Rex: Final Days of an Empire Board Game Free

Total Page:16

File Type:pdf, Size:1020Kb

Rex: Final Days of an Empire Board Game Free FREE REX: FINAL DAYS OF AN EMPIRE BOARD GAME PDF Ffg | none | 06 Mar 2012 | Fantasy Flight Games | 9781589949720 | English | United States Cosmic Encounter Connector - Rex: Final Days of an Empire The final days of the Lazax Empire began in the seventy-third year of the Twilight Wars, when without warning, the Federation of Sol led a deadly assault directly on Mecatol Rex, the capital planet the empire itself. A climactic struggle for control of the imperial city followed, fought as much with diplomacy and deception as with troops and starships. This is the story of that struggle. Set 3, years before the events of Twilight ImperiumRex tells the story of the last days of the Lazax Empire, while presenting players with compelling asymmetrical racial abilities and a myriad of opportunities for diplomacy and deception. Based on game rules originally designed by Bill Eberle, Jack Kittredge, and Peter Olotka, Rex was developed for a new audience through the collaborative efforts of Christian T. Petersen and Corey Konieczka. Do you lust for power? Crave bloodshed and the chance to make your enemies squirm? Do you have a taste for trickery and double speak? My Thoughts: Everything written above are merely technicalities to give you an idea of how Rex is played, its hard to convey in words the elegance of this game. I good write pages and only scratch the surface, if you enjoy a deep game, Rex is for you. Although I have only had Rex for a week or so I can already tell you my favourite thing about the game, you have to really play your opponents and not just a game. We have got 6 or 7 games in now and there really is endless strategy to how you approach each game, I love how the combat is not luck driven and I really like how every race has their strengths and their weaknesses, often you will think you have the win in the bag only to find out due to some loophole someone else win before you. Components: For the most part, the components are awesome. Before buying Rex I had read a lot of complaints about the functionality of the board, the quality of the battle dials and a few other component complaints which I thought was odd for an FFG game. Thankfully the board turned out to be functional and visually attractive, you could hang it as a decoration. The rulebook was a bit of a struggle though… I will cover some of what I thought were confusing parts of the rulebook below. Betrayal Cards should not be optional, the game felt lacking something our first play we did get a couple rules wrong but I dont think that was it they add so much to the game play with them its only 1 more little rule. Rules Complaints: So even they know their rulebook is terribly written I found this insert starring at me when I first opened the box. By far the most confusing part is the influence spawn, there are some wrong player aids on bgg that definitely added to my confusion. You can only get influence from spaces on the map where Rex: Final Days of an Empire Board Game physically are influence tokens 2. Influence tokens only appear based on the card revealed every turn. Battles: You have Rex: Final Days of an Empire Board Game commit a leader, I mentioned this above but I missed it and a friend caught this one before we played our first game. Also tricky to find in the book is that your leader only dies Rex: Final Days of an Empire Board Game a strategy card or traitor card is played. There were a few other small confusions but they were cleared up by this fantastic player aid, it helped me a lot, this is the one I would recommend using out of ones that exist on bgg. After finishing my review I decided that really the rules are simple enough that a casual gamer could play and I believe would thoroughly enjoy the mechanics since Rex is an awesome experience that differs from most games. I would recommend having mostly experienced players if you are going to teach a casual friend though. The basic concept of this game is that you are deploying units around the map trying to hold 3 specific cities out of 5 to win the game solo. There are 6 different races and each one has different abilities that change how you will play the game. You can ally with up to 2 other people which makes it easier to win right? If you ally with 1 person then you have to hold 4 of the main cities to win and if you have a 3 way alliance then you have to hold all 5 while everyone else is trying to take away everything you own. Also, if you win as a part of an alliance you can still lose the game as there are betrayal cards that your allies can play to claim the victory for themselves. Replay Value: There are so many different things that could end up happening in this game that I find the replay value to be huge. Components: Mostly Cardboard, but they are all thick and seem like they will last a long time. Ease of Learning: No, this game has a lot of rules. The instructions do a really good job laying out all of the rules, but it is still a lot to learn and our first game took 5 of us a little over 4 hours to play. Overall Impression: I thoroughly enjoy this game and beg my group to bring it to the table whenever we get together. Or some people get their feelings hurt due to all of the backstabbing that can take place. I recommend this for a gaming group that meets on a regular basis that is looking for something on the heavy side. It is a game that creates stories and makes people not want to trust you when you play other games. The game itself is pretty easy to learn, you get to play one of the pre-emminent races in the TI universe around the fall of the Lazax empire, and you Rex: Final Days of an Empire Board Game trying to grasp control of the key strongpoints of Mecatol Rex while those lovely Terrans Rex: Final Days of an Empire Board Game spending some thousand tons of ordinance in a pro-bono urban renewal project i. The core concept is area control and resource management through a complex web of diplomacy and intrigue. Did I say intrigue? Oh yes! It seems there are so many chummy-chummy eurogames out there now, that people have forgotten how to lie. Success in Rex depends mostly on your skill to forge, betray and break alliances in a timely fashion, while plotting the demise of your opponents. On an even brighter note, the duration is at worst two hours more often than not 1so you can have multiple sessions in a gaming night and have revenge on those pesky traitors! You just have to make your perceived strengths or weaknesses part of your diplomatic arsenal. The components are top notch FFG quality, the rulebook is a very decent read with clear examples. Overall, an all-star game! One of those brilliant but chaotic games where you and your rival are facing off, but win one battle too easily and the other 4 onlookers may just gang up on you. I tend to stay away from dice-rolling games, which is why the battles in Rex are perfect for me. Chaos has no place in them, and instead they are based on straightforward numbers and some bluffing between you and your opponent. But the game is far from entirely predictable as the Dreadnought fleet still seems to make the rounds impossibly fast, just in time to decimate that tile where all of your units are garrisoned. On our first time playing, the Fleet killed about the same number of men in total as we had. I enjoy it because there is no player elimination, you can always just drop more men down onto the field, and your men will revive slowly over time if you are financially starved. However, we have found that if you have less than 5 players, there is a likely chance that two players can opportunely make an alliance that will monopolize all the wealth on the board, meaning that the game can be won with a kind of economic victory easily enough if one team suffers misfortune. Therefore I recommend always playing with 5 or 6 players if possible. The game really comes into its own with this number, as 6 players makes it much harder to secure any section of the board for long. This also allows for every race to be played, which only heightens the excitement as they are all assymetrical, and thus play off of each situation in different Rex: Final Days of an Empire Board Game. An example of a situation that one will face in Rex: You have just won a Pyrrhic victory, spending 7 of your 10 fighters in a space the men you commit to a battle will all die, so you want to commit as little as possible to beat your opponentto kill the enemies 6 attackers. Now you both need to jetpack a bunch of new fighters Rex: Final Days of an Empire Board Game the battle as reinforcements. But doing so gives the Hacan The trading and supplying race a virtual truck of cash to spend on beating you down.
Recommended publications
  • Magicrealm.Net Forum Archive
    WWW.MAGICREALM.NET FORUMS ARCHIVE This archive contains a complete record of all messages posted on the forums at MagicRealm.net The last message posted here is dated 14 Feb 2004. The archive is organized in the same manner as the forums were: two main sections, and seven subsections. Each discussion topic is linked to a bookmark. The discussion topics are sorted from oldest to newest within each subsection. This is the opposite of how they were sorted in the original forums, but it was easier to build and maintain the archive in this way. Known problems: The polls in the “Software” subsection could not be archived. Many of the URL’s came through as blank lines. The forum software had a flaw: at the start of each discussion topic, it lists the topic name followed by “started by [name]” – but instead of using the name of the person who started the topic, it used the name of the last person to post to that topic. MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi... Printable Version of Topic -MRNet Forums +--Forum: Expansions and Variants +---Topic: New Characters started by fiscused Posted by: fiscused on Sep. 04 2001,07:28 Thought I'd throw up the beginning of a new character idea here. Monk: A quiet, dedicated man, the monk is master of dealing damage, either with his bare hands or with weapons. advantages: Poverty: The monk begins with zero gold and may never gain gold in any way. He can barter with others using the gold value of items, but he may never acquire gold.
    [Show full text]
  • Major Developments in the Evolution of Tabletop Game Design
    Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game.
    [Show full text]
  • Mayday Games Email Updates to [email protected] # Of
    Mayday Games email updates to [email protected] Millimeters # of Game Title # Cards Width Length Type of Sleeve Packs 1313 Dead End Drive 48 53 73 None 1812: The Invasion of Canada 60 56 87 Std USA (Purple) 1 1853 Train Game 110 45 68 Mini Euro (Blue) 2 1955: The War of Espionage 63 88 Card Game (Green) 0 1960: Making of the President 109 63.5 88 Card Game (Green) 2 2 de Mayo 63 88 Card Game (Green) 51st State 126 63 88 Card Game (Green) 2 51st State New Era Expansion 7 63 88 Card Game (Green) 1 6 Nimmt (Category 5) 104 56 87 Std USA (Purple) 2 7 Ages: 6000 Years of Human History 110 110 89 Chimera Sized 2 7 Wonder Leaders 42 65 100 Magnum Copper 1 7 Wonders 157 65 100 Magnum Copper 2 7 Wonders Promos (Stevie Wonder, Catan Island & Mannekin3 Pis) 65 100 Magnum Copper 1 7 Wonders Cities 38 65 100 Magnum Copper 1 A Game of Thrones -Board Game 100 57 89 Chimera Sized 1 A Game of Thrones Clash Of Kings 100 57 89 Chimera Sized 1 A Game of Thrones LCG -Chapter Pack 50 63.5 88 Card Game (Green) 1 A Game of Thrones LCG -Core 250 63.5 88 Card Game (Green) 3 A Game of Thrones Storm Of Swords 200 57 89 Chimera Sized 2 Abetto (2010) 45 68 Mini Euro (Blue) Acquire (1976 version) 180 57 88 Chimera Sized 2 Acquire (2008 version) 175 63.5 88 Card Game (Green) 2 Ad Astra 216 45 68 Mini Euro (Blue) 3 Adel Verpflichtet 45 70 Mini Euro (Blue) -Almost Adventurer Card Game Portal Expansion 45 64 89 Card Game (Green) 1 Adventurer: Card Game 80 64 89 Card Game (Green) 1 Adventurers, The 12 57 89 Chimera Sized 1 Adventurers, The 83 42 64 Mini Chimera (Red)
    [Show full text]
  • Games & Puzzles Magazine (Series 1 1972
    1 GAMES & PUZZLES MAGAZINE (SERIES 1 1972-1981) INDEX Preliminary Notes [DIP] Diplomacy - Don Turnbull 1-10 [DIP] Diplomacy - Alan Calhamer 37-48 G&P included many series, and where a game [DRA] Draughts - 'Will o' the Wisp' 19-30 reference relates to a series, a code in square brackets [FAN] Fantasy Games - 'Warlock' 79-81 is added. [FIG] Figures (Mathematics) - Many authors 19-71 The table below lists the series in alphabetical order [FO] Forum (Reader's letters) 1-81 [GV] Gamesview (Game reviews) 6-81 with the code shown in the left hand column. [GGW] Great Games of the World - David Patrick 6-12 Principal authors are listed together with the first and [GO] Go - Francis Roads 1-12 last issue numbers. Small breaks in publication of a [GO] Go - John Tilley 13-24 series are not noted. Not all codes are required in the [GO] Go - Stuart Dowsey 31-43 body of the index. [GO] Go, annotated game - Francis Roads 69-74 Book reviews were initially included under [MAN] Mancala - Ian Lenox-Smith 26-29 Gamesview, but under Bookview later. To distinguish [MW] Miniature Warfare - John Tunstill 1-6 book reviews from game reviews all are coded as [BV]. [OTC] On the Cards - David Parlett 29-73 [PG] Parade Ground (Wargames) - Nicky Palmer 51-81 References to the Forum series (Reader's letters - [PB] Pieces and Bits - Gyles Brandreth 1-19 Code [FO]) are restricted to letters judged to [PEN] Pentominoes - David Parlett 9-17 contribute relevant information. [PLA] Platform - Authors named in Index 64-71 Where index entries refer consecutively to a particular [PR] Playroom 43-81 game the code is given just once at the end of the [POK] Poker - Henry Fleming 6-12 issue numbers which are not separated by spaces.
    [Show full text]
  • Acquire: Fun-And-Fortune Game for 2 Players. 1 Hour 15 Min Game Time
    List of 2-player games available to borrow from Bowdoin Board Game Club: Acquire: fun-and-fortune game for 2 players. 1 hour 15 min game time. Beyond Baker Street: A card-based Sherlock Holmes mystery game. 30 min game time. Carcassonne the Castle: the two-player version of the classic. 30-45 min game time. Chess: two players battle to death. Game time varies. Clans: A board game set in late pre-history. Easy rules, challenging game. 30 min game time. Cosmic Encounter: the sci fi game for everyone. Very cool board. “A teeth-gritting, mind-croggling, marvelously demanding exercise in ‘what if’.” – Harlan Ellison Coup: Only one can survive. Secret identities, deduction, deception. 15 game time. El Grande Big Box – (includes 6 expansions): Spain in the late middle ages, win with cunning and guile. 60 min game time. Evolution: A dynamic game of survival. 60 min game time. FLUXX: The card game with ever-changing rules. 5-30 min game time. Forbidden Island: Adventure if you DARE! 30 min game time. Gobblet: The fun strategy board game for 2. 10-20 min game time. Grifters: are you devious enough to rob the corporations blink, swindle your opponent and pull off daring heists? 30 game time. Hanabi: A cooperative firework launching game for 2. 30 min game time. Inis: immerse yourself in celtic legends. A truly beautiful game. 60 min game time. Jaipur: A subtle trading game for 2 players. 30 min game time. King of New York: You are a giant monster and you want to become King of New York.
    [Show full text]
  • Game Components New Rules: Variants
    Motivates Before playing as an alien with essence cards, shuffle that alien’s essence ® cards and place them facedown as a SET. Then, draw three cards from that set as your essence card CACHE. When referred to by game effects, a set of essence cards is not considered to be a deck and a cache of essence cards is not considered to be a hand. Cards in a player’s cache are kept separate from the set and kept secret from all other players until played. Players will always maintain a cache of three cards; each time players play or are forced to lose an essence card from their cache, they replace that card by taking the top card from their set and placing it in their cache. Any essence cards that are played or lost are kept in a faceup The COSMIC EONS expansion includes 30 new alien races and flares UNAVAILABLE PILE. When there are no essence cards left in a set, that designed by some of the original creators of Cosmic Encounter® and player shuffles his unavailable essence cards to form a new set. Cosmic Encounter Online : Bill Eberle, Peter Olotka, and Greg Olotka. This expansion also includes new alien essence cards, new alliance dials, When an alien sheet with the essence symbol is lost or flipped Nannyand several other new tokens and markers. facedown, all essence cards still in the game belonging to that alien are returned to that player’s unavailable pile. All cards from this expansion are marked with the COSMIC EONS expansion symbol to distinguish Players can always look at their cache as well as essence cards they have You have the power to Consequences.
    [Show full text]
  • Board Game Auction Results
    Board Game Auction Results Learn to Play Modern Board Kingdomino Review Learn how it all turned out: Games Learn more about this auction: Roz for running the games back and forth between the • Hounded (Iron Druid series) by Kevin Hearne (Erik) same basic gameplay as the original. We’ve played most of window when you get stuck. Meet Objectives to earn richest kingdom lled with waving elds of grain; rich, • 2017 Nederlandse Spellenprijs Best Family Game Nomi- • Dixit - 6+ Games for Fun & Interactive Gatherings • Robinson Crusoe: Adventures on Our Favorite can pass if you want. jealousy inducing deals, This month we’re teach- light, fun and puzzly • El Gaucho - Round ’em Up and Move ’em Out! • Archipelago and solo expansion $45 Gate Room, where the games were on display, and the • Lord of Light by Roger Zelazny (Jonathan) them, including: Europe, Nordic Countries, USA 1910, points and win! Every game oers new challenges. dark forests; sparkling lakes; green pastures; a bit of nee the Cursed Island - A Cooperative 3rd Round, you can’t say any how Tim lost geek cred, ing the Ticket to Ride tile-placement game... • Fiery Dragons - 10 Games for Kids Party Game • Castles of Mad King Ludwig $30 Drgaon Room, where the auction was held. ank you so • Neuromancer by William Gibson (Tim) Rails & Sails, Asia, India, Heart of Africa, Nederlands, and at’s the Learn to Play lineup for May. marsh-land for that homey plu mud smell; towering • 2017 Gouden Ludo Best Family Game Winner Game Filled with Euro Game words at all. Just act it out! Your what sellers bought series and a variety of • Firefly: The Game - A Shiny • Kingdom Builder $17 much Roz, Liz and Diane for pulling games while I made * Note: you have to be attending meetings for your book U.K.
    [Show full text]
  • Dragon Magazine
    — The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing — ORIGINS '78 — Biggest Con To Date Origins '78 is finally history, and those that were there will long re- member it, for many different reasons. I’ve waited a few days to allow the jumble of images, incidents and events to sort themselves out in my mind, as well as to be able to look back with a little more detachment. It’s a flaw in human nature that the things that aggravate us often leave a more intense short-term impression than all the pleasant things connected with an event or a memory. It is one of the human mind’s greatest powers that allow us to forget those same things with the pas- sage of time, leaving only the pleasant associations. Origins '78 had its share of both high and low points. The following is an attempt to recall both. FEATURES Origins '78 was BIG! When we left on Sunday night, the atten- Traveller. surviving is the name of the game. 3 dance was being estimated at anywhere from 3500 to over 4200, The Childhood & Youth of the Gray Mouser —fiction feature. 28 depending upon whom you queried. I’d estimate, and it is only an esti- mate, as I was heavily involved in tourneys and events all weekend, that VARIANTS around 35-3600 people attended. That is by far the biggest con to date. Insanity -A method for madness .......................... 9 It was far more attendees than anyone had rationally predicted, and New Spells in D&D — Pandora’s Box?.
    [Show full text]
  • Cosmic-Encounter-Rulebook.Pdf
    Welcome to Game Overview the Cosmos In Cosmic Encounter®, each player is the leader of an alien race. The object of the game is to establish colonies in other Uncountable eons ago, at the dawn of a forgotten age, a race players’ planetary systems. Players take turns trying to estab- evolved at the heart of a spiral galaxy. Later, they would come to lish colonies. The winner(s) are the first player(s) to have five be known as the Precursors. They were the first intelligent life in colonies on any planets outside his or her home system. A player the universe, and they were alone. does not need to have colonies in all of the systems, just colonies on five planets outside his or her home system. These colonies Their technology was nothing short of miraculous, and it allowed may all be in one system or scattered over multiple systems. them to explore the universe as they sought out other sentient be- ings. However, their search was in vain. Feeling the weight of their solitude, eventually the Precursors sent out probes to thousands of inhabitable planets. Each probe What is a Colony? contained the seeds of life, with the hope that sentience would eventually follow. A colony is defined as one or more ships of the same color on a planet. If a player has one ship on After that, no one knows what happened to them. Perhaps they fell a planet, he or she has a colony there. If a player victim to some unknown threat, or perhaps they simply evolved be- has two or more ships on the same planet, it still yond this universe.
    [Show full text]
  • GRAB - Game-Related Acronyms @ BGG
    GRAB - Game-Related Acronyms @ BGG # 18xx - Any railway game based on the 1829/1830: The Game of Railroads and Robber Barons game system 3DoG - Great Battles of the American Civil War: Three Days of Gettysburg 3M - Minnesota Mining & Manufacturing A A&A - Axis & Allies and related games/expansions/editions AAR - After action review, or Axis & Allies Revised ACW - American Civil War ADG - Australian Design Group AGoT - A Game of Thrones AH - Avalon Hill (now Hasbro), or Arkham Horror AoE3 or AoEIII - Age of Empires III: The Age of Discovery AoM - Age of Mythology: The Boardgame AoN - Age of Napoleon AoS - Age of Steam AP - Analysis Paralysis, or Action points, or Avalanche Press Ltd. ARG - Alternate reality game ASL - Advanced Squad Leader AT - Ameritrash games AToE - ATouch of Evil AVL - A Victory Lost B B2B - World War II: Barbarossa to Berlin BBG - Common typo used when referring to BGG BGG – BoardGameGeek.com (aka geekdo.com) BGotW - Arkham Horror: The Black Goat of the Woods Expansion B.O.B. - Blatantly obvious Barney BPA - Boardgame Players Association (boardgamers.org) BPS - Big pile syndrome (Used in my circles if not on BGG) BSG - Battlestar Galactica BSW - Brettspielwelt, an online gaming site C C&C - Caesar & Cleopatra, or the Commands & Colors series C&C:A - Commands & Colors: Ancients C&K - The Cities & Knights of Catan CABS - Columbus Area Boardgaming Society Carc - Carcassonne CC or CC:E - Combat Commander: Europe CCG - Collectible card game CDG - Card Driven game CE - Cosmic Encounter Civ - Civilization CMG - Collectible
    [Show full text]
  • 2 Rooms and a Boom 3 Deluxe Jigsaw Puzzles 7 Card Slugfest 7
    2 Rooms and a Boom Codenames Gloom 3 Deluxe Jigsaw Puzzles Collie of Duty Go Mental 7 Card Slugfest Colosseum Grave Business 7 Wonders Concept Grifters 7 Wonders Duel Cosmic Encounter Grimm Forest A Game of Thrones Coup Grimslingers A Game of Thrones 2nd Edition Cthulu Dice Guesstures Adventure Time Flux Cthulu Gloom Hanabi Age of Steam Cthulu in the House Hanamikoji Amerigo Cutthroat Caverns Hegemonic Apples to Apples D&D Miniatures Entry Pack Hoity Toity Apples to Apples: Disney Edition Dead Man's Treasure I've Never Aquadukt Dead of Winter Igels Arabian Nights Deluxe Hanabi Illuminati Arcadia Quest Dice of Crowns In the Year of the Dragon Arctic Scavengers Dice Throne Infected Arkham Horror Die Macher Inn-Fighting D&D Dice Game Arkham Horror: Black Goat of the Woods Diplomacy Innovation Arkham Horror: Curse of the Dark Pharaoh Dirty Minds Innovation: Figures in the Sand Arkham Horror: Dunwich Disneys Photomosaics Innovation: Echoes of the Past Aye, Dark Overlord Dixit Isaribi Bang! Dixit 2 Jenga Battle Lore Dixit Journey Jigsaw Puzzle Battlestar Galactica Dominion Karnage Betrayal at House on the Hill Dominion: Alchemy Karnage Expansion Between Two Cities Dominion: Base Khaos Ball Bloodbowl: Team Manager Dominion: Dark Ages Killer Bunnies Blue Moon City Dominion: Hinterlands King of the Beasts Bohnanza Dominion: Intrigue King of Tokyo Bootleggers Dominion: Intrigue Update Pack Kingdom Builder Boss Monster Dominion: Prosperity Kingdominos Boss Monster 2 Dominion: Seaside La Beast Boss Monster: Crash Landing Dominion: Update Pack Lanterns
    [Show full text]
  • The Council of Five Nations Philosophy
    The Schenectady Wargamers Association, Inc. presents the th 40 Annual Council of Five Nations Adventure Gaming Convention September 29-October 1, 2017 at the Proctors Theatre and Conference Center Schenectady, New York COUNCIL OF FIVE NATIONS XL SEPTEMBER 29-OCTOBER 1, 2017 THE COUNCIL OF FIVE NATIONS PHILOSOPHY Council of Five Nations is one of the longest-running Adventure Gaming conventions in the world; we’ve been around since 1976! We strive for Council to be a good, fun, “traditional” gaming convention. Our goal is to have a nice balance between role-playing, board games, miniatures, and other stuff. We have almost 250 events over the entire weekend (three full sessions on Saturday, two gaming sessions on Friday and Sunday). Tables will be available for open gaming and Star Fleets battle as soon as 10am. We wanted to make sure that our Ruby Anniversary was truly XL!!! Please keep reading to see all the gaming goodness we have arranged for you. WHO’S MAKING THIS HAPPEN? The Schenectady Wargamers Association is an adventure gaming club that has served the Capital District for almost forty years. We sponsor a one-day Game-a-thon every month, and our flagship event, Council of Five Nations, every year, usually in early October or late September. Our excellent web site (www.swa-gaming.org) serves as the hub of a “virtual community” of gamers and gaming organizations around the entire Northeastern United States. You should check it out if you haven’t already; there’s a lot of good content there. SPECIAL GUESTS Council of Five Nations is happy to have a special guest return this year: Artist Christian N.
    [Show full text]