Dragojvs of Flame
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Du COMPUTER PRODUCT DRAGOJVS OF FLAME TSR, Inc. STRATEGIC SI.MUIATIONS, INC~ CONTENTS I. Introduction ................ ............. ....... ....... ........... ................................... 1 The Action Starts .......................................................... ....... ....... ..... ... ..... I The Situation ........................................................................................... I The ADVANCED DUNGEONS & DRAGONS Game ..................................... I The DRAGONLANCE Saga ....................................................................... I D. Characters ........................................................................................... 2 Goldmoon .......................................................................... ..... ................ 2 Riverwind ................................................................................ ................ 3 Raistlin Majere ......................................................................................... 4 Caram on Majere ................................................... ................................... 5 Tanis Half-Elven ..... ................................. ......... ........ ....... ........ ....... .......... 6 Sturm Brightblade ................................ ........... .................. .. ................. .. .7 Tasselhoff Burrfoot ...................................................................... .... ........ 8 Flint Fi reforge ..... ............................. ....... .... ..... ... ..... ................. ............... 9 DI. Non-Player Characters ...... .............................................................. I 0 Eben Shatterstone .................................................. .... .......... ................. I 0 Gilthanas ...... ..... .............................................................. ..... ................. I 0 Laurana .. .......... .. .......................................................... ......................... 10 Men ............ ........................................................................................... 10 Nomads ................................................................................................. 10 IV. Monsters ............ ....... ......... .... .......... .................................................. I o V. ltems ................................................. ................................................ .. 12 VI. Play Notes .... ... ....... ......... .... ............ ............... ......... ..... ..... ......... ....... I 3 Moving Around .... ......... .... ... ...... ....... ..... ................................................ 13 Com bat Advice .... ....... ...... ................ ... .................................................. 13 Where Am l?... ....... ................................................................................ 13 APPLE 11 AND IBM COMPATIBLE COMPUTER INFORMATION : Many of our games will work on Apple II and IBM compatible computers. Most of our games will work on an Apple 11 GS 1n lhe Apple II emulation mode. If you own an Apple II GS, Apple compalib le or IBM compatible computer we suggest Iha! you call our Technical Hotline at (408) 737·6810 and speak with a game counselor any workday between the hours of 11 a.m. and 5 p.m., Pacific Time. to see if an SSI game you 're considering purchasing is compa1ible with your computer II we have insuttcient data to determine compatibility, you may wish to purchase the game and test for compatibility yourself. If the game proves to be incompatible, you may relurn it w1th1n 14 days with your dated receipt and we will refund your money. Or, 1f you return lhe game within 30 days, you may exchange lhe game for another. I. INTRODUCTION sorts lake advantage or the chaos to pil· II. THE CHARACTERS lage lhe remains or civilization. TuE ACTION STARTS. GOLOl'IOON, CHIEFTAIN'S DAUGHTER: During your quest. you will meet many ll is more than three hundred years since others in the wilderness. Some may join Daughter of the chieftain of the Que·Shu tribe, Goldmoon's the Cataclysm. when lhe old gods aban· your party; it will be necessary lo gain future seemed lo be set from birth; whomever she married doned lhe people or Krynn . Without the allies lo complete lhe quest. Some may would become chief of the Que·Shu. Unknown lo everyone, inler[erence or lhe old gods, Takhisis, lhe offer items lo aid you on your quest. Some th e gods had different plans for her. The first sign of these Queen or Darkness, spreads her power will attack you with sword or claw. The only rrom lhe Abyss by awakening evil dragons plans came when Goldmoon fell in love with Riverwind way lo know i[ an encounter is friend or and creating armies or Draconians. Once rather than any of the other more suitable young men. roe is lo approach and keep alert. But. you her armies are victorious. she will be free can assume lhal anyone who attacks i When Riverwind returned from his quest lo prove himself lo move from lhe Abyss into Krynn . The allied with lhe [orces or evi l. worthy, things really changed. The Slaff lhal he returned with only lhreal lo the Queen's awesome power didn't appear lo do anything and Gold moon's father con· is lhe revival or belie[ in lhe old gods and You may find important items in many By Lan} Elmore. from lhe uniting or the resistance against the places as you travel. Items may be rreely demned him to death. As the tribe started lo stone Riverwind Draconian armies. offered by friends, cast aside by those nee· "Dragons of Hope lo death, Goldmoon threw herself into his arms. Suddenly ing the enemy. lying amidst abandoned th e Staff nared with a brilliant blue light and Gold moon and The first step against Takhisis have been towns. or fiercely guarded by the rorces or Riverwind were standing miles away from the village, all their injuries healed. taken. The Disks or Mishakal have been Takhisis. Treat your allies and items wisely, recovered and Goldmoon has become the Rejected by their tribe, Gold moon and they are the keys lo your quest. fir t True Cleric ince lhe Cataclysm. But. Riverwind traveled to attempt to discover the while returning from the successrul assault TuE ADVANCED DUNGEONS & Staff's true nature. During their travels, they on Xak Tsarolh, Goldmoon and lhe other DRAGONS GAl'tt: became involved in a fight al the Inn of the Companions or the Lance are captured by Last Home and were rescued by the other an army or Draconians. DRAaois or fLA IE, and lhe whole Companions. From the Inn, the Companions' DRAGONLANCE Saga are based on lhe When all seems lost, ll1e Companions are ADVANCED DUNGEO S &' DRAGONS adventure~ look them to Xak Tsaroth. In [reed during an elven attack on the game by TSR Inc. AD&'D is the most those terrible ruins. the Blue Crystal Staff was Draconians. Now. the Companions must popular role playing game in lhe world. In destroyed. but th e Disks of Mishakal were ally with friendly NPCs. battle Draconian a role-playing game you control one or recovered and Goldmoon became the first hordes. and sneak through lhe caves or more characters in an unrolding. True Cleric since the Cataclysm. Goldmoon Sia-Mori into the [ortress or Pax Tharkas. interactive story-line. now wields personal clerical magic and directs Inside, lhe Companions must recover the sword 'Wyrmslayer' and free the slaves DRAaois or fLA'IE is an action game with the awesome powers of the Disks of Mishakal. held there lo bind the rorces or the resis· many or lhe interactive elements or a lance together. role-playing game. The computer is used to keep track or all or the usual 'to hit.' TuE SITUATION. 'damage,' and 'saving lhrow'dice rolls AD&D Game Statistics: Al lhe start or lhe quest. Draconian armies behind the scenes so that you can concen· sweep down from lhe north toward the trate on what is actually visible - the Strength I 2; elven lands or Qualinosl. They already hold charging Draconian with a sword. Intelligence 12; Wisdom 16; lhe ancient southern rortress or Pax Dexterity 14; Constitution I 2; Charisma I 7; Alignment . Law[ul Good; Tharkas. The Draconians seek to crush the TuE DRAGONLANCE SAGA Qualinesli between their armies and the The DRAGONLANCE · saga was put together Hil Points 24; Armor Cla s 6. mountain rortress. by lhe TSR design staff and brought to li[e f:QUll'l'IEl'IT: by the TSR artists. ll has appeared in nov· The lands be[ore lhe invasion are in chaos. Leather armor; Quarterstaff +2; els, short stories, ADVANCED DUNGEONS The countryside is [ull or wanderers both Medallion or faith; &' DRAGO S role-playing adventures, and friendly and un[riendly. Brave elven and Clerical magic, see sub-menu. computer games. DRAGO~s or fLA'IE gives nomadic warriors seek to turn aside the you the chance to lake part in the quest or [orces or evil. Innocent victims nee the the 'Companions orThe Lance,' as they advancing conquerors. Foul creatures or all continue their fight to save Krynn rrom By Larry Elmore, from Takhisis, the Queen or Darkness. "Dragons of Nystery · 2 KA1sn.1rt !llAJERE: RlvEK WIND: So weak when he was born that he wasn't expected to live, Born into a family of virtual tribal outcasts, no-one in the Raistlin survived through his sister's efforts and the protec Que-Shu tribe had a lower social position. His family refused tion of hi s twin brother Caramon. Just before their fifth to believe in the divinity of the tribal ch ieftain and were the birthday, the twins were taken to a fair where a conjurer last believers in the old gods. Tolerated for his skills,