How Toxicity Differ Between Male and Female Players in Competitive Overwatch
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There Are No Women and They All Play Mercy
"There Are No Women and They All Play Mercy": Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming Maria Ruotsalainen University of Jyväskylä Department of Music, Art and Culture Studies Pl 35, 40014 University of Jyväskylä, Finland +358406469488 [email protected] Usva Friman University of Turku Digital Culture P.O.Box 124 FI-28101 Pori, Finland [email protected] ABSTRACT In this paper, we explore women’s participation in esports and competitive gaming. We will analyze two different types of research material: online questionnaire responses by women explaining their reluctance to participate in esports, and online forum discussions regarding women’s participation in competitive Overwatch. We will examine the ways in which women’s participation – its conditions, limits and possibilities – are constructed in the discussions concerning women gamers, how women are negotiating their participation in their own words, and in what ways gender may affect these processes. Our findings support those made in previous studies concerning esports and competitive gaming as fields dominated by toxic meritocracy and hegemonic (geek) masculinity, and based on our analysis, women’s room for participation in competitive gaming is still extremely limited, both in terms of presence and ways of participation. Keywords Gender, esports, hegemonic geek masculinity, toxic meritocracy, Overwatch INTRODUCTION "Why do the female humans always play the female characters?" Acayri wondered soon thereafter. "Like, they're always playing Mercy." "They can't play games and be good at them —" Joel responded. "That's true, so they just pick the hottest girl characters," Acayri said. The previous is an excerpt of an article published on a digital media site Mic on May 11th 2017 (Mulkerin, 2017). -
Blizzard Entertainment® Soundtracks Now on Itunes
Blizzard Entertainment® Soundtracks Now On iTunes IRVINE, Calif. -- Blizzard Entertainment, Inc. today announced that a wide selection of music from its popular games has been added to the iTunes store. Much of this music was originally available only in collector's editions of the games, or at special events such as the company's BlizzCon® gaming convention. Six Blizzard Entertainment® soundtrack albums are currently available: • StarCraft® Original Soundtrack • Diablo® II Original Soundtrack • Warcraft® III: Reign of Chaos® Original Soundtrack • World of Warcraft® Original Soundtrack • World of Warcraft: The Burning Crusade® Original Soundtrack • World of Warcraft: Taverns of Azeroth Original Soundtrack The albums have been placed on a new Blizzard Entertainment hub page within the iTunes store. This page also hosts content such as the BlizzCast™ podcast and trailers and gameplay footage from upcoming Blizzard Entertainment games, with more material to be added in the months ahead. In addition, the "Diablo III Overture" from the company's recently announced action role-playing game, Diablo III, is available as a single and has been highlighted as a Discovery Download, making it free to download until Tuesday, September 9. Players in the regions iTunes serves (North America, Europe, Australia, New Zealand, and Japan) can purchase the music at standard rates for each of those regions. For more information, please visit www.blizzard.com. About Blizzard Entertainment, Inc. Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. -
BLIZZARD ENTERTAINMENT, INC. V. JUNG 422 F.3D 630 (8Th Cir. 2005)
BLIZZARD ENTERTAINMENT, INC. v. JUNG 422 F.3d 630 (8th Cir. 2005) SMITH, Circuit Judge. Davidson & Associates, Inc. d/b/a Blizzard Entertainment ("Blizzard") and Vivendi Universal Games, Inc. ("Vivendi"), owner of copyrights in computer game software and online gaming ser- vice software sued Ross Combs ("Combs"), Rob Crittenden ("Crittenden"), Jim Jung ("Jung"), and Internet Gateway, Inc. ("Internet Gateway") (collectively referred to as "Appellants"), for breach of contract, circumvention of copyright protection system, and trafficking in circumvention technolo- gy. Both parties moved for summary judgment. The district court granted summary judgment in fa- vor of Blizzard and Vivendi, and determined that: (1) Blizzard's software end-user license and terms of usage agreements were enforceable contracts; (2) Appellants waived any "fair use" defense; (3) the agreements did not constitute misuse of copyright; and (4) Appellants violated the anti- circumvention and anti-trafficking provisions of the Digital Millennium Copyright Act ("DMCA"). We affirm. [*633] I. Background A. Factual Background Blizzard, a California corporation and subsidiary of Vivendi, creates and sells software games for personal computers. This appeal concerns the particular Blizzard games "StarCraft," "StarCraft: Brood War," "WarCraft II: Battle.net Edition," "Diablo," and "Diablo II: Lord of Destruction." Combs and Crittenden are computer programmers, Jung is a systems administrator, and Internet Gateway is an Internet service provider based in St. Peters, Missouri. Jung is also the president, co- owner, and day-to-day operator of Internet Gateway. In January 1997, Blizzard officially launched "Battle.net," a 24-hour online-gaming service available exclusively to purchasers of its computer games. The Battle.net service has nearly 12 mil- lion active users who spend more that 2.1 million hours online per day. -
Man, Play and Games Ebook
MAN, PLAY AND GAMES PDF, EPUB, EBOOK Roger Caillois,Meyer Barash | 224 pages | 01 Sep 2001 | University of Illinois Press | 9780252070334 | English | Baltimore, United States Man, Play and Games PDF Book The card-based loadout system adds strategic depth, giving you perks like cooldown reductions for charge weapons, all of which are customizable. Windows Mac. At Friend Technologies, a Bay-area company, the staff went from 18 employees to 80, dropped to 25 employees, jumped back to 80, and then had a total meltdown — all in one year. Since , Rusty Lake has released a startling number of under-the-radar games in the Cube Escape franchise. What follows is an addicting but challenging tower run that sees you fighting through floor after floor of nefarious creatures and enemies. Between rounds, you can purchase upgrades, such as lock-on targeting, to make catching bugs easier. Designed by Grinding Gear Games, Path of Exile released in to positive critical reception, but it has only improved since with new expansions, adding new items, skills, and story content. So much for the outmoded picture of the lone-wolf entrepreneur going it on his own. The free-to-play genre gets a bad rap, and rightfully so. How to sell video games. Think your most complicated relationship ever, multiplied by five and compressed into two weeks. Type keyword s to search. The object of the game is to identify sets of three cards with three of the same characteristics. Additionally, a myriad of interesting game modes, a plethora of maps, and a robust roster of fighters keep the experience fresh. -
The Pro Strats of Healsluts: Overwatch, Sexuality, and Perverting the Mechanics of Play
The Pro Strats of Healsluts: Overwatch, Sexuality, and Perverting the Mechanics of Play 6.11.2019 Gender Studies Healslut Overwatch Queer Studies performativity play sexuality Kyle Bohunicky kbohunicky[a]ufl.edu Digital Worlds Institute University of Florida Jordan Youngblood youngbloodj[a]easternct.edu English and New Media Studies Departments Eastern Connecticut State University Obey or play? In digital games, sex is often confined by medial references and mechanical impositions. Tanya Krzywinska, in “The Strange Case of the Misappearance of Sex in Video Games” (2015), explains that games often obscure representations of sex and minimize playing sex. Game series like Mass Effect (2007 – 2017) use cinematic techniques such as the fade to black to allude to the climax to come, whereas games like Playboy: The Mansion (2005) abstract sex into the act of two characters comically bouncing on each other. And when sex is featured as something for players to perform, it often emerges as a mini-game in which the play is restricted by a series of button inputs, from its origins in the 1990 bedroom of Virtual Valerie (1990) to the more recent versions seen in the God of War (2005 – 2018) games until 2010. Far from an emergent, improvisational process, sexual actions in video games feel decidedly assembled and constructed; consider the Second Life (2003) universe, where sexual positions are purchasable encoded processes within “pose balls” that repeat the same action, over and over again. Yet despite procedural and medial impositions designed to control sexual play in digital games, fan communities have found their own ways to erotically engage within—and outside—the game, playing out their fantasies via emergent mechanics, in-game behavior, fan art, roleplaying, and fanfiction. -
Guide 2020 Games from Spain
GUIDE GAMES 2020 FROM SPAIN Message from the CEO of ICEX Spain Trade and Investment Dear reader, We are proud to present the new edition of our “Guide to Games from Spain”, a publication which provides a complete picture of Spain’s videogame industry and highlights its values and its talent. This publication is your ultimate guide to the industry, with companies of various sizes and profiles, including developers, publishers and services providers with active projects in 2020. GAMES Games from Spain is the umbrella brand created and supported by ICEX Spain Trade and Investment to promote the Spanish videogame industry around the globe. You are cordially invited to visit us at our stands at leading global events, such us Game Con- nection America or Gamescom, to see how Spanish videogames are playing in the best global production league. Looking forward to seeing you soon, ICEX María Peña SPAIN TRADE AND INVESTMENT ICT AND DIGITAL CONTENT DEPARTMENT +34 913 491 871 [email protected] www.icex.es GOBIERNO MINISTERIO DE ESPAÑA DE INDUSTRIA, COMERCIO Y TURISMO EUROPEAN REGIONAL DEVELOPMENT FUND A WAY TO MAKE EUROPE GENERAL INDEX ICEX | DISCOVER GAMES FROM SPAIN 6 SPANISH VIDEOGAME INDUSTRY IN FIGURES 8 INDEX 10 DEVELOPERS 18 PUBLISHERS 262 SERVICES 288 DISCOVER www.gamesfromspain.com GAMES FROM SPAIN Silvia Barraclough Head of Videogames Animation and VR/AR ICEX, Spain Trade and Investment in collaboration with [email protected] DEV, the Spanish association for the development and +34 913 491 871 publication of games and entertainment software, is proud to present its Guide to Games from Spain 2020, the perfect way to discover Spanish games and com- panies at a glance. -
Wotlk EU Manual
Getting Started PC System Requirements OS: Minimum: Windows® XP/Windows Vista®/Windows® 7 (Latest Service Packs) Recommended: 64-bit Windows Vista®/Windows® 7 Processor: Minimum: Intel Pentium® 4 1.3 GHZ or AMD Athlon™ XP 1500+ Recommended: Dual core processor Memory: Minimum: 1 GB RAM Recommended: 2 GB RAM Video: Minimum: NVIDIA® GeForce® FX or ATI Radeon™ 9500 video card or better Recommended: 256 MB NVIDIA® GeForce® 8600 or ATI Radeon™ HD 2600 or better Installation Instructions Place Wrath of the Lich King DVD into your DVD-ROM drive. If your computer has autoplay enabled, an installation window will automatically pop up on your Windows desktop. Click the Install Wrath of the Lich King button and Enter the Next Chapter to follow the onscreen instructions to install Wrath of the Lich King to your hard drive. If the installation window ® does not appear, open the My Computer icon on your desktop and double-click the drive letter corresponding to your DVD-ROM drive to open it. Double-click the Install.exe icon in the DVD-ROM contents and follow the onscreen World of Warcraft ! instructions to install Wrath of the Lich King. Installing DirectX® PC Users Only: You will need to install DirectX 9.0c in order to properly run Wrath of the Lich King. During installation you will be prompted to install DirectX if you do not already have the most up-to-date version installed on your computer Mac System Requirements OS: Minimum: Mac® OS X 10.5.8, 10.6.4 or newer Recommended: Mac® OS X 10.6.4 or newer Processor: Minimum: Intel® Processor Recommended: Intel® Core™ 2 Duo processor Memory: Minimum: 2 GB RAM Recommended: 4 GB RAM Video: Recommended: NVIDIA® GeForce® 9600M GT or ATI Radeon™ HD 4670 or better Installation Instructions Place the Wrath of the Lich King DVD in your DVD-ROM drive. -
Note: This Is an Female Overwatch Muscle Growth So If You're Not Into This Stuff You Should Stop I Do Not Own Any of the Following Characters
Note: This is an female Overwatch muscle growth so if you're not into this stuff you should stop I do not own any of the following characters „Cheers love, the cavlary's here“ Trave shouted jumping out of the Room. „Ok guy's this time we just have to get the payload“ Soldier said in a serious voice. Her team consists of, Her, Soldier, Winston, Mccree, Genji and Ana. Tracer blinked behind the enemy line. She saw Mercy healing damage boosting a Junkrat, who was constantly shooting granades in her Teammates direktion. The brown haired didn't know if she should wait for her Teammates of should surprise the Mercy from behind. She choosed to start attacking herself. She killed the Mercy and the Junkrat. She saw Roadhog waiting to hook someone. It was very dangerous but she was a brave girl. Roadhog nearly hooked her but because she was so slim the hook missed. She heard a shot misssing her by a foot. When she looked behind her she saw a Hanzo shooting for her. The british girl blinked behind him and started shooting. She easily killed him. Suddenly she heard a „Jaaa“ because Reinhardt was charging at her she dodged and killed him. „Tracer who do you see.“ said Soldier trough her headset. „I killed everyone“ Tracer said happily. „REALLY!!“ asked everyone surprised. She saw Mccree running to her. „Well done“ Mccree said. Suddenly she saw a bullet flying trough Mccree's head. She turned arouned and saw Widowmaker running away. She tried running after her but Widowmaker had too much of an headstart. -
The Road to the Battle.Net® World Championship Leads to China
The Road to the Battle.net® World Championship Leads to China Blizzard Entertainment and NetEase to host top StarCraft® II and World of Warcraft® Arena players from around the world in Shanghai on Nov 17—18 SHANGHAI--(BUSINESS WIRE)-- Blizzard Entertainment, Inc. and NetEase, Inc. today announced that they will be co-hosting the Battle.net® World Championship in Shanghai, China on Saturday, November 17 and Sunday, November 18, 2012. The Battle.net World Championship will bring to a riveting conclusion Blizzard's 2012 StarCraft® II World Championship Series, which comprises more than 30 national and continental tournaments around the world, and the World of Warcraft® Arena global finals. Blizzard gamers and eSports fans will be able to witness some of the most skilled pro players on the planet in action as they battle it out at the Battle.net World Championship for glory, cash prizes, and the title of undisputed world champion. "We're looking forward to seeing the best players in the World Championship Series face each other at the Battle.net World Championship in Shanghai this November," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "The level of StarCraft II and World of Warcraft Arena competition we've already seen around the world has been amazing, so we're anticipating a truly epic finale." "We're excited to partner with Blizzard to co-host a world-class eSports event here in China," said William Ding, CEO of NetEase. "There are millions of eSports enthusiasts in China and we're looking forward to presenting them -
OVERWATCH CONTENDERS OFFICIAL RULES Version 3.0.1
OVERWATCH CONTENDERS OFFICIAL RULES Version 3.0.1 INTRODUCTION Blizzard Entertainment, Inc. (“Blizzard”) created Overwatch® Contenders (“Contenders”) to serve as the premier Overwatch® competition platform outside of the Overwatch League™. Overwatch Contenders will provide a cohesive global competitive Overwatch ecosystem as a platform to showcase the best competitive Overwatch players in the world and serve as the penultimate step in the “Path to Pro”. These Overwatch Contenders Official Rules, including any updates, amendments or supplements thereto (“Official Rules”) codify the rules and standards of conduct that will apply as a condition to participation in Contenders. These Official Rules apply to all Teams, Team Owners, Team Managers, Team Staff, and Players (“Participants”) who are actively participating in Contenders or any event related to Contenders, or plan to participate in any current or future event related to Contenders. The eligibility of Participants for upcoming seasons of Contenders is predicated on compliance with these Official Rules, even when not actively participating in Contenders. These Official Rules have been designed to ensure the integrity of all Contenders competition, to protect the image and reputation of Contenders, the Game (as defined herein) and to create a consistent and high-quality experience for members of the public that view Contenders events. These Official Rules form a contract between Participants, on the one hand, and Blizzard and its affiliates who are engaged in operating Contenders, on the other hand. These Official Rules establish the general rules of tournament play, including rules governing player eligibility, tournament structure, points structure, prize awards, and player conduct. These Official Rules also contain limitations of liability, license grants, and other legally binding contractual terms. -
Overwatch Visionary Game Director Jeff Kaplan Announced As 2017 D.I.C.E
OVERWATCH VISIONARY GAME DIRECTOR JEFF KAPLAN ANNOUNCED AS 2017 D.I.C.E. SUMMIT WEDNESDAY CONFERENCE OPENING KEYNOTE Industry Leaders from Magic Leap, Marvel Games and Insomniac Games discuss World Building LOS ANGELES – January 18, 2017 – The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce four new speakers and seven new roundtable discussion leaders for the 2017 D.I.C.E. Summit (#DICE2017), taking place Feb. 21-23 at the Mandalay Bay Convention Center. Speakers will examine various aspects that drive World Building – from building prosperous creative communities that welcome and nurture player communities to the many ways we chase new technologies that offer a glimpse of tomorrow, today. New 2017 D.I.C.E. Summit Speakers Announced The D.I.C.E. conference opening keynote will be presented by Blizzard Entertainment’s Jeff Kaplan, who serves as the game director and creative vision-holder for Overwatch and previously acted as game director for World of Warcraft, the company’s acclaimed massively multiplayer online role-playing game. His presentation, “Overwatch: How Blizzard Created a Hopeful Vision of the Future,” examines how Blizzard decided to explore a new world—planet Earth—and how great challenges became great opportunities. Additional new speakers to take the 2017 D.I.C.E. Summit stage: Graeme Devine – Magic Leap's Chief Game Wizard, Graeme is responsible for defining the vision and leading Magic Leap's Mixed Reality gaming universe. In his D.I.C.E. session, “Into the Future,” Devine will discuss how Mixed Reality will change our lives in the future and how we can create compelling gaming content that propels us forward - that enhances our lives through the Mixed Reality universe. -
Battle.Net® and Facebook Integration Announced
Battle.net® and Facebook Integration Announced Blizzard Entertainment's Next-Generation Online Gaming Platform Will Integrate with Facebook to Enhance Social Gaming Experience IRVINE, Calif., May 05, 2010 (BUSINESS WIRE) -- Blizzard Entertainment, Inc. announced today that its Battle.net(R) gaming service will integrate with Facebook(R), linking the world's premier online gaming platform with the world's most popular social platform. The first step in the integration will enable StarCraft(R) II: Wings of Liberty(TM) players to quickly add Blizzard gamers who are friends on Facebook to their Battle.net friend lists, facilitating their social gaming experience on the service. "We're pleased to be working with Facebook to integrate their platform with Battle.net to enhance the social-entertainment experience for our players," said Paul Sams, chief operating officer of Blizzard Entertainment. "This new functionality will make it easier than ever to connect with friends on Battle.net and play StarCraft II and future Blizzard Entertainment games together." The new Facebook functionality in Battle.net will be tested in the near future via the ongoing StarCraft II: Wings of Liberty beta test and will be available to all StarCraft II players when the game ships later this year. Information about other Facebook- related features on Battle.net will be announced at a later date. About Blizzard Entertainment, Inc. Best known for blockbuster hits including World of Warcraft(R) and the Warcraft(R), StarCraft(R), and Diablo(R) series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ:ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games.