The Extensive Le Havre Building Reference
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The Extensive Le Havre Building Reference 21 December 2010 (v1) This is a complete list of the buildings cards from the game Le Havre. The document is a PDF version of this geeklist, written by Grzegorz Kobiela (Ponton). The geeklist is more complete, including extensive lists of statistics about the buildings. (It is also nicely hyperlinked.) The bulk of the information is here though. This is mainly intended as something nice to be able to print out and store in the game box. The LATEX format of this document leans heavily on that of Eugene van der Pijll's (pijll) Unofficial Agricola Compendium. The card information has the basic format Building Name [Cost/Value] Symbols ; Construction Materials # Card Text F Detailed information on usage and interactions Comments on strategic potential Contents 1 Le Havre (Starting Buildings) 1 2 Le Havre (Standard Buildings) 2 3 Le Havre (Special Buildings) 11 4 Essen 2008 (Special Buildings) 20 5 Le Grand Hameau 23 6 Essen 2010 (Special Buildings) 30 0 1. Le Havre (Starting Buildings) 1 1 Le Havre (Starting Buildings) Building Firm [4/4] You may, if you like, purchase buildings from the Craft, Hammer B1 F Building Proposals before you construct the second Build 1 building. Choose from the top cards in the one. Building proposals. F Both constructed buildings may come from the F Always used as a start building. same stack. F On entry, you need to construct 1 of the topmost F You can't construct ships here. buildings of the 3 building stacks. F You can't construct town buildings as they are al- F You can't construct ships here. ready built. F You can't construct town buildings as they are al- F You mustn't enter if you don't construct at least ready built. one building. F You mustn't enter if you don't construct a building. This one is strong as it allows you to build 2 build- This one will be used heavily in the beginning of ings with 1 action. each game to construct some of the first buildings However, the entry fee is rather high, especially at without paying entry fees. Later, or in short games, the beginning. You need to factor this in. the Sawmill will be used with preference if a build- Due to its power to save actions while building, this ing costs wood. one has no Craft symbol as both Building Firms. Due to its very cheap price and both, the Craft and Ownership of this building isn't always a good idea. Hammer symbol, this building is a perfect candidate It may prove strong in 1- or 2-player games. With for an early game purchase if you plan to heavily more players, it won't get so much use. So don't use the Marketplace, or to have a hammer for ef- count on heavy entry fees. fective use of Clay Mound and Colliery. However, if you plan to get the Bank or if you al- Towards game end a good candidate to be sold back ready own it, purchase the Construction Firm as to the town if money is needed urgently. early as you can. Others certainly won't let you Building Firm [6/6] buy it later once they know your plans. Craft, Hammer B2 Build 1 building. Choose from the top cards in the Building proposals. F Always used as a start building. F On entry, you need to construct 1 of the topmost buildings of the 3 building stacks. F You can't construct ships here. F You can't construct town buildings as they are al- ready built. F You mustn't enter if you don't construct a building. This one will be used as an alternative to the other Building Firm if that one is blocked. Due to its higher price, it'll be purchased later to get the Craft and Hammer symbol for efficient use of Marketplace, Clay Mound and/or Colliery. The higher price might be compensated through en- try fee payments by other players, or by saving you the entry fee if you want to build and the entry-free construction buildings are occupied. Towards game end a good candidate to be sold back to the town if money is needed urgently. Construction Firm [8/8] Industrial, Hammer B3 Build 1 or 2 buildings. Choose from the top cards in the Building Proposals. F Always used as a start building. F On entry, you need to construct 1 of the topmost buildings of the 3 building stacks. F You then are allowed to construct another building from the Building Proposals. 2 The Extensive Le Havre Building Reference 2 Le Havre (Standard Buildings) Marketplace [6/6] Uwe even goes so far to calculate which player will No Building ; 2 wood 01 be the first to use a new special building and fell his Take 2 different standard goods (including hides and decision according to this information. This is why coal), +1 additional different good per Craft Symbol. the computer game does so. Look at the top 2 Special buildings and return them in any order. Sawmill [14/14] Industrial ; 1 clay, 1 iron 02 F Used with any number of players. Build 1 building that requires wood for building for F In 1- or 2-player short games, used as a Start Build- 1 fewer wood. ing. Used in 3+ player long games in the Building Pro- On entry, you first need to select your goods. F F posals. Then, you may inspect the top 2 Special Buildings F Used as a start building in 1-, 4- and 5-player short and return them in any order. F games. You get a minimum of 2 and a maximum of 8 (resp. F On entry, you need to construct 1 of the top- 4) different standard goods here: fish, wood, clay, F most buildings of the 3 building stacks that require iron, grain, cattle, coal and hides. wood. F You can't get 2 or more of the same good. F You can't construct buildings that don't require F You'll never get an upgraded good here, even if you wood. own more than 6 Craft Symbols. F You can't construct ships here. In solo games, you won't get more than 4 goods, F You can't construct town buildings as they are al- regardless of your number of Craft Symbols. F ready built. It's no bug in the computer game if you have more F You mustn't enter if you don't construct a building. than 2 Craft Symbols, but still only get a maximum F of 4 goods in solo games. This one will be used heavily in the beginning of each game to save on wood during construction. F However, you still need to own 1 or 2 such symbols to get 3 or 4 goods, in solo games. Due to its high value and cheap resource costs, this building is a perfect candidate for many victory Take the goods from the supply and not the offer F points or early money. spaces. A usual move is to construct the Sawmill, gain 3 This one will be used heavily until the mid-game to wood and after a visit at the Joinery (with an input get a variety of goods. of 3 wood for 7 francs), sell the Sawmill to purchase It's the only way to get coal early. a very early Wooden Ship. Keep an eye on the Building Proposals and try to This strategy has proved strong in 3-player, OK in get many buildings with Craft symbols to effectively 4-player, and a total desaster in 5-player games. use the Marketplace. Due to the lack of the Sawmill in 1- or 2-player Good candidates: Fishery, Joinery, Bakehouse, games, this strategy can't be pursued there. Charcoal Kiln, Smokehouse, Abattoir and Tannery. Remember, if you build the Marketplace, you prob- Fishery [10/10] 03 ably will be the last player to use it (unless you sell Craft, Fishing ; 1 wood, 1 clay it). +3 fishes, +1 per Fishing Symbol. Some people swear on the early purchase of the F Used with any number of players in the Building Marketplace. I didn't find this to be a good move, Proposals. though. F Never used as a start building. Its ownership does not guarantee victory, but with F You get a minimum of 3 fishes here. heavy Marketplace oriented players this may get Very cheap to build with a good gain in value, and you some notable income. has a Craft symbol for Marketplace use. I would always consider this building the first to be Alternative way to get fishes if the Fish Offer was sold if I need money, or enter it two times in a taken or isn't that profitable. row, or free it to enter it myself if blocked by an- other player. Used in the early game, rarely later. Turns out to be especially good in 4+ player games. Valuable first picks: iron and coal, but also an ini- tial grain or 2 cattle (with 2 usages). In 1- or 2- player games rather weak. Also, do not under-estimate the peeking on the spe- Another building that works pretty well hand in cial buildings in the long game! It's sometimes cru- hand with the Fishery is the Smokehouse. Not only cial to know what comes, and even be able to have does it give another Fishing Symbol, you also can an influence when it does.