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Amigaos 3.2 FAQ 47.1 (09.04.2021) English
$VER: AmigaOS 3.2 FAQ 47.1 (09.04.2021) English Please note: This file contains a list of frequently asked questions along with answers, sorted by topics. Before trying to contact support, please read through this FAQ to determine whether or not it answers your question(s). Whilst this FAQ is focused on AmigaOS 3.2, it contains information regarding previous AmigaOS versions. Index of topics covered in this FAQ: 1. Installation 1.1 * What are the minimum hardware requirements for AmigaOS 3.2? 1.2 * Why won't AmigaOS 3.2 boot with 512 KB of RAM? 1.3 * Ok, I get it; 512 KB is not enough anymore, but can I get my way with less than 2 MB of RAM? 1.4 * How can I verify whether I correctly installed AmigaOS 3.2? 1.5 * Do you have any tips that can help me with 3.2 using my current hardware and software combination? 1.6 * The Help subsystem fails, it seems it is not available anymore. What happened? 1.7 * What are GlowIcons? Should I choose to install them? 1.8 * How can I verify the integrity of my AmigaOS 3.2 CD-ROM? 1.9 * My Greek/Russian/Polish/Turkish fonts are not being properly displayed. How can I fix this? 1.10 * When I boot from my AmigaOS 3.2 CD-ROM, I am being welcomed to the "AmigaOS Preinstallation Environment". What does this mean? 1.11 * What is the optimal ADF images/floppy disk ordering for a full AmigaOS 3.2 installation? 1.12 * LoadModule fails for some unknown reason when trying to update my ROM modules. -
Tények, Érdekességek Az Informatika Világából
Vers BASIC-nyelven aWikipédiából Kása Zoltán Tények, érdekességek az informatika világából Videójáték-konzolok (forrás: http://hu.wikipedia.org/wiki/Videojáték-konzolok_listája) Első generáció (1972–1977): Név Megjelenés Gyártó Típus Magnavox/Philips 1972/76 Magnavox/Philips konzol Odyssey Ping-o-Tronic 1974 Zanussi/Sèleco dedikált Atari/Sears Tele-Games 1975 Atari dedikált Pong Magnavox Odyssey 100 1975 Magnavox dedikált Magnavox/Philips 1975 Magnavox/Philips dedikált Odyssey 200 Magnavox Odyssey 300 1976 Magnavox dedikált Magnavox Odyssey 400 1976 Magnavox dedikált Magnavox Odyssey 500 1976 Magnavox dedikált Coleco Telstar 1976 Coleco dedikált APF TV Fun 1976 APF dedikált Radio Shack TV 1976 RadioShack dedikált Scoreboard Magnavox Odyssey 2000 1977 Magnavox dedikált Magnavox Odyssey 3000 1977 Magnavox dedikált Magnavox Odyssey 1977 Magnavox/Philips dedikált 4000/Philips Odyssey 2001 Binatone TV Master Mk IV 1977 Binatone dedikált 2013-2014/3 23 Play-o-Tronic 1977 Zanussi/Sèleco dedikált Color TV Game 6 (csak 1977 Nintendo dedikált Japánban) Philips Odyssey 2100 1978 Magnavox/Philips dedikált Video Pinball 1978 Atari dedikált Color TV Game 15 (csak 1978 Nintendo dedikált Japánban) Color TV Racing 112 (csak 1978 Nintendo dedikált Japánban) Color TV Game Block 1979 Nintendo dedikált Breaker (csak Japánban) Computer TV Game (csak 1980 Nintendo dedikált Japánban) BSS 01 (csak az NDK-ban) 1980 Kombinat dedikált Mikroelektronik Erfurt Második generáció (1976–1984): Név Megjelenés Gyártó Típus Fairchild Channel F/Video 1976 Fairchild konzol -
19. CD-ROM Games
Forthcoming in WOLF, Mark J.P. (ed.). Video Game History: From Bouncing Blocks to a Global Industry, Greenwood Press, Westport, Conn. 19. CD-ROM Games Carl Therrien While it became a standard relatively recently, disc-based storage goes a long way back in the history of video game distribution. The term encompasses a wide range of technologies, from magnetic floppy discs, analog laserdiscs, to a variety of digital optical media. Of the latter, the CD-ROM enjoyed the strongest following and the longest lifespan; as of 2006, a significant number of PC games are still burned on CDs. When it became the most common video game distribution format in the mid nineteen-nineties, the compact disc was already a standard in the music industry. In contrast to the magnetic tapes used for the distribution of albums and movies, optical discs allowed relatively fast, random, non-linear access to the content. But these features were already common in the realm of cartridge-based video game systems; the ROMs in Atari 2600 or Super Nintendo game cartridges were directly connected to the system’s working memory and could be read instantly. The CD drive optical head couldn’t compete; as a matter of fact, optical discs introduced the infamous “loading” screen to the console gamer. Video games benefited first and foremost from the storage capabilities of the CD-ROM. While the CD format shares its core technical principle with the more recent DVD standard (found in the Xbox and PlayStation 2) and other dedicated formats (such as the Dreamcast’s GD-ROM and the Gamecube optical disc), this chapter will focus solely on the integration of CD-ROM technology and its consequences on game design and development. -
Mobygames: Quantify Me
Xentax.com MobyGames: Quantify Me. A brief quantitative analysis of the gaming era according to MobyGames. By Mike Zuurman, http://www.xentax.com, December 28th 2012 Version 1.0 DISCLAIMER For this small essay I have refrained to go into depth concerning epidemiological pitfalls that are clearly apparent in the data if one takes a closer look. It is not my purpose to present a sound scientific analysis of the real world. I am going to treat this data as is, pointing at possible trends in the gaming era. In the discussion I will go into some more qualitative remarks concerning the data. 1 | MGCM Xentax.com Contents Abstract 1. Introduction 2. Methods 3. Results 3.1 Basic Data 3.2 Platform dedicated titles 3.3 Games by year 3.3.1 Games by unique titles and year 3.3.2 Games by unique titles for single and multiple platforms 3.4 Game titles for all platforms by year 3.5 Game titles for impact platforms by year 3.6 The big 5 in time 4. Discussion 2 | MGCM Xentax.com Abstract Introduction. MobyGames (MG) is the self-acclaimed “most accurate” database on the internet that documents computer games released on all known platforms. There have been many gaming platforms throughout the past decades, since computer games started to surface in the late 70s. Given the notion that the number of games released for a platform equals its success, it is of some interest to examine the number of games released for each platform in time. Thus, if the number of games listed at MG is in some way representative of the actual games released in our world, we may take a look at history and shed some light on the dynamics of game platforms in time. -
Paravision SX-1™ User's Guide
Paravision SX-1™ User’s Guide Copyright 1994 Paravision, Inc. All Rights Reserved. 2nd Edition - July 1994 1. INTRODUCTION Thank you for choosing the SX-1 expansion unit for your Amiga® CD32™ and welcome to the world of personal computing. By adding the SX-1 to your CD32 you transform an impressive game machine into a high-powered multimedia computer system. First, make sure that you received everything you need. In this package you should have: • the SX-1 unit • a diskette of set-up software • a warranty registration card • this User’s Guide If your SX-1 does not have a hard drive installed, you should also have a small packet containing four screws and four plastic spacers. If anything is missing, call our shipping department right away. Take the time now to fill out the registration card. This information will allow us to notify you of product updates. Your unit’s serial number is on the white label attached to the back of the SX-1. 2. FEATURES AND SPECIFICATIONS The SX-1 is a complex machine with many options. This section will take each in turn and explain their uses and capabilities. Inside the SX-1 Internal Drive Connector. This is a standard 44 pin connector for 2.5" IDE Hard Disks. A hard disk lets you save programs and data just like a floppy disk—except that it can access them much more quickly than floppies can, and it can store a great deal more. A typical hard disk (60 megabytes) can store almost 70 floppy disks worth of data. -
Co-Op Spirit 1993-9
'. ,.- e. o • ow The Monthly Newsletter of the TechAlliance Computer Co-operative September 93 Vo13,Nr 8 Contents Co-op Comments The TechAUiDnce BBS crash of 8/9 August took a serious toll on our library. TA BBS: .............................................. 3 Basically, everything uploaded during 1992 and 93 was lost - something like 300 megabytes in all. There's no getting around it - this was a heavy blow to us and it will ~ New Users Guide: Part I be awhile before we are reasonably recovered. S till, we are moving ahead with our plans ~t'hic~ e'.'~ be!ore the C!!Sh~ '~e e~pected u,'et!!~ ;-retty !!!U~~ r~m!ke t.~e BES .- C!!.!r.. or no crash. Steve Cavanaugh, our fearless Sysop, has already added another 85+ new Apple IIGS: ......................................... 5 fido echoes (public mail conferences) and he's created a new me backbone (a library ~ GNO/ME 2.0 P.R. and Specs whose mes are automatically uploaded by other Fido sites) with plans to add several more mebones soon. Thanks too to not just a few of our more loyal BBS callers, we've seen many of the most critical utilities and applications (particularly those relating to Macintosh: ........................................... 6 telecommunications) re-uploaded. This means that our callers can once again anticipate ~ Centris 660AV and Quadra 840AV being able to download the latest electronic tools needed to enjoy their online time. Further down the reconstruction path our sysops plan to add software improvements to our user interface to include easier access to Internet email. So hang in there and enjoy the metamorphosis of one of the oldest BBS sites in the country -some of you old timers IBM/PC: ............................................ -
Daniela Rangel Granja Indústria Dos Jogos Eletrônicos: a Evolução Do Valor Da Informação E a Mais-Valia
DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Dissertação de mestrado Setembro de 2015 UNIVERSIDADE FEDERAL DO RIO DE JANEIRO ESCOLA DE COMUNICAÇÃO INSTITUTO BRASILEIRO DE INFORMAÇÃO EM CIÊNCIA E TECNOLOGIA PROGRAMA DE PÓS-GRADUAÇÃO EM CIÊNCIA DA INFORMAÇÃO DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Rio de Janeiro 2015 DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Dissertação de Mestrado apresentada ao Programa de Pós-Graduação em Ciência da Informação, Convênio entre o Instituto Brasileiro de Informação em Ciência e Tecnologia e a Universidade Federal do Rio de Janeiro/Escola de Comunicação, como requisito parcial à obtenção do título de Mestre em Ciência da Informação. Orientador: Marcos Dantas Loureiro Rio de Janeiro 2015 CIP - Catalogação na Publicação Granja, Daniela Rangel G759 i Indústria dos jogos eletrônicos: a evolução do valor da informação e a mais-valia 2.0 / Daniela Rangel Granja. -- Rio de Janeiro, 2015. 149 f. Orientador: Marcos Dantas Loureiro. Dissertação (mestrado) - Universidade Federal do Rio de Janeiro, Escola da Comunicação, Instituto Brasileiro de Informação em Ciência e Tecnologia, Programa de Pós-Graduação em Ciência da Informação, 2015. 1. Jogos eletrônicos-Indústria. 2. Valor da Informação. 3. Capital-Informação. 4. Mais-valia 2.0. 5. Jardins murados. I. Loureiro, Marcos Dantas, orient. II. Título. Elaborado pelo Sistema de Geração Automática da UFRJ com os dados fornecidos pelo(a) autor(a). DANIELA RANGEL GRANJA INDÚSTRIA DOS JOGOS ELETRÔNICOS: A EVOLUÇÃO DO VALOR DA INFORMAÇÃO E A MAIS-VALIA 2.0 Dissertação de Mestrado apresentada ao Programa de Pós-Graduação em Ciência da Informação, Convênio Instituto Brasileiro de Informação em Ciência e Tecnologia e Universidade Federal do Rio de Janeiro/Escola de Comunicação, como requisito parcial à obtenção do título de Mestre em Ciência da Informação. -
Playstation 4 - Wikipedia Case 3:19-Cv-07027-WHA Document 28-3 Filed 10/14/19 Page 2 of 19 Not Logged in Talk Contributions Create Account Log In
Case 3:19-cv-07027-WHA Document 28-3 Filed 10/14/19 Page 1 of 19 EXHIBIT C PlayStation 4 - Wikipedia Case 3:19-cv-07027-WHA Document 28-3 Filed 10/14/19 Page 2 of 19 Not logged in Talk Contributions Create account Log in Article Talk Read View source View history PlayStation 4 From Wikipedia, the free encyclopedia Main page Contents "PS4" redirects here. For other uses, see PS4 (disambiguation). Featured content The PlayStation 4 (officially abbreviated as PS4) is an eighth-generation home video game console developed by Sony Interactive Current events PlayStation 4 Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15 in North Random article Donate to Wikipedia America, November 29 in Europe, South America and Australia, and on February 22, 2014, in Japan. It competes with Microsoft's Wikipedia store Xbox One and Nintendo's Wii U and Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Interaction Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most Help powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with About Wikipedia Community portal other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Recent changes Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). -
Case3:09-Cv-05535-EDL Document172 Filed04/12/11 Page1 of 126
Case3:09-cv-05535-EDL Document172 Filed04/12/11 Page1 of 126 (iREGORY P. STONE (SBN 078329) (ircgory.Stollc({l?mto.com 2 MUNGER, TOLLES & OLSON LLP 355 South Grand AVClluc 3 Thirty-Filth Floor 4 Los Angcles, CA 90071-1560 REDACTED-COMPLETE VERSION FILED Tclephonc: (213) 683-9100 UNDER SEAL 5 Facsimik: (213) 687-3702 6 IIOJOON IIWANG (SBN 184950) 7 [email protected] ROI-IIT K. SINGLA (SI3N 213057) 8 [email protected] JONATHAN H. I3LA VIN (SBN 23(269) 9 [email protected] MICHAEL J. MONGAN (SBN 250374) 10 Michael. [email protected] II MUNGER, TOLLES & OLSON LLP 560 Mission Street, 12 Twenty-Seventh Floor San Francisco, CA 94105-2907 13 Telephone: (415) 512-4032 Facsimile: (415)512-4077 14 Attorneys for Defendant 15 MICROSOFT CORPORATION 16 UNITED STATES DISTRICT COURT 17 NORTHERN DISTRICT OF CALIFORNIA 18 SAN FRANCISCO DIVISION 19 CASE NO. CV 09-5535 EDL 20 DA TEL HOLDINGS LTD. and DATEL DESIGN & DEVELOPMENT, INC., NOTICE OF MOTION AND MOTION OF 21 MICROSOFT CORPORATION FOR Plaintiffs and LEAVE TO FILE SECOND AMENDED 22 Counterclaimant ANSWER, AFFIRMATIVE DEFENSES AND 23 Defendants, COUNTERCLAIMS 24 VS. FILED UNDER SEAL 25 MICROSOFT CORPORATION, Date: TBD Time: TBD 26 Defendant and Courtroom: E, 15th Floor Counterclaimant. 27 MAG. JUDGE ELIZABETH D. LAPORTE 28 NOTICE OF MOT. AND MOT FOR LEAVE CV 09-5535 EDL Case3:09-cv-05535-EDL Document172 Filed04/12/11 Page2 of 126 1 NOTICE OF MOTION AND MOTION 2 TO PLAINTIFFS AND COUNSEL OF RECORD: PLEASE TAKE NOTICE that on a 3 date and time to be determined in Courtroom E of the above-captioned Court, located at 450 4 Golden Gate Avenue, San Francisco, California, 94102, Defendant Microsoft Corporation 5 (“Microsoft”) will and hereby does move for leave to amend its answer, affirmative defenses, and 6 counterclaims pursuant to Federal Rules of Civil Procedure 15(a) and 16(b). -
The Complete Amiga CD32 Manual by Peter Hutchison © 2009
The Complete Amiga CD32 Manual by Peter Hutchison © 2009 Revised: 20/09/09 Contents Introduction Setting up Using the CD32 Using the Joypad CD32 software The Motherboard Expansion Creating a CD32 game disk Creating a CD Video disk Introduction Welcome to the Commodore Amiga CD32, the last model of the most popular Amiga range. It was affordable and easy to use. It had a wide range of software, in particular, games which Jay Minor, the creator of the Amiga, had designed it for. The Amiga CD32 is based on the Motorola 68020 14.7 MHz Processor with 2Mb RAM, a Compact Disc drive and a Custom Chipset that provides the Sound and Graphics. It also supports expansion with a FMV module for playing Video CD or CD- I discs. The Amiga runs the Operating System called AmigaOS which consists of the Kickstart ROM which contains some essential libraries and devices needed to load software. Setting Up There are a number of ports you can use to connect the a television or monitor and joypads to the CD32. At the back of the CD32, you have the following ports: 1 x Square Power socket 1 x 4 pin S-Video port 1 x RF port 1 x RCA Composite Port 2 x Left/Right Audio ports Behind the blanking plate is the expansion slot of add-ons such as the FMV. Connect the television or monitor to the appropriate video port and connect the power cable to the power socket. At the side you have two joypad ports and a 6 pin DIN auxiliary serial port. -
1900 (Parents: 769, Clones: 1131)
Supported systems: 1900 (parents: 769, clones: 1131) Description [ ] Name [ ] Parent [ ] Year [ ] Manufacturer [ ] Sourcefile [ ] 1200 Micro Computer shmc1200 studio2 1978 Sheen studio2.c (Australia) 1292 Advanced Programmable Video 1292apvs 1976 Radofin vc4000.c System 1392 Advanced Programmable Video 1392apvs 1292apvs 1976 Radofin vc4000.c System 15IE-00-013 ie15 1980 USSR ie15.c 286i k286i ibm5170 1985 Kaypro at.c 3B1 3b1 1985 AT&T unixpc.c 3DO (NTSC) 3do 1991 The 3DO Company 3do.c 3DO (PAL) 3do_pal 3do 1991 The 3DO Company 3do.c 3DO M2 3do_m2 199? 3DO konamim2.c 4004 Nixie Clock 4004clk 2008 John L. Weinrich 4004clk.c 486-PIO-2 ficpio2 ibm5170 1995 FIC at.c 4D/PI (R2000, 20MHz) sgi_ip6 1988 Silicon Graphics Inc sgi_ip6.c 6809 Portable d6809 1983 Dunfield d6809.c 68k Single Board 68ksbc 2002 Ichit Sirichote 68ksbc.c Computer 79152pc m79152pc ???? Mera-Elzab m79152pc.c 800 Junior elwro800 1986 Elwro elwro800.c 9016 Telespiel mtc9016 studio2 1978 Mustang studio2.c Computer (Germany) A5120 a5120 1982 VEB Robotron a51xx.c A5130 a5130 a5120 1983 VEB Robotron a51xx.c A7150 a7150 1986 VEB Robotron a7150.c Aamber Pegasus pegasus 1981 Technosys pegasus.c Aamber Pegasus with pegasusm pegasus 1981 Technosys pegasus.c RAM expansion unit ABC 1600 abc1600 1985 Luxor abc1600.c ABC 80 abc80 1978 Luxor Datorer AB abc80.c ABC 800 C/HR abc800c 1981 Luxor Datorer AB abc80x.c ABC 800 M/HR abc800m abc800c 1981 Luxor Datorer AB abc80x.c ABC 802 abc802 1983 Luxor Datorer AB abc80x.c ABC 806 abc806 1983 Luxor Datorer AB abc80x.c Acorn Electron electron 1983 -
Specialeffect: Gaming for All
We are delighted to be back with the Donkey Kong second issue of Replay Magazine. This Happy birthday big fella! 4 issue is 50% bigger and welcomes a Sim City number of writers to the Replay family. Hanging with the Casual Hardcore 6 Virtual Reality Watch out for our new website REPLAY Second coming or emperor’s new clothes? 10 GAMER (www.replaygamer.net) where you can watch/listen to our podcasts, Batman Twenty-five years of caped crusading 12 read copies of our newsletters and even download electronic copies of Rated/Slated – Manic Miner Replay Magazine! Love it or hate it? 17 Atari VCS – Six of the Best Enjoy! Giving the granddaddy some love 18 Gordon. Replay Expo The Uks biggest celebration of video games 21 Enjoy! Accessible Gaming Making the unplayable playable 22 Pac-Man Restoration Gordon Pac from the dead! 26 Final Rage Final Fight vs Streets of Rage 28 Buck Rogers Editor The making of an underrated RPG classic 30 Gordon Sinclair [email protected] Awesome Name: but what about the game? The best and worst of gaming’s great titles 32 Quality Assurance The Weird and the Woeful - Gaming Mat Corne obscura that failed to set the world alight 34 Contributors Rated/Slated – Resident Evil Like it or loathe it? Peter Forson, Stef Kozakiewicz, Mat Corne, 37 Barrie Ellis, Lee Garbut, Gordon Sinclair, Simon the Sorcerer Simon Burton, James Brindle, Graeme Mason, As British a game as you will ever play! 39 Jon Stoodley, Rich Hopkins, Mark Ambrose, Dorian Farrimond, Peter Edwards, Chris Marsh, Bounder Which version bounces highest?