DRAGONQUEST SECOND EDITION, PAGE Ii I
DragonQuest The Fantasy Role Playing Game SECOND EDITION CREATED BY SIMULATIONS PUBLICATIONS, INCORPORATED Eric Goldberg Gerard C. Klug OVERALL GAME DESIGN and DEVELOPMENT DESIGN and DEVELOPMENT of COMBAT SYSTEM. of CHARACTER GENERATION. SKILLS. and ADVENTURE SYSTEMS EDITING and DEVELOPMENT of the SECOND EDITION David James Ritchie Edward J. Woods CO-DESIGN of MAGIC SYSTEM CO-DESIGN of MAGIC SYSTEM and DEVELOPMENT of MAGIC and MONSTER SYSTEMS Redmond A. Simonsen DESIGN of PHYSICAL SYSTEMS, GRAPHICS and ILLUSTRATIONS Robert L Ryer Brad E, Hessel RULES EDITINGandTECHNICAL DE~ELOPMENT PROJ ECT OVERSIGHT and EDITI NG Peter Herzip and Nick Karp DEVELOPMENT ASSISTANCE Ed Beach and friends, Cindy Bitowf, John H. Butterfield, Rich Collins, Greg Costikyan, Larry D'Ambrosa, Darryl Esakof, Gary Gillette, Greg Gordon and friends, Stephen Gray, Tom Harmon, Tom Holsinger, Wes Ives, Robert Kern, Drake Letchner, Chuck Moors, Eric Risted, Neil Rosen, Tom Stanford, Tony Stanford, Jeanie Weber GAME TESTING and ADVICE Manfred E Milkuhn ART PRODUCTION MANAGEMENT Ted Koller, Michael Moors, Ken Stec ART PRODUCTION and TECHNICAL EDITING Jim Sherman COVER ILLUSTRATION John Garcia INTERIOR ILLUSTRATIONS BANTAM BOOKS TORONTO · NEW YORK · LONDON · SYDNEY A Bantam Book / September 1982 DRAGONQUEST SECOND EDITION, PAGE ii I. Introduction 54. Courtesan The First Book: Character Generation, Combat 55. Healer II. How to Play the Game 56. Mechanician 1. General Course of Events 57. Merchant 2. Requirements for Play 58. Military Scientist III. Game Terms 59. Navigator IV. Character Generation 60. Ranger 3. Description of Characteristics 61. Spy and Thief 4. Effects of Characteristics 62. Troubador 5. Characteristic Generation VIII. Monsters 6. Birthrights 63. Encountering Monsters and Non-Player Characters 7.
[Show full text]