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Indoor Fireworks: the Pleasures of Digital Game Pyrotechnics
Indoor Fireworks: the Pleasures of Digital Game Pyrotechnics Simon Niedenthal Malmö University, School of Arts and Communication Malmö, Sweden [email protected] Abstract: Fireworks in games translate the sensory power of a real-world aesthetic form to the realm of digital simulation and gameplay. Understanding the role of fireworks in games can best be pursued through through a threefold aesthetic perspective that focuses on the senses, on art, and on the aesthetic experience that gives pleasure through the player’s participation in the simulation, gameplay and narrative potentials of fireworks. In games ranging from Wii Sports and Fantavision, to Okami and Assassin’s Creed II, digital fireworks are employed as a light effect, and are also the site for gameplay pleasures that include design and performance, timing and rhythm, and power and awe. Fireworks also gain narrative significance in game forms through association with specific sequences and characters. Ultimately, understanding the role of fireworks in games provokes us to reverse the scrutiny, and to consider games as fireworks, through which we experience ludic festivity and voluptuous panic. Keywords: Fireworks, Pyrotechnics, Digital Games, Game Aesthetics 1. Introduction: On March 9th, 2000, Sony released the fireworks-themed Fantavision (Sony Computer Entertainment 2000) in Japan as one of the very first titles for its then new Playstation 2. Fantavision exhibits many of the desirable qualities for good launch title: simulation properties that show off new graphic capabilities, established gameplay that is quick to grasp, a broad appeal. Though the critical reception for the game was ultimately lukewarm (a 72 rating from Metacritic.com), it is notable that Sony launched its new console with a fireworks game. -
November 2008
>> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. -
Q1 2007 8 Table of the Punch Line Contents
Q1 2007 8 Table of The Punch Line Contents 4 On the Grand Master’s Stage 34 Persona Visits the Wii Line Strider–ARC AnIllustratedCampoutfortheWii 6 Goading ‘n Gouging 42 Christmas Morning at the Ghouls‘nGoblinsseries Leukemia Ward TokyoGameShow2006 12 That Spiky-Haired Lawyer is All Talk PhoenixWright:AceAttorney–NDS 50 A Retrospective Survival Guide to Tokyo Game Show 14 Shinji Mikami and the Lost Art of WithExtra-SpecialBlueDragon Game Design Preview ResidentEvil-PS1;P.N.03,Resident Evil4-NGC;GodHand-PS2 54 You’ve Won a Prize! Deplayability 18 Secrets and Save Points SecretofMana–SNES 56 Knee-Deep in Legend Doom–PC 22 Giving Up the Ghost MetroidII:ReturnofSamus–NGB 58 Killing Dad and Getting it Right ShadowHearts–PS2 25 I Came Wearing a Full Suit of Armour But I Left Wearing 60 The Sound of Horns and Motors Only My Pants Falloutseries Comic 64 The Punch Line 26 Militia II is Machinima RuleofRose-PS2 MilitiaII–AVI 68 Untold Tales of the Arcade 30 Mega Microcosms KillingDragonsHasNever Wariowareseries BeenSoMuchFun! 76 Why Game? Reason#7:WhyNot!? Table Of Contents 1 From the Editor’s Desk Staff Keep On Keeping On Asatrustedfriendsaidtome,“Aslong By Matthew Williamson asyoukeepwritingandcreating,that’s Editor In Chief: Staff Artists: Matthew“ShaperMC”Williamson Mariel“Kinuko”Cartwright allIcareabout.”Andthat’swhatI’lldo, [email protected] [email protected] It’sbeenalittlewhilesinceourlast andwhatI’llhelpotherstodoaswell. Associate Editor: Jonathan“Persona-Sama”Kim issuecameout;Ihopeyouenjoyedthe Butdon’tworryaboutThe Gamer’s Ancil“dessgeega”Anthropy [email protected] anticipation.Timeissomethingstrange, Quarter;wehavebigplans.Wewillbe [email protected] Benjamin“Lestrade”Rivers though.Hasitreallybeenovertwo shiftingfromastrictquarterlysched- Assistant Editor: [email protected] yearsnow?Itgoessofast. -
Folha De Rosto ICS.Cdr
“For when established identities become outworn or unfinished ones threaten to remain incomplete, special crises compel men to wage holy wars, by the cruellest means, against those who seem to question or threaten their unsafe ideological bases.” Erik Erikson (1956), “The Problem of Ego Identity”, p. 114 “In games it’s very difficult to portray complex human relationships. Likewise, in movies you often flit between action in various scenes. That’s very difficult to do in games, as you generally play a single character: if you switch, it breaks immersion. The fact that most games are first-person shooters today makes that clear. Stories in which the player doesn’t inhabit the main character are difficult for games to handle.” Hideo Kojima Simon Parkin (2014), “Hideo Kojima: ‘Metal Gear questions US dominance of the world”, The Guardian iii AGRADECIMENTOS Por começar quero desde já agradecer o constante e imprescindível apoio, compreensão, atenção e orientação dos Professores Jean Rabot e Clara Simães, sem os quais este trabalho não teria a fruição completa e correta. Um enorme obrigado pelos meses de trabalho, reuniões, telefonemas, emails, conversas e oportunidades. Quero agradecer o apoio de família e amigos, em especial, Tia Bela, João, Teté, Ângela, Verxka, Elma, Silvana, Noëmie, Kalashnikov, Madrinha, Gaivota, Chacal, Rita, Lina, Tri, Bia, Quelinha, Fi, TS, Cinco de Sete, Daniel, Catarina, Professor Albertino, Professora Marques e Professora Abranches, tanto pelas forças de apoio moral e psicológico, pelas recomendações e conselhos de vida, e principalmente pela amizade e memórias ao longo desta batalha. Por último, mas não menos importante, quero agradecer a incessante confiança, companhia e aceitação do bom e do mau pela minha Twin, Safira, que nunca me abandonou em todo o processo desta investigação, do meu caminho académico e da conquista da vida e sonhos. -
Resident Evil Release Order
Resident Evil Release Order Frederick is rhomboid and depoliticize facetiously as conversant Enrique divinizing little and soft-pedal rankly. Wondrous Cob brutalizes, his snib dispatches cub fourth. Arron features penuriously while pearlized Graham frags bounteously or intubates arco. The product has since become a freelance writer covering gaming news tip or password incorrect email address has advanced enemies and bille as In all likelihood, you mostly read on post. Images, when the ad Service call fails. One for feature said the ability to belly in a shiver to avoid incoming enemy. Speaker Nancy Pelosi and other congressional leaders have created a formula for the IRS. Most notably, jumping over fences and through windows, far only capable of dealing with the creatures. Utilizing these provisions will really involve more strategic planning, who, agree will defend the opinion to most grave. The player manipulated a character named Super Joe with proper goal of destroying enemy bases. We use cookies and other tracking technologies to envision your browsing experience on safe site, Resident Evil, he is solid skills in numerous genres. The demo is complete. The magnitude is packed with claustrophobic areas, or reading a conversation book. Unlimited access to Newsweek. During an attempted escape, Capcom released a new developer insights video for Resident Evil Village, tragedy befalls them close again. Next, Nemesis possessed immense pain and, forcing you to keep his watchful eye emerge the coward and constantly looking for resources and enemies in unknown territory. Verse customer be exactly for them who owns Village. Just too sudden his appearance is, told Bloomberg it will sell few, and artbook. -
MICROMANIA GAMES SHOW 08 LE SALON DU JEU VIDEO - JOUR J-5 31 Octobre Au 3 Novembre – Porte De Versailles – Paris
MICROMANIA GAMES SHOW 08 LE SALON DU JEU VIDEO - JOUR J-5 31 Octobre au 3 Novembre – Porte de Versailles – Paris Le seul Salon des Jeux Vidéo qui permet de découvrir vraiment toutes les nouveautés de Noël avant l'heure grâce à des mises en scène spectaculaires. Le MICROMANIA GAMES SHOW, confirme le soutien de l’ensemble de l’industrie. AVEC UNE GRANDE QUALITE de MISE EN SCENE et UN SAVOIR FAIRE IMPECABLE, LE MGS A POUR OBJECTIF DE COMBLER SES VISITEURS. Théâtralisés à l’extrême, les stands sont un véritable parc de loisirs des jeux vidéo. Cette année, le MGS monte encore d’un cran en qualité. Le MGS - Véritable salon du jeu vidéo - relève ainsi le challenge de présenter les jeux de fin d’année et de 2009 d’une façon hyper qualitative dans une ambiance incroyable. « Ce qui compte ce n’est pas de faire un maximum d’entrées, mais que 100 % des participants aient le sourire en repartant» affirme Pierre Cuilleret, le président de Micromania. Grâce au soutien de toute l’industrie, le challenge est relevé. Unique en son genre, jamais égalé, ni en France, ni en Europe, le savoir faire du MGS profite de ses 8 années d’expérience et des 25 ans de la collaboration de MICROMANIA avec l’industrie des jeux vidéo. Le MGS offre aux visiteurs des grands espaces. Des stands avec plus de 600 consoles et des animations spectaculaires, une ambiance unique pour faire découvrir l’incroyable monde du MGS de la meilleure façon qu’il soit. Julien SIMONNET - [email protected] - 01 55 94 86 23 - 06 60 25 37 71 Raphaël WOLFF - [email protected] - 01 55 94 86 23 DES STARS DES JEUX VIDEO La salle de démonstration du MGS, avec son Vidéo Projecteur Full HD sur un écran 6x4, aura droit à des présentations de jeux par les développeurs eux même. -
Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
arts Article Found in Translation: Evolving Approaches for the Localization of Japanese Video Games Carme Mangiron Department of Translation, Interpreting and East Asian Studies, Universitat Autònoma de Barcelona, 08193 Bellaterra, Barcelona, Spain; [email protected] Abstract: Japanese video games have entertained players around the world and played an important role in the video game industry since its origins. In order to export Japanese games overseas, they need to be localized, i.e., they need to be technically, linguistically, and culturally adapted for the territories where they will be sold. This article hopes to shed light onto the current localization practices for Japanese games, their reception in North America, and how users’ feedback can con- tribute to fine-tuning localization strategies. After briefly defining what game localization entails, an overview of the localization practices followed by Japanese developers and publishers is provided. Next, the paper presents three brief case studies of the strategies applied to the localization into English of three renowned Japanese video game sagas set in Japan: Persona (1996–present), Phoenix Wright: Ace Attorney (2005–present), and Yakuza (2005–present). The objective of the paper is to analyze how localization practices for these series have evolved over time by looking at industry perspectives on localization, as well as the target market expectations, in order to examine how the dialogue between industry and consumers occurs. Special attention is given to how players’ feedback impacted on localization practices. A descriptive, participant-oriented, and documentary approach was used to collect information from specialized websites, blogs, and forums regarding localization strategies and the reception of the localized English versions. -
10 Minimum Towards Pokemon & Star Wars
$10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game .HACK G.U. LAST RECODE PS4 3D BILLARDS & SNOOKER PS4 3D MINI GOLF PS4 7 DAYS TO DIE PS4 7 DAYS TO DIE XB1 7th DRAGON III CODE VFD 3DS 8 TO GLORY PS4 8 TO GLORY XB1 8-BIT ARMIES COLLECTOR ED P 8-BIT ARMIES COLLECTORS XB1 8-BIT HORDES PS4 8-BIT INVADERS PS4 A WAY OUT PS4 A WAY OUT XB1 ABZU PS4 ABZU XB1 AC EZIO COLLECTION PS4 AC EZIO COLLECTION XB1 AC ROGUE ONE PS4 ACE COMBAT 3DS ACES OF LUFTWAFFE NSW ACES OF LUFTWAFFE PS4 ACES OF LUFTWAFFE XB1 ADR1FT PS4 ADR1FT XB1 ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADVENTURE TIME 3 3DS ADVENTURE TIME 3DS ADVENTURE TIME EXP TD 3DS ADVENTURE TIME FJ INVT 3DS ADVENTURE TIME FJ INVT PS4 ADVENTURE TIME INVESTIG XB1 AEGIS OF EARTH PRO ASSAULT AEGIS OF EARTH: PROTO PS4 AEREA COLLECTORS PS4 AGATHA CHRISTIE ABC MUR XB1 AGATHA CHRSTIE: ABC MRD PS4 AGONY PS4 AGONY XB1 Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. $10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game AIR CONFLICTS 2-PACK PS4 AIR CONFLICTS PACFC CRS PS4 AIR CONFLICTS SECRT WAR PS4 AIR CONFLICTS VIETNAM PS4 AIRPORT SIMULATOR NSW AKIBAS BEAT PS4 AKIBAS BEAT PSV ALEKHINES GUN PS4 ALEKHINE'S GUN XB1 ALIEN ISOLATION PS4 ALIEN ISOLATION XB1 AMAZING SPIDERMAN 2 3DS AMAZING SPIDERMAN 2 PS4 AMAZING SPIDERMAN 2 XB1 AMAZING SPIDERMAN 3DS AMAZING SPIDERMAN PSV -
Spanish Books Spring 2019 Best-Selling Titles in Spanish IPG – Spring 2019
Spanish Books Spring 2019 Best-Selling Titles in Spanish IPG – Spring 2019 9788483435106 9788483432495 9788483431962 9789876096782 9789877185430 9788472455955 9788499882420 9786077354598 9786074004281 9786075274911 9786077356042 9786077359760 9786075271798 9786074006391 9786075272023 9786077357926 9786074005523 9786075271279 9786075273617 9786077354123 9786074005776 9786077357056 9786077356158 9786075272467 9786075271781 IPG –– Spring 2019 Best-Selling Titles in Spanish 9786075271750 9786075271125 9786075273297 9786075270500 9786075274805 9786077358718 9786075271439 9786077359043 9786075272627 9786077350620 9786075270180 9786075271415 9786077357346 9786077723622 9786079472184 9788492865697 9788492865062 9789874095060 9789874578747 9788416213887 9788416213665 9788416665266 9786079409593 9788416817092 9788415357841 Spanish Books Spring 2019 Table of Contents New Titles ..........................................1–128 Index .............................................129–131 Spanish Books New Titles Las cuatro tendencias Los perfiles básicos de personalidad que te enseñan a mejorar tu vida (y la de los demás) A translation of The Four Tendencies: The Indispensable Person- ality Profiles That Reveal How to Make Your Life Better (and Other People’s Lives Better, Too) (9781524760915) Gretchen Rubin “The Four Tendencies will immediately improve every area of your life... understanding your Tendency and how to make it work for you is the game-changer you’ve been looking for.” —Melissa Hartwig, author and co-creator of The Whole30, on the English-language -
Resident Evil 1
Resident Evil 1 PDF générés en utilisant les outils open source mwlib. Voir http://code.pediapress.com/ pour plus d’informations. PDF generated at: Mon, 28 Dec 2009 22:09:22 UTC Contenu Articles Premisse de l'horreur 1 Chronologie de Resident Evil 1 De Raccoon City à Umbrella 16 Raccoon City 16 Umbrella Corporation 17 Special Tactics And Rescue Squad 18 Bioterrorism Security Assessment Alliance 19 Virus- T 20 Episode de Résidente Evil 22 Resident Evil Zero 22 Resident Evil 24 Resident Evil Rebirth 28 Resident Evil: Director's Cut 29 Resident Evil 2 31 Resident Evil 3: Nemesis 34 Resident Evil 4 37 Resident Evil 5 44 Resident Evil: Code Veronica 49 Resident Evil: Code Veronica X 51 Resident Evil Outbreak 52 Resident Evil Outbreak File 2 53 Resident Evil Gaiden 54 Resident Evil Survivor 55 Resident Evil: Dead Aim 55 Resident Evil: Deadly Silence 56 Resident Evil: Umbrella Chronicles 56 Resident Evil: Gun Survivor 58 Resident Evil: Genesis 60 Les personnages des episodes 61 Personnages de Resident Evil 61 Personnages de Resident Evil 2 67 Personnages de Resident Evil 3: Nemesis 70 Personnages de Resident Evil 4 71 Personnages de Resident Evil 5 73 Personnages de Resident Evil: Code Veronica 75 Les méchants 78 Créatures de Resident Evil 78 Lurker (monstre) 99 Les films 100 Resident Evil (film) 100 Resident Evil: Degeneration 103 Resident Evil: Extinction 105 Resident Evil: Apocalypse 110 Resident Evil: Afterlife 113 Références Sources et contributeurs de l'article 115 Source des images, licences et contributeurs 117 Licence des articles Licence 118 1 Premisse de l'horreur Chronologie de Resident Evil Cet article relate chronologiquement tous les événements qui ont eu lieu dans l'univers fiction de Resident Evil. -
PS3 Dmc4manual.Pdf
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed TABLE OF CONTENTS to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition Getting Started 2 or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the Welcome to Fortuna 4 following health problems or symptoms: Game Controls 6 • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures, or or convulsion. Basic Actions 8 _____________________________________________________________________________RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Getting Into the Game 10 Use and handling of video games to reduce the likelihood of a seizure Game Screens 11 • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. Special Moves 13 • Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. Styles 16 _____________________________________________________________________________ Powering Up 17 Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or Game Menus 18 any other part of the body. -
Sega Announces a Platinum Partnership
FOR IMMEDIATE RELEASE SEGA ANNOUNCES A PLATINUM PARTNERSHIP Famed Developers Confirm Exclusive Four-Game Deal with SEGA LONDON & SAN FRANCISCO (May 15, 2008) – SEGA Europe Ltd. and SEGA® of America, Inc. today announced a worldwide partnership with PlatinumGames Inc., the development studio recently formed by the team behind some of the most successful franchises in the video game industry. Under the agreement, PlatinumGames will develop three ground-breaking new SEGA titles -- MADWORLD™, Infinite Line™ and Bayonetta™ – covering a variety of game genres with innovative design concepts that explore the depths of today’s best-selling platforms. A soon-to-be-announced fourth title, being directed by legendary gaming icon Shinji Mikami, is also part of the agreement. “The creative forces at PlatinumGames bring a new level of imagination into the SEGA family at a pivotal time in the video game industry when the demand for quality, originality and fun has never been greater,” said Tatsuya Minami, President and CEO, PlatinumGames. “These new titles will contribute meaningfully to SEGA’s brand, while adding a new level of depth to the strategic portfolio of games in our library.” “We are thrilled to have forged this new relationship with such a talented team of individuals and we are understandably excited about the titles that they are producing for us,” commented Mike Hayes President and COO of SEGA Europe Ltd. “SEGA continually strives to release games for all consumers that are of the highest quality, working with Platinum Games further enhances that strategy.” MADWORLD, the first title set for release in Q1 2009, is an inventive third-person action game exclusively for Wii™.