Paravision SX-1™ User's Guide
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Amigan Software
tali ► an Amiga Februar y 97 Issue No 3 Gaz te rip $3 Who said that there are no Amiga dealers left? Hardware Amiga A1200 HD, Amiga A4000 Cobra 33 68030 33, Mhz Cobra 33+ with 68882, Cobra 40 68EC030 40 Mhz, Cobra40+ with 68882, Ferret SCSI card for Cobra 1202 32 bit rami- clock, 1202+ with 16 or 33 Mhz 68882, Squirrel SCSI, Surf Squirrel SCSI plus RS@232, 2 Mb PCMCIA Ram A1200/A600, Spitfire SCSI A2000/3000/4000, Rapidfire SCSI + RAM A2000, Wildfire A2000 68060+ram+SCSI F/W+network, Megachip, 2Mb chip ram A500/A2000, Securekey Security card for A2000/3000/4000, Picasso Graphics cards, SCSI and IDE Hard drives. Accessories Green Mouse -320 DPI with pad, Hypermouse I1 400 DPI with pad, Pen mouse - super small, Joysticks, from Quickshot and Rocfire, GI 105 hand- scanner with touchup 4 and OCR Jr, Colourburst colour hand scanner with ADPRO loader & OCR Jr, Master 3A 880 K External Floppy drives, Rocgen Plus genlock, Electronic Design Genlocks and TBC, Neriki Genlocks Syquest EzDrives, External SCSI Cases with A500/A600/A1200 power lead included & CD, or hard drive option, A1200 3.5 IDE Kits, Monitor adaptors, ROM Switches, Air Freight Magazines with CD. Plus Much more Available. Software Over 70 titles in stock including games, productivity, CD rom titles, and Utilities, all at competative prices. Servicing We have a fully equiped workshop, and our techs have a total of over 50 Man years of experience as technicians in the computer industry. We do repairs and upgrades including specialist work. The Complete Amiga specialist. -
Amigaos 3.2 FAQ 47.1 (09.04.2021) English
$VER: AmigaOS 3.2 FAQ 47.1 (09.04.2021) English Please note: This file contains a list of frequently asked questions along with answers, sorted by topics. Before trying to contact support, please read through this FAQ to determine whether or not it answers your question(s). Whilst this FAQ is focused on AmigaOS 3.2, it contains information regarding previous AmigaOS versions. Index of topics covered in this FAQ: 1. Installation 1.1 * What are the minimum hardware requirements for AmigaOS 3.2? 1.2 * Why won't AmigaOS 3.2 boot with 512 KB of RAM? 1.3 * Ok, I get it; 512 KB is not enough anymore, but can I get my way with less than 2 MB of RAM? 1.4 * How can I verify whether I correctly installed AmigaOS 3.2? 1.5 * Do you have any tips that can help me with 3.2 using my current hardware and software combination? 1.6 * The Help subsystem fails, it seems it is not available anymore. What happened? 1.7 * What are GlowIcons? Should I choose to install them? 1.8 * How can I verify the integrity of my AmigaOS 3.2 CD-ROM? 1.9 * My Greek/Russian/Polish/Turkish fonts are not being properly displayed. How can I fix this? 1.10 * When I boot from my AmigaOS 3.2 CD-ROM, I am being welcomed to the "AmigaOS Preinstallation Environment". What does this mean? 1.11 * What is the optimal ADF images/floppy disk ordering for a full AmigaOS 3.2 installation? 1.12 * LoadModule fails for some unknown reason when trying to update my ROM modules. -
Database of Amiga Software Manuals for SACC
Database of Amiga Software Manuals for SACC Disks 1 - MUSIC & SOUND Description Notes Copies available? A-Sound Elite sound sampler / editor manual 1 yes ADRUM - The Drum Machine digital sound creation manual and box 1 - Aegis Sonix music editor / synthesizer manual 2 yes Amiga Music and FX Guide music guide - not a software manual book 1 Deluxe Music Construction Set music composition / editing manual and DISK 1 yes Dr. T's Caged Artist's K-5 Editor sound editor for Kawai synthesizers manual 1 - Soundprobe digital sampler manual 1 - Soundscape Sound Sampler sound sampling software manual and box 1 - Synthia 8-bit synthesizer / effects editor manual 2 yes Synthia II 8-bit synthesizer / effects editor manual 1 yes The Music Studio music composition / editing manual 1 yes Disks 2 - WORD PROCESSING Description Notes Copies available? Final Writer word processor manual 8 yes Final Writer version 3 word processor manual addendum 1 yes Final Writer 97 word processor manual addendum 1 - Final Copy word processor manual 2 yes Final Copy II word processor manual 2 yes Word Perfect word processor manual 2 yes Scribble! word processor manual 1 yes TransWrite word processor manual 1 yes TxEd Plus word processor manual 1 - ProWrite 3.0 word processor manual 6 yes ProWrite 3.2 Supplement word processor manual addendum 3 yes ProWrite 3.3 Supplement word processor manual addendum 2 yes ProWrite 2.0 word processor manual 3 yes Flow 2.0 (with 3.0 addendum) outlining program manual 1 yes ProFonts font collection (for ProWrite) manual 1 - Disks 3 - GAMES -
19. CD-ROM Games
Forthcoming in WOLF, Mark J.P. (ed.). Video Game History: From Bouncing Blocks to a Global Industry, Greenwood Press, Westport, Conn. 19. CD-ROM Games Carl Therrien While it became a standard relatively recently, disc-based storage goes a long way back in the history of video game distribution. The term encompasses a wide range of technologies, from magnetic floppy discs, analog laserdiscs, to a variety of digital optical media. Of the latter, the CD-ROM enjoyed the strongest following and the longest lifespan; as of 2006, a significant number of PC games are still burned on CDs. When it became the most common video game distribution format in the mid nineteen-nineties, the compact disc was already a standard in the music industry. In contrast to the magnetic tapes used for the distribution of albums and movies, optical discs allowed relatively fast, random, non-linear access to the content. But these features were already common in the realm of cartridge-based video game systems; the ROMs in Atari 2600 or Super Nintendo game cartridges were directly connected to the system’s working memory and could be read instantly. The CD drive optical head couldn’t compete; as a matter of fact, optical discs introduced the infamous “loading” screen to the console gamer. Video games benefited first and foremost from the storage capabilities of the CD-ROM. While the CD format shares its core technical principle with the more recent DVD standard (found in the Xbox and PlayStation 2) and other dedicated formats (such as the Dreamcast’s GD-ROM and the Gamecube optical disc), this chapter will focus solely on the integration of CD-ROM technology and its consequences on game design and development. -
Hwb: the Hardware Book (Offline)
HwB: The Hardware Book (Offline) Welcome to the Hardware Book. Internet's largest free collection of connector pinouts and cable descriptions. Newsflash! A new version of The Hardware Book has been released as of 2001-06-08! See News for more details. This is an offline version, the latest release of HwB can be found at http://www.hardwarebook.net/. Connectors Pinouts for connectors, buses etc. Cables How to build serial cables and many other cables. Adapters How to build adapters. Circuits Misc circuits (active filters etc). Tables Misc tables with info. (AWG..) WWW Links Links to other electronic resources. News News information about The Hardware Book. Wanted Information we are currently looking for. About Who did this? And why? Comment Send your comments to the author. Copyright © The Hardware Book Team 1996-2001. May be copied and redistributed, partially or in whole, as apropriate. Document last modified: 2001-06-08 file:///C|/tmp/tech/HwB/index.html [6/14/2001 11:59:19 PM] HwB: Connector Menu (Offline) [ Audio/Video | Buses | Cartridges/Expansions | Cellular Phones | Memories | Misc | Networks | Parallel | PC | Power Supply | Serial | Storage | Mice/Keyboards/Joysticks ] What does the information that is listed for each connector mean? See the tutorial. Audio/Video Audio ActionMedia 2 Audio/Video Capture Amiga 1000 RF Monitor Apple AudioVision CBM 1902A NeoGeo Audio/Video Sony RGB Multi Input TI-99/4A Video/Audio Consoles Atari Jaguar A/V N64 Video PlayStation A/V Sega Dreamcast A/V Sega Genesis 2/32X/Nomad A/V Sega Genesis/Master -
Amigaos4 Download
Amigaos4 download click here to download Read more, Desktop Publishing with PageStream. PageStream is a creative and feature-rich desktop publishing/page layout program available for AmigaOS. Read more, AmigaOS Application Development. Download the Software Development Kit now and start developing native applications for AmigaOS. Read more.Where to buy · Supported hardware · Features · SDK. Simple DirectMedia Layer port for AmigaOS 4. This is a port of SDL for AmigaOS 4. Some parts were recycled from older SDL port for AmigaOS 4, such as audio and joystick code. Download it here: www.doorway.ru Thank you James! 19 May , In case you haven't noticed yet. It's possible to upload files to OS4Depot using anonymous FTP. You can read up on how to upload and create the required readme file on this page. 02 Apr , To everyone downloading the Diablo 3 archive, April Fools on. File download command line utility: http, https and ftp. Arguments: URL/A,DEST=DESTINATION=TARGET/K,PORT/N,QUIET/S,USER/K,PASSWORD/K,LIST/S,NOSIZE/S,OVERWRITE/S. URL = Download address DEST = File name / Destination directory PORT = Internet port number QUIET = Do not display progress bar. AmigaOS 4 is a line of Amiga operating systems which runs on PowerPC microprocessors. It is mainly based on AmigaOS source code developed by Commodore, and partially on version developed by Haage & Partner. "The Final Update" (for OS version ) was released on 24 December (originally released Latest release: Final Edition Update 1 / De. Purchasers get a serial number inside their box or by email to register their purchase at our website in order to get access to our restricted download area for the game archive, the The game was originally released in for AmigaOS 68k/WarpOS and in December for AmigaOS 4 by Hyperion Entertainment CVBA. -
An Interview With
TOTAL AMIGA Jens Schoenfeld Interview An Interview with... Of Individual Computers In this special preview of his interview in Total Amiga issue 25, Jens Schoenfeld of Individual Computers talks exclusively Jensto Total Amiga’s Magnus Schoenfeld Johnson about Clone-A, an Amiga chipset replacement project. For how long do you think you with the members of the Fact File will be able to dedicate your American Amiga community. time and capabilities to Amiga Name How come you’re so development? Jens Schönfeld committed to the Amiga and Location Amiga is making less than a the C-64 markets? It can’t Aachen, Germany quarter of my revenue at the really be all about the money, Web Site moment, but it’s constant now can it? business. I guess that I could http://www.ami.ga That’s right, the money is a continue infinitely, because I still E-mail secondary reason to put so have a lot of ideas that I never [email protected] much time into products that only turned into products. However, sell a few hundred units. There business is not the main reason are multiple other reasons – I that I don’t have in my portfolio why I dedicate a lot of time to the grew up with these machines, yet: A fast CPU design and the Amiga. Amiga is a philosophy and it’s fun to squeeze out ever Amiga chipset. To me, an Amiga that other computers lack, a lot more from them. It’s a challenge needs at least an OCS/ECS of concepts of the Amiga OS and to solve hardware problems with compatible chipset, otherwise it the Amiga hardware are either today’s technology. -
June Amiga Computer Users of Edmonton 2002 Insideinside
June Amiga Computer Users of Edmonton 2002 InsideInside Software Tycoon 2 AWEB is Open Source 2 Olaf Barthel Interview 3 Amiga Inc. News 8 fxScan 4.0 8 SoundFX 8 The Beast 8 AmWest 2002 9 E.p.i.c. interactive announces Software Tycoon for MorphOS and Amiga Didn´t you always wanted to found your own games-company? It’s time for a childhood dream to come true... It’s 1982. Small computer games companies are springing up in the bedrooms around the world. A new business beckons, where everything is in your hands. You have total control, from creating the original concept, through hiring staff and packaging design, to the development of massive marketing campaigns. Do you have the skills to create and use new technologies and become a Software Tycoon? Software Tycoon immerses the player through the implementation of different scenarios, tutorials and a truly satirical backround that simulates the software business. But don’t forget your opponents will stop at nothing to ruin your business! FEATURES: * Real-time gameplay. * Two intelligent and unusual computer computer controlled opponents. * Satiric simulation of the software business. * Interact with real living and acting characters. * Multiple missions and tutorial scenarios. * Adventure-like inventory. * Hi-Res graphics in 800x600 dpi. AWEB Open Source * Employ the best staff and implement massive marketing campaigns for your products. Many of you may be aware of this, in the last month AWeb has * Sabotage your ruthless opponents. become open source. There is an OpenSource web site at * Different buildings in horizontal scrolling aweb.sunsite.dk. You can assist in the development of AWeb or just Location. -
A History of the Amiga by Jeremy Reimer
A history of the Amiga By Jeremy Reimer 1 part 1: Genesis 3 part 2: The birth of Amiga 13 part 3: The first prototype 19 part 4: Enter Commodore 27 part 5: Postlaunch blues 39 part 6: Stopping the bleeding 48 part 7: Game on! 60 Shadow of the 16-bit Beast 71 2 A history of the Amiga, part 1: Genesis By Jeremy Reimer Prologue: the last day April 24, 1994 The flag was flying at half-mast when Dave Haynie drove up to the headquarters of Commodore International for what would be the last time. Dave had worked for Commodore at its West Chester, Pennsylvania, headquarters for eleven years as a hardware engineer. His job was to work on advanced products, like the revolutionary AAA chipset that would have again made the Amiga computer the fastest and most powerful multimedia machine available. But AAA, like most of the projects underway at Commodore, had been canceled in a series of cost-cutting measures, the most recent of which had reduced the staff of over one thousand people at the factory to less than thirty. "Bringing your camera on the last day, eh Dave?" the receptionist asked in a resigned voice."Yeah, well, they can't yell at me for spreading secrets any more, can they?" he replied. Dave took his camera on a tour of the factory, his low voice echoing through the empty hallways. "I just thought about it this morning," he said, referring to his idea to film the last moments of the company for which he had given so much of his life. -
The Complete Amiga 500+ User Guide
The Complete Amiga 500+ User Guide By Peter Hutchison 8 2016 Revised: 23/10/2016 Contents Introduction Page 3 Setting up the Amiga for First Time Page 4 Guide to Workbench 2.04 Page 6 Menus Page 6 Mouse Page 8 Programs Page 9 Preferences Page 13 Workbench 2.1 Page 19 Beyond Workbench 2.x Page 19 Adding more Memory to the A500+ Page 20 Adding a CD or DVD ROM drive to the A500+ Page 20 Upgrading the Processor Page 21 Upgrading the Kickstart and Workbench Page 22 The Motherboard in details Page 23 Backward Compatibility Page 24 Adding a Hard Disk to A500+ Page 25 Installing Workbench onto a Hard Disk Page 27 2 Introduction Welcome to the Commodore Amiga A500+. The first replacement of the A500 Amiga. It was affordable and easy to use. It had a wide range of software, in particular, games which Jay Minor, the creator of the Amiga, had designed it for. The Amiga A500+ is based on the Motorola 68000 7.14MHz Processor with 1MbRAM, a single 880K floppy drive with support for three more floppy drives and a Custom Chipset that provides the Sound and Graphics. The new A500 Plus now supports the new Kickstart 2.0 and Workbench 2.0 upgrade from Kickstart/Workbench 1.3 and the new Enhanced Chipset (ESC) with up to 2MB of Chip RAM supported, and new high resolutions support for Productivity modes (640 x 470), Super HiRes (1280 x 200/256) and interlace modes. The Blitter can also now copy regions bigger than 1024x10124 pixels in one operation. -
Amigaguide NO
#amigaguide NO. 1 - 2008 - ISSUE 4 - News - Interview - Amiga at NASA • Computer in your car? : info Contents 1 Front cover page: Darkness these dark times? «There are a lot of Amiga freaks When the day is over, it is getting colder. in the Croatian Republic» It is getting darker, the sun is setting and With the sound of Ravels Bolero playing 3 ReadMeFirst - Editorial all the creeps of the night gains power of in your ears, your increasing fear fills the the realm of the darkness. Evil forces air like fog over a dark forest, and you 4 Disk.info - News wins terrain, and the hollow wind bears start to escape towards the only rescue 7 Cars and Computers news about a near future filled with that you can see: A cross standing in the - Erlend writes about why you should despair and coldness. hillside. It is not promising you anything, install a computer in your car... the only reason you run towards it, is that The ages of the good times are gone, left the cross is shining and white, in 10 Amiga at NASA are we with the sorrow and fears worrying complete opposite to the surrounding - Article about use of the Amiga at NASA our minds about what to eat, where to darkness of the night. The thought of 13 Trashcan sleep and where our heads shall find nearing this cross of light fills your heart rest. with promises of peace and love and 14 Interview: Edvision protection from the abandoned ship - Who are Edvision? Interview tells.. -
Mobygames: Quantify Me
Xentax.com MobyGames: Quantify Me. A brief quantitative analysis of the gaming era according to MobyGames. By Mike Zuurman, http://www.xentax.com, December 28th 2012 Version 1.0 DISCLAIMER For this small essay I have refrained to go into depth concerning epidemiological pitfalls that are clearly apparent in the data if one takes a closer look. It is not my purpose to present a sound scientific analysis of the real world. I am going to treat this data as is, pointing at possible trends in the gaming era. In the discussion I will go into some more qualitative remarks concerning the data. 1 | MGCM Xentax.com Contents Abstract 1. Introduction 2. Methods 3. Results 3.1 Basic Data 3.2 Platform dedicated titles 3.3 Games by year 3.3.1 Games by unique titles and year 3.3.2 Games by unique titles for single and multiple platforms 3.4 Game titles for all platforms by year 3.5 Game titles for impact platforms by year 3.6 The big 5 in time 4. Discussion 2 | MGCM Xentax.com Abstract Introduction. MobyGames (MG) is the self-acclaimed “most accurate” database on the internet that documents computer games released on all known platforms. There have been many gaming platforms throughout the past decades, since computer games started to surface in the late 70s. Given the notion that the number of games released for a platform equals its success, it is of some interest to examine the number of games released for each platform in time. Thus, if the number of games listed at MG is in some way representative of the actual games released in our world, we may take a look at history and shed some light on the dynamics of game platforms in time.