Disciples of the Outer Gods Homebrewed Cthulhu Mythos Themed Options for Dnd 5Th Edition
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Malleus Monstrorumsampleexpanded English File Edition Is Published by Chaosium Inc
Sample file —EXPANDED ENGLISH EDITION IN 380 ENTRIES— by Scott David Aniolowski with Sandy Petersen & Lynn Willis Additional Material by: David Conyers, Keith Herber, Kevin Ross, ChadSample J. Bowser, Shannon file Appel, Christian von Aster, Joachim A. Hagen, Florian Hardt, Frank Heller, Peter Schott, Steffen Schuütte, Michael Siefner, Jan Cristof Steines, Holger Göttmann, Wolfang Schiemichen, Ingo Ahrens, and friends. For fuller Author credits see pages 4 and 288. Project & Layout: Charlie Krank Cover Painting: Lee Gibbons Illustrated by: Pascal D. Bohr, Konstantyn Debus, Nils Eckhardt, Thomas Ertmer, Kostja Kleye, Jan Kluczewitz, Christian Küttler, Klaas Neumann, Patrick Strietzel, Jens Weber, Maria Luisa Witte, Lydia Ortiz, Paul Carrick. Art direction and visual concept: Konstantyn Debus (www.yllustration.com) Participants in the German Edition: Frank Heller, Konstantyn Debus, Peter Schott, Thomas M. Webhofer, Ingo Ahrens, Jens Kaufmann, Holger Göttmann, Christina Wessel, Maik Krüger, Holger Rinke, Andreas Finkernagel, 15brötchenmann Find more information at www.pegasus.de German to English Translation: Bill Walsh Layout Assistance: Alan Peña, Lydia Ortiz Chaosium is: Lynn Willis, Charlie Krank, Dustin Wright, Fergie, and a few odd critters. A CHAOSIUM PUBLICATION • 2006 M’bwa, megalodon, the Million Favoured Ones, the Complete Credits mind parasites, the miri nigri, M’nagalah, Mordiggian, moose, M’Tlblys, the nioth-korghai, Nug & Yeb, octo- Scott David Aniolowski: the children of Abhoth, pus, Ossadagowah, Othuum, the minions of Othuum, -
Pandemic: Reign of Cthulhu Rulebook
Beings of ancient and bizarre intelligence, known as Old Ones, are stirring within their vast cosmic prisons. If they awake into the world, it will unleash an age of madness, chaos, and destruction upon the very fabric of reality. Everything you know and love will be destroyed! You are cursed with knowledge that the “sleeping masses” cannot bear: that this Evil exists, and that it must be stopped at all costs. Shadows danced all around the gas street light above you as the pilot flame sputtered a weak yellow light. Even a small pool of light is better than total darkness, you think to yourself. You check your watch again for the third time in the last few minutes. Where was she? Had something happened? The sound of heels clicking on pavement draws your eyes across the street. Slowly, as if the darkness were a cloak around her, a woman comes into view. Her brown hair rests in a neat bun on her head and glasses frame a nervous face. Her hands hold a large manila folder with the words INNSMOUTH stamped on the outside in blocky type lettering. “You’re late,” you say with a note of worry in your voice, taking the folder she is handing you. “I… I tried to get here as soon as I could.” Her voice is tight with fear, high pitched and fast, her eyes moving nervously without pause. “You know how to fix this?” The question in her voice cuts you like a knife. “You can… make IT go away?!” You wince inwardly as her voice raises too loudly at that last bit, a nervous edge of hysteria creeping into her tone. -
Cthulhu Monsters a Field Observer's Handbook of Preternatural Entities
--- S. PETERSEN'S FIELD GUIDE TO Cthulhu Monsters A Field Observer's Handbook Of Preternatural Entities Paintings and Descriptions From the Cthulhu Mythos As Created by H.P. Lovecraft, With Augmentations for Today Sandy Petersen Tom Sullivan Lynn Willis with Peter Dannseys E.C. Fallworth L.N. Isinwyll Ivan Mustoll Chaosium Inc. Publication 5105 The 27 Most Frequently Encountered Monsters Howard Phillips Lovecraft 1890 - 1937 t PETERSEN'S Field Guide To Cthulhu :Monsters A Field Observer's Handbook Of Preternatural Entities Sandy Petersen conception and text TOIn Sullivan 27 original paintings, most other drawings Lynn ~illis project, additional text, editorial, layout, production Chaosiurn Inc. 1988 The FIELD GUIDe is p «blished by Chaosium IIIC . • PETERSEN'S FIELD GUIDE TO CfHUU/U MONSTERS is copyrighl e1988 try Chaosium IIIC.; all rights reserved. _ Similarities between characters in lhe FIELD GUIDE and persons living or dead are strictly coincidental . • Brian Lumley first created the ChJhoniwu . • H.P. Lovecraft's works are copyright e 1963, 1964, 1965 by August Derleth and are quoted for purposes of ilIustraJion_ • IflCide ntal monster silhouelles are by Lisa A. Free or Tom SU/livQII, and are copyright try them. Ron Leming drew the illustraJion of H.P. Lovecraft QIId tlu! sketclu!s on p. 25. _ Except in this p«blicaJion and relaJed advertising, artwork. origillalto the FIELD GUIDE remains the property of the artist; all rights reserved . • Tire reproductwn of material within this book. for the purposes of personal. or corporaJe profit, try photographic, electronic, or other methods of retrieval, is prohibited . • Address questions WId commel11s cOlICerning this book. -
Mi-Go 1 Mi-Go
Mi-go 1 Mi-go An interpretation of the Mi-Go by Ruud Dirven Mi-go ("The Abominable Ones") is a Himalayan nickname for a race of extraterrestrials in the Cthulhu Mythos created by H. P. Lovecraft and others. The name was first applied to the creatures in Lovecraft's short story "The Whisperer in Darkness" (1931), elaborating on a reference to 'What fungi sprout in Yuggoth' in his sonnet cycle Fungi from Yuggoth (1929–30) which described the contrasting vegetation on alien dream-worlds. Summary The "Mi-go" are large, pinkish, fungoid, crustacean-like entities the size of a man; where a head would be, they have a "convoluted ellipsoid" composed of pyramided, fleshy rings and covered in antennae. According to two reports in the original short story, their bodies consist of a form of matter that does not occur naturally on Earth; for this reason, they do not register on ordinary photographic film. They are capable of going into suspended animation until softened and reheated by the sun or some other source of heat. They are about five feet (1.5 m) long, and their crustacean-like bodies bear numerous sets of paired appendages. They possess a pair of membranous bat-like wings which are used to fly through the "aether" of outer space (a scientific concept which is now discredited). The wings do not function well on Earth. Several other races in Lovecraft's Mythos also have wings like these. The Mi-go can transport humans from Earth to Pluto (and beyond) and back again by removing the subject's brain and placing it into a "brain cylinder", which can be attached to external devices to allow it to see, hear, and speak. -
EURAMERICA Vol
EURAMERICA Vol. 39, No. 1 (March 2009), 1-27 http://euramerica.ea.sinica.edu.tw/ © Institute of European and American Studies, Academia Sinica On At the Mountains of Madness —Enveloping the Cosmic Horror Chia Yi Lee Department of Foreign Languages and Literatures National Chiao Tung University 1001 University Road, Hsinchu 30010, Taiwan E-mail: [email protected] Abstract As the culmination of H. P. Lovecraft’s late style in delineating the cosmic horror, At the Mountains of Madness poses several questions, the most interesting of which may concern the story’s narrative efficacy in evoking horror that has been presented in the form of science fiction or, to be more precise, in scientific realism. The pivot of this narrative revolves round the novelette’s central sections (7 and 8) where a genealogy of the sentient entities that precede humans’ earthly emergence is recorded. Whether the genealogical enveloping of the cosmic other can summon up the cosmic horror as is textually intended, and what function the enveloping plays against the backdrop of the story as a whole—these will be the main concerns of this paper. Key Words: horror, science, supplementarity Received April 7, 2008; accepted June 10, 2008; last revised July 10, 2008 Proofreaders: Jeffrey Cuvilier, Hsueh-mei Chen, Chia-chi Tseng, Ying-tzu Chang 2 EURAMERICA I H. P. Lovecraft’s At the Mountains of Madness is one of his longest works, at around 50,000 words, which would have made it suitable for publication as a single-volume novelette. Yet ironically, by the time of Lovecraft’s death in 1937, only one book with his name stamped on cover had been published (Joshi, 1999: 264). -
Cthulhu Lives!: a Descriptive Study of the H.P. Lovecraft Historical Society
CTHULHU LIVES!: A DESCRIPTIVE STUDY OF THE H.P. LOVECRAFT HISTORICAL SOCIETY J. Michael Bestul A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Dr. Jane Barnette, Advisor Prof. Bradford Clark Dr. Marilyn Motz ii ABSTRACT Dr. Jane Barnette, Advisor Outside of the boom in video game studies, the realm of gaming has barely been scratched by academics and rarely been explored in a scholarly fashion. Despite the rich vein of possibilities for study that tabletop and live-action role-playing games present, few scholars have dug deeply. The goal of this study is to start digging. Operating at the crossroads of art and entertainment, theatre and gaming, work and play, it seeks to add the live-action role-playing game, CTHULHU LIVES, to the discussion of performance studies. As an introduction, this study seeks to describe exactly what CTHULHU LIVES was and has become, and how its existence brought about the H.P. Lovecraft Historical Society. Simply as a gaming group which grew into a creative organization that produces artifacts in multiple mediums, the Society is worthy of scholarship. Add its humble beginnings, casual style and non-corporate affiliation, and its recent turn to self- sustainability, and the Society becomes even more interesting. In interviews with the artists behind CTHULHU LIVES, and poring through the archives of their gaming experiences, the picture develops of the journey from a small group of friends to an organization with influences and products on an international scale. -
The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France
names, Vol. 58 No. 3, September, 2010, 127–38 Teratonymy: The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France Lovecraft’s teratonyms are monstrous inventions that estrange the sound patterns of English and obscure the kinds of meaning traditionally associ- ated with literary onomastics. J.R.R. Tolkien’s notion of linguistic style pro- vides a useful concept to examine how these names play upon a distance from and proximity to English, so as to give rise to specific historical and cultural connotations. Some imitate the sounds and forms of foreign nomen- clatures that hold “weird” connotations due to being linked in the popular imagination with kabbalism and decadent antiquity. Others introduce sounds-patterns that lie outside English phonetics or run contrary to the phonotactics of the language to result in anti-aesthetic constructions that are awkward to pronounce. In terms of sense, teratonyms invite comparison with the “esoteric” words discussed by Jean-Jacques Lecercle, as they dimi- nish or obscure semantic content, while augmenting affective values and heightening the reader’s awareness of the bodily production of speech. keywords literary onomastics, linguistic invention, HP Lovecraft, twentieth- century literature, American literature, weird fiction, horror fiction, teratology Text Cult author H.P. Lovecraft is best known as the creator of an original mythology often referred to as the “Cthulhu Mythos.” Named after his most popular creature, this mythos is elaborated throughout Lovecraft’s poetry and fiction with the help of three “devices.” The first is an outlandish array of monsters of extraterrestrial origin, such as Cthulhu itself, described as “vaguely anthropoid [in] outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind” (1963: 134). -
Lovecraft Patrons
Lovecraft Patrons Subclasses Specific to Various Great Old Ones of the Cthulhu Mythos By Zach Hitzeroth DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission Sampleof Wizards of the Coast. file ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Note on Expanded Spell Lists Player's Handbook Only Spells Spells marked with an asterisk are from Xanathar's 4th Level: fabricate Guide to Everything. If your DM does not allow these spells, alternate spells from the Player's Handbook can be found at the end of each subclass. Abhoth Also known as the Source of Uncleanliness, Abhoth is an Outer God depicted as an ooze or slime from which monsters and unnamable horrors crawl from. Followers of Abhoth tend to spread disease and carry oozes around with them to symbolize their patron. Expanded Spell List Abhoth lets you choose from an expanded list of spells when you learn a warlock spell. -
Disciples of the Outer Gods Homebrewed Cthulhu Mythos Themed Options for Dnd 5Th Edition
Disciples of the Outer Gods Homebrewed Cthulhu Mythos Themed Options for DnD 5th Edition While not everybody worshiping or studying these eldritch Foreword entities is a raving cultist, long-term exposure to unearthly The purpose of this document is to provide alternative powers and being in contact with even the unconscious mind character building options themed around H.P Lovecraft's of such utterly alien beings is not something a mortal mind is Cthulhu Mythos. It originally started as a list of alternative built to handle, eventually rendering the person insane by warlock patrons based on Lovecraft's Outer Gods, but after conventional standards, although in truth it is perhaps more some positive feedback I decided to expand the scope to accurate to say that they have merely come to see the cover other classes as well, giving them specialization related universe from a very different point of view, one that might to serving or fighting eldritch horrors. actually be closer to the true nature of existence. Now, I know the traditional Lovecraftian horror isn't very compatible with a game like DnD, as one of the major themes of Lovecraft's stories was the insignificance and New Warlock Patrons: The powerlessness of humans, which goes out of the window Outer Gods when the player characters are all powerful heroes. However, The PHB already has the Great Old One patron, which is even during Lovecraft's own times the Mythos was used as a your generic Lovecraftian horror as a warlock patron, but I backdrop for multiple kinds of stories: Lovecraft's own wanted to create ones based on particular well-known deities “Dreamland” stories could be adapted to a fantasy game of Lovecraft's mythos. -
S. Petersen's Field Guide to Lovecraftian
7th Edition Horror Roleplaying in the Worlds of H. P. Lovecraft Petersen’s Field Guide to Lovecraftian Horrors SampleBy Sandy Petersen file Revised by Mike Mason Chaosium Inc. 1 Concept and text : Sandy Petersen Original project development and editorial : Lynn Willis Revised edition editorial and development : Mike Mason Professor Westbury Illinois Carter Foreword: Mike Mason Licensing: Michael O’Brien, James Lowder, and Mike Mason With Special thanks to Nick Nacario and Christian Grussi Howard Phillips Lovecraft Illustrations : Loïc Muzy, Mariusz Gandzel & Claire Delépée 1890–1937 S Petersen Guide to Lovecraftian Horrors © copyright 2015, 2020 Chaosium Inc. All rights reserved. Call of Cthulhu © copyright 1981–2020 Chaosium Inc. All rights reserved. Chaosium Arcane Symbol (the Star Elder Sign) © copyright 1983 Chaosium Inc. All rights reserved. Call of Cthulhu, Chaosium Inc., and the Chaosium logo are registered trademarks of Chaosium Inc. Pulp Cthulhu is a trademark of Chaosium Inc. All rights reserved. Ithaqua © copyright 2020 the Estate of August Derleth. Used with permission. Nyogtha © copyright 2020 the Estate of Henry Kuttner. Used with permission. Some Henry Kuttner elements may be in the public domain. Chthonian and Yibb-Tstll © copyright 2020 Brian Lumley. Used with permission. Abhoth, Atlach-Nacha, and Tsathoggua © copyright 2020 the Estate of Clark Ashton Smith. Used with permission. Chaosium recognizes that credits and copyrights for the Cthulhu Mythos can be difficult to identify, and that some elements of the Mythos may be in the public domain. If you have corrections or additions to any credits given here, please contact us at [email protected]. This is a work of fiction. -
Eldritch Horrors: the Modernist Liminality of H.P
ELDRITCH HORRORS: THE MODERNIST LIMINALITY OF H.P. LOVECRAFT’S WEIRD FICTION DALE ALLEN CROWLEY Bachelor of Arts in English Baldwin-Wallace University December 2014 submitted in partial fulfillment of requirements for the degree MASTER OF ARTS IN ENGLISH at CLEVELAND STATE UNIVERSITY May 2017 THIS THESIS IS HEREBY APPROVED FOR Dale Allen Crowley candidate for the Master of Arts in English degree for the Department of English & CLEVELAND STATE UNIVERSITY’S College of Graduate Studies by ____________________________________________________ ~ ~ ~ Dr. James Marino _______________________________________ ~ department & date ____________________________________________________ ~ ~ ~ Dr. Adam Sonstegard _______________________________________ ~ department & date ____________________________________________________ ~ ~ ~ Dr. Julie Burrell _______________________________________ ~ department & date 9 May 2017 Acknowledgements I would like to sincerely thank the members of my thesis committee – Dr. James Marino, Dr. Adam Sonstegard, and Dr. Julie Burrell – for their help in bringing this project to fruition. I’d also like to acknowledge their patience and understanding with regards to my fascination with a very small subsect of genre fiction. Through them, I gained a deeper understanding of early twentieth century literature and I am thoroughly grateful for it. I would especially like to thank Dr. James Marino for his always insightful critical thought, his frequent challenging of my arguments, and his erudite and often witty observations of H.P. Lovecraft and New England. I would also like to express my deep love, gratitude, and appreciation for my wife, Michelle, and my children – Connor, and Meghann – who tolerated many long nights and weekends without me as I attended class, studied, and obsessed over H.P. Lovecraft in pursuit of my graduate degree. I could not have done this without you. -
A Structuralist Approach to Understanding the Fiction of HP Lovecraft
University of Rhode Island DigitalCommons@URI Open Access Dissertations 1992 Out of the Shadows: A Structuralist Approach to Understanding the Fiction of H. P. Lovecraft James A. Anderson University of Rhode Island Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation Anderson, James A., "Out of the Shadows: A Structuralist Approach to Understanding the Fiction of H. P. Lovecraft" (1992). Open Access Dissertations. Paper 696. https://digitalcommons.uri.edu/oa_diss/696 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. OUT OF THE SHADOWS: A STRUCTURALIST APPROACH TO UNDERSTANDING THE FICTION OF H.P. LOVECRAFT BY JAMES A. ANDERSON A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH UNIVERSITY OF RHODE ISLAND 1992 Abstract Although Howard Phillips Lovecraft (1890-1937) is generally regarded as one of the world's finest writers of horror and science fiction, his work has received little critical attention by mainstream critics. This study takes Lovecraft out of the shadows of literature by shedding light upon his work through a structural analysis of fifteen of his stories. This analysis shows that Lovecraft's fiction, while it may appear fantastic, expresses early twentieth century naturalism in a cosmic context. Part One subjects four of Lovecraft's best known stories to a detailed structural analysis using the theories of Roland Barthes and Gerard Genette to isolate Lovecraft's major themes and narrative techniques.