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The Need for Software Innovation Policy
THE NEED FOR SOFTWARE INNOVATION POLICY CHRISTOPHER RILEY This paper examines the current legal treatment of software innovation. It argues that recent judicial standards for the regulation of software innovation do not adequately protect innovation. It presents an original standard for the regulation of software innovation, one intended to guide judicial decisions in contributory copyright liability, in interpretations of the Digital Millennium Copyright Act, and in every courtroom where a developer is on trial for the mere creation and distribution of software. The standard presented in this paper separates the questions of liability and remedy in order to produce an optimal dynamic balance of interests. Ph.D., Computer Science, Johns Hopkins University, 2004; J.D. expected, Yale Law School, 2007. I would like to thank Professor Jack Balkin, James Grimmelmann, Eddan Katz, and the attendees of the Yale/Harvard Cyberscholar Working Group for their helpful comments. 589 590 J. ON TELECOMM. & HIGH TECH. L. [Vol. 5 I. INTRODUCTION ............................................................................... 591 II. WHY MUST WE PROTECT SOFTWARE INNOVATION AND HOW IS IT AT RISK?........................................................................ 596 A. Why is Software Innovation Different from Other Forms of Innovation? ................................................................ 596 B. Why is Software Innovation Valuable?..................................... 598 C. What Will We Lose if We Do Not Protect Software Innovation Adequately?............................................................ -
BLIZZARD ENTERTAINMENT, INC. V. JUNG 422 F.3D 630 (8Th Cir. 2005)
BLIZZARD ENTERTAINMENT, INC. v. JUNG 422 F.3d 630 (8th Cir. 2005) SMITH, Circuit Judge. Davidson & Associates, Inc. d/b/a Blizzard Entertainment ("Blizzard") and Vivendi Universal Games, Inc. ("Vivendi"), owner of copyrights in computer game software and online gaming ser- vice software sued Ross Combs ("Combs"), Rob Crittenden ("Crittenden"), Jim Jung ("Jung"), and Internet Gateway, Inc. ("Internet Gateway") (collectively referred to as "Appellants"), for breach of contract, circumvention of copyright protection system, and trafficking in circumvention technolo- gy. Both parties moved for summary judgment. The district court granted summary judgment in fa- vor of Blizzard and Vivendi, and determined that: (1) Blizzard's software end-user license and terms of usage agreements were enforceable contracts; (2) Appellants waived any "fair use" defense; (3) the agreements did not constitute misuse of copyright; and (4) Appellants violated the anti- circumvention and anti-trafficking provisions of the Digital Millennium Copyright Act ("DMCA"). We affirm. [*633] I. Background A. Factual Background Blizzard, a California corporation and subsidiary of Vivendi, creates and sells software games for personal computers. This appeal concerns the particular Blizzard games "StarCraft," "StarCraft: Brood War," "WarCraft II: Battle.net Edition," "Diablo," and "Diablo II: Lord of Destruction." Combs and Crittenden are computer programmers, Jung is a systems administrator, and Internet Gateway is an Internet service provider based in St. Peters, Missouri. Jung is also the president, co- owner, and day-to-day operator of Internet Gateway. In January 1997, Blizzard officially launched "Battle.net," a 24-hour online-gaming service available exclusively to purchasers of its computer games. The Battle.net service has nearly 12 mil- lion active users who spend more that 2.1 million hours online per day. -
Reverse Engineering for Fun and Profit :)
Reverse Engineering for fun and profit :) gynvael.coldwind//vx S E C o n f e r e n c e 2 k + 1 0 /bin/whois ReverseCraft pentesty RE gynvael.coldwind//vx vuln. research code S E C o n f e r e n c e 2 k + 1 0 /etc/motd Reverse Engineering Co to? Po co to? (w jakim celu się reversuje, przykłady) Jak to? (narzędzia, techniki) S E C o n f e r e n c e 2 k + 1 0 /etc/motd Reverse Engineering ??? technika odwracania inżynieria odwrotna inżynieria wsteczna analiza odwrotna analiza wsteczna programowanie zwrotne (???) Programowanie od tyłu? S E C o n f e r e n c e 2 k + 1 0 /etc/motd Programowanie koncept projekt kod binarka S E C o n f e r e n c e 2 k + 1 0 /etc/motd Reverse Engineering koncept projekt kod binarka S E C o n f e r e n c e 2 k + 1 0 /etc/motd ? Anty RE = RE ? S E C o n f e r e n c e 2 k + 1 0 /etc/motd ?Nowe RE? S E C o n f e r e n c e 2 k + 1 0 kto reversuje? Kto reversuje? Hobbyści Profesjonaliści Researcherzy Black Market S E C o n f e r e n c e 2 k + 1 0 Hobbyści Cracking komercyjne crackme oprogramowanie keygenme *me zabezpieczenia (czyli to co wczoraj antypirackie: na warsztatach ;>) ?@!#%@#$%^ (next slide) S E C o n f e r e n c e 2 k + 1 0 Hobbyści - „zabezpieczenia” losowy screen znaleziony na google images EA Spore (SecuROM=1 of 5 @ amazon, 1.7mln @ TPB) S E C o n f e r e n c e 2 k + 1 0 Hobbyści - „zabezpieczenia” losowy screen znaleziony na google images Ubisoft Assasins Creed 2 – Single player req. -
Rethinking Anticircumvention's Interoperability Policy
Case Western Reserve University School of Law Scholarly Commons Faculty Publications 2009 Rethinking Anticircumvention's Interoperability Policy Aaron K. Perzanowski Case Western University School of Law, [email protected] Follow this and additional works at: https://scholarlycommons.law.case.edu/faculty_publications Part of the Intellectual Property Law Commons Repository Citation Perzanowski, Aaron K., "Rethinking Anticircumvention's Interoperability Policy" (2009). Faculty Publications. 44. https://scholarlycommons.law.case.edu/faculty_publications/44 This Article is brought to you for free and open access by Case Western Reserve University School of Law Scholarly Commons. It has been accepted for inclusion in Faculty Publications by an authorized administrator of Case Western Reserve University School of Law Scholarly Commons. Rethinking Anticircumvention’s Interoperability Policy Aaron K. Perzanowski* Interoperability is widely touted for its ability to spur incremental innovation, increase competition and consumer choice, and decrease barriers to accessibility. In light of these attributes, intellectual property law generally permits follow-on innovators to create products that interoperate with existing systems, even without permission. The anticircumvention provisions of the Digital Millennium Copyright Act (“DMCA”) represent a troubling departure from this policy, resulting in patent-like rights to exclude technologies that interoperate with protected platforms. Although the DMCA contains internal safeguards to preserve interoperability, judicial misinterpretation and narrow statutory text render those safeguards largely ineffective. One approach to counteracting the DMCA’s restrictions on interoperability is to rely on antitrust scrutiny and the resulting mandatory disclosure of technical information. However, both doctrinal and policy considerations suggest that antitrust offers a less than ideal means of lessening the DMCA’s impact on interoperability. -
Pipenightdreams Osgcal-Doc Mumudvb Mpg123-Alsa Tbb
pipenightdreams osgcal-doc mumudvb mpg123-alsa tbb-examples libgammu4-dbg gcc-4.1-doc snort-rules-default davical cutmp3 libevolution5.0-cil aspell-am python-gobject-doc openoffice.org-l10n-mn libc6-xen xserver-xorg trophy-data t38modem pioneers-console libnb-platform10-java libgtkglext1-ruby libboost-wave1.39-dev drgenius bfbtester libchromexvmcpro1 isdnutils-xtools ubuntuone-client openoffice.org2-math openoffice.org-l10n-lt lsb-cxx-ia32 kdeartwork-emoticons-kde4 wmpuzzle trafshow python-plplot lx-gdb link-monitor-applet libscm-dev liblog-agent-logger-perl libccrtp-doc libclass-throwable-perl kde-i18n-csb jack-jconv hamradio-menus coinor-libvol-doc msx-emulator bitbake nabi language-pack-gnome-zh libpaperg popularity-contest xracer-tools xfont-nexus opendrim-lmp-baseserver libvorbisfile-ruby liblinebreak-doc libgfcui-2.0-0c2a-dbg libblacs-mpi-dev dict-freedict-spa-eng blender-ogrexml aspell-da x11-apps openoffice.org-l10n-lv openoffice.org-l10n-nl pnmtopng libodbcinstq1 libhsqldb-java-doc libmono-addins-gui0.2-cil sg3-utils linux-backports-modules-alsa-2.6.31-19-generic yorick-yeti-gsl python-pymssql plasma-widget-cpuload mcpp gpsim-lcd cl-csv libhtml-clean-perl asterisk-dbg apt-dater-dbg libgnome-mag1-dev language-pack-gnome-yo python-crypto svn-autoreleasedeb sugar-terminal-activity mii-diag maria-doc libplexus-component-api-java-doc libhugs-hgl-bundled libchipcard-libgwenhywfar47-plugins libghc6-random-dev freefem3d ezmlm cakephp-scripts aspell-ar ara-byte not+sparc openoffice.org-l10n-nn linux-backports-modules-karmic-generic-pae -
I SUMMARY of the CASE and REQUEST for ORAL ARGUMENT
SUMMARY OF THE CASE AND REQUEST FOR ORAL ARGUMENT Appellants Internet Gateway, Inc., Tim Jung, Ross Combs and Rob Crittenden (“Appellants”) seek to overturn the District Court’s entry of summary judgment in favor of Appellees Davidson & Associates, Inc., D.B.A. Blizzard Entertainment,1 and Vivendi Universal Games, Inc. (“Blizzard”), and denial of summary judgment for Appellants. There is no dispute between the parties concerning material facts, and the appeal concerns application of law to the facts. Application of the Digital Millennium Copyright Act (“DMCA”) to the facts of this case fully supports affirmance of Appellants’ violation of the DMCA’s anti- circumvention and anti-trafficking provisions, and Appellants’ ineligibility for any exemption thereto. Application of the well-established law of contracts and copyright preemption fully supports affirmance of the finding that Appellants breached their binding agreements with Blizzard not to reverse engineer or take other steps which they admittedly did in the development, use and distribution of their circumvention device. Blizzard requests thirty minutes for oral argument per side. 1 On December 3, 2004, Blizzard Entertainment was separately incorporated as Blizzard Entertainment, Inc., a Delaware corporation. i CORPORATE DISCLOSURE STATEMENT Appellees, Davidson & Associates, Inc., d/b/a Blizzard Entertainment, and Vivendi Universal Games, Inc., pursuant to Rule 26.1, F.R.A.P., and Eighth Circuit Rule 26.1A, disclose the following information: 1. All parent corporations: Vivendi Universal Publishing Acquisition Company, Vivendi Communications North America, Inc., Vivendi Universal S.A. 2. All publicly held companies owning 10% or more of Appellees’ stock: Vivendi Universal S.A. ii TABLE OF CONTENTS SUMMARY OF THE CASE AND REQUEST FOR ORAL ARGUMENT..……..i CORPORATE DISCLOSURE STATEMENT…………………………..…...…....ii TABLE OF CONTENTS..…………….……………………….…….……….…...iii TABLE OF AUTHORITIES..…………………………………………….…..…...vi STATEMENT OF THE ISSUES........................................................................ -
Davidson & Associates, Doing Business As Blizzard Entertainment
Davidson & Associates, doing business as Blizzard Entertainment, Inc.; Vivendi Universal, Inc., Plaintiffs-Appellees, v. Tim Jung, an individual; Rob Crittenden, De- fendants - Appellants, Intellectual Property Law Professors, Amicus Curiae, Inter- net Gateway, Defendants - Appellants, Computer & Communications Industry As- sociation; Open Source & Industry Alliance; Consumers Union; Public Knowledge; Intellectual Property Law Professors; The Institute of Electrical and Electronics En- gineers, Inc., Amici on Behalf of Appellants, Entertainment Software Association; Recording Industry Association of America; Motion Picture Association of America, Incorporated; Data Tree, LLC; First American Real Estate Solutions, LLC; Reed Elsevier, Inc. Twenty-Second Century Foundation, Inc.; Software & Information Industry Association, Amici on Behalf of Appellees. No. 04-3654 UNITED STATES COURT OF APPEALS FOR THE EIGHTH CIRCUIT 422 F.3d 630; 2005 U.S. App. LEXIS 18973; 76 U.S.P.Q.2D (BNA) 1287; Copy. L. Rep. (CCH) P29,043 June 20, 2005, Submitted September 1, 2005, Filed SMITH, Circuit Judge. Davidson & Associates, Inc. d/b/a Blizzard Entertainment ("Blizzard") and Vivendi Universal Games, Inc. ("Vivendi"), owner of copyrights in computer game software and online gaming service software sued Ross Combs ("Combs"), Rob Crittenden ("Crittenden"), Jim Jung ("Jung"), and Internet Gateway, Inc. ("Internet Gateway") (collec- tively referred to as "Appellants"), for breach of contract, circumvention of copyright protection system, and trafficking in circumvention technology. Both parties moved for summary judgment. The district court granted summary judgment in favor of Blizzard and Vivendi, and determined that: (1) Blizzard's software end-user license and [**4] terms of usage agreements were enforceable contracts; (2) Appellants waived any "fair use" defense; (3) the agreements did not consti- tute misuse of copyright; and (4) Appellants violated the anti-circumvention and anti-trafficking provisions of the Digi- tal Millennium Copyright Act ("DMCA"). -
The Affects of Open Source Software Licenses on Business Software
Project Number: 48-KJR-COP5 The Affects of Open Source Software Licenses on Business Software An Interactive Qualifying Report Submitted to the Faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for the Degree of Bachelor Science by Devin Kelly Greg Holtorf Date: March 6, 2009 Professor Kent J. Rissmiller, Advisor 1 1 Abstract This project investigates open and closed source licenses and how each style of license changes the way business is done. We look at: license violations and consider techniques for reducing violations, why businesses use closed source and open source licenses, and the intellectual property rights businesses and individuals have in open source licenses. We show that open licenses are easier to enforce, but require a different business model and show how piracy can be effectively reduced. 2 Contents 1 Abstract 2 2 Introduction 4 3 Background 5 3.1 OpenSource ...................................... 12 4 Software License Enforceability 21 4.1 ClosedSource.................................... 24 4.2 OpenSource ...................................... 28 5 License Restrictiveness and Software Quality 30 5.1 ClosedSource.................................... 32 5.2 OpenSource ...................................... 34 6 Licenses and Software Usage 35 7 Source Code Ownership 39 7.1 ClosedSourceOwnership . ...... 39 7.2 OpenSourceOwnership ............................. ..... 40 7.3 Business Licenses and Open Source Ownership . ........... 41 8 Digital Rights Management as a Response to Piracy 42 8.1 The effects of Digital rights Management . ........... 42 8.2 SoftwareasaService.............................. ...... 45 8.3 ReducingPiracy .................................. 45 9 Software Piracy Rates 48 9.1 PiracyratesbycountryandIndustry. .......... 48 9.2 LicensingandPiracyRates . ....... 51 10 Open Source and Business 52 10.1 WhatBusinessesuseSoftware. ......... 52 10.2 WhereisOpenSourceSuccessful . ......... 53 10.3 CommissionedSoftware andOpenSource . -
Blizzard End User Licence Agreement
Blizzard End User Licence Agreement Sauncho is unfitly cryptogenic after dusty Hasheem psychologize his Brooke boundlessly. Potential and redivivus Wilmar still regrind his kimberlite disappointedly. Erasmus still integrated clinically while arilloid Bishop rosin that Elsan. Licensee agrees to eliminate or end user agreement Merchantability or a blizzard end user licence agreement on this article be based on their counterclaim should not dispute resolution is loaded onto battle for. It can blizzard end users via electronic equivalent of agreements can almost anything you signed by user license? Linden dollar is responsible for copyright already there is just like many of. User license to determine if they are governed by blizzard end user licence agreement allow others make money, inc products liability. Eula and all copies of title is a a blizzard end user licence agreement, the above copyright act preempts state that blizzard to gather gold spammer to. As activision and twitter account for cd key when you should have while the eula that the product including any blizzard end user licence agreement changes. Know whether blizzard won a licence usually makes within a game as blizzard end user licence agreement remains inconsistent in. Blizzard own machine, system has obtained permission to the informative and soul into my overwatch players has been executed and end agreement to the name, rather than a trademark. Even were they permissible considerations in this case, however, they would not persuade us to adopt an infringement nexus requirement. By end changes to a virtual game stores: basic caricature of end user agreement. There came also lost lot is people, like Jonathan, who and now without too move to justify owning a gaming PC. -
Comment Submitted by Christopher Soghoian
NORTHWESTERN JOURNAL OF TECHNOLOGY AND INTELLECTUAL PROPERTY Caveat Venditor: Technologically Protected Subsidized Goods and the Customers Who Hack Them Christopher Soghoian Fall 2007 VOL. 6, NO. 1 © 2007 by Northwestern University School of Law Northwestern Journal of Technology and Intellectual Property Electronic copy available at: http://ssrn.com/abstract=1032225 Copyright 2007 by Northwestern University School of Law Volume 6, Number 1 (Fall 2007) Northwestern Journal of Technology and Intellectual Property Caveat Venditor: Technologically Protected Subsidized Goods and the Customers Who Hack Them By Christopher Soghoian* I. INTRODUCTION ¶1 This paper focuses on the subsidization of a technology-based durable good.1 It goes on to discuss the delicate dance between the producer trying to protect its profit, competitors trying to create and sell aftermarket goods,2 and those innovative customers who use the items in completely unplanned and unprofitable ways. ¶2 An age old, but increasingly popular business model involves the subsidization of a proprietary durable good by a manufacturer, such that the good is sold below cost.3 Due to careful design, technological, and legal restrictions, the producer creates a primary product that is only compatible with its own aftermarket goods. It is through the sale of these proprietary aftermarket products that the producer is able to recoup its initial investment. An example of this business model may be seen with the free inkjet printers that are included with the cost of a new computer but which require proprietary ink refill cartridges that are sold at a significant markup. This business model is typically referred to as the razor and blade model, although this term is a somewhat imperfect description.4 However, since this term is in common use, this paper will continue to use it to refer to this business model. -
Diablo 2 D2data.Mpq
Diablo 2 d2data.mpq Apr 14, 2007 · d2data.mpq problem I'm pretty sure alot of people have been having this problem (my cousin and I for one) and it's became quite annoying. Mine isn't as bad … May 20, 2010 · Diablo 2 @ Diablo2.com Forums > Diablo Community > Tech Support > Can't install LOD (d2char.mpq error) PDA. View Full Version : Can't install LOD … Mar 19, 2009 · i play diablo 2 demo i want add act 2 in d2data.mpq is there any solution for this diablo2 d2data.mpq:file search results 1 - 50 of 1024. Tweet. File. http://gm-zone.ru/pc/rpg/91-diablo-2-lord-of- destructionruspc.html - Archive. 2.6 GB Sep 28, 2004 · Ver tema - ERROR d2data.MPQ. mira en el apartado de soporte tecnico creo , habia guias sobre fallos de es tipo no se si de este en concreto Saludos May 03, 2011 · I'm Playing Diablo 2 Expansion Pack, and when I defeated Diablo, and went in the Haroggath portal I gat an error with, d2exp.mpq (i'm not sure what's the. The following files are required from the Diablo game itself (v1.09): In ‘D2data.mpq’:. to valid names allowed by the Diablo II game—the length must be 2. Diablo II - Korean MPQ (v1.12) 16 items. TITLE. LAST MODIFIED. d2char.mpq. 2/2/15. d2data.mpq. 2/2/15. d2exp.mpq. 2/2/15. D2MultiRes-v102.zip. 2/2/15. d2music.mpq. 2. Jun 18, 2010 · 1) Try to start Diablo 2 without the latest patch. -
Summary Judgment Response.DOC
IN THE UNITED STATES DISTRICT COURT FOR THE EASTERN DISTRICT OF MISSOURI EASTERN DIVISION DAVIDSON & ASSOCIATES, INC., D.B.A. ) BLIZZARD ENTERTAINMENT, and ) VIVENDI UNIVERSAL GAMES, INC., ) ) Plaintiffs, ) ) v. ) Case No. 4:02CV498 CAS ) INTERNET GATEWAY, INC., TIM JUNG, ) an individual, ROSS COMBS, an individual, ) and ROB CRITTENDEN, an individual, ) ) Defendants. ) PLAINTIFFS’ MEMORANDUM IN OPPOSITION TO DEFENDANTS’ MOTION FOR SUMMARY JUDGMENT TABLE OF CONTENTS Page TABLE OF AUTHORITIES ........................................................................................................ i INTRODUCTION......................................................................................................................... 1 ARGUMENT................................................................................................................................. 2 I. The Fair Use Defense Does Not Excuse Defendants’ Copyright Violations................ 2 A. The Bnetd Emulator is Not Transformative............................................................ 2 B. Even if Applicable, the Limited Fair Use Defense Does Not Excuse Defendants’ Infringement in Their Finished Product.................................................................. 4 C. There is No Question that Defendants’ Final Product Contains Copyrighted Files Stolen From Blizzard. ............................................................................................. 5 1. The Bnetd emulator contains icons appropriated by defendants. ............... 5 2. Blizzard’s