BLIZZARD ENTERTAINMENT, INC. V. JUNG 422 F.3D 630 (8Th Cir. 2005)
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The Need for Software Innovation Policy
THE NEED FOR SOFTWARE INNOVATION POLICY CHRISTOPHER RILEY This paper examines the current legal treatment of software innovation. It argues that recent judicial standards for the regulation of software innovation do not adequately protect innovation. It presents an original standard for the regulation of software innovation, one intended to guide judicial decisions in contributory copyright liability, in interpretations of the Digital Millennium Copyright Act, and in every courtroom where a developer is on trial for the mere creation and distribution of software. The standard presented in this paper separates the questions of liability and remedy in order to produce an optimal dynamic balance of interests. Ph.D., Computer Science, Johns Hopkins University, 2004; J.D. expected, Yale Law School, 2007. I would like to thank Professor Jack Balkin, James Grimmelmann, Eddan Katz, and the attendees of the Yale/Harvard Cyberscholar Working Group for their helpful comments. 589 590 J. ON TELECOMM. & HIGH TECH. L. [Vol. 5 I. INTRODUCTION ............................................................................... 591 II. WHY MUST WE PROTECT SOFTWARE INNOVATION AND HOW IS IT AT RISK?........................................................................ 596 A. Why is Software Innovation Different from Other Forms of Innovation? ................................................................ 596 B. Why is Software Innovation Valuable?..................................... 598 C. What Will We Lose if We Do Not Protect Software Innovation Adequately?............................................................ -
Blizzard Entertainment® Soundtracks Now on Itunes
Blizzard Entertainment® Soundtracks Now On iTunes IRVINE, Calif. -- Blizzard Entertainment, Inc. today announced that a wide selection of music from its popular games has been added to the iTunes store. Much of this music was originally available only in collector's editions of the games, or at special events such as the company's BlizzCon® gaming convention. Six Blizzard Entertainment® soundtrack albums are currently available: • StarCraft® Original Soundtrack • Diablo® II Original Soundtrack • Warcraft® III: Reign of Chaos® Original Soundtrack • World of Warcraft® Original Soundtrack • World of Warcraft: The Burning Crusade® Original Soundtrack • World of Warcraft: Taverns of Azeroth Original Soundtrack The albums have been placed on a new Blizzard Entertainment hub page within the iTunes store. This page also hosts content such as the BlizzCast™ podcast and trailers and gameplay footage from upcoming Blizzard Entertainment games, with more material to be added in the months ahead. In addition, the "Diablo III Overture" from the company's recently announced action role-playing game, Diablo III, is available as a single and has been highlighted as a Discovery Download, making it free to download until Tuesday, September 9. Players in the regions iTunes serves (North America, Europe, Australia, New Zealand, and Japan) can purchase the music at standard rates for each of those regions. For more information, please visit www.blizzard.com. About Blizzard Entertainment, Inc. Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. -
Wotlk EU Manual
Getting Started PC System Requirements OS: Minimum: Windows® XP/Windows Vista®/Windows® 7 (Latest Service Packs) Recommended: 64-bit Windows Vista®/Windows® 7 Processor: Minimum: Intel Pentium® 4 1.3 GHZ or AMD Athlon™ XP 1500+ Recommended: Dual core processor Memory: Minimum: 1 GB RAM Recommended: 2 GB RAM Video: Minimum: NVIDIA® GeForce® FX or ATI Radeon™ 9500 video card or better Recommended: 256 MB NVIDIA® GeForce® 8600 or ATI Radeon™ HD 2600 or better Installation Instructions Place Wrath of the Lich King DVD into your DVD-ROM drive. If your computer has autoplay enabled, an installation window will automatically pop up on your Windows desktop. Click the Install Wrath of the Lich King button and Enter the Next Chapter to follow the onscreen instructions to install Wrath of the Lich King to your hard drive. If the installation window ® does not appear, open the My Computer icon on your desktop and double-click the drive letter corresponding to your DVD-ROM drive to open it. Double-click the Install.exe icon in the DVD-ROM contents and follow the onscreen World of Warcraft ! instructions to install Wrath of the Lich King. Installing DirectX® PC Users Only: You will need to install DirectX 9.0c in order to properly run Wrath of the Lich King. During installation you will be prompted to install DirectX if you do not already have the most up-to-date version installed on your computer Mac System Requirements OS: Minimum: Mac® OS X 10.5.8, 10.6.4 or newer Recommended: Mac® OS X 10.6.4 or newer Processor: Minimum: Intel® Processor Recommended: Intel® Core™ 2 Duo processor Memory: Minimum: 2 GB RAM Recommended: 4 GB RAM Video: Recommended: NVIDIA® GeForce® 9600M GT or ATI Radeon™ HD 4670 or better Installation Instructions Place the Wrath of the Lich King DVD in your DVD-ROM drive. -
Rethinking Anticircumvention's Interoperability Policy
Case Western Reserve University School of Law Scholarly Commons Faculty Publications 2009 Rethinking Anticircumvention's Interoperability Policy Aaron K. Perzanowski Case Western University School of Law, [email protected] Follow this and additional works at: https://scholarlycommons.law.case.edu/faculty_publications Part of the Intellectual Property Law Commons Repository Citation Perzanowski, Aaron K., "Rethinking Anticircumvention's Interoperability Policy" (2009). Faculty Publications. 44. https://scholarlycommons.law.case.edu/faculty_publications/44 This Article is brought to you for free and open access by Case Western Reserve University School of Law Scholarly Commons. It has been accepted for inclusion in Faculty Publications by an authorized administrator of Case Western Reserve University School of Law Scholarly Commons. Rethinking Anticircumvention’s Interoperability Policy Aaron K. Perzanowski* Interoperability is widely touted for its ability to spur incremental innovation, increase competition and consumer choice, and decrease barriers to accessibility. In light of these attributes, intellectual property law generally permits follow-on innovators to create products that interoperate with existing systems, even without permission. The anticircumvention provisions of the Digital Millennium Copyright Act (“DMCA”) represent a troubling departure from this policy, resulting in patent-like rights to exclude technologies that interoperate with protected platforms. Although the DMCA contains internal safeguards to preserve interoperability, judicial misinterpretation and narrow statutory text render those safeguards largely ineffective. One approach to counteracting the DMCA’s restrictions on interoperability is to rely on antitrust scrutiny and the resulting mandatory disclosure of technical information. However, both doctrinal and policy considerations suggest that antitrust offers a less than ideal means of lessening the DMCA’s impact on interoperability. -
The Road to the Battle.Net® World Championship Leads to China
The Road to the Battle.net® World Championship Leads to China Blizzard Entertainment and NetEase to host top StarCraft® II and World of Warcraft® Arena players from around the world in Shanghai on Nov 17—18 SHANGHAI--(BUSINESS WIRE)-- Blizzard Entertainment, Inc. and NetEase, Inc. today announced that they will be co-hosting the Battle.net® World Championship in Shanghai, China on Saturday, November 17 and Sunday, November 18, 2012. The Battle.net World Championship will bring to a riveting conclusion Blizzard's 2012 StarCraft® II World Championship Series, which comprises more than 30 national and continental tournaments around the world, and the World of Warcraft® Arena global finals. Blizzard gamers and eSports fans will be able to witness some of the most skilled pro players on the planet in action as they battle it out at the Battle.net World Championship for glory, cash prizes, and the title of undisputed world champion. "We're looking forward to seeing the best players in the World Championship Series face each other at the Battle.net World Championship in Shanghai this November," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "The level of StarCraft II and World of Warcraft Arena competition we've already seen around the world has been amazing, so we're anticipating a truly epic finale." "We're excited to partner with Blizzard to co-host a world-class eSports event here in China," said William Ding, CEO of NetEase. "There are millions of eSports enthusiasts in China and we're looking forward to presenting them -
OVERWATCH CONTENDERS OFFICIAL RULES Version 3.0.1
OVERWATCH CONTENDERS OFFICIAL RULES Version 3.0.1 INTRODUCTION Blizzard Entertainment, Inc. (“Blizzard”) created Overwatch® Contenders (“Contenders”) to serve as the premier Overwatch® competition platform outside of the Overwatch League™. Overwatch Contenders will provide a cohesive global competitive Overwatch ecosystem as a platform to showcase the best competitive Overwatch players in the world and serve as the penultimate step in the “Path to Pro”. These Overwatch Contenders Official Rules, including any updates, amendments or supplements thereto (“Official Rules”) codify the rules and standards of conduct that will apply as a condition to participation in Contenders. These Official Rules apply to all Teams, Team Owners, Team Managers, Team Staff, and Players (“Participants”) who are actively participating in Contenders or any event related to Contenders, or plan to participate in any current or future event related to Contenders. The eligibility of Participants for upcoming seasons of Contenders is predicated on compliance with these Official Rules, even when not actively participating in Contenders. These Official Rules have been designed to ensure the integrity of all Contenders competition, to protect the image and reputation of Contenders, the Game (as defined herein) and to create a consistent and high-quality experience for members of the public that view Contenders events. These Official Rules form a contract between Participants, on the one hand, and Blizzard and its affiliates who are engaged in operating Contenders, on the other hand. These Official Rules establish the general rules of tournament play, including rules governing player eligibility, tournament structure, points structure, prize awards, and player conduct. These Official Rules also contain limitations of liability, license grants, and other legally binding contractual terms. -
Overwatch Visionary Game Director Jeff Kaplan Announced As 2017 D.I.C.E
OVERWATCH VISIONARY GAME DIRECTOR JEFF KAPLAN ANNOUNCED AS 2017 D.I.C.E. SUMMIT WEDNESDAY CONFERENCE OPENING KEYNOTE Industry Leaders from Magic Leap, Marvel Games and Insomniac Games discuss World Building LOS ANGELES – January 18, 2017 – The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce four new speakers and seven new roundtable discussion leaders for the 2017 D.I.C.E. Summit (#DICE2017), taking place Feb. 21-23 at the Mandalay Bay Convention Center. Speakers will examine various aspects that drive World Building – from building prosperous creative communities that welcome and nurture player communities to the many ways we chase new technologies that offer a glimpse of tomorrow, today. New 2017 D.I.C.E. Summit Speakers Announced The D.I.C.E. conference opening keynote will be presented by Blizzard Entertainment’s Jeff Kaplan, who serves as the game director and creative vision-holder for Overwatch and previously acted as game director for World of Warcraft, the company’s acclaimed massively multiplayer online role-playing game. His presentation, “Overwatch: How Blizzard Created a Hopeful Vision of the Future,” examines how Blizzard decided to explore a new world—planet Earth—and how great challenges became great opportunities. Additional new speakers to take the 2017 D.I.C.E. Summit stage: Graeme Devine – Magic Leap's Chief Game Wizard, Graeme is responsible for defining the vision and leading Magic Leap's Mixed Reality gaming universe. In his D.I.C.E. session, “Into the Future,” Devine will discuss how Mixed Reality will change our lives in the future and how we can create compelling gaming content that propels us forward - that enhances our lives through the Mixed Reality universe. -
Battle.Net® and Facebook Integration Announced
Battle.net® and Facebook Integration Announced Blizzard Entertainment's Next-Generation Online Gaming Platform Will Integrate with Facebook to Enhance Social Gaming Experience IRVINE, Calif., May 05, 2010 (BUSINESS WIRE) -- Blizzard Entertainment, Inc. announced today that its Battle.net(R) gaming service will integrate with Facebook(R), linking the world's premier online gaming platform with the world's most popular social platform. The first step in the integration will enable StarCraft(R) II: Wings of Liberty(TM) players to quickly add Blizzard gamers who are friends on Facebook to their Battle.net friend lists, facilitating their social gaming experience on the service. "We're pleased to be working with Facebook to integrate their platform with Battle.net to enhance the social-entertainment experience for our players," said Paul Sams, chief operating officer of Blizzard Entertainment. "This new functionality will make it easier than ever to connect with friends on Battle.net and play StarCraft II and future Blizzard Entertainment games together." The new Facebook functionality in Battle.net will be tested in the near future via the ongoing StarCraft II: Wings of Liberty beta test and will be available to all StarCraft II players when the game ships later this year. Information about other Facebook- related features on Battle.net will be announced at a later date. About Blizzard Entertainment, Inc. Best known for blockbuster hits including World of Warcraft(R) and the Warcraft(R), StarCraft(R), and Diablo(R) series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ:ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. -
I SUMMARY of the CASE and REQUEST for ORAL ARGUMENT
SUMMARY OF THE CASE AND REQUEST FOR ORAL ARGUMENT Appellants Internet Gateway, Inc., Tim Jung, Ross Combs and Rob Crittenden (“Appellants”) seek to overturn the District Court’s entry of summary judgment in favor of Appellees Davidson & Associates, Inc., D.B.A. Blizzard Entertainment,1 and Vivendi Universal Games, Inc. (“Blizzard”), and denial of summary judgment for Appellants. There is no dispute between the parties concerning material facts, and the appeal concerns application of law to the facts. Application of the Digital Millennium Copyright Act (“DMCA”) to the facts of this case fully supports affirmance of Appellants’ violation of the DMCA’s anti- circumvention and anti-trafficking provisions, and Appellants’ ineligibility for any exemption thereto. Application of the well-established law of contracts and copyright preemption fully supports affirmance of the finding that Appellants breached their binding agreements with Blizzard not to reverse engineer or take other steps which they admittedly did in the development, use and distribution of their circumvention device. Blizzard requests thirty minutes for oral argument per side. 1 On December 3, 2004, Blizzard Entertainment was separately incorporated as Blizzard Entertainment, Inc., a Delaware corporation. i CORPORATE DISCLOSURE STATEMENT Appellees, Davidson & Associates, Inc., d/b/a Blizzard Entertainment, and Vivendi Universal Games, Inc., pursuant to Rule 26.1, F.R.A.P., and Eighth Circuit Rule 26.1A, disclose the following information: 1. All parent corporations: Vivendi Universal Publishing Acquisition Company, Vivendi Communications North America, Inc., Vivendi Universal S.A. 2. All publicly held companies owning 10% or more of Appellees’ stock: Vivendi Universal S.A. ii TABLE OF CONTENTS SUMMARY OF THE CASE AND REQUEST FOR ORAL ARGUMENT..……..i CORPORATE DISCLOSURE STATEMENT…………………………..…...…....ii TABLE OF CONTENTS..…………….……………………….…….……….…...iii TABLE OF AUTHORITIES..…………………………………………….…..…...vi STATEMENT OF THE ISSUES........................................................................ -
Davidson & Associates, Doing Business As Blizzard Entertainment
Davidson & Associates, doing business as Blizzard Entertainment, Inc.; Vivendi Universal, Inc., Plaintiffs-Appellees, v. Tim Jung, an individual; Rob Crittenden, De- fendants - Appellants, Intellectual Property Law Professors, Amicus Curiae, Inter- net Gateway, Defendants - Appellants, Computer & Communications Industry As- sociation; Open Source & Industry Alliance; Consumers Union; Public Knowledge; Intellectual Property Law Professors; The Institute of Electrical and Electronics En- gineers, Inc., Amici on Behalf of Appellants, Entertainment Software Association; Recording Industry Association of America; Motion Picture Association of America, Incorporated; Data Tree, LLC; First American Real Estate Solutions, LLC; Reed Elsevier, Inc. Twenty-Second Century Foundation, Inc.; Software & Information Industry Association, Amici on Behalf of Appellees. No. 04-3654 UNITED STATES COURT OF APPEALS FOR THE EIGHTH CIRCUIT 422 F.3d 630; 2005 U.S. App. LEXIS 18973; 76 U.S.P.Q.2D (BNA) 1287; Copy. L. Rep. (CCH) P29,043 June 20, 2005, Submitted September 1, 2005, Filed SMITH, Circuit Judge. Davidson & Associates, Inc. d/b/a Blizzard Entertainment ("Blizzard") and Vivendi Universal Games, Inc. ("Vivendi"), owner of copyrights in computer game software and online gaming service software sued Ross Combs ("Combs"), Rob Crittenden ("Crittenden"), Jim Jung ("Jung"), and Internet Gateway, Inc. ("Internet Gateway") (collec- tively referred to as "Appellants"), for breach of contract, circumvention of copyright protection system, and trafficking in circumvention technology. Both parties moved for summary judgment. The district court granted summary judgment in favor of Blizzard and Vivendi, and determined that: (1) Blizzard's software end-user license and [**4] terms of usage agreements were enforceable contracts; (2) Appellants waived any "fair use" defense; (3) the agreements did not consti- tute misuse of copyright; and (4) Appellants violated the anti-circumvention and anti-trafficking provisions of the Digi- tal Millennium Copyright Act ("DMCA"). -
Diablo 2 Windows 7 Fog.Dll
Diablo 2 windows 7 fog.dll click here to download Category: Diablo 2 Expansion Windows XP, Vista, 7 - C:\Windows\System32 version of Windows, you should also copy www.doorway.ru to C:\Windows\SysWOW64\. plz fix asap i have toons expiring soon that i cant afford to loose with d2 until finally the update downloaded every thing works fine now on windows 7. I think a The file "C:\Program Files\Diablo II\www.doorway.ru" could not be www.doorway.ru II a issue. Tried every compatibility mode Win7 has (I previously didn't have to use www.doorway.ru in the Diablo 2 directory, run the video detect, select Glide mode. When www.doorway.ru needed for Diablo 2 gets corrupted or www.doorway.ru is missing from The installation of the game Fifa 15 on a Windows 7 PC of a client. Windows 8 · Windows 7 Ultimate www.doorway.ru, Diablo II Developed www.doorway.ru, kb. www.doorway.ru ijldll, Intel® JPEG Library - Retail Version, , kb. Copying the www.doorway.ru library into the program's installation. And to be a bit more complete, www.doorway.ru is an even more general and saving save files which in the end requires specific calls to windows. Thus. every time i go to play diablo 2 it says "The ordinal could not be located in the dynamic link library www.doorway.ru" i don't know what this means. Diablo II is an action role-playing hack and slash video game developed by Blizzard North Windows NT® (3Dfx Interactive, Inc. -
The Affects of Open Source Software Licenses on Business Software
Project Number: 48-KJR-COP5 The Affects of Open Source Software Licenses on Business Software An Interactive Qualifying Report Submitted to the Faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for the Degree of Bachelor Science by Devin Kelly Greg Holtorf Date: March 6, 2009 Professor Kent J. Rissmiller, Advisor 1 1 Abstract This project investigates open and closed source licenses and how each style of license changes the way business is done. We look at: license violations and consider techniques for reducing violations, why businesses use closed source and open source licenses, and the intellectual property rights businesses and individuals have in open source licenses. We show that open licenses are easier to enforce, but require a different business model and show how piracy can be effectively reduced. 2 Contents 1 Abstract 2 2 Introduction 4 3 Background 5 3.1 OpenSource ...................................... 12 4 Software License Enforceability 21 4.1 ClosedSource.................................... 24 4.2 OpenSource ...................................... 28 5 License Restrictiveness and Software Quality 30 5.1 ClosedSource.................................... 32 5.2 OpenSource ...................................... 34 6 Licenses and Software Usage 35 7 Source Code Ownership 39 7.1 ClosedSourceOwnership . ...... 39 7.2 OpenSourceOwnership ............................. ..... 40 7.3 Business Licenses and Open Source Ownership . ........... 41 8 Digital Rights Management as a Response to Piracy 42 8.1 The effects of Digital rights Management . ........... 42 8.2 SoftwareasaService.............................. ...... 45 8.3 ReducingPiracy .................................. 45 9 Software Piracy Rates 48 9.1 PiracyratesbycountryandIndustry. .......... 48 9.2 LicensingandPiracyRates . ....... 51 10 Open Source and Business 52 10.1 WhatBusinessesuseSoftware. ......... 52 10.2 WhereisOpenSourceSuccessful . ......... 53 10.3 CommissionedSoftware andOpenSource .