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1929 Bis 1970 1971 Bis 1978 1979 1980-81 1982-83 1984-85 1986 1929 bis 1970 1971 bis 1978 1979 1980-81 1982-83 1984-85 1986 1987 und 1988 Start Peter Weibel 1989 1990 1991 und 1992 1993 1994 1995 Start Gerfried Stocker 1996 1997 1998 1999 und 2000 2001 2002 2003 Softwareklasse - Anwendungstypen Softwareklasse - Anwendungstypen Softwareklasse - Anwendungstypen Softwareklasse - Anwendungstypen Softwareklasse - Anwendungstypen Softwareklasse - Anwendungstypen Softwareklasse - Anwendungstypen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen Softwareklasse - Anwendungstypen / Institutionen ATR Advanced Telecomunication Research Institute (Kyote) Theater / neue Medien (Sommerakademie–Hellerau) Festival Media Arts / ACA (Japanese Animation! ACA ) Visuelle Computerkunst MultiMedia Innovation / CENTERDISC ARS electronica / Etablierung - innerhalb der großen Veranstaltungen getragen von der japan. Regierung, NTT, Sony, Panasonic, u.a. multimedia performance (1999) / Multimediales Theater (2000) (S. Tomioka, K. Yamamura, U. Tanaka, S. Hirata, S. Sakamoto, 1 rationale Ästhetik 1955 Video Outliner 1973/T (S. Beck) elektronische Bilder K16 Sound - Sampling (Speicherung von Originalklängen) K34 (1982/K47/K84) Erster Prototyp einer Multimedia-SW!! K45/K84 (Rus Gant) Electronic-Cafe (Projekt 1984 Los Angeles) Hypertext / PC-Programme Gründung: ART+COM Berlin 1988 1989/J195 ARS zur Interaktion Gründung: ISEA / Int. Symposium on Electronic Art - Netherlands VR / Gründung Architectural Space Laboratory 1992 1994/K145 ASL ETH-Zürich Interaktive Medienkunst / Ausstellung Anaheim T SIGGRAPH und Imagina als drittes eigenständiges Forum P10 Choreographiesystem (Arbeitsstelle: Christa Sommerer, Laurent Mignonneau) // ICC-Eröff. Gründung: Media Lab Helsinki K153 Animation / Image-Morphing (100te Bilder als Morphinggrundlage) P137 (T. Waliczky) Augmented Reality (AR-Einrichtungen) 1999 Gründung: C3 Center Budapest K299 Literatur: Future Cinema (ZKM) / Jeffrey Shaw, Peter Weibel Ed. A. Kondoh, M. Shinka) F19,K393 2 Kino / expanded cinema 1960 Videola Installation 1973/T (D. Hallock) Elektronischer Malkasten K10 ARS Live-Elektronik / Konzept K52 Interaktion / Blitzauslösende Skulptur K41 (Joe Davis) Simulations-Spielfilm / 100% virtuell K124 Bildbearbeitung / QUANTELpaint box K13 (Sandborn) Gründung: interactive cinema group 1988 am MIT Media Laboratory AEC-Konzeption J195 Gründung: Medien Kunsthochschule Köln T Festival: Multimediale 1 im ZKM 1992/T AI Based Arts Exhibition / AAAI 92: K181 CAAD / Computer Aided Architectural Design K144 VRML (Virtual Reality Modelling Language) K220 (David Blair) CAVE / wissenschaftliche Visualisierung (SIGGRAPH 92 Showcase J85 (Daniel J. Sandin) AEC Future Lab K12 Interactive Home Systems (s.a. CORBIS / Microsoft Bilddatenbank) II-K230 Design-Software / PKW-Design ca. 2000 Digital Millenium Copyright Act (DMCA) K212 Flash Art code art / code poetry / software art / Poesie des Programmierens 2003 Image Processing / Paint.Net (Sherry Miller Hocking, Richard Brewster) Videospiele / militärische Simulatoren (SIMNET) Bildtechnologien (1986) Visualisierung (1986) Gründung: ZKM Medientechnologie PRIX / Kat. Interaktive Art Symposium: Artificial Life Cyber City / Berlin virtuell // Computer-Stadt Bis Ende der 80er galten die militärischen Simulatoren – das amerikanische Spielerische Interaktion Design Noir / Mentale Interfaces (Produkt-Erfahrungen) Computergrafiken / Anfänge (BRD) Zeichenautomaten / mechanisch & digital Computergrafik (1986) pictoriale Repräsentation (1986) Mit der Einrichtung eines Preises wurde Interaktivität erstmals (Kevin Kelly, Ken Karakotsios, T.S. Ray, P. Prusinkiewicz, K. Sims, L. Cyber city flight – Berlin virtuell / Virtuelle Stadt – deterritorialisierte II-K95 Digital City Linz (digitale Möglichkeiten der Kommunikation: SIMNET und Applikationen wie Flugsimulatoren – als Ursprung des VR / Feldmodelle (Feldmodelle von Bewegung, Rauminanspruchnahme, (Ursula Damm, als zentrales „Muster“ der ars: Spiele, Musik-Tools, ... Das geheime Leben elektronischer Objekte // K273 (Fiona Raby) 3 Anfänge mittels eines Digitalen Computers in Deutschland 1960 (Kurt Alsleben, W. Fetter) Videotechnik / Multikeyer 1973/T (G. Brown) Schreibmaschinengrafik K42 (H.W. Franke) Sound / Elektronischer Klangteppich s.u. K11 Videoskulpturen K102 (Nam June Paik) TV-Broadcasting / MTV Europa sendet T Digitale video-effekte (1986) 1992/II-K169 (Experimental Television Center) PRIX / Computeranimation (visual effects) 1987 NTT entscheidet 1989 das ICC "museum of the future" zu gründen T offiziell als neue Kunstform proklamiert ! LINZ ... ! (Roger Malina) Festival documenta 9 / Medienkunst 1992/T Yeager, F. Dietrich) künstliche Lebewesen K105 „Metastadt“ (PV) / Multimedia Stadtbühne / Multimediale Stadt u.a. (ART+COM) Digitales Environment /vs/ Werkzeug Computer P20 (Roy Ascott) Stadtverwaltung und Bürger) J29 (Janko) Konferenz: Perception / Amsterdam K153 Doors of Percption kommerziellen Videospiels II-K178 Kommunikation und Energie ) K359 Michael Hoch) Dokumentspeicherung / Emulatoren K340 durchwandern, durchreisen, suchen, erforschen, ... (1996/K406) (Masaki Fujihata) relationale Ästhetik / u.a. u.a. Computer Schach-Weltmeisterschaft Nr. 3 TV Bra, TV Cello, TV Bed (1982/K65) ... „Sky Kiss“ Concert for TV-Cello : (Charlotte Moorman, Simulation / Design & Materialforschung 1985 Musikcomputer & Performance-Software / Interkunst-Projekt (Ed Emshwiller, Net.Art / erste Literatur // Netzine Elektronische Stadt / Abbild der Stadt Albuquerque S. Weiguang, W. Jincheng, I.N. Panarin, G. Schöfbänker, M. Wilson, C.H Augmented Reality fiction (S. Schemat, M. Joyce, B. Carstens Computer Animation Schachprogramme PAL-Fassung (ORF) Nam June Paik) Immateriaux - die von Lyotard inspirierte Ausstellung (1985) 1988/K84 (Multimediawerk) M. Subotnick) Hotwired // Mediamatic (Untersuchung des Verkehrsaufkommens) Gray, M. Felsmann, I. Bordoni, R.P. Dalò) 4 Simulation / prozeßorientierte Sprachen 1960er Videotechnik / Dual Colorizer 1973 (Vasulka, Siegel) K17 K177 K59 Lyotard BBS Bulletin-Board 1989/K130 1988/K129 ARS Themen-Monitoring / SIGGRAPH (USA) J203 Games / Go-Programme K-I-152 (A. Steininger) Interaktives Kino 1991/P140 (Peter Krieg) Artificial Life / Physically-Based Modelling ALIVE-System DigitalSymposium City / ArchitekturTRON Computer-Stadt & elektron. //Medien Computer / Citydigital architecture K136 1995 K141 C. Barrett TRANSIMS Medienkunstmuseum II-Knn P90 Grafik-Design / Rendering-Automation (Auto-Illustrator) F32) (Ade Ward) Game design F12 E.W. Adams Symposium: Tangible CODE F12 numerische Ästhetik Elektronische Publikationen Theater / Schaumaschinerie (1994/K30) Bereits 1976 hat Cedric Price das Projekt „Generator“ (Hadid, Irie, Toyo Ito, Datenbanken / Mythos Information digitale Kulturstufe / digitale Kultur / digitales Zeitalter Ute Bernhardt, M. Geyer, B. Richard, M DeLanda, J. doyne Farmer, Image manipulation soundtrack / Kunstprojekt K380 mapping cyberspace / Informationsvisualisierung / semantische Ästhetik Informationssysteme (1986) Wissenspeicherung (1986) (s.a. "Mechano"-Projekt / 1921 O. Schlemmer, et.al./ 1965 F. Kiesler Virtual Museum / 3D-generierters Museum Bildgenerierung / Synthesebilder (Variabilität, Kombinatorik, Aleatorik) entworfen, Klonarides, Koder, PRIX, Wissensrepräsentation digitale Repräsentation / digitale Kunstwerke VRML (s.a. 2D-, Text- oder Voxel-Avatare) K177 M. Müller & W. Wagner, P. Virilio, E. Schmiederer, Kunda Dixit, D. Rushko Found Footage von CCTV-Surveillance-Kameras, Traffic Cams, (2000/ mediale Repräsentation / digitale Informationsschichten 5 materiale Ästhetik <1960 Hypertext Begriff von Ted Nelson 1974 Ted Nelson Videoart & Computerfilm / Mixed Media K10 Games / Pac Man (erst n. 20 J konnte ein Spieler alle 256 Level spielen) T Kybernetische Skulptur / Environment 1983 (Wenig-Ying Tsai) Computergesteuertes Editieren K122 Digitale Poesie (1986) 1989/K129 ACEN "Raumbühne") 1988/K38 Textsynthese, Bildsynthese , Klangsynthese K106 Bildbearbeitung / Video (APPLE) T (Abbildung der je aktuellen Situation (Landesgalerie)) 1992/K105 (Jeffrey Shaw) Visuelle Repräsentation bei dem sich das Gebäude ständig nach den Wünschen der Benutzer II-08 Sakamura, Lainer) Navigationserlebnisse elektronisches Abbild / Multi-User-VRML Welt K390 Erdbeobachtungssatelliten, Bankomat-Kameras, ... K315) (jomasounds) digitale Archäologie / digitale Archivierung / Avatare / Synthetic Character Group P110 Data transformation / Data collage K226 6 Hybrid Graphic Animation Computer 1962/T Digital Video Weaver 1974/T (S. Beck) Imaging / Varioklischograph K44 (ars intermedia) Kinetische Plastik K101 (Chryssa Vardea) Algorithmus 1982 Bildgenerierung / Plotterzeichnung bis Interaktive Grafik K134 (H.W. Franke) Elektronische Bibliothek / Electronic Publishing 1989/K130 Interaktivität als zentraler Begriffe (so D. Rockeby) 1988 Elektronisches Tagebuch K235 (Lynn Hershman) VR Entwicklungsumgebung II-K302,5 (Eric Gullichsen, PatriceGelband) VR / hyperbolischer Raum 1992/P60 (Dana S. Scott) Genetische Bilder K401
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