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MJØLNER 2 | 3 | 0 | 1 Mjølner (me-ul’-ner) is the Hammer of the Norse god —maker of thunder and lightning. This straight and very predictable putt and approach disc helps players bring FLIGHTCHART their own thunder by holding lines in almost any conditions. Mjølner will be your best friend on the course and a fearsome D weapon against your enemies. Suitable for all players. FLIGHT PATH THOR 4 | 4 | 0 | 2 Thor is a strong Norse god you can always trust, and the disc that bears his name is no different. A predictable midrange disc with a large diameter and max weight of 180 grams, Thor is so dependable you might feel a little god-like yourself when the round is over. Suitable for all players. D C

MIDGARD 6 | 5 | -1 | 1 In is a realm in the middle of the nine , between the land of ice and the land of fire. Like the Great Midgard Sea who holds the together, this versatile fairway driver makes sure your round never falls apart. Stronger throwers can make it hold an anhyzer while the average player will get a slight turn before D C a relatively gentle, straight fade. The Midgard keeps you in the middle of the fairway. Suitable for all players.

SLEIPNER 10 | 4 | -1 | 2 Sleipner () is the eight-legged horse of the Norse god and can run over water, land or air. Even though Guru’s Sleipner prefers air and has no legs, there’s almost no limit to what it can do on the course. Riding the wind like no other and sure to add distance to your drives, Sleipner is that D S MJØLNER THOR MIDGARD SLEIPNER rare disc that can handle straight, hyzer and anhyzer shots. Suitable for all players. Disc flights represent a right hand backhand throw released flat. Flight path will vary based on skill, power, wind and throwing style.

PLASTIC TYPES

FLIGHT NUMBERS D - PLASTIC Lots of grip even in wet conditions. The most affordable plastic in our line. Soft but SPEED (1 to 14) GLIDE (1 to 6) TURN (-5 to +1) FADE (0 to 5) sturdy feel - ideal for putters! Speed measures the disc’s ability Glide measures the disc’s ability Also referred to as “high speed All discs tail off in the same to cut through the air. Discs with to stay aloft. Typically, more turn”. Turn is the tendency of direction when they slow down, C - PLASTIC higher Speed numbers are faster, glide means more downwind a disc to go right (for RHBH but some will fade harder than Good grip and a show-stopping see-through look. This plastic is our most durable, but require more power to distance. Newer players should throwers) early in the flight. others. A disc rated 0 has the so expect C-plastic discs to keep their original flight characteristics for a long time. achieve their true potential. look for discs with more glide. The lower the number, the more straightest finish, while a disc likely it is to turn. New players rated 5 will fade the most. S - PLASTIC generally get more distance from Excellent grip in all weather conditions with great durability. It’ll take more than a discs with lower turn numbers. few good tree hits to change how discs in this plastic fly.