Parasite Energy
Total Page:16
File Type:pdf, Size:1020Kb
I. TRAINING Parasite Eve II Using Parasite Energies All Parasite Energies except for ”Healing” can only be used during your selection by pressing the X button. If you have changed your mind TRAINING Critical Hits battle. Whichever PE you intend to use, open the Parasite Energy and no longer wish to use a PE, simply press the e button again to e Sometimes you will deal considerably greater damage than usual Purple – Critical hit due sub-menu by pressing the button. The available PEs are now dis- close the sub-menu screen. The following example illustrates what you during battle. These critical hits are displayed in various colours to vulnerable body parts played at the bottom of the sub-menu screen. Choose a PE with the should take into account when using your PEs. directional button or the Left Stick of your controller and confirm that indicate their nature. There are four kinds of critical hits: Many monsters have body parts that are particularly weak against attacks. If, for example, you hit a Stranger from behind, you will deal much greater Using Parasite Energies Yellow – ”Random” critical hit damage than with a frontal attack. 1 Study your opponents and make use of 1 These are based on the properties of their weak points. A normal battle situation: You are in Battle Mode, some weapons and have a 10% like- your opponents are in sight and you decide to unleash lihood to occur. They deal about double your Parasite Energy ”Pyrokinesis” against them. Turn PERSONNEL DATA MISSION DATA EQUIPMENT TOP SECRET the usual damage. The chance of landing to face the monsters and press the e button. a critical hit grows the closer you come Green – Critical hit due to timing to your target. These succeed when you hit a monster at a precise time. Humpty Dumpty, for example, is vulnerable while yawning. Hit the monster while its maw is wide open to inflict greater damage. Timing your Using Parasite Energies Blue – Critical hit due attacks correctly is far from easy but 22 to weaknesses well worth practising. Again, observe your opponents and pull the trigger at Some monsters are weak against spe- the right moment. Your available Parasite Energies are now displayed cific attacks. Humpty Dumpty, for at the bottom of the screen. If you can choose bet- example, is vulnerable to Fire attacks. ween more than one PE, select ”Pyrokinesis” using If you use a corresponding attack, e.g. the directional button or the Left Stick. The name of the chosen PE, its level and MP cost are now dis- a suitable Parasite Energy, you will played. In addition, the effective range of this PE deal far greater damage against the will be visualised. In the case of ”Pyrokinesis”, a monster than with a regular shot. horizontal cylindrical grid is used. You can also see the affected area on your GPS radar display. If you choose a different PE, you might flash green instead, indicating that this PE will affect you rather than your opponents. Time is suspended at this point, so you need not worry about being attacked. Press the q button to confirm your choice or press the e Top Secret: ”Parasite Energy” button to abort the action. The Parasite Energy best suited for a specific situa- tion depends on various parameters, such as the type of monster, your distance from You, Aya Brea, are one of the very few M.I.S.T. officers capable of You begin your mission with 30 MP. These can be raised temporarily it (or them) and the number of opponents. using paranormal skills. These Parasite Energies were suppressed (even permanently on rare occasions) by using or equipping certain but not entirely eradicated from your memory. On the contrary: Your pieces of equipment. You always recover a scant number of MP after Parasite Energies are very present. You ”only” need to accumulate battle. As they do not regenerate over time you need to fill up the enough EXP (Experience Points) in battle (these are automatically rest of your MP with the help of specific items. awarded after your victory) to revive Parasite Energies of your Using Parasite Energies choice. Using a Parasite Energy costs MP (Mitochondria Points). 33 The ATP delay stage now begins. During this stage, Reviving / strengthening Parasite Energies (PEs) while you are concentrating your Adenosine Triphosphate (ATP), you are vulnerable to attacks. Open the Main Menu by pressing the s button and choose the already been revived you can determine whether to ”Strengthen” it Such a disturbance immediately aborts your use of a ”P.Energy” sub-menu. This opens a sub-menu with all four catego- or ”Cancel” the operation. The EXP cost for reviving or strengt- Parasite Energy. During the ATP delay stage a gauge ries of Parasite Energy: Fire, Water, Wind and Earth, representing hening a PE is displayed in the window. Either action increases your is displayed at the bottom of the screen. The gauge indicates the time left before your Parasite Energy these four elements. If you have gained sufficient EXP you can raise MP. This increase as well as the EXP cost is listed in the Parasite is unleashed. When the gauge is entirely depleted and the level of your Parasite Energies to enhance their effect and, in Energy table at the end of this section. The column ”Bonus MP” vanishes your Parasite Energy is released. some cases, decrease the amount of MP needed to use them. shows how many MP you gain when reviving or strengthening each Choose a Parasite Energy and press the e button to display a win- PE. dow with detailed information if you wish. Press the e button You begin your mission with the Fire PE ”Pyrokinesis” (Lv. 1) revi- q again to close the information window. Now press the button. If ved. Once you have reached level 3 of both Parasite Energies of a Using Parasite Energies the PE has not yet been revived, you can decide whether to particular category (e.g. Fire, Water etc.) you can revive the third 44 ”Revive” it or ”Cancel” your choice. If you choose a PE that has PE of this category. Your Parasite Energy now takes effect and your MP are reduced by the amount required to unleash it. Your opponent suffers damage (displayed as a figure) and may be defeated by your attack. Choose a Parasite Energy to revive Press the q button and select the Detailed information on the selec- or rise by a level. desired option in the newly opened ted Parasite Energy is now display- window. ed. If you still want to go ahead, confirm your decision by pressing the q button. 14 15 III. MISSION DATA Parasite Eve II Firearms Control 118 The following pages contain my comprehensive confronted with. Needless to say, all creatures I exchanged my BP for some of the items Jodie had in store. She also Firearms Control, M.I.S.T. Center TRAINING PERSONNEL DATA report of all events during those crucial days I encountered are also listed here, with addi- issues bonus items for successful completion of shooting practise. I in September 2000. In this document, I have tional information from the M.I.S.T. Center have listed all pieces of equipment available from Jodie that night. As Category Item Price in BP described all areas of each location and inclu- database. I did not have too many BP at that point, I just took some medicine. Weapons PA3 1000 ded where I found - and, later, used - items. M4A1 Rifle 2450 You will find detailed maps and high-resolu- Ammunition Buckshot 60 tion photographs as well as puzzle inserts explaining how I solved each of the tasks I was 117 5.56 Rifle 100 M.I.S.T. Parking Batteries/Fuel 0 Armour Turtle Vest 1680 Pierce was already waiting for me in the garage. I did not speak to him straight away, as I did not want to leave for Akropolis Tower Combat Armour 3250 M.I.S.T. Center, Los Angeles immediately. Instead, I walked up to the shelf in the northeast cor- Items Recovery1 100 ner of the parking lot and examined it. I found a Bottle, which, upon MP Boost1 320 m.i.s.t. center closer inspection, turned out to be Recovery3 – a most welcome Penicillin 80 item. I could have rung up Hal … sorry: Supervising Agent Baldwin Stim 80 … from the telephone on the west wall and saved my progress but Combat Light 60 I didn’t bother as I was just beginning my mission. I walked up to Pepper Spray 100 T Pierce and confirmed that I was ready to leave. 117 118 Akropolis Tower, Los Angeles 119 akropolis tower icon explanation In front of T Telephones: I used telephones to contact M.I.S.T. Center (they also T MISSION DATA allowed me to save game data). 102 Akropolis Tower I walked past the police cars outside the B Boxes: These allowed me to store 103 101 building and addressed the Police Sgt. He excess pieces of equipment. allowed me to pass once I identified mys- Ammunition Cases: These crates elf as a M.I.S.T. agent. The Police Sgt. yielded an infinite supply of stan- told me the roof had been occupied and dard issue rounds. that the situation seemed to be getting 104 out of control. I walked past him and Open doors: These doors could be 119 105 approached the main entrance of opened effortlessly. Shooting Gallery Akropolis Tower. The scene resembled a 106 battlefield more than a shopping centre.