Teachers Reference Guide
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A GUIDE TO THE MATHEMATICS EXPLORED IN THE EXHIBIT TABLE OF CONTENTS INTRODUCTION .......................................................... Page 1 Overview of the Exhibit .................................................... Page 2 Map of the Exhibit ........................................................ Page 3 Teacher’s Reference Guide to Each Activity in the Exhibit............................ Page 5 1. INTRO GALLERY – Marquee Title and Entry Passage ............................. Page 5 2. OUTDOOR ACTION… ADVENTURE SPORTS .................................... Page 5 2.1 Boardercross… Snowboard Experience ..........................................Page 5 2.2 Ramp It Up… Build a Skateboard with POP........................................Page 6 2.5 Pedal to the Peak... Mountain Bike Challenge ......................................Page 7 2.6 Featured Personalities in OUTDOOR ACTION......................................Page 8 3. BUILD YOUR WORLD… ENVIRONMENT ....................................... Page 9 3.1 Supertall... Skyscraper Design Studio… The Engineered City............................Page 9 3.2 Easy on the Gas… Transportation ..............................................Page 9 3.3 Power Play… Energy ......................................................Page 10 3.4 Going Viral… Communications ...............................................Page 10 3.5 Test the Waters… Water ....................................................Page 11 3.6 Featured Personalities in BUILD YOUR WORLD ....................................Page 12 4. FUTURE STYLE… STYLE AND DESIGN ........................................ Page 14 4.1 Style Revolution… 360-degree Photo Shoot.......................................Page 14 4.4 Make It Fit… Tessellations ...................................................Page 15 4.5 Nature’s Numbers… Nature’s Patterns ..........................................Page 15 4.7 Shadow Play… Shadows ...................................................Page 17 4.8 Featured Personalities in FUTURE STYLE .........................................Page 17 5. KICKIN’ IT… ENTERTAINMENT ............................................. Page 17 5.1 Mix It Up… Giant Musical Instrument ...........................................Page 17 5.3 Flicker Fusion… Make a Movie ...............................................Page 18 5.5 Step Up... Color Motion ....................................................Page 19 5.6 Featured Personalities in KICKIN’ IT ............................................Page 19 6. GAME PLAN… VIDEO GAMES AND OTHER GAMES.............................. Page 20 6.1 Game Developer .........................................................Page 20 6.3 Crack the (Binary) Code ....................................................Page 20 6.4 Flip It… Probability........................................................Page 22 6.5 Game Box Kids ..........................................................Page 23 7. ROBOTICS AND SPACE .................................................. Page 23 7.1 On Target… NASA Robot ...................................................Page 23 7.2 Curiosity Mars Rover ......................................................Page 24 7.4 Robot Rally… Robot Artifact Display............................................Page 25 7.7 Picture This… Hubble Telescope...............................................Page 25 7.8 Featured Personalities in ROBOTICS AND SPACE ..................................Page 26 MathAlive! is produced by Evergreen Exhibitions and developed in Acknowledgments ....................................................... Page 28 collaboration with National Aeronautics and Space Administration (NASA), National Council of Teachers of Mathematics, MATHCOUNTS, National Society of Professional Engineers and Society of Women Engineers. The exhibition is made possible by Raytheon. MathAlive!... Overview of the Exhibit Designed to be one of the most interactive The exhibition also includes content of specific interest to and inspiring exhibitions exploring the world Middle Eastern audiences. Visitors learn about historical of mathematics ever to tour. achievements by noted figures from the region; explore math at work today in innovative applications in the INTRODUCTION MathAlive! is designed to inspire, to spark the imagination, region - as well as hearing from those shaping the future; to reveal not only math at work, but the endless possibilities and experience interactives with math within the cultural of math. Primarily designed for kids in grades 3-8, the backdrop of Arab-centric imagery, landmarks, customs, Welcome to MathAlive! This guide is designed as a resource for teachers who are exhibition brings to life the real math behind what kids love culture and language. The exhibition is presented in dual interested in more information about what specific mathematics concepts are explored in most – video games, sports, design, music, robotics, and language, with text and graphics displayed in Arabic and the exhibit, and how they are presented. It is designed to help with planning a field trip, English. allowing you to identify relevant math in advance of your visit, so that students can get the more – and creates interactive and immersive experiences most out of the experience based on what they are currently learning. It will also help when that bring to life the math at work in each, whether in encouraging students to experience the exhibit with their families, allowing you to suggest design, application or use. This innovative exhibit responds to the movement specific “don’t miss” exhibitry and activities. toward greater focus on STEM development and STEM In this 5,000 square foot exhibition, visitors will ride career awareness, and inspiring kids to make math a priority, A map of the exhibit identifies all the activities, organized by thematic gallery (sports, video snowboards in a 3-D experience, design (and play) their reaching them in that window of vulnerability when math games, robotics, etc.). For each of the exhibit’s interactive displays (approximately 40 in own video games, capture their 360-degree images in a gets more challenging and kids begin to lose interest. total), this guide provides the following: unique interactive, even design a custom skateboard for “pop” — the quick, snapping motion that allows a board • A brief description of the experience to do the best tricks. Through nearly 40 unique, interactive • The main idea experiences, the exhibit takes math from its native form into • The “math at work” the applied worlds of design, engineering, technology and • Curricula connection science. • Standard/strand • Sources They’ll explore and operate simulations of NASA’s latest For some, additional suggested activities are provided to create a more enriching experience. robotics, including the Robonaut 2 and the Curiosity Mars Rover. They’ll design a Supertall skyscraper and learn how Also, be sure to download the exhibit’s Teachers Activity Guide, which can be found at engineers work to make a city hum while taking on different www.mathalive-me.com. engineering roles to design a more sustainable infrastructure. We hope you and your students enjoy MathAlive! The exhibition is designed to help math teachers MathAlive! is made possible by Raytheon. answer the age-old question: “Will I ever use all this math they’re teaching us?” Visitors are accompanied by fun and quirky virtual guides, and along the way they’ll meet and hear professionals, visionaries and inspiring personalities talk about math in their work across fields kids are most interested in exploring. The exhibit addresses all math strands and subjects for upper elementary and middle school, and neatly aligns with standards for educator planning. 1 2 MAP OF EXHIBIT 1.0 INTRO GALLERY 1.1 MARQUEE TITLE 1.2 ENTRY PASSAGE 2.0 OUTDOOR ACTION 2.1 BOARDERCROSS 2.2 SKATEBOARD DESIGN AND TEST [RAMP IT UP] 2.5 MOUNTAIN BIKE CHALLENGE [PEDAL TO THE PEAK] 3.0 ENVIRONMENT [BUILD YOUR WORLD] 3.1 SUPERTALL [SKYSCRAPER DESIGN STUDIO] 3.2 TRANSPORTATION DESIGN STATION [EASY ON THE GAS] 3.3 ENERGY DESIGN STATION [POWER PLAY] 3.4 COMMUNICATIONS DESIGN STATION [GOING VIRAL] 4 3.5 WATER DESIGN STATION [TEST THE WATERS] 4.0 STYLE AND DESIGN [FUTURE STYLE] 4.1 STYLE REVOLUTION 4.4 TESSELLATIONS [MAKE IT FIT] 4.5 NATURE’S NUMBERS 4.7 SHADOW PLAY 5.0/6.0 ENTERTAINMENT and GAMING [KICKIN’ IT] 5.1 GIANT MUSICAL INSTRUMENT [MIX IT UP] 5.3 MAKE A MOVIE [FLICKER FUSION] 5.5 FRACTAL MOTION [STEP UP] 6.1 GAME DEVELOPER 6.3 CRACK THE CODE 6.4 FLIP IT 6.6 GAME BOX KIDS 7.0 ROBOTS/SPACE [ROBOTS] 7.1 NASA ROBOT [ON TARGET] 7.2 CURIOSITY ROVER MAP OF EXHIBIT 7.4 ROBOT ARTIFACT DISPLAY [ROBOT RALLY] 7.7 HUBBLE TELESCOPE [PICTURE THIS] 4.7 2.0 4.5 1 AMP 4 AMPS 7.7 7.2 2.5 8 AMPS 11 AMPS 2.5 AMPS 2.2 2 AMPS 4.0 STYLE & DESIGN 2.0 OUTDOOR ACTION 7.0 ROBOTS SPACE 3.4 [FUTURE STYLE] 4.4 1 AMP 4.0 1 AMP 1 AMP 3.5 1.2 1 AMP 1 AMP 3.1 7.1 6.3 5.3 1 AMP 11 AMPS 8.8 AMPS 1.5 AMPS 7.0 3.5 AMPS 6.4 3.0 1 AMPS 4.1 1.0 INTRO GALLERY EXIT 6 AMPS 1.1 1 AMP 5.0/6.0 ENTERTAINMENT 3.0 ENVIRONMENT 1 AMP 7.4 & GAMING [KICKIN' IT] [BUILD YOUR WORLD] 3.3 5.0/6.0 1.2 2 AMPS 3.5 AMPS 1 AMP 5.1 3.2 2 AMPS 2.1 4 AMPS 5.5 6.1 2 AMPS 7 AMPS 6.6 4 AMPS ENTER 3 TEACHER’S REFERENCE GUIDE TO EACH ACTIVITY IN THE EXHIBIT Standard/Strand: • Geometry: Use visualization, spatial reasoning, and geometric modeling to solve problems; draw geometric The following outlines provide an explanation of the interactive experiences, the main idea behind each, the math at work, objects with specified properties