of Warlock to a quest, but this time to Icefinger Mountains in the frozen north. friend. We would like to thank all those people who have sent us encouraging letters. We are still sorting through the pile, and will be printing some of them in the next issue. One reader told us that his father thought there was something wrong with him, as he read through Warlock of Firetop Mountain oblivious to the world, flicking backwards and forwards between the pages. Little did his father know that that is exactly what you have to do in Fighting Fantasy. -
Acting up in Lankhmar Is an Adventure for DCC Lankhmar De- Signed for Four 2Nd-Level Characters
By Michael Curtis • Cover artist: William McAusland Cartography: Stefan Poag • Editor: Jen Brinkman Interior artists: Tom Galambos, Doug Kovacs, Brad McDevitt Art direction: Joseph Goodman • Layout: Matt Hildebrand Playtesters: Michael Bolam, Alana Davis, Sam Dester, Nick Mizer, Jim K. A LEVEL 32 ADVENTURE Weaver (NTRPG Con 2015); Tim Deschene, Mathew Gray, Jeff Jeppesen, Connor Skach, Matt Sturm, Aaron Talley, Sean Talley, Jim Tinklenberg, Brent Tomlonovic, Jenn Tomlonovic, Troy Wilhelmson (Gen Con 2015); Timothy Deschene, Kerry Dolan, James Laham, John LeBlanc, Kostas Nikolaidis, Edwin Stahlnecker, Michael Webster (Total Con 2018); Michael Bolam, Bob Brinkman, Jen Brinkman, “Weird” Dave Coulson, Tim Deschene, David Hoskins, Haley Skach (Gary Con 2018) DCC RPG is copyright © 2012 Goodman Games. Dungeon Crawl Classics is a trademark of Goodman Games. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information. www.goodman-games.com Page 1 INTRODUCTION BACKGROUND elcome to the fantastic world of Nehwon, home to the allo of Ratskitter Court is the leader of one of crime-ridden metropolis of Lankhmar, the City of the Lankhmar’s troupes of actors, mummers, dancers, WBlack Toga, and residence of its questionable heroes, Jand street performers, a band of troubadours known Fafhrd and the Gray Mouser! Based on the legendary works as the Dungsweep Players. Jallo and his fellow Dungsweeps of Fritz Leiber, DCC Lankhmar allows judges and players to eke out a meager living entertaining Lankhmar’s lower class, experience their own adventures in Nehwon, ones to rival the providing an afternoon’s diversion from the harsh realities of tales of Fafhrd and Gray Mouser. -
Advanced White Box Player's Handbook
Advanced White Box Player’s Handbook 1 4th Edition, 2017 Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch Cover Art: Copyright © Dungeon Crawl Classics – Vault Of The Dragon King, 2005. Erol Otus Art: Archer by Eric Elmore, Gold from AD&D Unearthed Arcana, Goblin by Adrian Smith, Half-Orc from Baldur's Gate II - Shadows of Amn, Barbarian by myconius (inspired by Frank Frazetta), Assassin by Matthew Stewart, Thief from AD&D Unearthed Arcana, Ranger by Dustplat, Dwarf by Max Dunbar, Paladin by David Sutherland, Fighter by Wayne Renolds. Bard by Christiano Flexa, Wizard by Karl Kopinski, Elf by Evan Kart, Halfling by Rudy Siswanto, Magic by Anthony Palumbo, Druid by William Stukeley, Cleric by A.J. Manzanedo, Heroquest by Les Edwards, Faerie by Iain McCaig, Artificer by Terese Nielsen, Treasure Discovery from Unearthed Arcana, Warlock by Michael Mckenna, Tiefling by Tony DiTerlizzi, Half-Elf by Jared Blando, Automaton by march1studious, Lizardfolk by Makkon, Merchant by Jean Discart, Armory by Erol Otus, Hirelings from AD&D DM Guide Inspiration and material from Whitebox Omnibus, Whitebox Heroes, Castles and Crusades, S&W Additional Weaponry, Crusader‘s Companion, D&D 5th Edition, Whitebox Companion II, Whitebox Demihumans, Darkest Dungeon, Dungeon Crawl Classics, D&D 3.5 Edition, Pathfinder, dandwiki, and Whitebox, blogsites, YouTube, Charles Mason, /tg/, and many, many more. I am not affiliated with Matthew J. Finch or Mythmere Games 2 Table of Contents Foreward..... 4 Goblin…..57 Half-Orc…..59 Rules of Play…..5 -
Lotfp Weird Fantasy Role-Playing Has, Since Its Last Printing, Taken a Decidedly Early Modern Focus in Its Supplements and Adventures
LamentationS of the Flame PrincesS Weird Fantasy Role-Playing 1 LamentationS Mystery and Imagination of the Flame PrincesS Adventure and Death Weird Fantasy Role-Playing LamentationS of the Flame PrincesS Weird Fantasy Role-Playing Beyond the veil of reality, beyond the inuence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for Rules their benet, echoes of other realms call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgoen shadows are forces far stranger and more perilous than even civilization. e price of freedom might be paid in souls. Magic LotFP: Weird Fantasy Role-Playing presents a sinister and horric twist on traditional fantasy gaming. Simple enough for a beginner yet meaty enough for the veteran, this game will make all your worst nightmares come true. is book is a revision of the Rules & Magic book originally found in the LotFP: Weird Fantasy Role-Playing boxed set. It contains all the rules needed to play the game. is is the rst book of a two book set. e Referee Core Book: Procedures and Inspirations contains information and guidance about constructing and running campaigns and adventures. LamentationS of the Flame PrincesS Weird Fantasy Role-Playing F F F Wei Wei Wei Lam Lam Lam © James Edward Raggi IV la la la rd F rd F rd F me PrincesS me PrincesS me PrincesS me ant ant ant LamentationS en en en a a a of -
DCC70-Jewels-Preview.Pdf
A LEVEL 3 ADVENTURE By Harley Stroh • Cover artist and cartographer: Doug Kovacs • Editor: Aeryn “Blackdirge” Rudel • Interior artists: Jeff Easley, Jim Holloway, Doug Kovacs, Russ Nicholson, Stefan Poag • Art direction & layout: Joseph Goodman Playtesters: The Expendables (Dave and Rae Brown, Michael Crane, Doug Keester, Kate and Mark Zaynard) and the many other excellent playtesters at GenghisCon, Tacticon, and North Texas RPG Convention whose names we neglected to record. Special thanks to the crew that trekked up from New Mexico to get this one started and finished. DCC RPG and this adventure are copyright © 2012 Goodman Games. Dungeon Crawl Classics is a trademark of Goodman Games. DCC RPG is published under the Open Game License. Refer to the OGL in this work for additional information. SECOND PRINTING www.goodman-games.com Page 1 IntroductIon Adventure BAckground Remember the good old days, when adventures were un- t the end of a forgotten back alley, in the weird derground, NPCs were there to be killed, and the finale of and otherworldly marketplace of faiths known as every dungeon was the dragon on the 20th level? Those Athe Bazaar of the Gods, stand the ruins of a forgot- days are back. Dungeon Crawl Classics adventures don’t ten chapel. All that remains are a fallen staircase, a mound waste your time with long-winded speeches, weird cam- of toppled stones, and a sickly, leafless tree placed squarely paign settings, or NPCs who aren’t meant to be killed. Each in the center of the ruins. adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret While such ruins are not uncommon in Punjar, the City of a doors you know are there somewhere. -
Goodman Games 2006 Catalogue
Classic characters and creatures – from the pages of your Veriander Lyras, half-elf cleric Glyn Trollbane, human sorcerer favorite DCC modules! (from DCC #30) (from DCC #30) From DCC #13: Crypt of the Devil Lich, Chalychia comes alive in pewter form! Loros Truebow, holy ranger (from DCC #30) Ubo Gutrot, dwarf barbarian Ynenn, kobold rogue Slazzik Balefire, kobold sorcerer Kobold w/ (from DCC #30) (from DCC #30) (from DCC #2) axe (from DCC #2) Pointy-hatted Oddwit wizard (from Torgo the Eye Rez-Zomar, goblin warchief (from DCC #1) Silverheel, DCC #11) Gouger, gnome fighter- Wererat goblin kobold fighter bard (from (from (from DCC DCC #30) DCC #1) #17) Sle’astakk, lizardman fighter (from DCC #30) Hb’kir, lizardman cleric (from DCC #30) Charp, lizardman ranger (from DCC #30) Lawrence Gannu, wererat champion (from DCC #1) The DCC minis line continues to grow! Find the latest at www.goodman-games.com DCC minis provide a Large centipedes Otyugh Stirge swarm mix of classic creatures, iconic characters, and interesting NPCs for your role playing cam- paign. They’re perfectly suited for populating the dungeons you build and the worlds you explore. Stay tuned as the line expands in 2006-2007 to offer even more fan- tasy miniature options! Darkmantle The Castellan, Half-Dragon Ettin (from DCC #30) Deadly fungus Basilisk Wight Giant monstrous beetle Skeletal wyrmling (from DCC #30) Raging owlbear Officially licensed adventure modules Officially licensed adventure modules The 100% Official Guides to Kicking Monster Welcome to Iron Heroes! You are about to Butt and Winning the Game enter a world where skill, cunning, and tac- With the Castles & Crusades roleplaying tics are far more useful than a +3 sword. -
Stampa Catalogo Continua
SebinaOpenLibrary2.4 08-09-2011 16:16:54 RG BIBLIOTECA COMUNALE DI RAGOGNA Pag. 1 di 277 Toniutti Glauco Stampa catalogo Continua Catalogo: Biblioteca Ordinamento: Titolo Solo inv. biblioteca corrente 5458 367652 Testo a stampa (moderno) Monografia 1993 REC 27/06/2011 *Racconti di re ed eroi / [illustrazioni Gianni Peg e Lorena Munforti] ; [testo Cinzia Dalmonte]. - Ozzano dell'Emilia : Franco Panini, c1993. - 34 p. : ill. ; 25 cm N. inv. 2246 ragazzi ELEMENTARE RAC 5459 249374 Testo a stampa (moderno) Monografia 1962 15/09/2008 *Racconti di Rio de Janeiro / traduzione di Lorenza Aghito ; prefazione di Mario Graciotti. - Milano : Casa editrice Ceschina, 1962. - 309 p. : ill. ; 16 cm I Assis, Machado : de Primo autore BNCF II Graciotti, Mario Autore secondario III Aghito, Lorenza Ester Autore secondario HA TIT. RAGGR. NON CONTROLLATO 355701 *Contos fluminenses N. inv. 263 prestito 869 ASS RAC 5460 154824 Testo a stampa (moderno) Monografia 1977 10/02/2004 *Racconti di Sebastopoli / Leone Tolstoj. - Torino : Einaudi, 1977. - 301 p. ; 22 cm. - (Biblioteca giovani ; 26) I Tolstoj, Lev Nikolaevic Primo autore N. inv. 1245 ragazzi medie TOL RAC 5461 161773 Testo a stampa (moderno) Monografia 1983 02/03/2004 *Racconti fantastici dell'ottocento / Italo Calvino. - Milano : A. Mondadori, 1983. - 2 v. ; 19 cm. ((In custodia I Calvino, Italo Autore secondario Narratore, saggista, giornalista e fondatore di riviste, dirigente editoriale Collocazione: prestito 808.83872 FAN 5462 257909 Testo a stampa (moderno) Monografia 2009 20/05/2009 *Racconti musicali / a cura di Carlo Boccadoro. - Torino : Einaudi, [2009]. - XI, 294 p. ; 23 cm. ISBN 9788806194765 ; 1 Musica nella letteratura narrativa - Sec. 19.-20. -
Dungeon Crawl Classics #5: Aerie of the Crow God Is Symbols, Or Graphic Designs; and Any Other Trademark Or Reg- Owner of Each Element of That Product Identity
Dungeon Crawl Classics #5 Aerie of the Crow God By Andrew Hind AN ADVENTURE FOR CHARACTER LEVELS 7-8 8Credits Table of Contents Writer: Andrew Hind Aerie of the Crow God . .2 Front Cover Artist: Chuck Whelon Map Key . .7 Back Cover Artist: Brad McDevitt Gurnard’s Head: The Way Up . .7 Interior Artists: Jason Edwards, Brad McDevitt, Stefan The Tower . .10 Poag, Brian Tarsis Temple, Level One . .15 Cartographer: Jeremy Simmons Temple, Level Two . .22 Graphic Designers: Joseph Goodman, Greg Porter Temple, Level Three . .31 Editor: Joseph Goodman Seed of Evil . .34 Proofreader: Liz Rich Map Key . .34 3.5 Rules Editor: Rob Baxter Level One: Sickle Rock Grove . .37 Playtesters: Stephen Elliott, Chris Hind, James Hind, Level Two: Root of Malotoch . .39 Chris McGowan Level Three: Ghast Cave . .47 Special Thanks: Chris Hind Appendix 1: Environs of Gurnard’s Head . .48 Appendix 2: New Monsters . .50 Appendix 3: New Items . .55 Appendix 4: Players’ Handouts . .57 Maps . .62 If you enjoy this adventure, be sure to look for the rest of the Dungeon Crawl Classics series at your local game store. Log on to www.goodman-games.com for freebies, news, special offers, and more. 1 Dungeon Crawl Classics #5.5 Seed of Evil By Andrew Hind AN ADVENTURE FOR 9TH LEVEL CHARACTERS the Corduroy Road. These attacks, which have left no Introduction survivors, have not only deprived the beleaguered com- Remember the golden days of role playing, when munity of its sole source of income, but have also effec- adventurers were underground, NPCs were there to be tively isolated it from the outside world.