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CLONES, BONES and TWILIGHT ZONES: PROTECTING the DIGITAL PERSONA of the QUICK, the DEAD and the IMAGINARY by Josephj
CLONES, BONES AND TWILIGHT ZONES: PROTECTING THE DIGITAL PERSONA OF THE QUICK, THE DEAD AND THE IMAGINARY By JosephJ. Beard' ABSTRACT This article explores a developing technology-the creation of digi- tal replicas of individuals, both living and dead, as well as the creation of totally imaginary humans. The article examines the various laws, includ- ing copyright, sui generis, right of publicity and trademark, that may be employed to prevent the creation, duplication and exploitation of digital replicas of individuals as well as to prevent unauthorized alteration of ex- isting images of a person. With respect to totally imaginary digital hu- mans, the article addresses the issue of whether such virtual humans should be treated like real humans or simply as highly sophisticated forms of animated cartoon characters. TABLE OF CONTENTS I. IN TR O DU C T IO N ................................................................................................ 1166 II. CLONES: DIGITAL REPLICAS OF LIVING INDIVIDUALS ........................ 1171 A. Preventing the Unauthorized Creation or Duplication of a Digital Clone ...1171 1. PhysicalAppearance ............................................................................ 1172 a) The D irect A pproach ...................................................................... 1172 i) The T echnology ....................................................................... 1172 ii) Copyright ................................................................................. 1176 iii) Sui generis Protection -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
Neolithic Period Is Accepted to Be One of the Most Important
SOCIAL CONTEXT OF SMALL FIND DISTRIBUTION AT DOMUZTEPE; RITUAL DISPLAY AND SOCIETY A THESIS SUBMITTED TO THE GRADUATE SCHOOL OF SOCIAL SCIENCES OF MIDDLE EAST TECHNICAL UNIVERSITY BY DENİZ ERDEM IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN THE DEPARTMENT OF SETTLEMENT ARCHAEOLOGY SEPTEMBER 2013 Approval of the Graduate School of Social Sciences Prof. Dr. Meliha Altunışık Director I certify that this thesis satisfies all the requirements as a thesis for the degree of Doctor of Philosophy. Doç. Dr. D. Burcu Erciyas Head of Department This is to certify that we have read this thesis and that in our opinion it is fully adequate, in scope and quality, as a thesis for the degree of Doctor of Philosophy. Assist. Prof. Dr. Çiğdem Atakuman Supervisor Examining Committee Members Prof. Dr. Numan Tuna (METU,SA) Prof. Dr. Asuman Türkmenoğlu (METU, ARME) Prof. Dr. Yılmaz S. Erdal (H.Ü. ANT.) Assoc. Prof. Dr. Jan Bertram (METU, SA) Assist. Prof. Dr. Çiğdem Atakuman (METU, SA) I hereby declare that all information in this document has been obtained and presented in accordance with academic rules and ethical conduct. I also declare that, as required by these rules and conduct, I have fully cited and referenced all material and results that are not original to this work. Name, Last Name: Deniz Erdem Signature : iii ABSTRACT SOCIAL CONTEXT OF SMALL FIND DISTRIBUTION AT DOMUZTEPE; RITUAL DISPLAY AND SOCIETY Erdem, Deniz Ph.D., Department of Settlement Archaeology Supervisor: Assist Prof. Dr. Çiğdem Atakuman September 2013, 178 pages This study examines the spatial distribution of small finds within a late Neolithic ritual context at the site of Domuztepe-Kahramanmaraş (c. -
Mcro, Inc. V. Bandai Namco Games America Inc., 837 F.3D 1299 (Fed
Case: 19-1557 Document: 88 Page: 1 Filed: 05/20/2020 United States Court of Appeals for the Federal Circuit ______________________ MCRO, INC., DBA PLANET BLUE, Plaintiff-Appellant v. BANDAI NAMCO GAMES AMERICA INC., TREYARCH CORPORATION, Defendants SONY COMPUTER ENTERTAINMENT AMERICA LLC, SUCKER PUNCH PRODUCTIONS, LLC, INFINITY WARD, INC., LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. LLC, ACTIVISION PUBLISHING, INC., BLIZZARD ENTERTAINMENT, INC., NAUGHTY DOG, INC., ELECTRONIC ARTS, INC., DISNEY INTERACTIVE STUDIOS, INC., SQUARE ENIX, INC., Defendants-Appellees ______________________ 2019-1557 ______________________ Appeal from the United States District Court for the Central District of California in Nos. 2:12-cv-10322-GW- FFM, 2:12-cv-10329-GW-FFM, 2:12-cv-10333-GW-FFM, 2:12-cv-10335-GW-FFM, 2:12-cv-10338-GW-FFM, 2:14-cv- 00332-GW-FFM, 2:14-cv-00336-GW-FFM, 2:14-cv-00352- GW-FFM, 2:14-cv-00358-GW-FFM, 2:14-cv-00383-GW- FFM, Judge George H. Wu. Case: 19-1557 Document: 88 Page: 2 Filed: 05/20/2020 2 MCRO, INC. v. BANDAI NAMCO GAMES AMERICA ______________________ Decided: May 20, 2020 ______________________ MARK STEWART RASKIN, King & Wood Mallesons LLP, New York, NY, for plaintiff-appellant. Also represented by MICHAEL DEVINCENZO, JOHN FRANCIS PETRSORIC, ROBERT WHITMAN; MARC AARON FENSTER, PAUL ANTHONY KROEGER, Russ August & Kabat, Los Angeles, CA. JOHN D. GARRETSON, Shook, Hardy & Bacon, LLP, Kansas City, MO, for defendants-appellees Sony Computer Entertainment America LLC, Sucker Punch Productions, LLC, Naughty Dog, Inc. Also represented by BETH A. LARIGAN. SONAL NARESH MEHTA, Wilmer Cutler Pickering Hale and Dorr LLP, Palo Alto, CA, for defendants-appellees In- finity Ward, Inc., Activision Publishing, Inc., Blizzard En- tertainment, Inc., Electronic Arts, Inc. -
Halaf Settlement in the Iraqi Kurdistan: the Shahrizor Survey Project
The Archaeology of the Kurdistan Region of Iraq and Adjacent Regions Access Open Edited by Konstantinos Kopanias and John MacGinnis Archaeopress Archaeopress Archaeology Copyright Archaeopress and the authors 2016 Archaeopress Publishing Ltd Gordon House 276 Banbury Road Oxford OX2 7ED www.archaeopress.com ISBN 978 1 78491 393 9 ISBN 978 1 78491 394 6 (e-Pdf) © Archaeopress and the authors 2016 Access Cover illustration: Erbil Citadel, photo Jack Pascal Open All rights reserved. No part of this book may be reproduced, in any form or by any means, electronic, mechanical, photocopying or otherwise, without the prior written permission of the copyright owners. Archaeopress Printed in England by Holywell Press, Oxford This book is available direct from Archaeopress or from our website www.archaeopress.com Copyright Archaeopress and the authors 2016 Contents List of Figures and Tables ........................................................................................................................iv Authors’ details ..................................................................................................................................... xii Preface ................................................................................................................................................. xvii Archaeological investigations on the Citadel of Erbil: Background, Framework and Results.............. 1 Dara Al Yaqoobi, Abdullah Khorsheed Khader, Sangar Mohammed, Saber Hassan Hussein, Mary Shepperson and John MacGinnis The site -
… … Mushi Production
1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Mushi Production (ancien) † / 1961 – 1973 Tezuka Productions / 1968 – Group TAC † / 1968 – 2010 Satelight / 1995 – GoHands / 2008 – 8-Bit / 2008 – Diomédéa / 2005 – Sunrise / 1971 – Deen / 1975 – Studio Kuma / 1977 – Studio Matrix / 2000 – Studio Dub / 1983 – Studio Takuranke / 1987 – Studio Gazelle / 1993 – Bones / 1998 – Kinema Citrus / 2008 – Lay-Duce / 2013 – Manglobe † / 2002 – 2015 Studio Bridge / 2007 – Bandai Namco Pictures / 2015 – Madhouse / 1972 – Triangle Staff † / 1987 – 2000 Studio Palm / 1999 – A.C.G.T. / 2000 – Nomad / 2003 – Studio Chizu / 2011 – MAPPA / 2011 – Studio Uni / 1972 – Tsuchida Pro † / 1976 – 1986 Studio Hibari / 1979 – Larx Entertainment / 2006 – Project No.9 / 2009 – Lerche / 2011 – Studio Fantasia / 1983 – 2016 Chaos Project / 1995 – Studio Comet / 1986 – Nakamura Production / 1974 – Shaft / 1975 – Studio Live / 1976 – Mushi Production (nouveau) / 1977 – A.P.P.P. / 1984 – Imagin / 1992 – Kyoto Animation / 1985 – Animation Do / 2000 – Ordet / 2007 – Mushi production 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Tatsunoko Production / 1962 – Ashi Production >> Production Reed / 1975 – Studio Plum / 1996/97 (?) – Actas / 1998 – I Move (アイムーヴ) / 2000 – Kaname Prod. -
The First Dsungaripterid Pterosaur from the Kimmeridgian of Germany and the Biomechanics of Pterosaur Long Bones
The first dsungaripterid pterosaur from the Kimmeridgian of Germany and the biomechanics of pterosaur long bones MICHAEL FASTNACHT Fastnacht, M. 2005. The first dsungaripterid pterosaur from the Kimmeridgian of Germany and the biomechanics of pterosaur long bones. Acta Palaeontologica Polonica 50 (2): 273–288. A partial vertebral column, pelvis and femora of a newly discovered pterosaur are described. The remains from the Upper Jurassic (Kimmeridgian) of Oker (northern Germany) can be identified as belonging to the Dsungaripteridae because the cross−sections of the bones have relatively thick walls. The close resemblance in morphology to the Lower Cretaceous Dsungaripterus allows identification of the specimen as the first and oldest record of dsungaripterids in Central Europe. Fur− thermore, it is the oldest certain record of a dsungaripterid pterosaur world wide. The biomechanical characteristics of the dsungaripterid long bone construction shows that it has less resistance against bending and torsion than in non−dsungari− pteroid pterosaurs, but has greater strength against compression and local buckling. This supports former suggestions that dsungaripterids inhabited continental areas that required an active way of life including frequent take−off and landing phases. The reconstruction of the lever arms of the pelvic musculature and the mobility of the femur indicates a quadrupedal terrestrial locomotion. Key words: Reptilia, Pterosauria, Dsungaripteridae, locomotion, biomechanics, Jurassic, Germany. Michael Fastnacht [fastnach@uni−mainz.de], Palaeontologie, Institut für Geowissenschaften, Johannes Gutenberg− Universität, D−55099 Mainz, Germany. Introduction described from this site (Laven 2001; Mateus et al. 2004; Sander et al. 2004). This and further dinosaur material has In recent years, the northern part of Germany has yielded an been collected by members of the “Verein zur Förderung der increasing number of Upper Jurassic/Lower Cretaceous niedersächsischen Paläontologie e.V.”, who regularly collect archosaurian remains. -
Living Through Death in Anime.Pdf (1.612Mb)
by Jordan Trygstad What is Anime? What is Anime? “Japanese cartoons and computer animation (=pictures, films etc produced using a computer)” - Longman English Dictionary Online What is Anime? What is Anime? What is Anime? What is Anime? What is Anime? What is Anime? “a style of animation originating in Japan that is characterized by stark colorful graphics depicting vibrant characters in action-filled plots often with fantastic or futuristic themes” - Merriam-Webster Why Anime? Why Anime? NDSU Anime Club Friday & Saturday 7 – 10pm Why Anime? NDSU Anime Club Friday & Saturday 7 – 10pm 24 Nights a Semester 72 Hours Why Anime? NDSU Anime Club Friday & Saturday 7 – 10pm 24 Nights a Semester 72 Hours 9 Semesters 648 Hours Death in Anime Death in Anime Goals -Understanding Religious Climate Goals -Understanding Religious Climate -Associating Fairy Tales and Myths Goals -Understanding Religious Climate -Associating Fairy Tales and Myths -Applying Psychoanalysis Goals -Understanding Religious Climate -Associating Fairy Tales and Myths -Applying Psychoanalysis Religious Climate -Shinto -Buddhism -Christianity Religious Climate -Shinto -Buddhism • More than 85% (Karan 72-3) • Reincarnation • Bardo -Christianity Limited Time Fullmetal Alchemist: Brotherhood Episode 02 – “The First Day” Mother Revival? “And then something goes terribly wrong.” Revival After Fairy Tales - “White Bird Sister” - “The Elder Sister and the Younger Brother” Stages of Grief - Denial - Anger - Bargaining - Depression - Acceptance Thank You NDSU English Professors and Instructors Dr. Robert O’Connor Dr. Elizabeth Birmingham Works Cited "Anime." Longman English Dictionary Online. N.p., n.d. Web. 29 Nov. 2012. <http://www.ldoceonline.com/dictionary/anime>. "Anime." Merriam-Webster. Merriam-Webster, n.d. Web. 29 Nov. -
Characters and Merchandising Rights
Characters and Merchandising Rights ©2010 Collaborator: Asuka GOMI Patent Attorney, SHIROKUMA PATENT Hiroyuki NAKAGAWA Patent Attorney, Nakagawa International Patent Office Junichiro TSUCHIYA Senior Manager, Licensing Department Rights Division, Kodansha Ltd. CONTENTS Page Introduction ............................................................. 1 Chapter 1 Rights Composing Merchandising Rights ......................... 3 (1) Overview ........................................................... 3 (a) No rights called merchandising rights in place ................ 3 (b) Power to attract customers (customer-attraction power) ......... 4 (c) Rights included within merchandising rights .................... 6 (2) Content of various rights .......................................... 7 (a) Copyrights ..................................................... 8 (b) Design Act .................................................... 14 (c) Trademark Act ................................................. 16 (d) Unfair Competition Prevention Act ............................. 18 Chapter 2 Character Goods and Merchandising Rights ..................... 20 (1) History of merchandising rights ................................... 20 (2) Economic significance of merchandising rights ..................... 21 (a) Merchandising rights in the content-business .................. 21 (b) Merchandising rights to the mascot logo related to goods ...... 22 (c) Merchandising rights to industrial products ................... 22 (3) Merchandising rights and the media-mix strategy................. -
Anime and Historical Inversion in Miyazaki Hayao's Princess
Anime and Historical Inversion in Miyazaki Hayao’s Princess Mononoke John A. Tucker East Carolina University Introduction If box office receipts are any indication of cultural significance, then Miyazaki Hayao’s Princess Mononoke (Mononokehime, 1997) surely stands as one of the most important works of late-twentieth-century Japanese popular culture: currently it remains the highest-grossing (¥16.65 billion, approximately $150 million) domestic film in Japanese history. Prior to the release of The Titanic, Princess Mononoke eclipsed E.T. and reigned as the biggest box-office hit ever, domestic or foreign, in Japan. While The Titanic has since surpassed Princess Mononoke in overall ticket sales, over 13.53 million Japanese, or more than one-tenth of the population, have watched Princess Mononoke in theatres, and over five million copies of the video have been sold domestically (Yoneda, 204). Princess Mononoke also stands as the most expensive animated movie ever made in Japan, with a 3 billion yen (approximately $30 million) production cost (Wakita et al., 168). Critics have lauded it in literally hundreds of media reviews, especially in Japanese film and popular culture publications such as Kinema junpō, SAPIO, Nyūmedeia, AERA, uirumumeekaazu, Bessatsu Comicbox, Bessatsu Takarajima, Tech Win, Shunkan Kinyōbi, Video Doo!, Yurika, Cinema Talk, and SPA!, as well as in the major newspapers, periodicals, and regional media. Additionally, Princess Mononoke has been awarded numerous prizes, most notably the 21st Japan Academy Award for Best Film (Kuji, 3-4; Schilling, 3). Not surprisingly the film has been released internationally, with an English language version, featuring numerous familiar American voices, including that of Gillian Anderson and Billy Bob Thornton, thus making it exceptionally accessible in the United States for anime fans, and those interested in Japanese history and culture. -
Ancient Pigs Reveal a Near-Complete Genomic Turnover Following Their Introduction to Europe
This is a repository copy of Ancient pigs reveal a near-complete genomic turnover following their introduction to Europe. White Rose Research Online URL for this paper: https://eprints.whiterose.ac.uk/150689/ Version: Accepted Version Article: Frantz, Laurent A F, Haile, James, Lin, Audrey T et al. (97 more authors) (2019) Ancient pigs reveal a near-complete genomic turnover following their introduction to Europe. Proceedings of the National Academy of Sciences of the United States of America. pp. 17231-17238. ISSN 1091-6490 https://doi.org/10.1073/pnas.1901169116 Reuse Items deposited in White Rose Research Online are protected by copyright, with all rights reserved unless indicated otherwise. They may be downloaded and/or printed for private study, or other acts as permitted by national copyright laws. The publisher or other rights holders may allow further reproduction and re-use of the full text version. This is indicated by the licence information on the White Rose Research Online record for the item. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ 1 BIOLOGICAL SCIENCES: Anthropology 2 3 Ancient pigs reveal a near-complete genomic turnover following their introduction to 4 Europe 5 6 Authors 7 Laurent A.F. Frantz1,2,a,*, James Haile2,*, Audrey T. Lin2,3,*, Amelie Scheu4, Christina Geörg4, 8 Norbert Benecke5, Michelle Alexander6, Anna Linderholm2,7, Victoria E. -
BANDAI NAMCO Group CORPORATE PROFILE 2021
BANDAI NAMCO Group CORPORATE PROFILE 2021 www.bandainamco.co.jp April 2021 Printed in Japan OUR VISION The Leading Innovator in Global OUR MISSION STATEMENT Dreams, Fun Entertainment ビジョン and Inspiration 世界で最も期待される ミッション エ ンタ ー テ イン メント 「 夢・遊 び・感 動 」 企業グループ 「夢・遊び・感動」は幸せのエンジンです。 わたしたちバンダイナムコは常に時代の先頭で、エンターテインメントに わたしたちバンダイナムコは斬新な発想と、あくなき情熱で、 新たな広がりと深みをもたらし、楽しむことが大好きな世界中の人々から愛され、 エンターテインメントを通じた「夢・遊び・感動」を世界中の人々へ提供しつづけます。 最も期待される存在となることを目指します。 “Dreams, Fun and Inspiration” are the Engine of Happiness. As an entertainment leader across the ages, BANDAI NAMCO is Through our entertainment products and services, BANDAI NAMCO will constantly exploring new areas and heights in entertainment. continue to provide “Dreams, Fun and Inspiration” to people around We aim to be loved by people who have fun and will earn their trust as the world, based on our boundless creativity and enthusiasm. “The Leading Innovator in Global Entertainment.” 1 THE STRENGTHS OF THE BANDAI NAMCO GROUP ORGANIZATION バンダイナムコグループの強み グループ組織体制 IP軸戦略 The IP Axis Strategy IP* Strength to conduct wide-ranging development 有力な を軸に、多彩な事業領域へと in a diverse range of businesses with powerful 広く展開する力 IP* as an axis エンターテインメントユニット ENTERTAINMENT UNIT 「IP軸戦略」は、エンターテインメント分野において多彩な事 The IP axis strategy is the greatest strength of the BANDAI NAMCO Group, which has a diverse range of businesses and デジタル事業 業領域と豊富なノウハウを持つバンダイナムコグループの強 extensive know-how in the field of entertainment. Digital Business みです。 It is through the IP axis strategy that the Group works to トイホビー事業 IPの世界観や特性を活かし、最適なタイミングで、最適な商 maximize IP value by leveraging IP worldviews and providing Toys and Hobby Business 品・サービスとして、最適な地域に向けて提供することによ the optimal products and services in the optimal regions at the optimal times.