(Modified Versions of Classic Arcade Games) Fightcade CAVE KODI

Total Page:16

File Type:pdf, Size:1020Kb

(Modified Versions of Classic Arcade Games) Fightcade CAVE KODI MAME (almost every arcade game ever made) HBMAME (modified versions of classic arcade games) Fightcade CAVE KODI (stream movies, TV shows and more) Capcom Play System Capcom Play System II Capcom Play System III Sega ST-V Atari Arcade Games Capcom Arcade Games Data East Arcade Games Irem Arcade Games Konami Arcade Games Midway Arcade Games Namco Arcade Games Midway Arcade Games Namco Arcade Games Sega Arcade Games SNK Arcade Games Taito Arcade Games MUGEN (home brewed video games that would otherwise not exist like Street Fighter vs Mortal Kombat) PC Games (you can install any modern PC game with this powerful PC and graphics card) Locomalito Games Taito Type X PacMAME AAE Zinc Future Pinball Visual Pinball Pinball FX2 Pinball FX3 Pinball Arcade Atari 2600 Atari 5200 Atari 7800 Atari 8-Bit Atari ST Atari Jaguar Atari Lynx Bally Astrocade Famicom Famicom Disk System Nintendo Super Famicom Nintendo Arcade Systems Nintendo Entertainment System Nintendo Entertainment System Hacks Super Nintendo Entertainment System Super Nintendo Entertainment System Hacks Super Nintendo Entertainment System CD Nintendo 64 Nintendo 64DD Nintendo Satellaview Nintendo Wii Nintendo Wii U Nintendo Gamecube Gameboy Gameboy Color Gameboy Advance Virtual Boy Nintendo Game & Watch Nintendo Sufami Turbo Nintendo Super Game Boy Nintendo Pokemon Mini Nintendo DS Nintendo 3DS Sega Master System Sega SG1000 Sega Genesis Sega CD Sega Saturn Sega Naomi Sega Naomi 2 Sega Hikaru Sammy Atomiswave Sega 32X Sega Dreamcast Sega Game Gear Sega Model 2 Sega Model 3 Sega Triforce NEC TurboGrafx 16 NEC TurboGrafx CD NEC PC Engine NEC SuperGrafx NEC PC-FX NEC PC Engine-CD Neo Geo AES Neo Geo CD Neo Geo Pocket Neo Geo Pocket Color Panasonic 3DO Sony Playstation Sony Playstation 2 Sony Playstation 3 Daphne Gun Games Racing Games American Laser Games WoW Action Max GCE Vectrex Amstrad GX4000 Bandai WonderSwan Bandai WonderSwan Color ColecoVision Mattel Intellivision Casio PV-1000 Sony Playstation Portable (PSP) Sony Playstation Minis Watara Supervision PopCap ScummVM Commodore 64 Commodore Amiga CD32 Apple II Entex Adventure Vision Magnavox Odyssey 2 Creatronic Mega Duck Emerson Arcadia 2001 Microsoft MS-DOS Microsoft Xbox Sharp X68000 GOG.com Apple IIGS Doujin Soft Flash Games Hacked Games Collection Jukebox Slot Machines Sega Europa-R Sega RingWide Sega RingEdge Sega RingEdge 2 Teknoparrot Camputers Lynx OpenBOR Arcade Music Trivia Challenger Magazines Vintage Commercials NESiCAxLive Sega Ages Toolkit Search .
Recommended publications
  • 1. Introduction
    Latest Gaming Console 1 1. INTRODUCTION Gaming consoles are one of the best digital entertainment media now available. Gaming consoles were designed for the sole purpose of playing electronic games. A gaming console is a highly specialised piece of hardware that has rapidly evolved since its inception incorporating all the latest advancements in processor technology, memory, graphics, and sound among others to give the gamer the ultimate gaming experience. A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. But a Gaming Console is an interactive entertainment computer or electronic device that produces a video display signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machines, which are designed for businesses that buy and then charge others to play. 1.1. Why are games so popular? The answer to this question is to be found in real life. Essentially, most people spend much of their time playing games of some kind or another like making it through traffic lights before they turn red, attempting to catch the train or bus before it leaves, completing the crossword, or answering the questions correctly on Who Wants To Be A Millionaire before the contestants. Office politics forms a continuous, real-life strategy game which many people play, whether they want to or not, with player- definable goals such as ³increase salary to next level´, ³become the boss´, ³score points off a rival colleague and beat them to that promotion´ or ³get a better job elsewhere´.
    [Show full text]
  • Neo-Geo Hardware Specification
    Confidential 0future is Neo-Geo Hardware Specification SNK Neo-Geo Hardware Specification Table of Contents Neo-Geo Specification ............................. Hardware .1 Special Features of the "3D-LINE SPRITE" ................ Hardware .3 Specification of Each Function ........................ Hardware .4 FIX .................................... Hardware .4 Background ................................ Hardware .4 3D-Line Sprite .............................. Hardware .4 Interrupts ...................................... Hardware .5 Interrupt-1 ................................ Hardware .5 Interrupt-2 ................................ Hardware .5 Access to Line Sprite Controller (LSPC) .................. Hardware .6 Address Map of the 68000 ........................... Hardware .8 Address Map of the 280 ............................ Hardware .10 I/O Map of the 280 ............................... Hardware .10 # Sound Function ................................. Hardware .10 Notes ....................................... Hardware .10 3D Line Sprite .................................. Hardware .12 Vertical and Horizontal Positions .................. Hardware .13 Example of the Number of Active Characters (ACT). Vertical Reduction (BIGV). and Horizontal Reduction (BIGH) Hardware .14 Address Mapping of the FIX Area (VRAM) (In the NTSC Mode)Hardware .15 Address Mapping of the FIX Area (VRAM) (In the PAL Mode) Hardware .16 Address Example of the 3D-Line Sprite .............. Hardware .17 Address Mapping of the 3D-Line Sprite .............. Hardware
    [Show full text]
  • Magazine.Odroid.Com, Is Your Source for All Things Odroidian
    Volumio 2 • Android ADB Debug • Android navigation using IR remote Year Four Issue #41 May 2017 ODROIDMagazine Repurpose your WithN64 the power of ODROID A complete walkthrough allowing you to use the classic Nintendo console case with your favorite board Offering Exploring Native RS485 ODROID-C2 communication Support on C1+ and C2 What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-C2 and ODROID-XU4 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL o you have an old Nintendo or other gaming console that doesn’t work anymore? Don’t throw it away! You can re- Dfurbish it with an ODROID-XU4 running ODROID GameS- tation Turbo, RetroPie or Lakka and turn it into a multi-platform emulator station that can play thousands of different console games. Our main feature this month details how to fit everything into an N64 shell, breathing new life into an old dusty console case. ODROIDs are extremely versatile, and can be used for music playback, as de- scribed in our Volumio 2 article, developing Android apps, as Nanik demonstrates in his ar- ticle on the Android Debug Bridge, and process control, as shown by Charles and Neal in their discussion of the RS485 communication protocol.
    [Show full text]
  • Pioneering E-Sport: the Experience Economy and the Marketing of Early 1980S Arcade Gaming Contests
    International Journal of Communication 7 (2013), 2254-2274 1932–8036/20130005 Pioneering E-Sport: The Experience Economy and the Marketing of Early 1980s Arcade Gaming Contests MICHAEL BOROWY DAL YONG JIN Simon Fraser University This article sets out to historicize the development of e-sport (organized competitive digital gaming) in the early 1980s using three new conceptual frameworks. We identify e-sport as an accompaniment of the broader embryonic gamer culture, a hallmark of the “experience economy” concept, and as a succession of consumer practices whose development was coterminous with the rise of event marketing as a leading promotional business strategy. By examining the origins of e-sport as both a marketized event and experiential commodity, we see this period as a transitory era bridging different phases in the areas of sports, marketing, and technology, resulting in the expansion of competitive cyberathleticism. Keywords: e-sport, professional gamer, arcade, experience economy, event marketing, video games, public events Introduction In the early 2000s, competitive player-versus-player digital game play (henceforth e-sports) has been a heavily promoted feature of overall gamer culture. Although e-sport—known as an electronic sport and the leagues in which players compete through networked games and related activities (Jin, 2010)— has existed since the early 1980s, the increased attention toward the activity in the 21st century has signaled that the gaming industry is adopting more flexible avenues of public event consumption with the goal of generating higher profit margins. While stand-alone e-sports events are common, their use as adjuncts of other industry events, including major trade shows, press conferences, and even traveling orchestras, demonstrates that competitive gaming continues to play a major role in the machinery of game industry event marketing.
    [Show full text]
  • VINTAGE ARCADIA 2001 SYSTEM in ORIGINAL BOX W 15 GAMES
    Buy Sell My eBay Community Help Sign in Site Map All Categories Search Advanced Search Categories Motors Stores Back to home page Listed in category: Video Games > Systems VINTAGE ARCADIA 2001 SYSTEM IN ORIGINAL BOX w/ 15 GAMES Item number: 370130303815 Bidder or seller of this item? Sign in for your status Bidding has ended for this item Sell an item like this or buy a similar item below. Find more items from the same seller. Bid or Buy Now! VINTAGE ARCADIA 2001 LOT OF 4 GAMES VINTAGE ARCADIA 2001 LOT OF 5 GAMES NEW AIR PALM NAILER W/LEATHER GOLVE WestBrass Disposal Kit Polished Chrome Flange STILL IN PACKAGE STILL IN PACKAGE Sells For $99.99 & Stopper 0 bids: US $3.99 1 bids: US $3.99 0 bids: US $19.99 0 bids: US $4.99 US $15.99 Time left: 3d 6h 4m US $24.99 US $9.99 Time left: 3d 6h 4m Time left: 3d 6h 4m Time left: 3d 6h 4m Visit seller's Store Sponsored links Sony playstation ps1 system Nintendo ds lite polar white Ds system lite metallic silver games Airzooka D5039a 18.2gb ultra wide scsi for ninten... 7,200rpm hotswap ... Best Value: $188.88 Best Value: $159.99 Best Value: $14.95 at TechLoops.com at Westview Games Best Value: $198.99 at Edmund Scientific Best Value: $249.00 at DeepDiscount.com at eSISO Similar items from all eBay sellers Help Item Name Price End Date VINTAGE ROBERTS RALLY IV GAME SYSTEM COMPLETE IN BOX US $99.99 Feb-07-09 16:06:45 PST Nintendo Gamecube System in Original box w/ Controller US $49.99 Feb-10-09 11:03:12 PST SNES Super Nintendo System - Complete in original box! US $124.95 Feb-08-09 15:05:51 PST SNES Super Nintendo System - Complete in original box! US $124.95 Feb-10-09 13:48:42 PST See all similar items..
    [Show full text]
  • Amigaos 3.2 FAQ 47.1 (09.04.2021) English
    $VER: AmigaOS 3.2 FAQ 47.1 (09.04.2021) English Please note: This file contains a list of frequently asked questions along with answers, sorted by topics. Before trying to contact support, please read through this FAQ to determine whether or not it answers your question(s). Whilst this FAQ is focused on AmigaOS 3.2, it contains information regarding previous AmigaOS versions. Index of topics covered in this FAQ: 1. Installation 1.1 * What are the minimum hardware requirements for AmigaOS 3.2? 1.2 * Why won't AmigaOS 3.2 boot with 512 KB of RAM? 1.3 * Ok, I get it; 512 KB is not enough anymore, but can I get my way with less than 2 MB of RAM? 1.4 * How can I verify whether I correctly installed AmigaOS 3.2? 1.5 * Do you have any tips that can help me with 3.2 using my current hardware and software combination? 1.6 * The Help subsystem fails, it seems it is not available anymore. What happened? 1.7 * What are GlowIcons? Should I choose to install them? 1.8 * How can I verify the integrity of my AmigaOS 3.2 CD-ROM? 1.9 * My Greek/Russian/Polish/Turkish fonts are not being properly displayed. How can I fix this? 1.10 * When I boot from my AmigaOS 3.2 CD-ROM, I am being welcomed to the "AmigaOS Preinstallation Environment". What does this mean? 1.11 * What is the optimal ADF images/floppy disk ordering for a full AmigaOS 3.2 installation? 1.12 * LoadModule fails for some unknown reason when trying to update my ROM modules.
    [Show full text]
  • Openbsd Gaming Resource
    OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them.
    [Show full text]
  • Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship
    Brigham Young University BYU ScholarsArchive Theses and Dissertations 2008-03-28 Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship Bradley R. Clark Brigham Young University - Provo Follow this and additional works at: https://scholarsarchive.byu.edu/etd Part of the Communication Commons BYU ScholarsArchive Citation Clark, Bradley R., "Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship" (2008). Theses and Dissertations. 1350. https://scholarsarchive.byu.edu/etd/1350 This Thesis is brought to you for free and open access by BYU ScholarsArchive. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Using the ZMET Method 1 Running head: USING THE ZMET METHOD TO UNDERSTAND MEANINGS Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship Bradley R Clark A project submitted to the faculty of Brigham Young University in partial fulfillment of the requirements for the degree of Master of Arts Department of Communications Brigham Young University April 2008 Using the ZMET Method 2 Copyright © 2008 Bradley R Clark All Rights Reserved Using the ZMET Method 3 Using the ZMET Method 4 BRIGHAM YOUNG UNIVERSITY GRADUATE COMMITTEE APPROVAL of a project submitted by Bradley R Clark This project has been read by each member of the following graduate committee and by majority vote has been found to be satisfactory.
    [Show full text]
  • Arcade-Style Game Design: Postwar Pinball and The
    ARCADE-STYLE GAME DESIGN: POSTWAR PINBALL AND THE GOLDEN AGE OF COIN-OP VIDEOGAMES A Thesis Presented to The Academic Faculty by Christopher Lee DeLeon In Partial Fulfillment of the Requirements for the Degree Master of Science in Digital Media in the School of Literature, Communication and Culture Georgia Institute of Technology May 2012 ARCADE-STYLE GAME DESIGN: POSTWAR PINBALL AND THE GOLDEN AGE OF COIN-OP VIDEOGAMES Approved by: Dr. Ian Bogost, Advisor Dr. John Sharp School of LCC School of LCC Georgia Institute of Technology Georgia Institute of Technology Dr. Brian Magerko Steve Swink School of LCC Creative Director Georgia Institute of Technology Enemy Airship Dr. Celia Pearce School of LCC Georgia Institute of Technology Date Approved: March 27, 2012 In memory of Eric Gary Frazer, 1984–2001. ACKNOWLEDGEMENTS I would like to thank: Danyell Brookbank, for companionship and patience in our transition to Atlanta. Ian Bogost, John Sharp, Brian Magerko, Celia Pearce, and Steve Swink for ongoing advice, feedback, and support as members of my thesis committee. Andrew Quitmeyer, for immediately encouraging my budding pinball obsession. Michael Nitsche and Patrick Coursey, for also getting high scores on Arnie. Steve Riesenberger, Michael Licht, and Tim Ford for encouragement at EALA. Curt Bererton, Mathilde Pignol, Dave Hershberger, and Josh Wagner for support and patience at ZipZapPlay. John Nesky, for his assistance, talent, and inspiration over the years. Lou Fasulo, for his encouragement and friendship at Sonic Boom and Z2Live. Michael Lewis, Harmon Pollock, and Tina Ziemek for help at Stupid Fun Club. Steven L. Kent, for writing the pinball chapter in his book that inspired this thesis.
    [Show full text]
  • Newagearcade.Com 5000 in One Arcade Game List!
    Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51.
    [Show full text]
  • Complete-Famicom-Game-List.Pdf
    --------------------------------------------------------------------------------------------- The Ultimate Famicom Software Guide -- version 1.0 -- Created by fcgamer, fcgamer26 [at] gmail [dot] com https://fcgamer.wordpress.com --------------------------------------------------------------------------------------------- INTRODUCTION / AUTHOR'S NOTE: When I first started collecting Famicom games, over three years ago, I had decided to chase after a complete set of the unlicensed software developed for the Famicom. I chose this goal partially because of my location, but also because it was a collection that few people had ever bothered to collect. Aside from a few deleted webpages available through archive.org and the incomplete sources at Famicom World and BootlegGames Wiki, there just wasn't much to go on. Hundreds of hours of searching through auctions around the globe, chatting with other collectors, and just going out and tracking down this obscure corner of Famicom collecting, and I had ended up compiling my own personal list to help aid with my own collecting goals. Since those modest times, the scope of my personal collection has evolved into collecting everything Famicom, from Russian translations to educational cartridges, to official game packs and promos as well. As such, the documents which I use to keep track of my collection / game wants also evolved, and I felt it was time to compile it into a more user-friendly document. Likewise, I would like to offer this document as a gift to all of my collecting buddies out there, who have helped sell / trade / gift me so many carts over the past three years. My collection wouldn't be where it is today without you guys, and without all of the interesting discussions about Famicom, I probably would have also lost interest by now if I were to go at it truly solo.
    [Show full text]
  • Tények, Érdekességek Az Informatika Világából
    Vers BASIC-nyelven aWikipédiából Kása Zoltán Tények, érdekességek az informatika világából Videójáték-konzolok (forrás: http://hu.wikipedia.org/wiki/Videojáték-konzolok_listája) Első generáció (1972–1977): Név Megjelenés Gyártó Típus Magnavox/Philips 1972/76 Magnavox/Philips konzol Odyssey Ping-o-Tronic 1974 Zanussi/Sèleco dedikált Atari/Sears Tele-Games 1975 Atari dedikált Pong Magnavox Odyssey 100 1975 Magnavox dedikált Magnavox/Philips 1975 Magnavox/Philips dedikált Odyssey 200 Magnavox Odyssey 300 1976 Magnavox dedikált Magnavox Odyssey 400 1976 Magnavox dedikált Magnavox Odyssey 500 1976 Magnavox dedikált Coleco Telstar 1976 Coleco dedikált APF TV Fun 1976 APF dedikált Radio Shack TV 1976 RadioShack dedikált Scoreboard Magnavox Odyssey 2000 1977 Magnavox dedikált Magnavox Odyssey 3000 1977 Magnavox dedikált Magnavox Odyssey 1977 Magnavox/Philips dedikált 4000/Philips Odyssey 2001 Binatone TV Master Mk IV 1977 Binatone dedikált 2013-2014/3 23 Play-o-Tronic 1977 Zanussi/Sèleco dedikált Color TV Game 6 (csak 1977 Nintendo dedikált Japánban) Philips Odyssey 2100 1978 Magnavox/Philips dedikált Video Pinball 1978 Atari dedikált Color TV Game 15 (csak 1978 Nintendo dedikált Japánban) Color TV Racing 112 (csak 1978 Nintendo dedikált Japánban) Color TV Game Block 1979 Nintendo dedikált Breaker (csak Japánban) Computer TV Game (csak 1980 Nintendo dedikált Japánban) BSS 01 (csak az NDK-ban) 1980 Kombinat dedikált Mikroelektronik Erfurt Második generáció (1976–1984): Név Megjelenés Gyártó Típus Fairchild Channel F/Video 1976 Fairchild konzol
    [Show full text]