How to Create Customised Character Classes for D&D
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Steve Jackson
It Takes A Thief. When brute force won’t get the job done, you need someone with . skills. A specialist. Preferably someone who doesn’t let a lot of nagging concerns a b out law or morality get in the way. Whether you’re looking for just the right character to GURPS Basic Set, Third Edi- round out an adventuring party, or a dangerous NPC to tion Revised and GURPS challenge your players, GURPS Rogues has what Compendium I are required to use this book in a GURPS you need – 29 different templates, letting you quickly campaign. While designed create the scoundrel that’s right for the job. for the GURPS system, the Templates include . character archetypes and ! Thieves who are only in it for the money, such as the sample characters in this armed robber, cat burglar, pirate, pickpocket, house- book can be used in any roleplaying setting. breaker, and forger. ! Rogues who have other goals than mere material THE ROGUES’ GALLERY: gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Written by Lynette Cowper ! Charmers who work more with people’s minds than with lockpicks and prybars, . the con man, bard, Edited by fixer, gambler, prostitute, and street doctor. Solomon Davidoff ! Mysterious figures who work on the shadowy edges and Scott Haring of society – the tracker, poacher, assassin, Cover by m aster thief, smuggler, mobster, and black marketeer. Ed Cox Each template comes with four complete characters, Illustrated by drawn from a wide range of settings. All told, you Andy B. Clarkson, get 116 ready-to-use sample characters, as well as his- Jeremy McHugh, torical background and information on the Thomas Floyd, Cob Carlos, Bob Cram, t e chnology and tactics that shaped their professions. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
In- and Out-Of-Character
Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers. -
Orc Templar of Gruumsh Cleric of Gruumsh Boar Orc Archer-Ranger Orc Barbarian Orc Chieftain Orc Drudge
Boar Level 3 Beast ATTACKS AC M Ripping Tusk: +8 vs. AC; 10 damage. 16 FORT 19 REF 16 WILL POWERS 16 Charger: +2 attack and +5 damage while charging. Deathstrike: Use when this creature is destroyed; make an immediate M attack. SPEED 7 Woundfury: +5 damage while bloodied. HP 40 BLOOD As tough as they are ugly. 20 For use with Boar, Blood of Gruumsh faction pack, Dungeon Command Board Game 10 © 2013 DDM Guild 1/10 Orc Archer-Ranger Orc Barbarian Orc Chieftain CR Level 4 Orc Level 6 Orc • Rage Level 10 Orc • Martial 2 ATTACKS ATTACKS ATTACKS AC R Close shot: (range 5) +11 vs. AC; 10 damage. AC M Battleaxe: +12 vs. AC; 20 damage. AC M Falchion: +16 vs. AC; 15 damage. 16 14 20 r Orc Smallbow: (sight) +10 vs. AC; 10 damage. c Warcry: Minor action. (blast 5) +14 vs. Will; FORT FORT FORT 5 ongoing psychic damage (fear) AND Orc targets 19 19 22 have +5 damage (save ends both). REF REF REF 16 16 20 WILL POWERS WILL POWERS WILL POWERS 16 Manhunter: +2 attack and +5 damage vs. Human, 16 Cleave: Use when this creature destroys an enemy; 20 Keen Blade: Scores critical hits on natural 19-20. Elf or Eladrin targets. Make 1M attack as an immediate action. Intuitive Reaction: Ignores conceal and treats invisible Bloodrage: While bloodied, this creature may not CHAMPION POWERS SPEED creatures as visible when making opportunity attacks SPEED move while an enemy is adjacent. SPEED ❖ Use when an Orc ally is destroyed; that ally 7 or performing immediate actions. -
Rogueandroid RPG for Android
ROGUEANDROID A Diablo inspired role-playing game for Android University of Illinois CS 428 Professor Darko Marinov Spring 2010 Authors Drew Glass Josh Glovinsky Hyun Soon Kim David Kristola Michael Lai Henry Millson John Svitek 1 CONTENTS RogueAndroid ........................................................................................................................................................................... 1 Figures ..................................................................................................................................................................................... 3 Description ............................................................................................................................................................................ 4 Process .................................................................................................................................................................................... 4 Requirements and Specifications ................................................................................................................................. 7 Choose a Character ........................................................................................................................................................ 7 Displaying and Populating the Dungeon .............................................................................................................. 8 Moving the Character .................................................................................................................................................. -
What Is IFGS?
What is IFGS? The International Fantasy Gaming Society is a non-profit, Live Action Role Playing (LARP) organization dedicated to having fun! The IFGS has a “class” based rule system which is rich in detail, yet easy to learn and easy to use. If you are not familiar with LARPing, it is one-part improvisational theatre, one- part reenactment, and one-part role- playing game in which the participants actually attempt all of the actions that their characters want to perform in the game Want to sneak past those guards? With the aid of your own physical skills, plus some in-game rules, you get to try to get by unseen. Want to talk the wizard out of his magical staff? Convince him, in character, that he should give it to you. Want to slay that red dragon? Take your sword and attack it. IFGS mixes your real-world abilities with fantastical skills and spells to allow you to live out a new adventure every time you play IFGS games usually involve a Quest of some kind, and YOU are the Hero! You can use you real-world skills, and the skills and abilities of your character’s class to achieve your goal! Combat IFGS games involve a varying amount of mock combat situations. LARP Combat is a whole lot of fun, and is very safe. The rules in force and weapons that are used strongly reinforce the safety of these events. Participants are briefed on safety before each IFGS event, and all events are supervised. The rulebook explains how the combat system works. -
Ranger Handbook) Is Mainly Written for U.S
SH 21-76 UNITED STATES ARMY HANDBOOK Not for the weak or fainthearted “Let the enemy come till he's almost close enough to touch. Then let him have it and jump out and finish him with your hatchet.” Major Robert Rogers, 1759 RANGER TRAINING BRIGADE United States Army Infantry School Fort Benning, Georgia FEBRUARY 2011 RANGER CREED Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of the Rangers. Acknowledging the fact that a Ranger is a more elite Soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move further, faster, and fight harder than any other Soldier. Never shall I fail my comrades I will always keep myself mentally alert, physically strong, and morally straight and I will shoulder more than my share of the task whatever it may be, one hundred percent and then some. Gallantly will I show the world that I am a specially selected and well trained Soldier. My courtesy to superior officers, neatness of dress, and care of equipment shall set the example for others to follow. Energetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country. -
Ranger's Apprentice Series
TEACHERS’RESOURCES RECOMMENDED FOR Readers aged 10 to 14 CONTENTS 1. Introduction: defining fantasy 2 2. Plot summary of book 1 2 3. Creation of a secondary fantasy world 2 4. Fantasy tropes, conventions and archetypes 3 5. Character motifs 3 6. Characters 4 7. Narrative genre, language, style & structure 4 8. About the series 5 9. Covers and maps 5 10. About the author of these resources 5 11. About the series 6 12. Themes and curriculum topics 7 KEY CURRICULUM AREAS English REASONS FOR STUDYING THIS BOOK Studying the genre of fantasy: archetypes, tropes and worldbuilding What is a hero? Life in medieval times Ranger’s Apprentice THEMES John Flanagan Learning and practising skills Becoming an apprentice Strength, courage, bravery, honour, trust and Ranger’s Apprentice is a fantasy series set in a version loyalty of medieval Europe. It can be read by ages 10 and up, Friendship and is particularly suited to ages 10 to 14. Overcoming bullying John Flanagan says he based his Ranger’s Apprentice PREPARED BY series on ‘a collection of short stories originally written Robyn Sheahan-Bright to encourage the author’s son to enjoy reading. The series is alive with action–battles, boar hunts, inhuman PUBLICATION DETAILS enemies and loyal friends. It’s exciting and fast moving. ISBN: various Humorous at times, spine chilling at others. Involving, always. Best of all, the characters ring true and quickly These notes may be reproduced free of charge for establish themselves in the reader’s imagination.’ use and study within schools but they may not be reproduced (either in whole or in part) and offered The series website at www.rangersapprentice.com.au for commercial sale. -
Personality and Character Selection in World of Warcraft
Personality and Character Selection in World of Warcraft Ian D. Mosley: McNair Scholar Dr. Steven Patrick: Mentor Sociology Abstract The present study examined the relationship between players’ personality characteristics and their online behaviors, including character faction, class selection, and game play in the massively multiplayer online role playing game the World of Warcraft (WoW). Data were collected from 205 WoW players who participated in an online survey that included the Big 5 Personality Inventory (Extroversion, Agreeableness, Conscientiousness, Emotional Stability and Openness to Experience) and portions of the California Personality Index, as well as original questions pertaining to WoW (Goldberg, et al. 2006). Statistical analysis showed that although there was not a significant relationship between player personality traits and their class or faction selection, there were significant relationships between personality traits and engagement in player versus player game play. Introduction Game developers go to great lengths to ensure that game worlds are realistic to players. This is perhaps most present in World of Warcraft (WoW). Although the overarching theme of the game may be fantasy, there are several elements to the game that parallel our own world and history (Krzywinslca, 2006). These parallels further the attachment players develop to the characters they portray, and the transference players experience from their game world interaction into their out of game lives. WoW and other games are now so well constructed that it has even been suggested that they could be “…windows into and catalysts in existing relationships in the material world” (Yee, 2006, p. 312). In WoW and all other massively multi-player online role playing games (MMORPG’s) players self select into specific racial and cultural stereotypes. -
A Special Preview of Classic Fantasy for Mythras & Runequest 6
Classic Fantasy Dungeoneering Adventures, d100 Style! A Special Preview of Classic Fantasy for Mythras & RuneQuest 6 CLASSIC FANTASY 0: Introduction lassic Fantasy is a return to the golden age of roleplaying, particularly authors Lawrence Whitaker and Pete Nash, without a period between the late 1970s through the 1980s. During whose excellent work, this game would not be possible. this time, the concept of roleplaying was relatively new and Without the aforementioned games and their creators, Classic Fan- Cit had an almost magical feel. There were only a handful of popu- tasy would be but a shadow of the game I hope it will become. lar fantasy games on the market during this time, with Advanced Dungeons and Dragons and RUNEQUEST being two of the biggest. Rip open the Cheetos and pass out the Mountain Dew. It’s Classic Fantasy takes us back to a time when we would gather with time to play some Classic Fantasy! our friends and spend countless hours bashing down doors, slaying Rodney Leary, December 2015 hordes of orcs and goblins, and throwing another +1 Ring of Pro- tection into our Bag of Holding. Those were the “classic” adven- tures that my friends and I still talk about to this day. Those were the days of Classic Fantasy. Which Rules? This is not the first iteration of Classic Fantasy, which had its start This is not a standalone game. Game Masters and players will need as a Monograph for Chaosium’s versatile Basic Roleplaying sys- access to either the RUNEQUEST 6th Edition or Mythras rules to tem. -
Dragon Magazine #126
Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone. -
DRAGONQUEST SECOND EDITION, PAGE Ii I
DragonQuest The Fantasy Role Playing Game SECOND EDITION CREATED BY SIMULATIONS PUBLICATIONS, INCORPORATED Eric Goldberg Gerard C. Klug OVERALL GAME DESIGN and DEVELOPMENT DESIGN and DEVELOPMENT of COMBAT SYSTEM. of CHARACTER GENERATION. SKILLS. and ADVENTURE SYSTEMS EDITING and DEVELOPMENT of the SECOND EDITION David James Ritchie Edward J. Woods CO-DESIGN of MAGIC SYSTEM CO-DESIGN of MAGIC SYSTEM and DEVELOPMENT of MAGIC and MONSTER SYSTEMS Redmond A. Simonsen DESIGN of PHYSICAL SYSTEMS, GRAPHICS and ILLUSTRATIONS Robert L Ryer Brad E, Hessel RULES EDITINGandTECHNICAL DE~ELOPMENT PROJ ECT OVERSIGHT and EDITI NG Peter Herzip and Nick Karp DEVELOPMENT ASSISTANCE Ed Beach and friends, Cindy Bitowf, John H. Butterfield, Rich Collins, Greg Costikyan, Larry D'Ambrosa, Darryl Esakof, Gary Gillette, Greg Gordon and friends, Stephen Gray, Tom Harmon, Tom Holsinger, Wes Ives, Robert Kern, Drake Letchner, Chuck Moors, Eric Risted, Neil Rosen, Tom Stanford, Tony Stanford, Jeanie Weber GAME TESTING and ADVICE Manfred E Milkuhn ART PRODUCTION MANAGEMENT Ted Koller, Michael Moors, Ken Stec ART PRODUCTION and TECHNICAL EDITING Jim Sherman COVER ILLUSTRATION John Garcia INTERIOR ILLUSTRATIONS BANTAM BOOKS TORONTO · NEW YORK · LONDON · SYDNEY A Bantam Book / September 1982 DRAGONQUEST SECOND EDITION, PAGE ii I. Introduction 54. Courtesan The First Book: Character Generation, Combat 55. Healer II. How to Play the Game 56. Mechanician 1. General Course of Events 57. Merchant 2. Requirements for Play 58. Military Scientist III. Game Terms 59. Navigator IV. Character Generation 60. Ranger 3. Description of Characteristics 61. Spy and Thief 4. Effects of Characteristics 62. Troubador 5. Characteristic Generation VIII. Monsters 6. Birthrights 63. Encountering Monsters and Non-Player Characters 7.