FREE : II: UNLEASHED II (GRAPHIC NOVEL) PDF

Haden Blackman,Omar Francia | 96 pages | 05 Oct 2010 | Titan Books Ltd | 9781848568419 | English | London, United Kingdom Arbiter's Judgement: Star Wars: The Force Unleashed II Release Date Announced

The original Star Wars: The Force Unleashed buzzed with potential, but poor production values and the madness of random remote waggling muted the glow. Where the original struggled with combat momentum, The Force Unleashed II is smooth and satisfying; where the first game's visuals were Star Wars: II: The Force Unleashed II (Graphic Novel) and jittery, the follow-up's are rich and varied. The gameplay is somewhat hobbled by a lack of enemy variety, among a few other flaws. However, not only is this version longer and more exciting than its high-definition counterparts, it moves along at a better pace and fills in an important story-related crevasse left gaping in the other versions. None of that matters if this is the only iteration of The Force Unleashed II you plan on picking up; what matters is that this is a good and good- looking action game that makes it a pleasure to slash up stormtroopers and fling them off walkways into the abyss beneath. The story is not as impressive as that of the original, but it is notable nonetheless. On the watery planet of Kamino, hovers over a familiar figure. It looks to be Starkiller, the original game's leading man and Vader's unauthorized apprentice. But is it really Starkiller--the one said to have sacrificed himself for the Rebellion? Thus, you step into this man's shoes and begin your search for the truth, not to mention the search for Juno Eclipse, Starkiller's former pilot and lover. Excellent voice acting and facial animations give cutscenes emotional impact, and a sequence on the planet of melds gameplay and storytelling in a wonderful and unexpected way. It's unfortunate that a lengthy central stretch that focuses on the combat needs of the Rebellion brings the narrative to a halt. In general, you spend less time getting to know Starkiller or is it Starkiller? Yet while the sequel may not boast a story as substantial as The Force Unleashed's, it's both fitting and fulfilling. The Force Unleashed II features numerous prerendered cutscenes the same scenes used in other versions of the gamebut it also includes scenes of its own rendered within the game engine, Star Wars: II: The Force Unleashed II (Graphic Novel) these are much improved over the glitchy and low-resolution cinematics of the original. The cutscenes are not the most impressive aspect of the production, however: the art design deserves the greatest kudos. Including the sojourn to Dagobah, you traverse four main environments, which isn't as many as in the original, but your eclectic surroundings do a good job of providing visual variety. When you return to Kamino, for example, you start not on a rainy dais surrounded by the circular structures you would expect, but rather in natural corridors Star Wars: II: The Force Unleashed II (Graphic Novel) with red and gold hues. It would have been nice to explore a greater array of locations, but a talented team of artists clearly put a lot of work into making each of these areas distinct and diverse. If you're arachnophobic, this battle is sure to give you an adrenaline rush. Unfortunately, you won't encounter a good variety of enemies during your adventure. Stormtroopers, mechanical Star Wars: II: The Force Unleashed II (Graphic Novel), and big robots with big shields make up the Star Wars: II: The Force Unleashed II (Graphic Novel) of your battles. The good news is that the action is fun and sometimes even challenging, despite your ability to regenerate health Star Wars: II: The Force Unleashed II (Graphic Novel) avoiding attacks for a short while. In the original, to swing your saber, you waved around the remote, which was both imprecise and unappealing. Now, you slash by tapping the A button, and motions are reserved for your most powerful moves. If you string Star Wars: II: The Force Unleashed II (Graphic Novel) enough combos, you can slash the remote to perform a flashy saber attack. Thrusting the nunchuk forward Force-pushes enemies out of your way. Intuitive combinations of buttons and motions allow you to zap your foes with Force lightning, use Force grip to toss foes into the abyss beneath, and repel nearby ugnaughts with a shock wave. The camera, a major annoyance in the original, rarely gets in the way in the sequel, and responsive controls allow you to smoothly string moves together. An abundance of special effects and destructible environments further enhance the excitement of slicing and zapping jumptroopers--as does a move you earn later in the game that allows you to annihilate multiple enemies in slow motion. Some noncombat activities mix up the pace, though these aren't wholly successful. The occasional puzzle sequences are easy but offer a pleasant breather in the midst of the action. The platforming, on the other hand, isn't consistently rewarding. A jumping puzzle in which you must pay attention to your mirror image is a clever detour. On the other hand, an early platforming sequence in which the camera constantly shifts positions mid-jump is infuriating. In one level, you must dash across a walkway, but if you enter the bridge in the middle of a jump, the floor will crumble away beneath you without warning, sentencing you to a painful death. There are a number of similar "gotcha" moments, so you may find yourself running into a deadly laser beam due to the game's failure to communicate. Happily, the creative boss fights help pick up the slack. A battle against an oversized metal arachnid is one such encounter; it requires you to use Force grip to rotate giant rings and, later, to manipulate a set of switches before you can damage it using your slow-motion rage. The fights are a good length but are never tedious, and they keep the tempo moving by changing camera angles, requiring you to influence the environment in various ways, and generally keeping you on the move. plays host to dual suns and dual sabers. It isn't bad as unoriginal recipes go, letting each of four players select a character and leap around and duke it out in two dimensions. Each character possesses his or her own strengths and weaknesses, as you might expect. Darth Vader's saber slashes are powerful, but he's not very agile; Starkiller is a good all-rounder but not strong in one particular area; and Proxy can transform into any other character, but he's incredibly weak in his conventional form. In addition, you can perform a couple of different special moves, one of which is activated by flinging the nunchuk. Environmental hazards, such as the giant creature called the gorog waving his arms about, lend a touch of unpredictability to battle, though none of these hazards have the cleverness of Smash Bros. Attacks often appear to go right through your opponent without doing any damage, for example. Multiplayer balancing and other issues aside, Star Wars: The Force Unleashed II is a good step forward for a series that didn't shine in its previous outing. It's a shame the adventure doesn't last; while it's lengthier than the other versions, you will still finish in around six hours. Nevertheless, the snazzy swashbuckling can be electrifying, due in part to a responsive control scheme that utilizes motion in obvious but gratifying ways, making you feel like a mighty Knight. The clumsy moments prove that this franchise still has plenty of room to grow, but that shouldn't keep you from giving yourself over to the power of the Force. Dual , expanded force powers, and a dramatic new story await in this sequel to Star Wars: The Force Unleashed. You need a javascript enabled browser to watch videos. Click To Unmute. Start at: End at: Autoplay Loop. Want us to remember this setting for all your devices? Sign up or Sign in now! Please use a html5 video capable browser to watch videos. This video has an invalid file format. Auto HD High Low. Report a problem. Sorry, but you can't access this content! Please enter your date of birth to view this video January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Year Upvote 3 Leave Blank. The Good Excellent art design makes each environment stand out Fun and flashy combat makes good use of motion controls Great cutscenes and voice acting give the story emotional heft Good boss fights ramp up the action The Bad Too many cheap deaths Lacks enemy variety Unspectacular multiplayer. More Platform Reviews 6. About the Author. More GameSpot Reviews. Load Comments 1. Average Rating Rating s 7. Genre s : Action. Teen Violence. Use your keyboard! Star Wars Force Unleashed Vol 2 by Haden Blackman Omar Francia for sale online | eBay

Marvel Comics. Grand Theft Auto V Xbox Be the first to review. The Rebel fleet…scattered following a disastrous defeat at the Battle of . …lost to the bounty hunter, , after being frozen in carbonite. And after being lured into Star Wars: II: The Force Unleashed II (Graphic Novel) trap on Cloud City and bested in a vicious duel against the evil Darth Vader, …learned the horrible truth about his past. Star Wars. After so many losses is victory still Star Wars: II: The Force Unleashed II (Graphic Novel) But, what Leia, Luke and their ragtag band of freedom fighters do not realize is that they have only traded one Imperial trap for another! Only logged in customers who have purchased this product may leave a review. DC Comics. Image Comics. Comic BooksMarvel Comics. Please email us any questions. Subject a title to your message. Search for:. My Cart 0. Category: Marvel Comics. Tags: Marvel ComicsStar Wars. Tags Marvel Comics Star Wars. Reviews There are no reviews yet. Related products You May Also Like. Imperial soldiers and Rebel insurgents are called back…. The immeasurably popular falling-block puzzle game has found…. Store locaton Orlando, Florida United States Company About us Work with us. Assistance Contact us Private Policy. Payment access. Star Wars: The Force Unleashed II Review - GameSpot

LucasArts released downloadable content for the PlayStation 3 and Xbox consoles. The project bridges the first two Star Wars trilogies, acting as an origin story for both Star Wars: II: The Force Unleashed II (Graphic Novel) united and the Star Wars: II: The Force Unleashed II (Graphic Novel) Civil War depicted in the original trilogy. The game introduces a new protagonist named " Starkiller " a powerful Force user trained as Darth Vader 's secret Star Wars: II: The Force Unleashed II (Graphic Novel), who is tasked with hunting down Jedi while killing rebels and Imperials alike in order to hide his existence from the Emperorbut eventually starts to slowly redeem himself to the light side of the Force. Following Disney 's acquisition of inthe game became part of the non-canonical Star Wars expanded universe also known Star Wars: II: The Force Unleashed II (Graphic Novel) Star Wars Legends. Star Wars: The Force Unleashed received generally mixed to positive reviews from critics, with praise for its story, voice acting, physicsart and soundtrack, but criticism for its linear gameplay and technical issues. The game was a bestseller in the United States and Australia, with over one million copies sold its debut month. The Force Unleashed is a third- person action game in which the player's character's weapons are the Force and a lightsaber. The Force Unleashed has different features across platforms. The PlayStation 3 and Xbox versions, powered by the Ronin engine, utilize high- definition graphics and advanced dynamic destruction effects. These versions also support downloadable content in the form of two expansions that expand upon the game's plot. The PlayStation 2 and PlayStation Portable versions are identical in Star Wars: II: The Force Unleashed II (Graphic Novel) to the Wii version, which is different than the PS3 and Xbox version due to these three systems lacking their horsepower. Since these versions do not support or use downloadable content, they exclusively intersperse certain levels with three of the five Jedi trials that Starkiller completes at the Jedi temple in to further hone his abilities, which are all included in a DLC pack for the PS3 and Xbox versions. The Nintendo DS version utilizes 3-D graphics like all other major versions, but lacks voice acting. The Wii and handheld versions support multiplayer. Two players duel against each other as famous Jedi and in the Star Wars saga in the Wii version, [11] while the handheld versions utilize wireless multiplayer for a four-player battle mode. Throughout the game's first level, the player controls Vader as he slaughters during the Imperial invasion of Kashyyyk, eventually finding and defeating Marek. Upon murdering Marek, Vader takes Galen and raises him to become his apprenticeunbeknownst to the Emperor. Years later upon reaching adulthood, Galen referred to as "Starkiller" by Vader completes his training and is sent by his master to kill a select group of surviving Jedi Masters across the galaxy as a final test to prepare him for Vader's ultimate goal: to assassinate the Emperor so that Vader and Starkiller could rule the Empire. Starkiller travels between missions aboard his personal ship the Rogue Shadow developing a close relationship with his crew, consisting of lightsaber training PROXY and Imperial pilot Juno Eclipse. After all the Jedi are eliminated, Vader reveals Starkiller to the Emperor, only to swiftly betray and kill him to prove his loyalty to his master. Unbeknowst to the Emperor however, Vader later has Starkiller revived, believing that he still has his uses. Once Starkiller recovers, Vader sends him to foster a rebellion among those who resist the Empire, explaining that this is all part of a master plan to destabilize the Empire and create the conditions necessary to depose the Emperor. Looking for allies to recruit into the rebellion, Starkiller first approaches Kota on Nar Shaadda, who survived their last fight, but was blinded and reduced to alcoholism. Upon escaping from Imperial forces looking to arrest them, Starkiller and Kota travel to Kashyyyk, now under Imperial occupation, to recruit Organa. After experiencing a vision of his father's spirit in his old family home who tells him it's not too late to redeem himself, Starkiller proceeds to liberate the enslaved Wookiees, earning Leia's gratitude, who agrees to join the rebellion. Starkiller next heads to Felucia to rescue Leia's adoptive father, Senator Bail Organafrom Shaak Star Wars: II: The Force Unleashed II (Graphic Novel) former apprentice Maris Brood, who has succumbed to the dark side after her master's death alongside the rest of Felucia's inhabitants, using them to wage war on Imperial forces trying to occupy the planet. After defeating Brood, Starkiller spares her life and rescues Organa. To convince more senators to join the rebellion, Vader suggests that Starikiller attack a facility on Raxus Prime to show that the Empire is vulnerable. He then destroys the facility, and pulls a Star Destroyer out of the sky using only the Force. After defeating Starkiller, Vader explains that he was merely a tool to lure out and destroy the Emperor's enemies and that his plans to overthrow the Emperor never included him; however, Starkiller survives thanks to PROXY sacrificing himself to distract Vader. Using the Force to ascertain that the senators and Kota were taken to the Death StarStarkiller goes there with Juno, with whom he shares a kiss before parting ways. Starkiller fights his way to the Emperor's throne room, whereupon Vader arrives to confront him. After defeating his former master, the Emperor tries to goad Starkiller into killing Vader and replacing him as his new apprentice, but Kota attempts to attack the Emperor from behind and Star Wars: II: The Force Unleashed II (Graphic Novel) subdued with Force lighting. At this point, Starkiller must choose between saving Kota, or finishing off Vader. Taking place shortly after Starkiller recruited Kota in the main storyline, it explores more of the character's background. Following this, he makes his way deeper inside the Temple, eventually reaching the old Council Chambers, where Kento Marek's spirit appears before him and has him pass the Jedi trials of mind, body, and spirit. After defeating a mysterious Sith warrior, revealed to be a dark version of himself created by his own fear, Starkiller finds a holocron with a message from Marek, who reveals himself as his father and claims that it is not too late for Starkiller to return to the light side of the Force. Afterwards, Starkiller returns to the Rogue Shadow and leaves Coruscant, having finally received the closure he sought. Two additional DLC missions were released, set in an alternate timeline Star Wars: II: The Force Unleashed II (Graphic Novel) expands on the non-canonical dark side ending of the game. The first mission, set on Tatooine during the events of A New Hopesees Starkiller being tasked with retrieving the stolen plans. He arrives at Jabba the 's palace and learns that they are held by two droids located at the Spaceport. Jabba then tries to persuade Starkiller to work for him, but when he refuses, the Hutt has him fight his pet Rancorwhom Starkiller kills. After fighting his way through Jabba's guards and encountering a hobbled PROXY, Starkiller reaches the palace's hangar, where he is attacked by Boba Fettwho is looking to collect the bounty Jabba has placed on his head. Starkiller kills Kenobi and defeats his Force spirit, but the Falcon takes off, though Starkiller is able to plant a tracking device on it. He infiltrates the base through the planet's icy caverns, and proceeds to slaughter numerous Rebel soldiers in his search for Skywalker. He eventually finds and fights him, but Skywalker escapes. Upon encountering him again in the base's hangar, Starkiller overpowers Skywalker and severs his right hand. He then grabs the during its attempted escape using the Force, in order to force Skywalker to give Star Wars: II: The Force Unleashed II (Graphic Novel) the dark side. Ultimately, Skywalker uses Force lightning to attack Starkiller, causing him to let go of the ship. As the Falcon escapes, Starkiller congratulates Skywalker for embracing the dark side, planning to make him his apprentice the same way Vader did to him. Game planning began in summer Production was greatly aided by concept artwhich was intended to visually bridge the two Star Wars trilogies, convey the impression of a "lived-in" universe, show how the galaxy changes under Imperial rule, and to seem familiar yet new. In Aprilafter several months of planning, the LucasArts team received Lucas' encouragement to create a game centered on Darth Vader's secret apprentice in the largely unexplored period between Revenge of the Sith and A New Hopedrawing the two trilogies together. During pre- production, about 30 people were on the project team. The game is based on LucasArts' proprietary "Ronin" game engine but also integrates third-party technology: Havok for rigid body physicsPixelux Entertainment's " Digital Molecular Matter " DMM for dynamically destructible objects, and NaturalMotion 's Euphoria for realistic non-player character artificial intelligence. The Force Star Wars: II: The Force Unleashed II (Graphic Novel) is intended to make players think they are "actually, finally, in a Star Wars movie". LucasArts music supervisor Jesse Harlin said the music matches the game's motif of redemption and goal of bridging the gap between Revenge of the Sith and A New Hope :. We had to make sure that the game's score started off rooted within the Prequel Trilogy feel of ethnic percussion and sweeping themes that spoke to the nobility and Star Wars: II: The Force Unleashed II (Graphic Novel) of the old Jedi Order. As the game progresses, however, the Empire gains more control, the Jedi are hunted, and the ordered control of the Prequels gives way to the more romantic temperament of the Original Trilogy. The game's soundtrack includes material composed by John Williams for the films in addition to material created specifically for The Force Unleashed. Jesse Harlin composed the game's main theme, while Mark Griskey composed the score. Griskey made use of several motifs from the film scores as well as Harlin's main theme. Two weeks after the game's release, LucasArts announced development on two downloadable expansion packs for the PlayStation 3 and Xbox versions of the game. The Tatooine Downloadable Content, released August 27,is the first of two expansions that occur in an "Infinities" storyline, an alternate history in which Starkiller kills Vader and becomes 's assassin. The Force Unleashed received mixed to fairly positive reviews. Electronic Gaming Monthly said the game is "ambitious--yet dissatisfying"; [] however, GameSpot said the game "gets more right than it does wrong". GameSpot called the game's story "more intimate and more powerful" than the Star Wars franchise's prequel trilogy; [77] X-Play identified the game's story as one of the game's "few bright spots" and said the game's visuals successfully convey Star Wars ' "classic used universe" feel. Conversely, Entertainment Weekly called The Force Unleashed the second-worst game of and GameTrailers called it the most disappointing game that year; [] [] it was also a nominee for GameSpot's Most Disappointing Game recognition. IGN described the Jedi Academy expansion as "pretty decent". Nintendo Power praised the story and the number of lightsaber combos but criticized the game's easiness and hack-and-slash gameplay. In the week of its release, the Wii version was the sixth bestselling game in Australia and Star Wars: II: The Force Unleashed II (Graphic Novel) second to Wii Fit among games for that platform. From Wikipedia, the free encyclopedia. Redirected from Rogue Shadow. September 16, NA : February 23, Star Wars: The Force Unleashed. Retrieved Retrieved April 6, Archived from the original on The Guardian. The Wall Street Journal. Retrieved 22 September Caption 3: "Battle your friends with unleashed multi-player action. Vanity Fair. Star Wars: Force Unleashed. Galactic Binder. The Force Unleashed. Star Wars. Del . EU Cantina. Haden What They Play. The Force Unleashed: Cast of Characters. The Washington Times. September Star Wars: Gaming. July 24, Music 4 Games. Electronic Gaming Monthly.