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Models of Time Travel
MODELS OF TIME TRAVEL A COMPARATIVE STUDY USING FILMS Guy Roland Micklethwait A thesis submitted for the degree of Doctor of Philosophy of The Australian National University July 2012 National Centre for the Public Awareness of Science ANU College of Physical and Mathematical Sciences APPENDIX I: FILMS REVIEWED Each of the following film reviews has been reduced to two pages. The first page of each of each review is objective; it includes factual information about the film and a synopsis not of the plot, but of how temporal phenomena were treated in the plot. The second page of the review is subjective; it includes the genre where I placed the film, my general comments and then a brief discussion about which model of time I felt was being used and why. It finishes with a diagrammatic representation of the timeline used in the film. Note that if a film has only one diagram, it is because the different journeys are using the same model of time in the same way. Sometimes several journeys are made. The present moment on any timeline is always taken at the start point of the first time travel journey, which is placed at the origin of the graph. The blue lines with arrows show where the time traveller’s trip began and ended. They can also be used to show how information is transmitted from one point on the timeline to another. When choosing a model of time for a particular film, I am not looking at what happened in the plot, but rather the type of timeline used in the film to describe the possible outcomes, as opposed to what happened. -
Première Européenne Du Thriller NIGHTCRAWLER Rene Russo Et Le Réalisateur Dan Gilroy, Invités Star Au ZFF
Communiqué de Presse Première européenne du thriller NIGHTCRAWLER Rene Russo et le réalisateur Dan Gilroy, invités star au ZFF Zurich, le 8 septembre 2014 Le thriller palpitant NIGHTCRWALER, mettant en scène Rene Russo, Jake Gyllenhaal et Bill Paxton, célébrera sa Première européenne au 10ème Zurich Film Festival. Rene Russo et le réalisateur Dan Gilroy présenteront le film de gala le mardi 30 septembre à Zurich. Commençant sa carrière comme top-modèle, la Californienne Rene Russo se lance dans le cinéma dès 1989, dans des films comme DANS LA LIGNE DE MIRE (1993), GET SHORTY (1995), L'AFFAIRE THOMAS CROWN (1999) ou THOR (2011), donnant la réplique à de grandes stars comme Mel Gibson, Clint Eastwood, John Travolta ou Pierce Brosnan. Productrice TV blindée Les nightcrawlers sont des reporters vidéo qui, dès la tombée de la nuit, sillonnent les rues de Los Angeles pour se retrouver aux premières loges lors d'un accident ou d'un crime. Rene Russo y incarne Nina Romina, une productrice TV blindée pour une chaîne qui relate en exclusivité les crimes de la nuit. Son nightcrawler, Lou Bloom (Jake Gyllenhaal) part, avec sa caméra, à la chasse aux accidents de voiture, aux cambriolages et aux meurtres dans le but de capturer des images les plus scandaleuses possibles. Le réalisateur Dan Gilroy nous livre, avec NIGHTCRAWLER, un thriller à la fois fascinant et horriblement réaliste. Il s'agit de son premier travail de réalisation. En effet, il a jusqu'ici fait ses preuves en qualité de scénariste pour des films comme FREEJACK (1992), TWO FOR THE MONEY (2005), JASON BOURNE: L'HÉRITAGE (2012) et, enfin, NIGHTCRAWLER, produit par Jennifer Fox, Tony Gilroy, Michel Litvak , Jake Gyllenhaal et David Lancaster. -
New Alt.Cyberpunk FAQ
New alt.cyberpunk FAQ Frank April 1998 This is version 4 of the alt.cyberpunk FAQ. Although previous FAQs have not been allocated version numbers, due the number of people now involved, I've taken the liberty to do so. Previous maintainers / editors and version numbers are given below : - Version 3: Erich Schneider - Version 2: Tim Oerting - Version 1: Andy Hawks I would also like to recognise and express my thanks to Jer and Stack for all their help and assistance in compiling this version of the FAQ. The vast number of the "answers" here should be prefixed with an "in my opinion". It would be ridiculous for me to claim to be an ultimate Cyberpunk authority. Contents 1. What is Cyberpunk, the Literary Movement ? 2. What is Cyberpunk, the Subculture ? 3. What is Cyberspace ? 4. Cyberpunk Literature 5. Magazines About Cyberpunk and Related Topics 6. Cyberpunk in Visual Media (Movies and TV) 7. Blade Runner 8. Cyberpunk Music / Dress / Aftershave 9. What is "PGP" ? 10. Agrippa : What and Where, is it ? 1. What is Cyberpunk, the Literary Movement ? Gardner Dozois, one of the editors of Isaac Asimov's Science Fiction Magazine during the early '80s, is generally acknowledged as the first person to popularize the term "Cyberpunk", when describing a body of literature. Dozois doesn't claim to have coined the term; he says he picked it up "on the street somewhere". It is probably no coincidence that Bruce Bethke wrote a short story titled "Cyberpunk" in 1980 and submitted it Asimov's mag, when Dozois may have been doing first readings, and got it published in Amazing in 1983, when Dozois was editor of1983 Year's Best SF and would be expected to be reading the major SF magazines. -
The Portrayal of Women in Futuristic Science Fiction Movies
Rochester Institute of Technology RIT Scholar Works Theses 2005 Realm of Possibilities: The Portrayal of Women in Futuristic Science Fiction Movies Aru Basu Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Basu, Aru, "Realm of Possibilities: The Portrayal of Women in Futuristic Science Fiction Movies" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. REALM OF POSSIBILITIES: THE PORTRAYAL OF WOMEN IN FUTURISTIC SCIENCE FICTION MOVIES By Aru Basu Paper Presented in Partial Fulfillment of the Master of Science Degree in COMMUNICATION &MEDIA TECHNOLOGIES Rochester Institute of Technology March 10, 2005 ThesisfDissertation Author Permission Statement Title of thesis or dissertation: REALM OF POSSIBILITIES: THE PORTRAYAL OF WOMEN IN FUTURISTIC SCIENCE FICTION MOVIES Name of author: Aru Basu Degree: Master of Science (MS) Program: Communication & Media Technologies College: College of Liberal Arts I understand that I must submit a print copy of my thesis or dissertation to the RIT Archives, per current RIT guidelines for the completion of my degree. I hereby grant to the Rochester Institute of Technology and its agents the non-exclusive license to archive and make accessible my thesis or dissertation in whole or in part in al forms of media in perpetuity. I retain all other ownership rights to the copyright of the thesis or dissertation. I also retain the right to use in future works (such as articles or books) all or part of this thesis or dissertation. -
DEAD CHANNEL SURFING: Cyberpunk and Industrial Music
DEAD CHANNEL SURFING: Cyberpunk and industrial music In the early 1980s from out of Vancouver, home of cyberpunk writer William Gibson and science fiction film-maker David Cronenberg, came a series of pioneering bands with a similar style and outlook. The popular synth-pop band Images in Vogue, after touring with Duran Duran and Roxy Music, split into several influential factions. Don Gordon went on to found Numb, Kevin Crompton to found Skinny Puppy, and Ric Arboit to form Nettwerk Records, which would later release Skinny Puppy, Severed Heads, Moev, Delerium and more. Controversial band Numb ended up receiving less attention than the seminal Skinny Puppy. Kevin Crompton (now called Cevin Key) joined forces with Kevin Ogilvie (Nivek Ogre) and began their career by playing in art galleries. After their friend Bill Leeb quit citing ‘creative freedom’ disputes, they embarked on a new style along with the help of newly recruited Dwayne Goettel. Leeb would go on to found Front Line Assembly with Rhys Fulber in 1986. The style of music created by these bands, as well as many similar others, has since been dubbed ‘cyberpunk’ by some journalists. Cyberpunk represents an interesting coupling of concepts. It can be dissected, as Istvan Csiscery-Ronay has shown, into its two distinct parts, ‘cyber’ and ‘punk’. Cyber refers to cybernet- ics, the study of information and control in man and machine, which was created by U.S. American mathematician Norbert Wiener fifty years ago. Wiener fabricated the word from the Greek kyber- netes, meaning ‘governor’, ‘steersman’ or ‘pilot’ (Leary, 1994: 66). The second concept, punk, in the sense commonly used since 1976, is a style of music incorporating do-it-yourself (d.i.y) techniques, centred on independence and touting anarchist attitudes. -
10 Minimum Towards Pokemon & Star Wars
$10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game .HACK G.U. LAST RECODE PS4 3D BILLARDS & SNOOKER PS4 3D MINI GOLF PS4 7 DAYS TO DIE PS4 7 DAYS TO DIE XB1 7th DRAGON III CODE VFD 3DS 8 TO GLORY PS4 8 TO GLORY XB1 8-BIT ARMIES COLLECTOR ED P 8-BIT ARMIES COLLECTORS XB1 8-BIT HORDES PS4 8-BIT INVADERS PS4 A WAY OUT PS4 A WAY OUT XB1 ABZU PS4 ABZU XB1 AC EZIO COLLECTION PS4 AC EZIO COLLECTION XB1 AC ROGUE ONE PS4 ACE COMBAT 3DS ACES OF LUFTWAFFE NSW ACES OF LUFTWAFFE PS4 ACES OF LUFTWAFFE XB1 ADR1FT PS4 ADR1FT XB1 ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADV TM PRTS OF ENCHIRIDION ADVENTURE TIME 3 3DS ADVENTURE TIME 3DS ADVENTURE TIME EXP TD 3DS ADVENTURE TIME FJ INVT 3DS ADVENTURE TIME FJ INVT PS4 ADVENTURE TIME INVESTIG XB1 AEGIS OF EARTH PRO ASSAULT AEGIS OF EARTH: PROTO PS4 AEREA COLLECTORS PS4 AGATHA CHRISTIE ABC MUR XB1 AGATHA CHRSTIE: ABC MRD PS4 AGONY PS4 AGONY XB1 Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. $10 MINIMUM TOWARDS POKEMON & STAR WARS Games Eligible for this Promotion - Last Updated 11/13/19 Game AIR CONFLICTS 2-PACK PS4 AIR CONFLICTS PACFC CRS PS4 AIR CONFLICTS SECRT WAR PS4 AIR CONFLICTS VIETNAM PS4 AIRPORT SIMULATOR NSW AKIBAS BEAT PS4 AKIBAS BEAT PSV ALEKHINES GUN PS4 ALEKHINE'S GUN XB1 ALIEN ISOLATION PS4 ALIEN ISOLATION XB1 AMAZING SPIDERMAN 2 3DS AMAZING SPIDERMAN 2 PS4 AMAZING SPIDERMAN 2 XB1 AMAZING SPIDERMAN 3DS AMAZING SPIDERMAN PSV -
Spanish Books Spring 2019 Best-Selling Titles in Spanish IPG – Spring 2019
Spanish Books Spring 2019 Best-Selling Titles in Spanish IPG – Spring 2019 9788483435106 9788483432495 9788483431962 9789876096782 9789877185430 9788472455955 9788499882420 9786077354598 9786074004281 9786075274911 9786077356042 9786077359760 9786075271798 9786074006391 9786075272023 9786077357926 9786074005523 9786075271279 9786075273617 9786077354123 9786074005776 9786077357056 9786077356158 9786075272467 9786075271781 IPG –– Spring 2019 Best-Selling Titles in Spanish 9786075271750 9786075271125 9786075273297 9786075270500 9786075274805 9786077358718 9786075271439 9786077359043 9786075272627 9786077350620 9786075270180 9786075271415 9786077357346 9786077723622 9786079472184 9788492865697 9788492865062 9789874095060 9789874578747 9788416213887 9788416213665 9788416665266 9786079409593 9788416817092 9788415357841 Spanish Books Spring 2019 Table of Contents New Titles ..........................................1–128 Index .............................................129–131 Spanish Books New Titles Las cuatro tendencias Los perfiles básicos de personalidad que te enseñan a mejorar tu vida (y la de los demás) A translation of The Four Tendencies: The Indispensable Person- ality Profiles That Reveal How to Make Your Life Better (and Other People’s Lives Better, Too) (9781524760915) Gretchen Rubin “The Four Tendencies will immediately improve every area of your life... understanding your Tendency and how to make it work for you is the game-changer you’ve been looking for.” —Melissa Hartwig, author and co-creator of The Whole30, on the English-language -
Devil May Cry Jump Version 3.0: Pull My (Devil) Trigger
Devil May Cry Jump Version 3.0: Pull My (Devil) Trigger __________________________________________________ Here's an old tale for ya... __________________________________________________ "Two millenniums ago, there was a war. Between the human world and the other... the Underworld. But somebody from the Underworld woke up to justice, and stood up against this legion, alone. His name was Sparda. Later, he quietly reigned the human world, and continued to preserve harmony, until his death. He became a legend, The Legendary Dark Knight, Sparda." ...Hmm... doesn't quite sound right, does it? How 'bout this; "Long ago, in ancient times, a demon rebelled against his own kind for the sake of the human race. With his sword, Sparda shut the portal to the demonic realm, and sealed the evil entities off of our human world. But since he was a demon himself, Sparda's power was also trapped on the other side." Heh... I'm sure by now you've heard all sorts of colorful variations of this legend, but here's a word of advice from me; don't buy 'em. See, folks have nasty habit of embellishing the big stuff, while also forgetting the smaller, more subtle details. Here's one such detail that you won't hear about anywhere else; Sparda had children—Twin sons birthed by a human woman (and if some sources were to be believed she would be a witch of some sort). And being born the child of a powerful devil sure wasn't easy. Between an eventful childhood and an even more bizarre adulthood, I can say for certain that I can teach you a thing or two about what it really means to be a Son of Sparda. -
P3zine Issue 12
FREE! NAVIGATE Issue 12 | March 2008 PLUS... ARMY OF TWO Rock Band 2008• Devil May CryTOP 4 • Persona 20 3 Come together PFree Magazine3 For PlayStationZ 3 Gamers. Readi it, Printn it, Send it to youre mates… MASSIVE PREVIEW! FAR CRY 2 GTA IV Jungle japes All the latest videos inside INTERVIEW! C&C TIBERIUM TNA iMPACT Squady style REVIEWED! REVIEWED! REVIEWED! Devil May Cry 4 Persona 3 Rock Band Bigger, badder and better 70 hours of RPG Take to the stage than ever before? loveliness with your mates CONTROL NAVIGATE | 02 The latest & QUICK FINDER Welcome DON’T MISS! greatest titles Every game’s just a click away This month’s highlights... on PS3 C&C: Tiberium GTA IV toP3Zine Shin Megami Far Cry 2 Army of Two Tensei: Persona 3 Disgaea 3 MX vs ATV Untamed Rockstar have done it again. No sooner as Mirror’s Edge TNA iMPACT the tumbleweed had threatened to roll Battlefield: BC Devil May Cry 4 through the streets of Liberty City and the Highlander Rock Band developers with marketing nous release not Final Fantasy XIII Persona 3 one, but five, video clips to whet the world’s MX vs ATV Team ICO The Club GTA appetite. Along with a website to boot. You can see all five cameo clips in our cover feature preview kicking off on page 8. MORE FREE MAGAZINES! LATEST ISSUES! Other cool stuff this issue? Check out Army of Two, have a gander at TNA iMPACT, and strut your stuff with Rock Band ahead of its imminent arrival this side of the pond. -
PS3 Dmc4manual.Pdf
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed TABLE OF CONTENTS to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition Getting Started 2 or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the Welcome to Fortuna 4 following health problems or symptoms: Game Controls 6 • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures, or or convulsion. Basic Actions 8 _____________________________________________________________________________RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Getting Into the Game 10 Use and handling of video games to reduce the likelihood of a seizure Game Screens 11 • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. Special Moves 13 • Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. Styles 16 _____________________________________________________________________________ Powering Up 17 Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or Game Menus 18 any other part of the body. -
An Interpretive Phenomenological Study of the Meaning of Video Games In
1 “It feels more real”: An Interpretive Phenomenological Study of the Meaning of Video Games in Adolescent Lives Susan R. Forsyth, PhD, RN Assistant Adjunct Professor, Social & Behavioral Sciences University of California, San Francisco Assistant Professor School of Nursing, Samuel Merritt University, Oakland, CA Catherine A. Chesla, RN, PhD, FAAN Professor and Interim Chair, Family Health Care Nursing University of California, San Francisco Roberta S. Rehm, PhD, RN, FAAN Professor, Family Health Care Nursing University of California, San Francisco Ruth E. Malone, PhD, RN, FAAN Professor and Chair, Department of Social & Behavioral Sciences School of Nursing University of California, San Francisco Corresponding author: Susan R. Forsyth Department of Social and Behavioral Sciences 3333 California Street, LHts-455, Box 0612 San Francisco, CA 94118 [email protected] 2 510.512-8290 Acknowledgements: We thank Quinn Grundy, Kate Horton and Leslie Dubbin for their invaluable feedback. Declarations of Conflicting Interests The authors declare no potential conflicts of interest with respect to the research, authorship and/or publication of this article. Funding The authors disclosed the receipt of the following financial support for the research, authorship and/or publication of this article. Susan Forsyth is funded by a dissertation award from the Tobacco-Related Disease Research Program (TRDRP), grant #22DT- 0003. Published in Advances in Nursing Science, October 4, 2017 http://journals.lww.com/advancesinnursingscience/toc/publishahead 3 Abstract The pervasiveness of video gaming among adolescents today suggests a need to understand how gaming affects identity formation. We interviewed 20 adolescents about their experiences of playing, asking them to describe how they used games and how game playing affected their real-world selves. -
La Crítica No Es Un Juego
España ocupa el cuarto lugar en consumo de videojuegos en Europa, y es el octavo país a nivel mundial, con un floreciente sector empresarial dedicado al ocio digital que facturó mil millones de euros en 2015, que trata de abrirse hueco entre los consumidores españoles. Estas empresas se comunican con su público a través de los medios especializados, una rama del periodismo que trata de encontrar su lugar en una época repleta de tuiteros y youtubers, y que tiene una relación simbiótica, pero a veces tormentosa y conflictiva, con la industria del ocio electrónico. Por Jorge Cejas. a industria del videojuego en España ha ocio. En las aulas, a través de la gamificación, experimentado un crecimiento espectacu- una corriente educativa que utiliza el juego para (Derecha) Primera portada de la revista ZX, lar desde hace cinco años. Según la Aso- enseñar e impulsar la imaginación, se usan jue- la primera revista con contenidos sobre vi- ciación Española de Videojuegos, AEVI, 13 mi- deojuegos en España. Especializada en gos como Minecraft, SimCity, o algunos direc- contenido para la ZX Spectrum, esta cabe- llones de españoles, un 36% de la población, tamente preparados para esta labor como cera nacida en 1983 incluía códigos para es- juega habitualmente en diversos soportes digi- ClassCraft, u objetivos tan dispares como el re- cribir juegos en casa, algo muy parecido a tales, invirtiendo una media de seis horas sema- clutamiento militar en Estados Unidos, retrasar los discos repletos de demos y juegos que nales. Los videojuegos se han convertido en la la aparición del Alzheimer a través de juegos incluían las revistas especializadas hasta co- primera opción de ocio audiovisual en España, que entrenan la memoria y los reflejos, o incluso mienzos de la década de 2010, cuando esta una evolución que no desentona con el resto de afectar a la economía, como ocurrió con el juego costumbre comenzó a desaparecer de casi la población mundial: en países como Corea del EvE Online en 2016: En este juego de simula- todas las publicaciones de nuestro país.