Spanish Books Spring 2019 Best-Selling Titles in Spanish IPG – Spring 2019
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Sufis, Kabbalists and Christian Philosophers in Medieval Spain
New York Open Center and Lapis Magazine Online Present Sufis, Kabbalists and Christian Philosophers In Medieval Spain Granada, September 15th to 20th, 2007 Co-sponsored with The Ibn ‘Arabi Society, Centro Abierto Tomillo, The Lumen Foundation www.EsotericQuest.org Joinndalusia, orus Al-Andalus on, developed a an extraordinary Quest … culture of religious tolerance in medieval Spain that produced works of enduring spiritual and artistic genius. Today, when the world seems to teeter on the edge of major religious conflict, this enlightened period when Muslims, Jews and Christians lived in relative Aamity serves as a powerful reminder of the achievements of co-existence or ‘conviviencia’. This was the time when the Zohar, the seminal kabbalistic work, was compiled by Moses de Leon. It was also the period of Ibn ‘Arabi, the Sheik Al-Akbar, the greatest of Sufi teachers, while further north in Majorca the Christian philosopher, Ramon Llull, developed a form of wisdom that drew from the deepest esoteric teachings of all three cultures. Join us on a quest for the beauty and spiritual philosophy of this largely forgotten age, a time when the magical city of Cordoba contained a library of scores of thousands of books while the largest collection elsewhere in Europe had no more than 400. The Islamic culture that conquered Spain went on to translate the works of the ancient Greek philosophers and was familiar with the secrets of alchemy. In this vibrant world, Kabbalists intermingled with Sufis, and streams of wisdom flowed into Spain from both the far East and the North. This sixth in the Open Center’s series of conferences on the Western Esoteric Tradition will take place in Granada, the evocative and beautiful city lying below the snowy Sierra Nevada that, alone on the Iberian Peninsula, remained under Muslim control until the fateful year of 1492. -
Los Jóvenes En Un Mundo En Transformación Prof. Andrés Canteras Murillo
Los jóvenes en un mundo en transformación Nuevos horizontes en la sociabilidad humana Coordinador Prof. Andrés Canteras Murillo Facultad CC.PP. y Sociología Universidad Complutense de Madrid Los jóvenes en un mundo en transformación Nuevos horizontes en la sociabilidad humana Coordinador Prof. Andrés Canteras Murillo Facultad CC.PP. y Sociología Universidad Complutense de Madrid Primera edición 2004 © Instituto de la Juventud C/ José Ortega y Gasset, 71 28006 Madrid Diseño cubierta: Sonia Sánchez/Pep Carrío Imprime: ARTEGRAF, S.A. Sebastián Gómez, 5 Tel.: 91 475 42 12 28026 MADRID NIPO.: 208-04-017-7 D.L.: M. 39.758-2004 Impreso y hecho en España Printed and made in Spain ÍNDICE PRESENTACIÓN ............................................................................... Doña Leire Iglesias Directora General del INJUVE INTRODUCCIÓN............................................................................. 9 Prof. Dr. D. Andrés Canteras Murillo Director del Curso MÓDULO I: El LABERINTO DE LA POSTMODERNIDAD: CAMBIOS EN UN MUNDO EN TRANSFORMACIÓN Los jóvenes en un mundo en transformación en un mundo Los jóvenes CAPÍTULO I.1 LA MATRIZ DEL CAMBIO: METABOLISMO GENERACIONAL Y METAMORFOSIS DE LAS INSTITUCIONES................................................................. 17 Prof. Dr. D. Enrique Gil Calvo CAPÍTULO I.2 LA SOCIEDAD DEL CONOCIMIENTO: EL ORDEN DEL CAMBIO ............................................................... 31 Prof. Dr. D. Emilio Lamo de Espinosa CAPÍTULO I.3 ¿Y DESPUÉS DE LA POSTMODERNIDAD, QUÉ? DEBATE PARA UNA NUEVA ÉPOCA ....................................... 59 I.3.1 EL RETORNO DEL REALISMO POLÍTICO COMO CONTRAMODERNIZACIÓN REACCIONARIA............ 59 Prof. Dr. D. Enrique Gil Calvo 5 I.3.2 POR AHORA, SEGUIMOS EN LA POSTMODERNI- DAD ..................................................................................... 69 Prof. Dr. D. Fernando García Selgas I.3.3 LA MODERNIDAD HA MUERTO, ¡VIVA LA MODER- NIDAD!................................................................................ 79 Prof. Dr. -
Association for Jewish Studies 43Rd Annual Conference December 18–20, 2011
43 ASSOCIATION FOR JEWISH STUDIES JEWISH FOR ASSOCIATION New York, NY 10011-6301 NY York, New 16th Street 15 West History Jewish for c/o Center Studies Jewish for Association 43ND ANNUAL CONFERENCE OF THE ASSOCIATION FOR JEWISH STUDIES DECEMBER 18–20, 2011 GRAND HYATT WASHINGTON WASHINGTON, DC 43 RD ANNUAL CONFERENCE RD ANNUAL DECEMBER 18–20, 2011 Association for Jewish Studies Association for Jewish Studies c/o Center for Jewish History 43rd Annual Conference 15 West 16th Street New York, NY 10011-6301 Program Book Contents Phone: (917) 606-8249 Fax: (917) 606-8222 E-mail: [email protected] Association for Jewish Studies Goals and Standards.................................................... 4 www.ajsnet.org Institutional Members.................................................................................................... 5 President AJS Staff Marsha Rozenblit, University of Maryland Rona Sheramy, Executive Director Message from the Conference Chair............................................................................. 6 Vice President/Membership Karen Terry, Program and Membership and Outreach Coordinator Conference Information................................................................................................ 8 Anita Norich, University of Michigan Natasha Perlis, Project Manager Vice President/Program Emma Barker, Conference and Program Program Committee and Division Coordinators........................................................... 9 Derek Penslar, University of Toronto Associate 2011 Award Recipients................................................................................................. -
`The Campus Novel`: Kingsley Amis, Malcolm Bradbury, David Lodge – a Comparative Study
`The Campus Novel`: Kingsley Amis, Malcolm Bradbury, David Lodge – a comparative study Lucie Mohelníková Bachelor Thesis 2009 ***scanned submission page 2*** ABSTRAKT Hlavním zám ěrem této práce nebylo pouze p řiblížit žánr “univerzitního románu” a jeho nejznám ější britské autory, ale také vysv ětlit a ukázat, pro č se univerzitní romány Kingsleyho Amise a jeho následovník ů Malcolma Bradburyho a Davida Lodge t ěší tak velké popularit ě. Každý z t ěchto autor ů m ěl sv ůj osobitý styl psaní a vytvo řil nezapomenutelný satirický román. Klí čová slova: rozlobení mladí muži, Hnutí, Jim Dixon, Stuart Treece, Phillip Swallow, Morris Zapp, univerzitní román ABSTRACT The main intention of this thesis is not only to introduce the genre of “campus novel” and its most known British authors but also to explain and demonstrate why the campus novels by Kingsley Amis and his successors Malcolm Bradbury and David Lodge are that much popular. Each of these authors had his own individual style of writing and created an unforgettable satiric novel. Keywords: Angry Young Men, The Movement, Jim Dixon, Stuart Treece, Phillip Swallow, Morris Zapp, campus novel ACKNOWLEDGEMENTS I would like to thank my supervisor Mgr. Barbora Kašpárková for her kind help and guidance throughout my thesis. DECLARATION OF ORIGINALITY I hereby declare that the work presented in this thesis is my own and certify that any secondary material used has been acknowledged in the text and listed in the bibliography. March 13, 2009 …………………………………… CONTENT 1 CAMPUS NOVEL ........................................................................................................9 -
10 Minimum Towards Pokemon & Star Wars
$10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game .HACK G.U. LAST RECODE PS4 3D BILLARDS & SNOOKER PS4 3D MINI GOLF PS4 7 DAYS TO DIE PS4 7 DAYS TO DIE XB1 7th DRAGON III CODE VFD 3DS 8 TO GLORY PS4 8 TO GLORY XB1 8-BIT ARMIES COLLECTOR ED P 8-BIT ARMIES COLLECTORS XB1 8-BIT HORDES PS4 8-BIT INVADERS PS4 A WAY OUT PS4 A WAY OUT XB1 ABZU PS4 ABZU XB1 AC EZIO COLLECTION PS4 AC EZIO COLLECTION XB1 AC ROGUE ONE PS4 ACE COMBAT 3DS ACES OF LUFTWAFFE NSW ACES OF LUFTWAFFE PS4 ACES OF LUFTWAFFE XB1 ADR1FT PS4 ADR1FT XB1 ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADVENTURE TIME 3 3DS ADVENTURE TIME 3DS ADVENTURE TIME EXP TD 3DS ADVENTURE TIME FJ INVT 3DS ADVENTURE TIME FJ INVT PS4 ADVENTURE TIME INVESTIG XB1 AEGIS OF EARTH PRO ASSAULT AEGIS OF EARTH: PROTO PS4 AEREA COLLECTORS PS4 AGATHA CHRISTIE ABC MUR XB1 AGATHA CHRSTIE: ABC MRD PS4 AGONY PS4 AGONY XB1 Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. $10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game AIR CONFLICTS 2-PACK PS4 AIR CONFLICTS PACFC CRS PS4 AIR CONFLICTS SECRT WAR PS4 AIR CONFLICTS VIETNAM PS4 AIRPORT SIMULATOR NSW AKIBAS BEAT PS4 AKIBAS BEAT PSV ALEKHINES GUN PS4 ALEKHINE'S GUN XB1 ALIEN ISOLATION PS4 ALIEN ISOLATION XB1 AMAZING SPIDERMAN 2 3DS AMAZING SPIDERMAN 2 PS4 AMAZING SPIDERMAN 2 XB1 AMAZING SPIDERMAN 3DS AMAZING SPIDERMAN PSV -
Devil May Cry Jump Version 3.0: Pull My (Devil) Trigger
Devil May Cry Jump Version 3.0: Pull My (Devil) Trigger __________________________________________________ Here's an old tale for ya... __________________________________________________ "Two millenniums ago, there was a war. Between the human world and the other... the Underworld. But somebody from the Underworld woke up to justice, and stood up against this legion, alone. His name was Sparda. Later, he quietly reigned the human world, and continued to preserve harmony, until his death. He became a legend, The Legendary Dark Knight, Sparda." ...Hmm... doesn't quite sound right, does it? How 'bout this; "Long ago, in ancient times, a demon rebelled against his own kind for the sake of the human race. With his sword, Sparda shut the portal to the demonic realm, and sealed the evil entities off of our human world. But since he was a demon himself, Sparda's power was also trapped on the other side." Heh... I'm sure by now you've heard all sorts of colorful variations of this legend, but here's a word of advice from me; don't buy 'em. See, folks have nasty habit of embellishing the big stuff, while also forgetting the smaller, more subtle details. Here's one such detail that you won't hear about anywhere else; Sparda had children—Twin sons birthed by a human woman (and if some sources were to be believed she would be a witch of some sort). And being born the child of a powerful devil sure wasn't easy. Between an eventful childhood and an even more bizarre adulthood, I can say for certain that I can teach you a thing or two about what it really means to be a Son of Sparda. -
P3zine Issue 12
FREE! NAVIGATE Issue 12 | March 2008 PLUS... ARMY OF TWO Rock Band 2008• Devil May CryTOP 4 • Persona 20 3 Come together PFree Magazine3 For PlayStationZ 3 Gamers. Readi it, Printn it, Send it to youre mates… MASSIVE PREVIEW! FAR CRY 2 GTA IV Jungle japes All the latest videos inside INTERVIEW! C&C TIBERIUM TNA iMPACT Squady style REVIEWED! REVIEWED! REVIEWED! Devil May Cry 4 Persona 3 Rock Band Bigger, badder and better 70 hours of RPG Take to the stage than ever before? loveliness with your mates CONTROL NAVIGATE | 02 The latest & QUICK FINDER Welcome DON’T MISS! greatest titles Every game’s just a click away This month’s highlights... on PS3 C&C: Tiberium GTA IV toP3Zine Shin Megami Far Cry 2 Army of Two Tensei: Persona 3 Disgaea 3 MX vs ATV Untamed Rockstar have done it again. No sooner as Mirror’s Edge TNA iMPACT the tumbleweed had threatened to roll Battlefield: BC Devil May Cry 4 through the streets of Liberty City and the Highlander Rock Band developers with marketing nous release not Final Fantasy XIII Persona 3 one, but five, video clips to whet the world’s MX vs ATV Team ICO The Club GTA appetite. Along with a website to boot. You can see all five cameo clips in our cover feature preview kicking off on page 8. MORE FREE MAGAZINES! LATEST ISSUES! Other cool stuff this issue? Check out Army of Two, have a gander at TNA iMPACT, and strut your stuff with Rock Band ahead of its imminent arrival this side of the pond. -
PS3 Dmc4manual.Pdf
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed TABLE OF CONTENTS to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition Getting Started 2 or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the Welcome to Fortuna 4 following health problems or symptoms: Game Controls 6 • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures, or or convulsion. Basic Actions 8 _____________________________________________________________________________RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Getting Into the Game 10 Use and handling of video games to reduce the likelihood of a seizure Game Screens 11 • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. Special Moves 13 • Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. Styles 16 _____________________________________________________________________________ Powering Up 17 Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or Game Menus 18 any other part of the body. -
An Interpretive Phenomenological Study of the Meaning of Video Games In
1 “It feels more real”: An Interpretive Phenomenological Study of the Meaning of Video Games in Adolescent Lives Susan R. Forsyth, PhD, RN Assistant Adjunct Professor, Social & Behavioral Sciences University of California, San Francisco Assistant Professor School of Nursing, Samuel Merritt University, Oakland, CA Catherine A. Chesla, RN, PhD, FAAN Professor and Interim Chair, Family Health Care Nursing University of California, San Francisco Roberta S. Rehm, PhD, RN, FAAN Professor, Family Health Care Nursing University of California, San Francisco Ruth E. Malone, PhD, RN, FAAN Professor and Chair, Department of Social & Behavioral Sciences School of Nursing University of California, San Francisco Corresponding author: Susan R. Forsyth Department of Social and Behavioral Sciences 3333 California Street, LHts-455, Box 0612 San Francisco, CA 94118 [email protected] 2 510.512-8290 Acknowledgements: We thank Quinn Grundy, Kate Horton and Leslie Dubbin for their invaluable feedback. Declarations of Conflicting Interests The authors declare no potential conflicts of interest with respect to the research, authorship and/or publication of this article. Funding The authors disclosed the receipt of the following financial support for the research, authorship and/or publication of this article. Susan Forsyth is funded by a dissertation award from the Tobacco-Related Disease Research Program (TRDRP), grant #22DT- 0003. Published in Advances in Nursing Science, October 4, 2017 http://journals.lww.com/advancesinnursingscience/toc/publishahead 3 Abstract The pervasiveness of video gaming among adolescents today suggests a need to understand how gaming affects identity formation. We interviewed 20 adolescents about their experiences of playing, asking them to describe how they used games and how game playing affected their real-world selves. -
The Other/Argentina
The Other/Argentina Item Type Book Authors Kaminsky, Amy K. DOI 10.1353/book.83162 Publisher SUNY Press Rights Attribution-NonCommercial-NoDerivatives 4.0 International Download date 29/09/2021 01:11:31 Item License http://creativecommons.org/licenses/by-nc-nd/4.0/ Link to Item http://www.sunypress.edu/p-7058-the-otherargentina.aspx THE OTHER/ARGENTINA SUNY series in Latin American and Iberian Thought and Culture —————— Rosemary G. Feal, editor Jorge J. E. Gracia, founding editor THE OTHER/ARGENTINA Jews, Gender, and Sexuality in the Making of a Modern Nation AMY K. KAMINSKY Cover image: Archeology of a Journey, 2018. © Mirta Kupferminc. Used with permission. Published by State University of New York Press, Albany © 2021 State University of New York All rights reserved Printed in the United States of America No part of this book may be used or reproduced in any manner whatsoever without written permission. No part of this book may be stored in a retrieval system or transmitted in any form or by any means including electronic, electrostatic, magnetic tape, mechanical, photocopying, recording, or otherwise without the prior permission in writing of the publisher. For information, contact State University of New York Press, Albany, NY www.sunypress.edu Library of Congress Cataloging-in-Publication Data Names: Kaminsky, Amy K., author. Title: The other/Argentina : Jews, gender, and sexuality in the making of a modern nation / Amy K. Kaminsky. Other titles: Jews, gender, and sexuality in the making of a modern nation Description: Albany : State University of New York Press, [2021] | Series: SUNY series in Latin American and Iberian thought and culture | Includes bibliographical references and index. -
La Crítica No Es Un Juego
España ocupa el cuarto lugar en consumo de videojuegos en Europa, y es el octavo país a nivel mundial, con un floreciente sector empresarial dedicado al ocio digital que facturó mil millones de euros en 2015, que trata de abrirse hueco entre los consumidores españoles. Estas empresas se comunican con su público a través de los medios especializados, una rama del periodismo que trata de encontrar su lugar en una época repleta de tuiteros y youtubers, y que tiene una relación simbiótica, pero a veces tormentosa y conflictiva, con la industria del ocio electrónico. Por Jorge Cejas. a industria del videojuego en España ha ocio. En las aulas, a través de la gamificación, experimentado un crecimiento espectacu- una corriente educativa que utiliza el juego para (Derecha) Primera portada de la revista ZX, lar desde hace cinco años. Según la Aso- enseñar e impulsar la imaginación, se usan jue- la primera revista con contenidos sobre vi- ciación Española de Videojuegos, AEVI, 13 mi- deojuegos en España. Especializada en gos como Minecraft, SimCity, o algunos direc- contenido para la ZX Spectrum, esta cabe- llones de españoles, un 36% de la población, tamente preparados para esta labor como cera nacida en 1983 incluía códigos para es- juega habitualmente en diversos soportes digi- ClassCraft, u objetivos tan dispares como el re- cribir juegos en casa, algo muy parecido a tales, invirtiendo una media de seis horas sema- clutamiento militar en Estados Unidos, retrasar los discos repletos de demos y juegos que nales. Los videojuegos se han convertido en la la aparición del Alzheimer a través de juegos incluían las revistas especializadas hasta co- primera opción de ocio audiovisual en España, que entrenan la memoria y los reflejos, o incluso mienzos de la década de 2010, cuando esta una evolución que no desentona con el resto de afectar a la economía, como ocurrió con el juego costumbre comenzó a desaparecer de casi la población mundial: en países como Corea del EvE Online en 2016: En este juego de simula- todas las publicaciones de nuestro país. -
Kingsley Amis's Criticism
https://theses.gla.ac.uk/ Theses Digitisation: https://www.gla.ac.uk/myglasgow/research/enlighten/theses/digitisation/ This is a digitised version of the original print thesis. Copyright and moral rights for this work are retained by the author A copy can be downloaded for personal non-commercial research or study, without prior permission or charge This work cannot be reproduced or quoted extensively from without first obtaining permission in writing from the author The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the author When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given Enlighten: Theses https://theses.gla.ac.uk/ [email protected] Agnieszka Ksiqzek The Communication of Culture: Kingsley Amis’s Criticism Submitted to the Faculty of Arts University of Glasgow for the degree of M.Phil. December 2000 ProQuest Number: 10647787 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a com plete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. uesL ProQuest 10647787 Published by ProQuest LLO (2017). Copyright of the Dissertation is held by the Author. All rights reserved. This work is protected against unauthorized copying under Title 17, United States C ode Microform Edition © ProQuest LLO. ProQuest LLO. 789 East Eisenhower Parkway P.Q.