Call of Duty 4 Manual

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Call of Duty 4 Manual TABLE OF CONTENTS Installation . 2 Single Player Menu . 3 Save System . 3 In-Game Display . 4 Health System . 5 Objective Menu . 5 Controls . 6 Multiplayer . .8 Credits . 9 Customer Support . .15 Software License Agreement . .16 1 INSTALLATION Insert the installation disc of Call of Duty 4: Modern Warfare into your DVD drive. After a few seconds, the Autorun Menu will appear. Click Install to begin the installation process and follow the on-screen instructions. If the Autorun Menu does not appear, you may have Autorun disabled. Double click on the My Computer icon on your desktop. Open the DVD-ROM drive where the Call of Duty ® 4: Modern Warfare ™ DVD is located. Double click on Setup.exe to launch the Installer. If you need more information, please consult the Help files. Enter Key Code To install and run Call of Duty 4: Modern Warfare, you must have a valid Key Code. Your unique Key Code is located on the inside trayliner, opposite of the game disc. During installation, please enter the Key Code exactly as it appears on the insert inside the DVD jewel case. Keep your copy of the Key Code safe and private in case you need to reinstall the game in the future. No one from Activision or Infinity Ward will ever ask you for your Key Code. Never give your Key Code to anyone. If you lose your Key Code, you will not be issued another one. Players with invalid Key Codes will not be permitted to join Multiplayer games, so be sure to enter the Key Code correctly as it appears on the back of the game manual. Latest Information You will find the latest information about the game in the Readme file on the game disc. Select Support from the Autorun Menu, then select Readme to see this information. If you’re having problems installing or playing the game, you’ll also find Help files in the Support section of the Autorun Menu or in the Start Menu. 2 SINGLE PLAYER MENU From this menu you can launch new campaigns, select a profile, resume games in progress, switch to the Multiplayer menu of Call of Duty 4: Modern Warfare, or access the configuration options. New Game – Select this option to start a new campaign. Mission Select – Start a new game from the beginning or play any mission that you currently have unlocked. After selecting your mission, choose your difficulty level from one of the options available. Select Profile – You may select, create, or delete profiles from here. Arcade Mode – This mode can be unlocked upon completion of the Single Player Campaign. You can then replay missions in a classic arcade style. Controls – Choose this option to change your controller preferences, such as key layout, look sensitivity, and look inversion. Options – Choose this to toggle auto-aim, subtitles, and crosshair. Use this to change graphic options as well. Credits – View credits. Multiplayer – Switches you to the Multiplayer Menu. Quit – Select this to quit your current game. SAVE SYSTEM Call of Duty 4: Modern Warfare utilizes an automatic checkpoint save system to save your game progress. You may also choose to save your progress after each mission via the Victory screen. 3 IN-GAME DISPLAY 45 8 2 1 7 63 1. Special Ability – Displays available special abilities such as nightvision. 2. Grenade Counter – Displays your special grenade and frag grenade count. 3. Ammo Counter – Shows your ammo count. 4. Grenade Indicator – Shows the direction of a grenade in your proximity. 5. Damage Indicator – Red marker near center of the screen indicating which direction damage came from. 6. Swap Weapons Icon – Small icon near center of the screen indicating the ability to swap your current weapon with one that you’re standing close to. 7. Compass – Displays the compass and current direction you are facing. Also indicates, via a yellow circle, your current objective location. 8. Objective Text – Text that appears on the upper left of the screen informing you of your current objective. 4 HEALTH SYSTEM When you take damage, the screen starts to turn red, indicating the need to seek cover. You’ll recover slowly if you don’t take any more damage for a short time. OBJECTIVE MENU 3 2 1 Green text means the objective has not been completed. 1. Mini-map – Shows the location of your allies (blue dots) and enemies (red dots), as well as the location of objectives (yellow circle). 2. Objective Text – Displays text indicating your current objective in the upper portion of the screen. 3. Resume Game – Exits the Pause menu and resumes gameplay. You can also change options, controls, restart level, or save and quit from here. 5 CONTROLS Command Default Button W Forward S Back A Left D Right Q Lean Left E Lean Right SHIFT Sprint Left Mouse Button Attack Right Mouse Button Aim Down Sight V Melee N Nightvision 5 Grenade Launcher 6 C4, UAV, Airstrike & Helicopter 7 Claymore 1 Next Weapon 2 Previous Weapon Middle Mouse Button, G Throw Frag Grenade 4 Throw Smoke, Flashbang Grenades F Activate R Reload Weapon Tab Key View Score Space bar Up Stance/Jump CTRL Key Go prone 6 CONTROLS (continued) Command Default Button C Crouch Pause Key Pause Esc Key Menu ~ Bring Up Console T Multiplayer Text Chat B Multiplayer Quick Message Y Multiplayer Team Chat Z Multiplayer Voice Chat F1 Multiplayer Vote Yes F2 Multiplayer Vote No F4 Multiplayer Scores F12 Take a Screenshot 7 MULTIPLAYER Main Menu From this screen, you may choose to join a game, start a new server, select the profile you wish to use or create a class (when unlocked). You may also view your rank and the challenges you have unlocked, modify controls, change your options and view mods that you have acquired. In addition, you can go back to Single Player through this menu, or quit the game. 5 7 6 4 1 3 2 In-Game Display 1. Score Counter – Shows the current teams’ score. 2. Special Ability – Displays available special abilities such as nightvision. 3. Ammo Counter – Shows your ammo count. 4. Grenade Counter – Displays your special grenade and frag grenade count. 5. Grenade Indicator – Shows the direction of a grenade in your proximity. 6. Damage Indicator – Red marker near center of the screen indicating which direction damage came from. 7. Minimap – Indicates the location of enemies and friendlies. 8 CREDITS INFINITY WARD RYAN LASTIMOSA Office Manager Project Lead OSCAR LOPEZ JANICE TURNER JASON WEST HERBERT LOWIS Human Resources Generalist Engineering Leads TAEHOON OH KRISTIN COTTERELL RICHARD BAKER SAMI ONUR VELINDA PELAYO Executive Assistant ROBERT FIELD NICOLE SCATES FRANCESCO GIGLIOTTI RICHARD SMITH EARL HAMMON, JR THEERAPOL SRISUPHAN Administrative Assistant TODD SUE CARLY GILLIS Engineering SOMPOOM TANGCHUPONG CHAD BARB Community Relations Manager ALESSANDRO BARTOLUCCI Animation Leads ROBERT BOWLING MARK GRIGSBY JON DAVIS Information Technology Lead PAUL MESSERLY JOEL GOMPERT BRYAN KUHN JOHN HAGGERTY Animation Information Technology JON SHIRING CHANCE GLASCO DREW MCCOY JIESANG SONG EMILY RULE ALEXANDER SHARRIGAN RAYME C VINSON ZACH VOLKER ANDREW WANG LEI YANG Quality Assurance Leads JEMUEL GARNETT Design Leads Technical Animation Lead ED HARMER TODD ALDERMAN ERIC PIERCE JUSTIN HARRIS STEVE FUKUDA Technical Animation Quality Assurance MACKEY MCCANDLISH NEEL KAR BRYAN ANKER ZIED RIEKE CHENG LOR ADRIENNE ARRASMITH Design and Scripting Audio Lead ESTEVAN BECERRA ROGER ABRAHAMSSON MARK GANUS REILLY CAMPBELL MOHAMMAD ALAVI DIMITRI DEL CASTILLO KEITH BELL Audio SHAMENE CHILDRESS PRESTON GLENN CHRISSY ARYA WILLIAM CHO CHAD GRENIER STEPHEN MILLER RICHARD GARCIA JAKE KEATING LINDA ROSEMEIER DANIEL GERMANN JULIAN LUO Written by EVAN HATCH STEVE MASSEY JESSE STERN, MOONSHINE INC. TAN LA BRENT MCLEOD Additional Writing RENE LARA JON PORTER STEVE FUKUDA STEVE LOUIS ALEXANDER ROYCEWICZ ALEX MEJIA NATHAN SILVERS Story by MATT MILLER GEOFFREY SMITH TODD ALDERMAN STEVE FUKUDA CHRISTIAN MURILLO Art Director MACKEY MCCANDLISH GAVIN NIEBEL RICHARD KRIEGLER ZIED RIEKE NORMAN OVANDO Technical Art Director JESSE STERN JUAN RAMIREZ MICHAEL BOON JASON WEST ROBERT RITER BRIAN ROYCEWICZ Art Leads Studio Heads TRISTEN SAKURADA CHRIS CHERUBINI GRANT COLLIER KEANE TANOUYE JOEL EMSLIE JASON WEST JASON TOM ROBERT GAINES VINCE ZAMPELLA MAX VO Art Producer BRANDON WILLIS BRAD ALLEN MARK RUBIN PETER CHEN Associate Producer JEFF HEATH PETE BLUMEL 9 Interns DAVID KLEC String Overdubs by MICHAEL ANDERSON JOSHUA LACROSSE THE CZECH JASON BOESCH RYAN LASTIMOSA PHILHARMONIC ORCHESTRA ARTURO CABALLERO JAMES LITTLEJOHN Artistic Director DERRIC EADY MACKEY MCCANDLISH PAVEL PRANTL DANIEL EDWARDS TOM MINDER ALDRIC SAUCIER SAMI ONUR Guitars VELINDA PELAYO COSTA KOTSELAS Voice Talent PETER DISTEFANO BILLY MURRAY MARTIN RESOAGLI ZIED RIEKE JOHN PARRICELLI CRAIG FAIRBRASS TOBY CHU DAVID SOBOLOV ALEXANDER ROYCEWICZ MARK GRIGSBY JOSE RUBEN AGUILAR, JR Electric Violin ZACH HANKS GEOFFREY SMITH HUGH MARSH TODD SUE FRED TOMA Oud, Bouzouki EID TOLBA EUGENE LAZAREB STUART HALL ZACH VOLKER Additional Voice Talent JASON WEST Hurdy Gurdy GABRIEL AL-RAJHI HENRY YORK NICHOLAS PERRY SARKIS ALBERT Horn Solos DESMOND ASKEW Original Score Theme by RICHARD WATKINS DAVID NEIL BLACK HARRY GREGSON-WILLIAMS MARCUS COLOMA Produced by Percussion MICHAEL CUDLITZ HARRY GREGSON-WILLIAMS FRANK RICOTTI GARY KETTEL GREG ELLIS Music by PAUL CLARVIS GIDEON EMERY STEPHEN BARTON JOSH GILMAN Score Recorded at Score Supervisor MICHAEL GOUGH ABBEY ROAD STUDIOS ANNA GRAVES ALLISON WRIGHT CLARK Music Mixed at SVEN HOLMBERG Ambient Music Design BLUE ROOM, LOS ANGELES, CA MARK IVANIR MEL WESSON QUENTIN JONES Military Technical Advisors Score Performed by ARMANDO VALDES-KENNEDY LT COL HANK KEIRSEY THE LONDON BORIS KIEVSKY US
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