Tinker Emporium Exotic Tinker Emporium Vol. Exotic Weapons Vol. 6

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Tinker Emporium Exotic Tinker Emporium Vol. Exotic Weapons Vol. 6 Tinker Emporium Vol. 6 Exotic Weapons Introduction : This file contains ten homebrew exotic weapons (based on real world) , each presented with a unique description and a colored picture. Separate pictures in better resolution are included in the download for sake of creating handouts, etc. by Revlis M. Template Created by William Tian DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizar ds of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any re production or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057 -0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 SampleThe Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, file Not for resale. Permission granted to print or photocopy this document for personal use only . T.E. Exotic 1 Exotic Weapons Gada Mace Introduction and Points of Interest Exotic, Two-handed Mace Weapon (2d6) Bludgeoning, Heavy, Whirlwind What are Exotic Weapons Exotic Weapons are arms that are either unusual or not commonly known, be it due to their design, battle arts or place of origin. By default, creatures that are not accustomed to using an Exotic Weapon, are not considered as proficient in it, even with proficiency in all Common and Martial tools. How to gain Proficiency Exotic Weapons are not utilised in official weapon rules of 5th Edition D&D, which is why the way of their implementation in the This giant, blunt mace is usually made of game is entirely up to the Dungeon Master. wood or metal, and consists of simple For example, one might decide to grant structure, that being a shaft and an proficiency to players with Martial Manuals oversized, spherical head. It originates from (books), Martial Experts (teachers), Character Ancient India and trades versatility for raw Creation (backstory), or a simple Statistic power, meaning that without proper training, Requirement (listed below). Without those, each swing leaves you wide open. the only official way to obtain a proficiency ◙ Whirlwind . When wielding this weapon, with any weapon is a feat – Weapon Master. you can forgo your Multiattack (if you have it) and make a wide swing, making a single Listed Weapon Requirement attack against all foes in your melee range. Gada Mace 16 STR Meteor Hammer Meteor Hammer 16 DEX Exotic, Two-handed Chain Weapon (2d4) Katar 16 DEX Bludgeoning, Finesse, Supreme Reach Urumi 16 DEX Khopesh 16 STR Mancatcher 16 STR Ngulu 16 STR Kusarigama 16 DEX Parrying Dagger 16 Dex Macuahu itl 16 STR *Shown Statistics are an example – it’s up to the This weapon consists of two weights Dungeon Master if he decides to utilise them. connected by a rope or a chain, with its primary advantage being sheer speed and Why use Exotic Weapons range. It originates from Ancient China. Exotic Weapons require some additional ◙ Supreme Range . The chain lunges and skills, but usually come with benefits or returns with each strike, increasing the reach Samplespecial abilities that allow them to shine of this weapon to 15 feet. Regularfile weapons above their Martial counterparts. with reach trait possess 10 feet of range. Not for resale. Permission granted to print or photocopy this document for personal use only . T.E. Exotic 2 Katar Khopesh Exotic, One-handed Dagger Weapon (1d6) Exotic, One-handed Sword Weapon (1d8) Slashing, Piercing, Finesse, Light, Deep Wounds Shield Breaker This curved and hooked sword-like weapon is, in fact, no sword at all, which is the reason for its strange shape and use in combat. It This weapon consists of a triangular blade originates from Ancient Egypt, being a connected to a H-shaped grip, making it a combination of a sickle and a battle axe. perfect tool for stabbing. It originates from ◙ Shield Breaker . A hooked tip of the sword the 14th century India where it was utilised in can penetrate defences. Provided that the acrobatic-oriented martial arts. enemy is using a shield, this weapon ignores ◙ Deep Wounds . Punctures made by this the points of Armor Class that it grants him. weapon are deep and severe. It lands a critical hit on rolling a 19 instead of a 20. If dual wielding Katars, the user lands a critical Mancatcher hit on an 18 or a 19 instead of a 20. Exotic, Two-handed Polearm Weapon (1d10) Piercing, Reach, Pincers Urumi Exotic, One-handed Whip Weapon (1d8) Slashing, Finesse, Reach, Risky Gambit This weapon consists of a pole and partially This weapon is a flexible, sword-like whip, circular ring, with a spring-supported door which is, in fact, extremely difficult to use and spikes within. It originates from the 18th and threatens lives of both an enemy and century Europe and was specialised in the owner. It originates from Ancient India. dismounting and pinning enemies. ◙ Risky Gambit . The whip adds an extra die ◙ Pincers . The owner can choose to (1d8) every time it lands a critical hit. automatically grapple the target which is However, if the owner rolls a natural one, the Medium or smaller on a successful hit. In Samplewhip slashes his own hand for a damage die addition, he may choose forfile the weapon to (1d8) of the weapon. deal minimum possible damage. Not for resale. Permission granted to print or photocopy this document for personal use only . T.E. Exotic 3 Ngulu Parrying Dagger Exotic, One-handed Sword Weapon (1d8) Slashing, Exotic, One-handed Dagger Weapon (1d4) Heavy, Power Asset Slashing, Finesse, Light, Spring Parry This weapon consists of a crudely shaped This weapon is essentially a three-bladed heap of metal, connected to a decorated dagger, held together by a spring shaft. It originates from Africa and was first mechanism. It originates from the 15th used as an executioner’s sword, later as a century Europe (mechanised later) and was a tool utilised in tribal rituals and dances. tool of sword duelists from that continent. ◙ Power Asset . If the user has 18 STR points, ◙ Spring Parry . If the enemy is using a melee the damage die changes to 1d9. If the user slashing or piercing weapon, the owner can has 20 STR points, the damage die changes expand his reaction in order to activate the to 1d10. The die becomes 1d10 automatically if parrying mechanism and gain extra 3 Points the user has the Powerful Build racial trait. of Armor Class against that one attack. Kusarigama Macuahu itl Exotic, Two-handed Chain Weapon (2d4) Slashing, Exotic, Two-handed Sword Weapon (2d6) Slashing, Finesse, Reach, Sickle Strike Heavy, Big Game Hunter This weapon consists of a kama (sickle weapon) connected to an iron weight via a This weapon is a sword-shaped wooden club chain. It originates from the 14th century with sharp obsidian stones in its edges. It Japan, where it was known for its high originates from the Mesoamerica and was mortality rate due to its deadly properties. known for its ability to shred through flesh, ◙ Sickle Strike . On a successful hit, provided with force sufficient to decapitate a horse. that the target is Medium or smaller, the ◙ Big Game Hunter . Attacks made with this Sampleuser can decide to pull it closer by 5 feet by file weapon against a creature that is Huge or wrapping the chain around its limbs. bigger are made at advantage. Not for resale. Permission granted to print or photocopy this document for personal use only . T.E. Exotic 4.
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