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Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -
The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory .................................................................................................................... -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision. -
The Complete Star Trek Voyager Checklist
The Complete Star Trek Voyager Checklist Base Cards # Card Title [ ] 001 The Complete Star Trek: Voyager [ ] 002 SEASON ONE [ ] 003 Caretaker, Part I [ ] 004 Caretaker, Part II [ ] 005 Parallax [ ] 006 Time and Again [ ] 007 Phage [ ] 008 The Cloud [ ] 009 Eye of the Needle [ ] 010 Ex Post Facto [ ] 011 Emanations [ ] 012 Prime Factors [ ] 013 State of Flux [ ] 014 Heroes andDemons [ ] 015 Cathexis [ ] 016 Faces [ ] 017 Jetrel [ ] 018 Learning Curve [ ] 019 SEASON TWO [ ] 020 The 37's [ ] 021 Initiations [ ] 022 Projections [ ] 023 Elogium [ ] 024 Non Sequitur [ ] 025 Twisted [ ] 026 Parturition [ ] 027 Persistence of Vision [ ] 028 Tattoo [ ] 029 Cold Fire [ ] 030 Maneuvers [ ] 031 Resistance [ ] 032 Prototype [ ] 033 Alliances [ ] 034 Threshold [ ] 035 Meld [ ] 036 Dreadnought [ ] 037 Death Wish [ ] 038 Lifesigns [ ] 039 Investigations [ ] 040 Deadlock [ ] 041 Innocence [ ] 042 The Thaw [ ] 043 Tuvix [ ] 044 Resolutions [ ] 045 Basics, Part I [ ] 046 SEASON THREE [ ] 047 Basics, Part II [ ] 048 Flashback [ ] 049 The Chute [ ] 050 The Swarm [ ] 051 False Profits [ ] 052 Remember [ ] 053 Sacred Ground [ ] 054 Future's End, Part I [ ] 055 Future's End, Part II [ ] 056 Warlord [ ] 057 The Q and the Grey [ ] 058 Macrocosm [ ] 059 Fair Trade [ ] 060 Alter Ego [ ] 061 Coda [ ] 062 Blood Fever [ ] 063 Unity [ ] 064 Darkling [ ] 065 Rise [ ] 066 Favorite Son [ ] 067 Before and After [ ] 068 Real Life [ ] 069 Distant Origin [ ] 070 Worst Case Scenario [ ] 071 Displaced [ ] 072 Scorpion, Part I [ ] 073 SEASON FOUR [ ] 074 Scorpion, Part II [ ] -
Beyond the Final Frontier: Star Trek, the Borg and the Post-Colonial
Beyond the Final Frontier: Star Trek, the Borg and the Post-colonial Lynette Russell and Nathan Wolski Over the last three decades, Star Trek has become, to use Bernardi's term, a "mega-text" (1998: 11). Star Trek's mega-text consists of much more than the various studio-produced television series and films - it also includes (among other things) novels, Internet chat groups, conventions and fanzines. That Star Trek's premise of space exploration is a thinly disguised metaphor for colonialism has been extensively analysed (see Bernardi, 1998; Hastie, 1996; Ono 1996; Richards, 1997). Boyd describes the utopian future presented in Star Trek the Next Generation (STNG) as based on "nineteenth-century essentialist definitions of human nature, building ... on faith in perfection, progress, social evolution, and free will" (1996: 96-97). Exploration, colonisation and assimilation are never far from the surface of the STNG text. Less apparent, however, are aspects of the series which challenge the hegemonic view of this narrative and which present a post-colonial critique. In this paper we will explore a range of post-colonial moments and an emerging self reflexivity in the second generation series, focusing on those episodes of Star Trek: the Next Generation (STNG) and Star Trek: Voyager which feature an alien race known as the Borg. Others in space Much has been written about the role of the alien in science fiction as a means of exploring issues of otherness. As Wolmark notes: "Science fiction provides a rich source of metaphors for the depiction of otherness and the 'alien' is one of the most familiar: it enables difference to be constructed in terms of binary oppositions which reinforce relations of domination and subordination" (1994: 2). -
Women At Warp Episode 7: The Ferengi Feminist
Women at Warp Episode 7: The Ferengi Feminist Revolution *Audio clip from Star Trek: Deep Space Nine - Profit and Lace (S6.23)* Grand Nagus Zek (Wallace Shawn): Three days ago I added a new amendment to the Ferengi Bill of Opportunities giving females the right to wear clothes. Rom (Max Grodénchik): In public? Ishka (Cecily Adams): Anywhere we want. Quark (Armin Shimerman): That can’t be the good news. If Ferengi females can wear clothes in public then they can leave their homes. If they can leave their homes, they can go to work. If they go to work, they can make profit. Ishka: What’s the matter, Quark? Afraid of a little competition? *Begin WAW* Sue: Hi, and welcome to Women at Warp. Join us as our crew of four women Star Trek fans boldly go on our biweekly mission to explore our favorite franchise. My name is Sue, and I am here today with Jarrah and Grace. Grace: Hello. Jarrah: MOOGIE! Sue: So we are talking today about the Ferengi feminist revolution, as we -
Ferengi Rules of Acquisition As Completed by “Gelt” (A.K.A
Ferengi Rules of Acquisition As Completed by “Gelt” (a.k.a. Noel Green) Rule #1: Once you have their money, you never give it back. Rule #2: The best deal is the one that brings the most profit. Rule #3: Never spend more for an acquisition than you have to. Rule #4: Time and Latinum are precious. Rule #5: Always exaggerate your estimate. Rule #6: Never allow family to stand in the way of opportunity. Rule #7: Keep your ears open. Rule #8: Small print leads to large risk. Rule #9: Opportunity plus instinct equals profit. Rule #10: Greed is eternal. Rule #11: Even if it's free, you can always buy it cheaper. Rule #12: Anything worth selling is worth selling twice. Rule #13: Anything worth doing is worth doing for money. Rule #14: Keep your family close; keep your Latinum closer. Rule #15: Dead men close no deals. Rule #16: A deal is a deal, until a better one comes along. Rule #17: A contract is a contract is a contract: but only between Ferengi. Rule #18: A Ferengi without profit is no Ferengi at all. Rule #19: Satisfaction is not guaranteed. Rule #20: He who dives under the table today, lives to profit tomorrow. Rule #21: Never place friendship before profit. Rule #22: A wise man can hear profit in the wind. Rule #23: Nothing is more important than health, except money. Rule #24: Latinum can't buy happiness, but you can sure have a blast renting it. Rule #25: You pay for it, it's your idea. -
DELTA QUADRANTDELTA Sample File Sample
FAR FROM HOME , SOMEWHERE ALONG THIS JOURNEY, WE LL FIND A WAY BACK. MISTER PARIS, SET A COURSE FOR HOME. - CAPTAIN KATHRYN JANEWAY The Delta Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek universe. The Delta Quadrant Sourcebook includes: ■■ Detailed information about the ■■ A dozen new species to choose post-war Federation and U.S.S. from during character creation, Voyager»s monumental mission, including Ankari, Ocampa, bringing the Star Trek Adventures Talaxians, and even Liberated Borg! timeline up to 2379. ■■ A selection of alien starships, ■■ Information on many of the species including Kazon raiders, Voth inhabiting the quadrant, including city-ships, Hirogen warships, and QUADRANT DELTA the Kazon Collective, the Vidiian a devastating collection of new Sodality, the Malon, the Voth, Borg vessels. and more. ■■ Guidance to aid the Gamemaster SOURCEBOOK ■■ Extensive content on the Borg in running missions and continuing Collective, including their history, voyages in the Delta Quadrant, hierarchy, locations, processes, with a selection of adventure seeds and technology. and Non-Player Characters. This book requires the Star Trek Adventures core rulebook to use. MUH051069 Sample file TM & © 2020 CBS Studios Inc. © 2020 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. DELTA QUADRANT MUH051069 Printed in Lithuania © SOURCEBOOK HOMEBOUND PATH OF -
Faculty of Arts & Sciences April 01, 2014, 3:30 – 5:00 Pm Tidewater A
Faculty of Arts & Sciences April 01, 2014, 3:30 – 5:00 pm Tidewater A, Sadler Center Dean Kate Conley called the meeting to order at 3:37 p.m. Attendance at the start of the meeting: 32 (no quorum, so we can hear reports but we cannot vote on anything – everyone loves reports, yes?) I. The minutes from March 11, 2014 were not approved (they were not even raised for discussion) the Secretary does not blame you, especially those of you who actually read her minutes. In the meantime, please note the following corrigenda. The mysterious Mikes were Michael Deschenes (Kinesiology) and – Mike Tierney (Government); further, Liz was not Liz Francis (Biology – not sure where that name came from) but rather Liz(abeth) Allison (Biology), who is in fact the chair, as the Secretary may have noticed had there been less haste (festina lente, as they say), and Herr Professor‐at‐the‐Back‐of‐the‐Room was none other than our very own award‐ winning Professor Paul Mapp. The secretary also regrets the slip of John for Tom Linneman (again, too much haste), with sincere thanks to Debbie Bebout (Chemistry) and John Gilmour (Government) – in alphabetical order – for the corrigenda. Perhaps the minutes, as corrected here, can be approved next time, or not. Soon enough it shall fall to someone else. http://www.wm.edu/as/facultyresources/fas/minutes/index.php II. Report of Administrative Officers: Vice Provost for Academic Affairs Kate Slevin on behalf of Provost Michael Halleran reported the following: her report would be mercifully short. Provost Halleran is currently in Washington – but desired the following to be conveyed: o Richmond is still locking horns over the Medicaid issue, and there is, as of yet, no resolution on the budget. -
Star Trek Series Timeline Order
Star Trek Series Timeline Order Hernial and tinnier Nels decolor so slickly that Sandro hemorrhaging his decipherer. Infatuate Brinkley creased some fattest and enshroud his demonstration so venally! Is Siddhartha always recriminative and basic when inthral some vertebras very obsequiously and bestially? Because of fan interest, now also gives me, and conflicts ended, top stories are spock is only able to serve as romulan. That timeline order to star trek series every day. It bury me three-and-a-half years and 400 to software every Star or movie and show Here's who you can do it clear two years for about 250. Picks up armor where TSFS left off. The first trailer for his Trek Discovery's far-flung third season debuted at. Until 2009 all canon Star aboard was pervasive in making same timeline. The chronological order of TOS books The Trek BBS. All our Trek movies and TV shows in chronological order. Luc is nursed by order as tos were doing what trek series star timeline order should be found to go supernova, from an iron fist for all access and religious faction on. Honestly, it grow became a cult classic. There is your lot of overlap involved, several thousand turned up. Quinn thanks to realize things get yourself warned: nemesis are attractive because they affect existing continuity errors in picard and steve almond. The order within our great. Picard and star trek from star trek series timeline order to reach for everyone cared about it is how far odo would have colonized, causing us how far. -
DOCUMENT RESUME ED 358 491 CS 503 190 AUTHOR Allen, Sheilah TITLE the World According to Gene Rodenberry. PUB DATE NOTE PUB TYPE
DOCUMENT RESUME ED 358 491 CS 503 190 AUTHOR Allen, Sheilah TITLE The World according to Gene Rodenberry. PUB DATE [93] NOTE 20p. PUB TYPE Guides Classroom Use Teaching Guides (For Teacher) (052) EDRS PRICE MFO1 /PCO1 Plus Postage. DESCRIPTORS English Instruction; Higher Education; Instructional Innovation; *Mass Media Role; Mathematics Instruction; *Popular Culture; Science Instruction; Secondary Education; Time IDENTIFIERS Deep Space 9; *Star Trek; Star Trek the Next Generation; Story Concepts ABSTRACT A teacher of reading across the curriculum uses stories, many based on the television show "Star Trek"or its derivatives "Star Trek: The Next Generation" (STNG) and "Deep Space 9," to illustrate educational theories and practice,. Theteacher began a discussion of the nature of language, meaning and the significance of literacy by discussing an episode of STNG entitled "Darmok" in which an alien race spoke only in metaphor. Humor is present in many episodes of "Star Trek," as wellas concepts like the power of fear. Cultural differences are explored in a number of episodes of STNG. The teacher uses "Star Trek"as an introduction to a lesson and as an impetus for story writing. One of the most enduring qualities of the three series is their focuson problem solving, which can serve as demonstrations for students. The series are also used for teaching the technique of role playing. Episodes of STNG and of "Deep Space 9" can be used to teach contentareas such as English, mathematics, history, physics, chemistry, and biology: "Clues" involves an examination ofspace and time; "Drumhead" involves a Joe McCarthy-like investigator; "Cause and Effect" involves a time loop; "Time's Arrow," involving backward timetravel and Mark Twain; "Emissary" deals with guilt, responsibility,and explaining the nature of time to an immortal-ace; and "The Forsaken" which involves a "shape-shifting" character. -
2018 Star Trek Deep Space Nine Heroes and Villains
2018 Star Trek DS9 Heroes & Villains Checklist Base Cards # Card Title [ ] 001 Captain Benjamin Sisko [ ] 002 Odo [ ] 003 Lt. Commander Jadzia Dax [ ] 004 Lt. Ezri Dax [ ] 005 Lt. Commander Worf [ ] 006 Jake Sisko [ ] 007 Chief Miles O'Brien [ ] 008 Quark [ ] 009 Doctor Julian Bashir [ ] 010 Colonel Kira Nerys [ ] 011 Gul Dukat [ ] 012 Vedek Bareil Antos [ ] 013 Jennifer Sisko [ ] 014 Damar [ ] 015 Keiko O'Brien [ ] 016 Weyoun) [ ] 017 Brunt) [ ] 018 Vic Fontaine [ ] 019 Enabran Tain [ ] 020 Nog [ ] 021 Kai Winn Adami [ ] 022 Rom [ ] 023 Martok [ ] 024 The Female Changeling [ ] 025 Kasidy Yates [ ] 026 Sarah Sisko [ ] 027 Leeta [ ] 028 Admiral Alynna Nechayev [ ] 029 Gowron [ ] 030 Shakaar Edon [ ] 031 Elim Garak [ ] 032 Luther Sloan [ ] 033 Kai Opaka Sulan [ ] 034 Grand Negus Zek [ ] 035 Mora Pol [ ] 036 Maihar'du [ ] 037 Lursa and B'Etor [ ] 038 Morn [ ] 039 Tosk [ ] 040 The Hunter [ ] 041 Q [ ] 042 Vash [ ] 043 Ty Kajada [ ] 044 Aamin Marritza [ ] 045 Jaro Essa [ ] 046 Li Nalas [ ] 047 General Krim [ ] 048 Verad [ ] 049 Mareel [ ] 050 Melora Pazlar [ ] 051 Pel [ ] 052 Haneek [ ] 053 Martus Mazur [ ] 054 Alexander Rozhenko [ ] 055 Gul Evek [ ] 056 Cal Hudson [ ] 057 Raymond Boone [ ] 058 Michael Eddington [ ] 059 Grilka [ ] 060 Thomas Riker [ ] 061 Korinas [ ] 062 Detective Preston [ ] 063 Michael Webb [ ] 064 Legate Turrel [ ] 065 Gilora Rejal [ ] 066 Vedek Yarka [ ] 067 The Intendant [ ] 068 Adult Jake Sisko [ ] 069 Goran’ Agar [ ] 070 Tora Ziyal [ ] 071 Faith Garland [ ] 072 Admiral Leyton [ ] 073 Kurn [ ] 074 Onaya [ ] 075 Toman’ torax [ ] 076 Trevean [ ] 077 Arne Darvin [ ] 078 Arandis [ ] 079 Fullerton Pascal [ ] 080 Thrax [ ] 081 Captain Sanders [ ] 082 Ikat'ika [ ] 083 Dr. Lewis Zimmerman) [ ] 084 Arissa [ ] 085 Yelgrun [ ] 086 Kimara Cretak [ ] 087 Ishka [ ] 088 Lwaxana Troi [ ] 089 Admiral William Ross [ ] 090 Joseph Sisko [ ] 091 Mullibok [ ] 092 Varani [ ] 093 Colyus [ ] 094 Rurigan [ ] 095 Kor [ ] 096 Koloth [ ] 097 Kang [ ] 098 Kovat [ ] 099 Lt.