Axonometric Projection W871
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Alvar Aalto's Associative Geometries
Alvar Aalto Researchers’ Network Seminar – Why Aalto? 9-10 June 2017, Jyväskylä, Finland Alvar Aalto’s associative geometries Holger Hoffmann Prof. Dipl.-Ing., Architekt BDA Fay Jones School of Architecture and Design Why Aalto?, 3rd Alvar Aalto Researchers Network Seminar, Jyväskylä 2017 Prof. Holger Hoffmann, Bergische Universität Wuppertal, April 30th, 2017 Paper Proposal ALVAR AALTO‘S ASSOCIATIVE GEOMETRIES This paper, written from a practitioner’s point of view, aims at describing Alvar Aalto’s use of associative geometries as an inspiration for contemporary computational design techniques and his potential influence on a place-specific version of today’s digital modernism. In architecture the introduction of digital design and communication techniques during the 1990s has established a global discourse on complexity and the relation between the universal and the specific. And however the great potential of computer technology lies in the differentiation and specification of architectural solutions, ‘place’ and especially ‘place-form’ has not been of greatest interest since. Therefore I will try to build a narrative that describes the possibilities of Aalto’s “elastic standardization” as a method of well-structured differentiation in relation to historical and contemporary methods of constructing complexity. I will then use a brief geometrical analysis of Aalto’s “Neue Vahr”-building to hint at a potential relation of his work to the concept of ‘difference and repetition’ that is one of the cornerstones of contemporary ‘parametric design’. With the help of two projects (one academic, one professional) I will furthermore try to show the capability of such an approach to open the merely generic formal vocabulary of so-called “parametricism” to contextual or regional necessities in a ‘beyond-digital’ way. -
Viewing in 3D
Viewing in 3D Viewing in 3D Foley & Van Dam, Chapter 6 • Transformation Pipeline • Viewing Plane • Viewing Coordinate System • Projections • Orthographic • Perspective OpenGL Transformation Pipeline Viewing Coordinate System Homogeneous coordinates in World System zw world yw ModelViewModelView Matrix Matrix xw Tractor Viewing System Viewer Coordinates System ProjectionProjection Matrix Matrix Clip y Coordinates v Front- xv ClippingClipping Wheel System P0 zv ViewportViewport Transformation Transformation ne pla ing Window Coordinates View Specifying the Viewing Coordinates Specifying the Viewing Coordinates • Viewing Coordinates system, [xv, yv, zv], describes 3D objects with respect to a viewer zw y v P v xv •A viewing plane (projection plane) is set up N P0 zv perpendicular to zv and aligned with (xv,yv) yw xw ne pla ing • In order to specify a viewing plane we have View to specify: •P0=(x0,y0,z0) is the point where a camera is located •a vector N normal to the plane • P is a point to look-at •N=(P-P)/|P -P| is the view-plane normal vector •a viewing-up vector V 0 0 •V=zw is the view up vector, whose projection onto • a point on the viewing plane the view-plane is directed up Viewing Coordinate System Projections V u N z N ; x ; y z u x • Viewing 3D objects on a 2D display requires a v v V u N v v v mapping from 3D to 2D • The transformation M, from world-coordinate into viewing-coordinates is: • A projection is formed by the intersection of certain lines (projectors) with the view plane 1 2 3 ª x v x v x v 0 º ª 1 0 0 x 0 º « » « -
Understanding Projection Systems
Understanding Projection Systems Understanding Projection Systems A Point: A point has no dimensions, a theoretical location that has neither length, width nor height. A point shows an exact location in space. It is important to understand that a point is not an object, but a position. We represent a point by placing a dot with a pencil. A Line: A line is a geometric object that has length and direction but no thickness. A line may be straight or curved. A line may be infinitely long. If a line has a definite length it is called a line segment or curve segment. A straight line is the shortest distance between two points which is known as the true length of the line. A line is named using letters to indicate its endpoints. B B A A AB - Straight Line Segment AB – Curved Line Segment A line may be seen as the locus of a point as it travels between two points. A B A line can graphically represent the intersection of two surfaces, the edge view of a surface, or the limiting element of a surface. B A Plane: A plane is a flat surface which is infinitely large with zero thickness. Just as a point generates a line, a line can generate a plane. A A portion of a plane is referred to as a lamina. A Plane may be defined in a number of different ways. - 1 - Understanding Projection Systems A plane may be defined by; (i) 3 non-linear points (ii) A line and a point (iii) Two intersecting lines (iv) Two Parallel Lines (The point can not lie on the line) Descriptive Geometry: refers to the representation of 3D objects in a 2D format using points, lines and planes. -
3D Viewing Week 8, Lecture 15
CS 536 Computer Graphics 3D Viewing Week 8, Lecture 15 David Breen, William Regli and Maxim Peysakhov Department of Computer Science Drexel University 1 Overview • 3D Viewing • 3D Projective Geometry • Mapping 3D worlds to 2D screens • Introduction and discussion of homework #4 Lecture Credits: Most pictures are from Foley/VanDam; Additional and extensive thanks also goes to those credited on individual slides 2 Pics/Math courtesy of Dave Mount @ UMD-CP 1994 Foley/VanDam/Finer/Huges/Phillips ICG Recall the 2D Problem • Objects exist in a 2D WCS • Objects clipped/transformed to viewport • Viewport transformed and drawn on 2D screen 3 Pics/Math courtesy of Dave Mount @ UMD-CP From 3D Virtual World to 2D Screen • Not unlike The Allegory of the Cave (Plato’s “Republic", Book VII) • Viewers see a 2D shadow of 3D world • How do we create this shadow? • How do we make it as realistic as possible? 4 Pics/Math courtesy of Dave Mount @ UMD-CP History of Linear Perspective • Renaissance artists – Alberti (1435) – Della Francesca (1470) – Da Vinci (1490) – Pélerin (1505) – Dürer (1525) Dürer: Measurement Instruction with Compass and Straight Edge http://www.handprint.com/HP/WCL/tech10.html 5 The 3D Problem: Using a Synthetic Camera • Think of 3D viewing as taking a photo: – Select Projection – Specify viewing parameters – Clip objects in 3D – Project the results onto the display and draw 6 1994 Foley/VanDam/Finer/Huges/Phillips ICG The 3D Problem: (Slightly) Alternate Approach • Think of 3D viewing as taking a photo: – Select Projection – Specify -
Map Projections
Map Projections Chapter 4 Map Projections What is map projection? Why are map projections drawn? What are the different types of projections? Which projection is most suitably used for which area? In this chapter, we will seek the answers of such essential questions. MAP PROJECTION Map projection is the method of transferring the graticule of latitude and longitude on a plane surface. It can also be defined as the transformation of spherical network of parallels and meridians on a plane surface. As you know that, the earth on which we live in is not flat. It is geoid in shape like a sphere. A globe is the best model of the earth. Due to this property of the globe, the shape and sizes of the continents and oceans are accurately shown on it. It also shows the directions and distances very accurately. The globe is divided into various segments by the lines of latitude and longitude. The horizontal lines represent the parallels of latitude and the vertical lines represent the meridians of the longitude. The network of parallels and meridians is called graticule. This network facilitates drawing of maps. Drawing of the graticule on a flat surface is called projection. But a globe has many limitations. It is expensive. It can neither be carried everywhere easily nor can a minor detail be shown on it. Besides, on the globe the meridians are semi-circles and the parallels 35 are circles. When they are transferred on a plane surface, they become intersecting straight lines or curved lines. 2021-22 Practical Work in Geography NEED FOR MAP PROJECTION The need for a map projection mainly arises to have a detailed study of a 36 region, which is not possible to do from a globe. -
189 09 Aju 03 Bryon 8/1/10 07:25 Página 31
189_09 aju 03 Bryon 8/1/10 07:25 Página 31 Measuring the qualities of Choisy’s oblique and axonometric projections Hilary Bryon Auguste Choisy is renowned for his «axonometric» representations, particularly those illustrating his Histoire de l’architecture (1899). Yet, «axonometric» is a misnomer if uniformly applied to describe Choisy’s pictorial parallel projections. The nomenclature of parallel projection is often ambiguous and confusing. Yet, the actual history of parallel projection reveals a drawing system delineated by oblique and axonometric projections which relate to inherent spatial differences. By clarifying the intrinsic demarcations between these two forms of parallel pro- jection, one can discern that Choisy not only used the two spatial classes of pictor- ial parallel projection, the oblique and the orthographic axonometric, but in fact manipulated their inherent differences to communicate his theory of architecture. Parallel projection is a form of pictorial representation in which the projectors are parallel. Unlike perspective projection, in which the projectors meet at a fixed point in space, parallel projectors are said to meet at infinity. Oblique and axonometric projections are differentiated by the directions of their parallel pro- jectors. Oblique projection is delineated by projectors oblique to the plane of pro- jection, whereas the orthographic axonometric projection is defined by projectors perpendicular to the plane of projection. Axonometric projection is differentiated relative to its angles of rotation to the picture plane. When all three axes are ro- tated so that each is equally inclined to the plane of projection, the axonometric projection is isometric; all three axes are foreshortened and scaled equally. -
Smart Sketch System for 3D Reconstruction Based Modeling
Smart Sketch System for 3D Reconstruction Based Modeling Ferran Naya1, Julián Conesa2, Manuel Contero1, Pedro Company3, Joaquim Jorge4 1 DEGI - ETSII, Universidad Politécnica de Valencia, Camino de Vera s/n, 46022 Valencia, Spain {fernasan, mcontero}@degi.upv.es 2 DEG, Universidad Politécnica de Cartagena, C/ Dr. Fleming 30202 Cartagena, Spain [email protected] 3 Departamento de Tecnología, Universitat Jaume I de Castellón, Campus Riu Sec 12071 Castellón, Spain [email protected] 4 Engª. Informática, IST, Av.Rovisco Pais 1049-001 Lisboa, Portugal [email protected] Abstract. Current user interfaces of CAD systems are still not suited to the ini- tial stages of product development, where freehand drawings are used by engi- neers and designers to express their visual thinking. In order to exploit these sketching skills, we present a sketch based modeling system, which provides a reduced instruction set calligraphic interface to create orthogonal polyhedra, and an extension of them we named quasi-normalons. Our system allows users to draw lines on free-hand axonometric-like drawings, which are automatically tidied and beautified. These line drawings are then converted into a three- dimensional model in real time because we implemented a fast reconstruction process, suited for quasi-normalon objects and so-called axonometric inflation method, providing in this way an innovative integrated 2D sketching and 3D view visualization work environment. 1 Introduction User interfaces of most CAD applications are based on the WIMP (Windows, Icons, Menus and Pointing) paradigm, that is not enough flexible to support sketching activi- ties in the conceptual design phase. Recently, work on sketch-based modeling has looked at a paradigm shift to change the way geometric modeling applications are built, in order to focus on user-centric systems rather than systems that are organized around the details of geometry representation. -
U. S. Department of Agriculture Technical Release No
U. S. DEPARTMENT OF AGRICULTURE TECHNICAL RELEASE NO. 41 SO1 L CONSERVATION SERVICE GEOLOGY &INEERING DIVISION MARCH 1969 U. S. Department of Agriculture Technical Release No. 41 Soil Conservation Service Geology Engineering Division March 1969 GRAPHICAL SOLUTIONS OF GEOLOGIC PROBLEMS D. H. Hixson Geologist GRAPHICAL SOLUTIONS OF GEOLOGIC PROBLEMS Contents Page Introduction Scope Orthographic Projections Depth to a Dipping Bed Determine True Dip from One Apparent Dip and the Strike Determine True Dip from Two Apparent Dip Measurements at Same Point Three Point Problem Problems Involving Points, Lines, and Planes Problems Involving Points and Lines Shortest Distance between Two Non-Parallel, Non-Intersecting Lines Distance from a Point to a Plane Determine the Line of Intersection of Two Oblique Planes Displacement of a Vertical Fault Displacement of an Inclined Fault Stereographic Projection True Dip from Two Apparent Dips Apparent Dip from True Dip Line of Intersection of Two Oblique Planes Rotation of a Bed Rotation of a Fault Poles Rotation of a Bed Rotation of a Fault Vertical Drill Holes Inclined Drill Holes Combination Orthographic and Stereographic Technique References Figures Fig. 1 Orthographic Projection Fig. 2 Orthographic Projection Fig. 3 True Dip from Apparent Dip and Strike Fig. 4 True Dip from Two Apparent Dips Fig. 5 True Dip from Two Apparent Dips Fig. 6 True Dip from Two Apparent Dips Fig. 7 Three Point Problem Fig. 8 Three Point Problem Page Fig. Distance from a Point to a Line 17 Fig. Shortest Distance between Two Lines 19 Fig. Distance from a Point to a Plane 21 Fig. Nomenclature of Fault Displacement 23 Fig. -
National 4 & 5 Graphic Communication
Duncanrig Secondary School Department of Design, Engineering & Technology National 4 & 5 Graphic Communication - Revision Notes Contents Page 01 Exam Preparation and Techniques 02 - 03 The 3 P’s 04 British Standards Purpose, title blocks and scale 05 British Standards Line types & 3rd Angle Projection 06 - 08 British Standards Dimensioning 09 Drawing Types: Overview and Introduction 10 Drawing Types: Orthographic Views 11 Drawing Types: Sectional Views and Exploded Views 12 Sectional Drawing guide for answering questions 13 - 14 Drawing Types: Geometry 15 Answering true shape exam questions 16 A/C and A/F explained 17 - 18 Drawing Types: Pictorial drawings and exam questions 19 Interpreting/Reading Complex drawings 20 - 23 Building Drawings 24 - 27 Computer Terminology, Hardware Input, Output and Storage 28 - 29 Computer Software 30 Computer Aided Design Software 31 - 35 2D/3D CAD Features and Edits 36 - 37 Answering 3D CAD exam questions 38 CAD Assembly constraints 39 CAD Animation and Simulation 40 CAD illustration Techniques 41 - 42 Advantages and Limitations of CAD and Manual Techniques 43 Manual Graphics Techniques 44 - 49 DTP features and edits 50 - 52 DTP Elements and Principles 50 - 52 Colour Theory 53 - 55 Graphics Impact on Society 56 Graphs and Charts 1 Exam Preparation What makes up my grade in Graphic Communication? The exam has written questions to test Knowledge and Interpretation skills in Graphic Communication. A grade A, B, C or D is awarded at National 5. 33% of your course award is made up of the graphics assignment which you undertake in class over a period of 8 hours. The exam is worth 67%. -
Visual Impairment and Deafblind Education Quarterly Volume 61
Visual Impairment and Deafblind Education Quarterly 2016 Convention Issue Volume 61 Number 2 2016 ; Lorem Ipsum Dolor Spring 2016 This is a publication of the Council for Exceptional Children’s Division on Visual Impairments and DeafBlindness (CEC- DVIDB). Advertisements included in this issue are not endorsements of products or services, and individual views of authors are not necessarily the official position of CEC and/or DVIDB. Cover Photo Cover photo is of the St. Louis arch. St. Louis, Missouri was the home of CEC’s 2016 International Convention. Photograph courtesy of Stephanie Barrows. 2 2 ; Lorem Ipsum Dolor Spring 2016 Volume 61, Number 21 Page 6 Message from the Editor 8 President’s Message 14 Virgina M. Sowell Award: Jessica Kolvites 16 Dissertation of the Year Award: Dr. Ellen Bowman 19 Teacher of the Year Award: Rachel Schles 23 Exemplary Advocate Award: Teresa Lacy 26 Distinguished Service Award: Dr. Alana Zambone 30 Including Students Who Are Blind or Have Low Vision in English Language Proficiency Assessments 35 Early Intervention and Visual Impairments: A Prepared Workforce 53 Introducing the iBraille Challenge! 3 3 ; Lorem Ipsum Dolor Spring 2016 Volume 61, Number 2 Page 60 Mathematics Instruction for Students with Visual Impairments: What is there and where can we go 70 Peer Assisted Learning Strategies to Improve Reading Fluency and Socialization Among Students Who Are Blind and Visually Impaired 77 University and School for the Deaf and Blind Parternship Experience 79 The Expanded Core Curriculum: What We Learned at the Florida School for the Deaf and Blind 85 Experience of a Lifetime for an Undergraduate Student 92 Missouri School for the Blind 107 DVIDB Professional Standards Committee Report 4 4 ; Lorem Ipsum Dolor Spring 2016 Volume 61, Number 2 Page 109 Ad Hoc Committee on DVIDB Position Paper 116 The Expanded Core Curriculum 137 CEC Membership Application 5 5 ; Lorem Ipsum Dolor Spring 2016 Kathleen Farrand, Ph.D. -
2D to 3D Image Conversion Using Trimetric Projection and Depth-Map Estimation
ISSN (Online) 2278-1021 IJARCCE ISSN (Print) 2319 5940 International Journal of Advanced Research in Computer and Communication Engineering ISO 3297:2007 Certified Vol. 5, Issue 7, July 2016 2D to 3D Image Conversion using Trimetric Projection and Depth-map Estimation Rashmi Snawer1, Asst. Prof. Ms. Anubhooti Papola2 Department of Computer Science, Uttarakhand Technical University Dehradun1, 2 Abstract: The three-dimensional (3D) displays needed the axes and angle information for dimensional view which is engaged in the predictable 2D substance. This work presents a novel methodology that involuntarily converts 2D images into 3D which is easily available for users with the help of our mM desktop application. Here we are working on axonometric projection and focusing on axis of any object or image, in this methodology we are going to merge three different axonometric projections and showing this as a new technique in Tri-metric projection. Projection applies in 2D records which we have to convert in 3D. This technique is helpful in 2d to 3D conversion with a better view and it takes less time for conversion since researchers are using three different projection techniques together for an exceptional result. Keywords: Predictable 2D substance, focusing on axis of any object or image, 2D records which we have to convert in 3D help of our mM desktop application 1. INTRODUCTION In the 2D structure, we use only two coordinates X and Y it an idea of the outer world, how objects are near or how other than in 3D an extra coordinate Z is new. 3D graphics they are far. -
Viewing and Projection Viewing and Projection
Viewing and Projection The topics • Interior parameters • Projection type • Field of view • Clipping • Frustum… • Exterior parameters • Camera position • Camera orientation Transformation Pipeline Local coordinate Local‐>World World coordinate ModelView World‐>Eye Matrix Eye coordinate Projection Matrix Clip coordina te others Screen coordinate Projection • The projection transforms a point from a high‐ dimensional space to a low‐dimensional space. • In 3D, the projection means mapping a 3D point onto a 2D projection plane (or called image plane). • There are two basic projection types: • Parallel: orthographic, oblique • Perspective Orthographic Projection Image Plane Direction of Projection z-axis z=k x 1000 x y 0100 y k 000k z 1 0001 1 Orthographic Projection Oblique Projection Image Plane Direction of Projection Properties of Parallel Projection • Definition: projection directions are parallel. • Doesn’t look real. • Can preserve parallel lines Projection PlllParallel in 3D PlllParallel in 2D Properties of Parallel Projection • Definition: projection directions are parallel. • Doesn’t look real. • Can preserve parallel lines • Can preserve ratios t ' t Projection s s :t s' :t ' s' Properties of Parallel Projection • Definition: projection directions are parallel. • Doesn’t look real. • Can preserve parallel lines • Can preserve ratios • CANNOT preserve angles Projection Properties of Parallel Projection • Definition: projection directions are parallel. • Doesn’t look real. • Can preserve parallel