Photosensitivity/Epilepsy/Seizures
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Firm Ecologies: Life Science and Video Game Industries in Liverpool
Firm Ecologies: Life Science and Video Game Industries in Liverpool Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor in Philosophy by Dane Kevan Anderton. September 2014 1 Abstract This research examines the life science and video games industries in Liverpool. Previous research on agglomerations and cities tends to focus on epicentres or high concentration places such as Silicon Valley or global cities such as London and Tokyo, neglecting the northern post-industrial cities such as Liverpool, Leeds or Newcastle. Equally, many studies tend to focus in on one particular industry, whereas this research examines two key knowledge economy sectors in one place. Petilis (2012) argues that the cluster literature has become overemphasised and lacks analytical ability in the investigation of smaller firms and highly diverse concentrations of activity. An alternative ecological perspective is used in this thesis, which is considered more reflexive and flexible to the composition of the agglomerations seen outside the epicentres of the global economy. Using the heterarchical approach, as outlined by Grabher (2001), this research investigates the emergence and organisation of Liverpool’s life science and video game industries. It reveals the changing composition of the industries in Liverpool and how firms are connected into wider production networks beyond Liverpool. Finally, the research analyses how the two industries are situated in the anatomy of the city. The key findings are generated from a mixed methodology utilizing qualitative semi-structure interviews with owner-managers, industry informants and supporting institutions. Secondary quantitative data has been used gathered from annual reports, company websites, industry association and office for national statistics. -
Class Action Chamber)
CANADA PROVINCE OF QUEBEC SUPERIOR COURT DISTRICT OF MONTREAL (CLASS ACTION CHAMBER) No: 500-06-001132-212 GABRIEL BOURGEOIS Petitioner -vs.- ELECTRONIC ARTS INC., legal person duly constituted, having its address of service at 1209 Orange Street, Wilmington, DE 19801 USA and ELECTRONIC ARTS (Canada), INC., legal person duly constituted, having its address for service at 1800 510 West Georgia St., Vancouver, BC, V6B 0M3, Canada and ACTIVISION BLIZZARD INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and ACTIVISION PUBLISHING INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and BLIZZARD ENTERTAINMENT INC., legal person duly constituted, having its address for service at 251 Little 1 Falls Drive, Wilmington, New Castle, Delaware, 19808 and TAKE TWO INTERACTIVE SOFTWARE INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and TAKE TWO INTERACTIVE CANADA HOLDINGS INC., legal person duly constituted, having its address for service at 5770 Hutontario St, Mississauga, Ontario, L5R 3G5 and 2K GAMES INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and ROCKSTAR GAMES INC, legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and WARNER BROS. ENTERTAINMENT INC., legal person duly constituted, having its address for service at 1209 Orange St., Wilmington, DE 19801 and WARNER BROS ENTERTAINMENT CANADA INC., legal person duly constituted, having its address for service at Suite 1600, 5000 Yonge Street, Toronto, Ontario, M2N 6P1 and 2 WARNER BROS. -
Pt.BI ISHTAR ~IKAIBKRS
ASCAP "S 2006 DART CLADI Pt.BI ISHTAR ~IKAIBKRS WiD AFFILIATED FOREIG& SOCIETIKS 3 OLC&IE I OF III P U B L I S H E R .357 PUBLISHING (A) S1DE UP MUSIC $$ FAR BEYOND ENTERTAINMENT $3.34 CHANGE OF THE BEAST ? DAT I SMELL MUS1C 'NANA PUDDIN PUBL1SHING A & N MUSIC CORP A & R MUSIC CO A A B A C A B PUBLISH1NG A A KLYC 4 A A P PUBLISHING A AL1KE PUBLiSHING A ALIKES MUSIC PUBLISHING A AND F DOGZ MUSIC A AND G NEALS PUBLiSHER A AND L MUS1C A AND S MUSICAL WORKS AB& LMUSIC A B A D MUZIC PUBLISHING A B ARPEGGIO MUSIC ABCG I ABCGMUSIC A B GREER PUBLISH1NG A B REAL MUSIC PUBLISHING A B U MUSIC A B WILLIS MUS1C A BAGLEY SONG COMPANY A BALLISTIC MUSIC A BETTER HISTORY PUBLISH1NG A BETTER PUBL1SHING COMPANY A BETTER TOMORROM A BIG ATT1TUDE INC A BIG F-YOU TO THE RHYTHM A BILL DOUGLAS MUSIC A BIRD AND A BEAR PUBLISHING A BLACK CLAN 1NC A BLONDE THING PUBLISHING A BOCK PUBLISHING A BOMBINATION MUSIC A BOY AND HIS DOG A BOY NAMED HO A BRICK CALLED ALCOHOL MUSIC A BROOKLYN PROJECT A BROS A BUBBA RAMEY MUSIC A BURNABLE PUBLISHING COMPANY A C DYENASTY ENT A CARPENTER'S SON A CAT NAMED TUNA PUBLISHING A CHUNKA MUSIC A CIRCLE OF FIFTHS MUSIC A CLAIRE MlKE MUSIC A CORDIS MUSIC A CREATI VE CHYLD ' PUB L I SHING A CREATIVE RHYTHM A CROM FLIES MUSIC INC A .CURSIVE MEMDR1ZZLE A D D RECORDiNGS A D G MUSICAL PUBLISHING INC A D HEALTHFUL LIFESTYLES A D SIMPSON OWN A D SMITH PUBLISHING P U B L I S H E R A D TERROBLE ENT1RETY A D TUTUNARU PUBLISHING A DAISY IN A JELLYGLASS A DAY XN DECEMBER A DAY XN PARIS MUSIC A DAY W1TH KAELEY CLAIRE A DELTA PACIFIC PRODUCTION A DENO -
ORIGINAL IR[RC~I"-M~A-8&3 DEC 1 9 2002
SUSAN CHERTKOF MUNSAT ASSOCIATE COUNSEL BUSINESS ANO LEGAL AFFAIRS ORIGINAL IR[RC~I"-M~a-8&3 DEC 1 9 2002 GENERAL COUNSEL a a December 19, 2002 QF COPYRIGHT I ' I I ' BY HAND David O. Carson, Esq. General Counsel U.S. Copyright Office James Madison Memorial Building Room LM-403 First and Independence Avenue, SE Washington, DC 20559-6000 Re: Notice of Intent to Participate in Copyright Arbitration Royalty Panel Proceedin Docket No. 2002-1 CARP DTRA3 Dear Mr. Carson: Enclosed please find for filing an original and five copies of a Notice of Intent to Participate (the "Notice") along with a sixth copy of the Notice for our records. Please date-stamp the sixth copy and return it to my assistant Edward Hahn, who will be hand- delivering the Notice to your office. Sincerely, &fgLQ /IlUJJJ ~ Susan Chertkof Munsat Enclosures ON /0C2 RECORDING INDUSTRY ASSOCIATION DF AMERICA 1330CONNECT I CUT AVE I NWI S II I TE3 0 0 I WASH I NG7 0 0 3 6 PHONE: 202.857.9682 FAX: 202.775.7253 WEB: www.viaa.corn IRXCKIE~KD& Before the DEC 1 9 2002 COPYRIGHT OFFICE LIBRARY OF CONGRESS GENERAL COUNSEL QOPYRlGHT Washington, D.C. QF ) ) In Re: ) ) Adjustment of Rates and Terms for the ) Digital Performance of Sound Recordings ) Docket No. 2002-1 CARP DTRA3 ) ) ) ) NOTICE OF INTENT TO PARTICIPATE The Recording Industry Association ofAmerica, Inc. ("RIAA"), on its own behalf and on behalf of SoundExchange, presently an unincorporated division ofthe RIAA, submits the following comments in response to the Copyright Office Notice published at 67 Fed. -
Call of Duty Supera Los 3.000 Millones De Dólares En Reservas En Un Año
Call of Duty supera los 3.000 millones de dólares en reservas en un año La icónica saga Call of Duty® de Activision ha alcanzado récords al pasar a un modelo comercial de ecosistema compartido. Tras el lanzamiento deCall of Duty: Black Ops Cold War, la franquicia Call of Duty ha superado los 3.000 millones de dólares en reservas netas* en los últimos 12 meses, máximos de la franquicia durante el período. En toda la franquicia Call of Duty se han registrado importantes números. Los incrementos en lo que va de año incluyen reservas netas superiores al 80% y las unidades vendidas aumentan en más del 40% año tras año. Más de 200 millones de personas han jugado a Call of Duty este año. ** En consola y PC la franquicia ha registrado este año el mayor número de jugadores en su historia, así como los mejores datos registrados en un mes de noviembre en lo relacionado con jugadores mensuales y horas jugadas. Black Ops Cold War se ha unido a los ya favoritos de los fans Call of Duty: Modern Warfare® y WarzoneTM, así como a Call of Duty: Mobile en el ecosistema Call of Duty. Black Ops Cold War es la nueva entrada en la saga número uno en ventas Call of Duty, y una secuela directa de Call of Duty: Black Ops. El lanzamiento de Black Ops Cold War es sólo el comienzo. El contenido adicional gratuito posterior al lanzamiento para todos los jugadores deBlack Ops Cold War ya está en camino, con la llegada de la Temporada Uno que dará comienzo este mismo mes. -
Table of Contents Al
TABLE OF CONTENTS Game Controls ............................................................................................................... 2 abcdefi Main Menu .................................................................................................................... 2 y z Multiplayer Menu .......................................................................................................... 3 x w : ; Save System .................................................................................................................. 3 L C k i In-Game Display ............................................................................................................ 4 Health System ............................................................................................................... 5 qmko rpln Objective Menu .............................................................................................................. 5 Multiplayer ................................................................................................................... 6 Xbox LIVE® ................................................................................................................... 7 Credits........................................................................................................................... 8 PRINT MANUAL Customer Support .......................................................................................................... 17 Software License Agreement ......................................................................................... -
View the Manual
Important Health Warning About Playing Video Games Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. ESRB Game Ratings The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the age- appropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families. -
UNITED STATES SECURITIES and EXCHANGE COMMISSION Washington, D.C
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K (Mark one) ☒ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2009 OR o TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File Number 1-15839 ACTIVISION BLIZZARD, INC. (Exact name of registrant as specified in its charter) Delaware 95-4803544 (State or other jurisdiction of incorporation or organization) (I.R.S. Employer Identification No.) 3100 Ocean Park Blvd., Santa Monica, CA 90405 (Address of principal executive offices) (Zip Code) Registrant's telephone number, including area code: (310) 255-2000 Securities registered pursuant to Section 12(b) of the Act: Title of each Class Name of Each Exchange on Which Registered Common Stock, par value $.000001 per share The NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ☒ No o Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15 (d) of the Act. Yes o No ☒ Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Advanced Warfare Designed and Developed by Sledgehammer Games
Call of Duty: Advanced Warfare Directed By Glen A. Schofield Michael Condrey Designed and Developed by Sledgehammer Games Aaron Halon Eric Pavey Matt Abbott Aaron Rodgers Eric Sontag Matt Koehler Abel Zhang Erik Strickland Matt Vitalone Adam Dolin Ernesto Guaman Matt Waters Adam Ettenberger Evan Hort Matthew Bein Adam Todd Fnu Stephanus Matthew Ghiglieri Aden Winkelman Forest Baker Matthew Krotenberg Adrian Longland Frankie DeRosa Michael Condrey Albert Soto Gary Tang Michael Caisley Alberto Contreras Geoff Price Michael Gaugy Alberto Herrera Gerardo Garza Michael Hosticka Alejandro Gil Gil Doron Michael Kato Alexander Jessup Gil John Rodriguez Mike Biernacki Ali Mohsini Gilbert Gonzales Mike Mejia Amanda Sullivan-Lee Giovanni Martinez Mike Schmidt Andrew Klein Glen Schofield Mike Shimomura Andrew Lacey Grant Whitten Mike Steele Andrew Maurer Greg Reisdorf Mike Syrnyk Angie Lai Gretchen Grasshoff Nathan Rausch Anthony Blake Guy Beahm Nestor Angeles Anthony Schmill Guy Pena Nicholas Lee Atsushi Seo Helen Lee Nicholas Menghini Behrooz Roozbeh J.P. Dolan Nickolas Jackson Ben Stoddard Jaime Wojick Noa Lothian Benjamin Bolton James Gray Olivier Tardy Benjamin Cumings Jan Magbag Prateek Gudihal Brandon Pham Jason Bell Primo Navidad Bret Robbins Jason Chang Randal West Brian Cox Jason Gavazza Randall Wong Brian Miggels Jason Warnke Randy Forsyth Brian West Javier Olazabal Richard Hartzell Bryan Anes Jay Wells Robert Pitts Bryan Erck Jeannette Lee Roderick Weise Carey Davenport Jeff Mohd Sani Ron Andaya Carli Feiss Jenny Ryu Rosie Katz Carlos -
Call of Duty Surpasses $3 Billion in Net Bookings Over Last 12 Months As Activision Ignites a New Business Model
Call of Duty Surpasses $3 Billion in Net Bookings Over Last 12 Months as Activision Ignites a New Business Model December 4, 2020 With Launch of Call of Duty: Black Ops Cold War, Call of Duty Ecosystem Reaches All-Time Franchise Highs SANTA MONICA, Calif.--(BUSINESS WIRE)--Dec. 4, 2020-- Activision’s iconic Call of Duty® series has set new franchise records as it shifts to a shared ecosystem business model. Following the record-setting launch of Call of Duty: Black Ops Cold War, the Call of Duty franchise has surpassed over $3 billion in net bookings* over the last 12 months with key performance metrics across engagement and premium game sales at all-time, franchise highs over the period. Across Call of Duty there is strong momentum. Year-to-date increases include net bookings up over 80% and units sold through up over 40% year over year. Over 200 million people have played Call of Duty this year.** On console and PC, the franchise has delivered the highest number of players in recorded history this year, as well as the biggest November ever for monthly players and hours played. Black Ops Cold War joined fan favorites Call of Duty: Modern Warfare® and Warzone ™ as well asCall of Duty: Mobile in setting new marks across the Call of Duty ecosystem. Black Ops Cold War is the newest entry in the #1 selling series within Call of Duty and a direct sequel to Call of Duty: Black Ops. The launch of Black Ops Cold War is only the beginning. Additional free, post-release content for all Black Ops Cold War players is on the way as new seasons of content will continue to add and transform both the scope and scale of gameplay, with Season One set to debut this month. -
Boom Bap Ex Machina: Hip-Hop Aesthetics and the Akai MPC
Perspectives on Music Production Producing Music Boom Bap ex Machina: Hip-Hop Aesthetics and the Akai MPC Mike Exarchos (a.k.a. Stereo Mike) | London College of Music (University of West London) Introduction Over the past three decades, the growing literature on hip-hop musicology has paid ample tribute to Akai’s range of MPCs (originally, MIDI Production Centers—currently, Music Production Controllers), acknowledging their pivotal influence on rap production practices (D’Errico 2015; George 1998; Harkins 2009, 2010; Kajikawa 2015b; Morey and McIntyre 2014; Ratcliffe 2014; Rodgers 2003; Rose 1994; Schloss 2014; Sewell 2013; Shevlock 2017; Swiboda 2014; Wang 2014; Williams 2010). The technology’s combined functionality of sampling, drum machine and MIDI sequencing features has been embraced by rap practitioners ever since the release of the standalone MPC60 in 1988. The timeline coincides with particular sonic priorities in Hip-Hop that can be grouped under the ‘Boom Bap’ aesthetic—an onomatopoeic celebration of the prominence of sampled drum sounds programmed over sparse and heavily syncopated instrumentation. But what is the association between subgenre aesthetics and MPC functionality, and what parallels can be drawn between the evolution of the technology and stylistic deviations in the genre? The chapter examines how MPC technology impacts upon the stylization of Hip- Hop as a result of unique sonic, rhythmic and interface-related characteristics, which condition sampling, programming and mixing practices, determining in turn recognizable sonic signatures. Furthermore, the boom bap sound is traced from its origins in the mid-to-late 1980s to its current use as an East Coast production reference, honoring a sample-based philosophy that is facilitated by the MPCs’ physical interface and operating script.