Dragojvs of Flame

Total Page:16

File Type:pdf, Size:1020Kb

Dragojvs of Flame Du COMPUTER PRODUCT DRAGOJVS OF FLAME TSR, Inc. STRATEGIC SI.MUIATIONS, INC~ CONTENTS I. Introduction ................ ............. ....... ....... ........... ................................... 1 The Action Starts .......................................................... ....... ....... ..... ... ..... I The Situation ........................................................................................... I The ADVANCED DUNGEONS & DRAGONS Game ..................................... I The DRAGONLANCE Saga ....................................................................... I D. Characters ........................................................................................... 2 Goldmoon .......................................................................... ..... ................ 2 Riverwind ................................................................................ ................ 3 Raistlin Majere ......................................................................................... 4 Caram on Majere ................................................... ................................... 5 Tanis Half-Elven ..... ................................. ......... ........ ....... ........ ....... .......... 6 Sturm Brightblade ................................ ........... .................. .. ................. .. .7 Tasselhoff Burrfoot ...................................................................... .... ........ 8 Flint Fi reforge ..... ............................. ....... .... ..... ... ..... ................. ............... 9 DI. Non-Player Characters ...... .............................................................. I 0 Eben Shatterstone .................................................. .... .......... ................. I 0 Gilthanas ...... ..... .............................................................. ..... ................. I 0 Laurana .. .......... .. .......................................................... ......................... 10 Men ............ ........................................................................................... 10 Nomads ................................................................................................. 10 IV. Monsters ............ ....... ......... .... .......... .................................................. I o V. ltems ................................................. ................................................ .. 12 VI. Play Notes .... ... ....... ......... .... ............ ............... ......... ..... ..... ......... ....... I 3 Moving Around .... ......... .... ... ...... ....... ..... ................................................ 13 Com bat Advice .... ....... ...... ................ ... .................................................. 13 Where Am l?... ....... ................................................................................ 13 APPLE 11 AND IBM COMPATIBLE COMPUTER INFORMATION : Many of our games will work on Apple II and IBM compatible computers. Most of our games will work on an Apple 11 GS 1n lhe Apple II emulation mode. If you own an Apple II GS, Apple compalib le or IBM compatible computer we suggest Iha! you call our Technical Hotline at (408) 737·6810 and speak with a game counselor any workday between the hours of 11 a.m. and 5 p.m., Pacific Time. to see if an SSI game you 're considering purchasing is compa1ible with your computer II we have insuttcient data to determine compatibility, you may wish to purchase the game and test for compatibility yourself. If the game proves to be incompatible, you may relurn it w1th1n 14 days with your dated receipt and we will refund your money. Or, 1f you return lhe game within 30 days, you may exchange lhe game for another. I. INTRODUCTION sorts lake advantage or the chaos to pil· II. THE CHARACTERS lage lhe remains or civilization. TuE ACTION STARTS. GOLOl'IOON, CHIEFTAIN'S DAUGHTER: During your quest. you will meet many ll is more than three hundred years since others in the wilderness. Some may join Daughter of the chieftain of the Que·Shu tribe, Goldmoon's the Cataclysm. when lhe old gods aban· your party; it will be necessary lo gain future seemed lo be set from birth; whomever she married doned lhe people or Krynn . Without the allies lo complete lhe quest. Some may would become chief of the Que·Shu. Unknown lo everyone, inler[erence or lhe old gods, Takhisis, lhe offer items lo aid you on your quest. Some th e gods had different plans for her. The first sign of these Queen or Darkness, spreads her power will attack you with sword or claw. The only rrom lhe Abyss by awakening evil dragons plans came when Goldmoon fell in love with Riverwind way lo know i[ an encounter is friend or and creating armies or Draconians. Once rather than any of the other more suitable young men. roe is lo approach and keep alert. But. you her armies are victorious. she will be free can assume lhal anyone who attacks i When Riverwind returned from his quest lo prove himself lo move from lhe Abyss into Krynn . The allied with lhe [orces or evi l. worthy, things really changed. The Slaff lhal he returned with only lhreal lo the Queen's awesome power didn't appear lo do anything and Gold moon's father con· is lhe revival or belie[ in lhe old gods and You may find important items in many By Lan} Elmore. from lhe uniting or the resistance against the places as you travel. Items may be rreely demned him to death. As the tribe started lo stone Riverwind Draconian armies. offered by friends, cast aside by those nee· "Dragons of Hope lo death, Goldmoon threw herself into his arms. Suddenly ing the enemy. lying amidst abandoned th e Staff nared with a brilliant blue light and Gold moon and The first step against Takhisis have been towns. or fiercely guarded by the rorces or Riverwind were standing miles away from the village, all their injuries healed. taken. The Disks or Mishakal have been Takhisis. Treat your allies and items wisely, recovered and Goldmoon has become the Rejected by their tribe, Gold moon and they are the keys lo your quest. fir t True Cleric ince lhe Cataclysm. But. Riverwind traveled to attempt to discover the while returning from the successrul assault TuE ADVANCED DUNGEONS & Staff's true nature. During their travels, they on Xak Tsarolh, Goldmoon and lhe other DRAGONS GAl'tt: became involved in a fight al the Inn of the Companions or the Lance are captured by Last Home and were rescued by the other an army or Draconians. DRAaois or fLA IE, and lhe whole Companions. From the Inn, the Companions' DRAGONLANCE Saga are based on lhe When all seems lost, ll1e Companions are ADVANCED DUNGEO S &' DRAGONS adventure~ look them to Xak Tsaroth. In [reed during an elven attack on the game by TSR Inc. AD&'D is the most those terrible ruins. the Blue Crystal Staff was Draconians. Now. the Companions must popular role playing game in lhe world. In destroyed. but th e Disks of Mishakal were ally with friendly NPCs. battle Draconian a role-playing game you control one or recovered and Goldmoon became the first hordes. and sneak through lhe caves or more characters in an unrolding. True Cleric since the Cataclysm. Goldmoon Sia-Mori into the [ortress or Pax Tharkas. interactive story-line. now wields personal clerical magic and directs Inside, lhe Companions must recover the sword 'Wyrmslayer' and free the slaves DRAaois or fLA'IE is an action game with the awesome powers of the Disks of Mishakal. held there lo bind the rorces or the resis· many or lhe interactive elements or a lance together. role-playing game. The computer is used to keep track or all or the usual 'to hit.' TuE SITUATION. 'damage,' and 'saving lhrow'dice rolls AD&D Game Statistics: Al lhe start or lhe quest. Draconian armies behind the scenes so that you can concen· sweep down from lhe north toward the trate on what is actually visible - the Strength I 2; elven lands or Qualinosl. They already hold charging Draconian with a sword. Intelligence 12; Wisdom 16; lhe ancient southern rortress or Pax Dexterity 14; Constitution I 2; Charisma I 7; Alignment . Law[ul Good; Tharkas. The Draconians seek to crush the TuE DRAGONLANCE SAGA Qualinesli between their armies and the The DRAGONLANCE · saga was put together Hil Points 24; Armor Cla s 6. mountain rortress. by lhe TSR design staff and brought to li[e f:QUll'l'IEl'IT: by the TSR artists. ll has appeared in nov· The lands be[ore lhe invasion are in chaos. Leather armor; Quarterstaff +2; els, short stories, ADVANCED DUNGEONS The countryside is [ull or wanderers both Medallion or faith; &' DRAGO S role-playing adventures, and friendly and un[riendly. Brave elven and Clerical magic, see sub-menu. computer games. DRAGO~s or fLA'IE gives nomadic warriors seek to turn aside the you the chance to lake part in the quest or [orces or evil. Innocent victims nee the the 'Companions orThe Lance,' as they advancing conquerors. Foul creatures or all continue their fight to save Krynn rrom By Larry Elmore, from Takhisis, the Queen or Darkness. "Dragons of Nystery · 2 KA1sn.1rt !llAJERE: RlvEK WIND: So weak when he was born that he wasn't expected to live, Born into a family of virtual tribal outcasts, no-one in the Raistlin survived through his sister's efforts and the protec­ Que-Shu tribe had a lower social position. His family refused tion of hi s twin brother Caramon. Just before their fifth to believe in the divinity of the tribal ch ieftain and were the birthday, the twins were taken to a fair where a conjurer last believers in the old gods. Tolerated for his skills,
Recommended publications
  • Series Title
    Sheet1 Series Title Bazil Broketail A Dragon at World's End Bazil Broketail A Sword for a Dragon Bazil Broketail Battle Dragon Bazil Broketail Bazil Broketail Bazil Broketail Dragon Ultimate Bazil Broketail Dragons of Argonath Bazil Broketail Dragons of War Books of Barakhai The Beasts of Barakhai Books of Barakhai The Lost Dragon Of Marakhai Dragon Knight The Dragon and the Djinn Dragon Knight The Dragon and the Fair Maid of Kent Dragon Knight The Dragon and The George Dragon Knight The Dragon and the Gnarly King Dragon Knight The Dragon at War Dragon Knight The Dragon in Lyonesse Dragon Knight The Dragon Knight Dragon Knight The Dragon on the Border Dragon Knight The Dragon the Earl and the Troll Dragon of Pern Dragonflight DragonLance Dragons of Summer Flame DragonLance Draconian Measures DragonLance Dragon of a Fallen Sun DragonLance Dragons of a Lost Star DragonLance Dragons of a Vanished Moon DragonLance Heroes and Fools DragonLance Relics and Omens DragonLance The Dawning of a New Age DragonLance The Day of the Tempest DragonLance The Doom Brigade DragonLance The Dragons at War DragonLance The Dragons of Chaos DragonLance The Dragons of Krynn DragonLance The Eye of the Maelstorm DragonLance The Kagonesti DragonLance The Legennd of Huma DragonLance The Odyssey of Gilthanas DragonLance The Second Generation Dragonlord Dragon and Phoenix Dragonlord The Last DragonLord E. Nesbit The Book of Dragons Fighting Fantasy Armies Of Death Fighting Fantasy Beneath Nightmare Castle Fighting Fantasy Black Vein Prophecy Fighting Fantasy Demons
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
    MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info.
    [Show full text]
  • DRAGONLANCE! Actually, the Name of the World Is Krynn
    Another world, another adventure. Another reality to explore, a thrilling new … library? A library, complete with the faintly musty smell of old tomes. Long tall stacks of books, scrolls, and tablets run the length of the chamber you find yourself in. Seated at a desk near the back of the chamber is a lone figure. He scratches away with quill and ink on a scroll, pausing only to wet his quill in a small inkpot and look into a crystal globe located to his left. “Astinus of Palanthas, Master of the Library of Palanthas and Historian of Krynn. He keeps a record of everything that happens here. Everything of note, at least. Most people think he’s immortal or some kind of god. No one seems to know for certain, though.” No one? Your Benefactor smiles one of those little smiles you’ve become so familiar with. “Well, maybe not no one. Maybe you’ll figure it out and tell me all about it?” Seemingly bored with that train of thought, your Benefactor turns away from you and runs their hands along the stacks. “So here we are: DRAGONLANCE! Actually, the name of the world is Krynn. Dragonlance is the title given to the intellectual property created, ‘created,’ by Margret Weiss and Tracy Hickman. So, if you’d like to take a minute to read up on what this place is about, now’s the time and here’s the place to do it. Or I can just give you the Chain’s Notes. Get it? Chain’s Notes? It’s like Cliff’s Notes, but … never mind.” “In the beginning was The High God and from the Beyond he called forth Paladine, Gilean and Takhisis, good, neutral and evil gods respectively.
    [Show full text]
  • Nither Man Nor Beast
    Tablu of Contunts Introduction ................... ..2 Welcome to the Horror ...... ...2 Maintaining the Mystery ....... .....3 The Good Ship Sunset Empires. ..........4 The Good Ship Sunset Empires. ..........5 TheCrew .................. .....8 Life Under Sail. ... 10 Dr. Fran’s Island .... ... 17 Awakening ........ .17 A Tour of the Island. .... 18 Adventures in Paradise . ....23 Dr. Fran’s Manor. .......... ...28 Key to the Manor. ......... .... 28 The Members of the Household. > .33 Manor Life. ............... , .34 The Monastery of the Lost. .. ...45 Getting There ......... ....45 The Monastery ........ .... 45 The Brethren. ........... ....52 Reaching the Monastery ... ....55 Finale. ................. ...59 A Treachery Revealed. .. ....59 Akanga’s War ......... .... 59 Escape From the Island. .............. .63 Wrapping_- - Things- Up ..................64 Theshanty ........................ 12 The Broken Ones: A Quick Guide ......21 Markov’s Journal.. ................. .33Sample file The Order of the Guardians .......... .46 The History of Markovia ..............48 The Table of Life. ................... .51 Crudits TSR, Inc. TSR Ltd. Jeff Grubb Design: 20 1 Sheridan Springs-- 120 Church End, Editing: John D. Rateliff Lake Geneva Cherry Hinton Project Coordination: Harold Johnson 53147 Cambridge CBl 3LB Cover Art: Larry Elmore WI Interior Art: Valerie Valusek & Karolyn Guldan U.S.A United Kingdom Additional Art: Mark Nelson, Ned Dameron, & Stephan Fabian Bruce Zamjahn Art Direction: 9499 Cartography: Robin Raab & Roy M. Boholst Typesetting: Gaye O’Keefe & Tracey Isler ADVANCED DUNGEONS & DRAGONS, ADGD, DRAGONLANCE, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 01995 TSR, Inc. All Rights Reserved. Made in the U.S.A.
    [Show full text]
  • Dragon Magazine #158
    S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future.
    [Show full text]
  • AD&D Designer Q&A!
    AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6.
    [Show full text]
  • Knights of Tahkisis
    Knights of Tahkisis Foreword by the Retyper This document was copied out of the last pages of The Second Generation; a collection of stories relating to the years following Test of the Twins. This document is in no way attempting to cause trouble for TSR (or Wizards of the Coast when they purchase the company) and is not intended to be seen as an alternative to the actual book. The stories in the book are a must read for anyone incorporating Knights of Takhisis in their game and I thoroughly recommend reading it before doing so. Everything from the next page onwards is copyrighted by TSR, so there is to be no editing, copying or claims of authoring this stuff. I have published this document to make it far more convenient, allowing quick access to information needed for a game. I hope you enjoy it…. Knights of Takhisis Dark Warriors Many readers who love the novels of the DRAGONLANCE® saga go on to live the adventure by playing Ansalonian characters in the ADVANCED DUNGEONS & DRAGONS® role-playing game. The following expansion of existing campaign rules provides players yet another option for their gaming. The Knights of Takhisis are a new nonplayer character (NPC) class in the DRAGONLANCE world of Ansalon. Nonexistent during the War of the Lance, these lawful evil knights were formed some twenty years after the downfall of Neraka, when the Queen of Darkness was banished back to the Abyss. The knights are an emerging and cohesive force of order and darkness in a world still reeling from years of war.
    [Show full text]
  • DRAGONLANCE® Classics, Volume 2 by Hickman, Niles, and Dobson
    Sample file Official Game Adventure DRAGONLANCE® Classics, Volume 2 by Hickman, Niles, and Dobson Table of Contents Prologue .........................................................................................................4 Wherein lhe Tale told, and lhe story expounded lhus far. A once·mighty cityis collapses inlo chaos before the dragonhordes. Chapter 1: The Fall of Tarsis .............................................................................. 6 A road cold and forlorn leads to the Dragon Orb. Chapter 2: The Ice Reaches .............................................................................. 1 0 A band of barbarians may offer warmth and succor-or an icy death. Chapter 4:3: Thelcewall Ice CastleFolk .................................................................................... ................................................................................. 1519 Frozen in the midst of the vast glacier, an ancient fortress guards a mighty secret. A vessel from the past offers a pathway to the future. EpilogueChapter 5: ....................................................... lcemountain Bay ................................................................................................................................2425 Wherein the heroes set sail westward to search for a mysterious isle of counsel and hope. The Elves of Krynn ..........................................................................................27 TheIn Dragon which theDargent Heroes ......................................................................................
    [Show full text]
  • Dragon Magazine
    DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc.
    [Show full text]
  • Dungeonsglragons COMPUTER PRODUCT Lleroes Oftlle LAJYCE
    Advit°iced Dungeonsglragons COMPUTER PRODUCT llEROES OFTllE LAJYCE A DRAGONLANCE™ Action Game STRATEGIC SIMULATIONS,INC. CONTENTS I. Background & History ............................................ 2 HEROES OF THE LANCE A. The DRAGONLANCE® Saga Program Creation : U.S.Gold Ltd B. ADVANCED DUNGEONS & DRAGONS® Game Design & Co-ordination : Laurence H. Miller II. The Action Starts ..................................................... 3 Programming Team: Alan Bridgeman, Matt Ellis, Graham Lilley, A. Preparing for Play Teoman lrmak, Anthony Scott. B. Loading The Game C. IBM version differences D. Cassette/Disk version differences Product Manager: Jerry Howells Production Co-ordination : Bob Kenrick Ill. Playing The Game ................................................... 5 Based on the module: DL 1 Dragons of Despair A. Movement Original U.K.Manual : Laurence H. Miller B. Ranged Combat/Dodge Manual adapted by SSL Louis Saekow Design: LOUIS Hsu Saekow, David Boudreau, Pete Gascoyne C. Close Combat Box Art: Jeff Easley D. Screen Displays E. Menus and Sub-Menus Original Graphic for Title Screen : Clyde Caldwell F. Winning the Game Game developed by : U.S. Gold Ltd . & Strategic Simulations, Inc. G. IBM Keyboard Commands U.S.Gold Test & Development Team : Paul Sutton, H. A Note to ST Hard Disk users Charles Cecil & Mike Dixon IV. Characters ............................................................. 13 SSI Testing & Development Team: Chuck Kroegel, Dick Vohlers, Tanis Half-Elven Cyrus Harris, Graeme Bayless, Zane Wolters, John Bruning, Caramon Majere Robert Daly & James Kucera Raistlin Majere Sturm Brightblade ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON LANCE and the Goldmoon TSR logo are trademarks owned by JSR, Inc., Lake Geneva, W.I., USA and Riverwind used under license from Strategic Simulations, Inc., Mountain View, C.A., USA Tasslehoff Burrfoot © 1988 Strategic Simulations, Inc.© 1988 TSR, Inc.
    [Show full text]
  • Dragons of Flame by Douglas Niles
    Sample file © 1M4 TSR, Inc. All RIgMs Reserved. 28 \ 3 32 h =20 ft. Sample file MPI 29 36 35 —•— 1 Advanced Dungeons^pragons Official Game Adventure Dragons of Flame by Douglas Niles TABLE OF CONTENTS PROLOGUE 2 Astinus the Lorekeeper returns, reflecting upon the past and uncertain future of Krynn. THE STORY: The heroes endeavor to resist the growing might of the Dragonlords, playing their roles in the midst of war and destruction. Chapter 5: Que Kiri and the Plains 4 In which the fires of the Dragonlords spread over Abanasinia. Chapter 6: Solace 6 Where the dragonmen hold sway over the first home and the Last Home. Chapter 7: The Slave Caravan 8 The ox-drawn wagons move toward Pax Tharkas and its slave mines. Chapter 8: Elvenhome 11 Where the party rests for a spell, hears song and legend, and learns of the Sla-Mori. Chapter 9: To the Walls of Pax Tharkas 19 The perilous tunnels of the Sla-Mori—the secret entrance to the dragonmen s fortress. Chapter 10: The Tharkadan Towers 22 The quest presents its greatest challenge, here in the heart of the fortress. EPILOGUE 29 Thus is concluded another portion of the epic. The heroes again are journeying, through their road remains unclear.Sample file APPENDICES Here are the tools of the story. That which is new is explained, as are encounters by fate alone. Appendix 1: Random Encounter Charts 30 Appendix 2: Monsters, Creatures, & Men 31 Appendix 3: Treasures and Tomes 31 Appendix 4: Canticle of the Dragon 32 PLAYER CHARACTER CARDS 17 These are the Innfellows, the heroes of DRAGONLANCE Original Concept: Tracy Hickman Distributed to the book trade in the United States by Random Editors: Michael Williams and Michael Dobson House, Inc., and in Canada by Random House of Canada, Ltd.
    [Show full text]