Patent Application Publication (10) Pub. No.: US 2014/0087337 A1 Mirahmadi (43) Pub
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US 201400873.37A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2014/0087337 A1 Mirahmadi (43) Pub. Date: Mar. 27, 2014 (54) PERSIAN ALPHABET TEACHING AND -continued LEARNING GAME AND METHOD THEREOF O Letter l8le (71) Applicant: Hossein Mirahmadi, Kerman (IR) 10 Dal 11 3 Zal (72) Inventor: Hossein Mirahmadi, Kerman (IR) 12 ) f 13 J Ze (21) Appl. No.: 13/624,929 14 5 Zhe 15 Sin (22) Filed:1-1. Sep. 22, 2012 1716 ussa SadShin O O 18 ula Zad Publication Classification 19 a Tal 2O s Za. (51) Int. Cl. 21 e Aein G09B 9/22 (2006.01) 3. glacin (52) U.S. Cl. 24 Ghaf USPC .......................................................... 434/128 25 S Kaf 26 & Gaf (57) ABSTRACT 27 J Lam 28 a Mim A teaching and learning chess-based game designed to help 29 Non teach and learn the letters, and sequence of alphabet, as well 3. y as dictation of words written in the Persian (Farsi) alphabet, 32 9 Persian alphabet including 32 characters and being and being different from the western alphabets in that they are written from right to left. According to the embodiments of O Letter l8le the present invention the letters of Persian (Farsi) alphabet are 1 A.e either used as, or printed on, chess pieces, are set on a chess 2 Be board and are used following the rules of the chess game. The 3 Pe game shall continue one of the players can make a full Persian 4 Te (Farsi) word by capturing its last letter or they can complete 5 Se 6 8. Jim the last of the number of words the two players have initially 7 & Che agreed upon. This way not only do the player(s) learn the 8 al He shape and sequence of the 32 Persian (Farsi) letters of alpha 9 a Khe bet, they can also learn the dictation of some words through the game. Patent Application Publication Mar. 27, 2014 Sheet 1 of 6 US 2014/0087337 A1 8.8 Figure 1. Patent Application Publication Mar. 27, 2014 Sheet 2 of 6 US 2014/0087337 A1 88 S Figure 2 Patent Application Publication Mar. 27, 2014 Sheet 3 of 6 US 2014/0087337 A1 & 8 : : : SS: 8 & S : Figure 3 Patent Application Publication Mar. 27, 2014 Sheet 4 of 6 US 2014/0087337 A1 S Figure 4 Patent Application Publication Mar. 27, 2014 Sheet 5 of 6 US 2014/0087337 A1 : Figure 5 Patent Application Publication Mar. 27, 2014 Sheet 6 of 6 US 2014/0087337 A1 : & Figure 6 US 2014/0O87337 A1 Mar. 27, 2014 PERSIAN ALPHABET TEACHING AND TABLE 1-continued LEARNING GAME AND METHOD THEREOF shape and sequence of the 32 Persian (Farsi) letters of alphabet. BACKGROUND O Letter l8le 0001 1. Technical Field 7 & Che 0002 The present invention relates to the methods used. 8 He for teaching and learning alphabet and dictation. The method 9 a Khe more specifically relates to the games used for the teaching 10 s Dal and learning of alphabet. The invention more specifically 11 Zal relates to the application of a chess-based game for the teach 12 - Re ing and learning of Persian (Farsi) alphabet and dictation. 13 Ze 0003 2. Description of the Related Art 14 s Zh,e 0004 Teaching Persian (Farsi) letters has traditionally be 15 Sin 16 us Shin performed by using lists of the letters for memorization or 17 a Sad through using cards carrying pictures of the letters together 18 ga Zad with some sample words for the learner to keep in mind. Such 19 a Tal methods are rather boring for the learner and usually do not 2O s Za. allow a good participation on the part of the teacher or other 21 a. Aein learners which can boost the learning process. 22 Ghaein 0005. Other known methods include using rhythmic 23 Fe poems to make the process of learning easier. These methods 24 Ghaf although less boring, at least at the first stages, are not very 25 S Kaf interactive for the learner and do not allow enough participa 26 & Gaf tion from the others. 27 Lam 28 a Mim 0006 To the best of our knowledge there have not been 29 Non any Persian (Farsi) alphabet and dictation teaching games on 30 9 Way record, which can through games and indirectly not only 31 & He teach and review, but also encourage the learners to actively 32 s Ye interact with the other learners or the teacher in the process of education of young children. 0012 and being different from the western alphabets in SUMMARY OF THE INVENTION that they are written from right to left are either printed on, or 0007. It is an object of present invention to provide an used as, chess pieces according to the table 2: interesting and amusing method for the introduction and learning of Persian alphabet as well as helping the users learn TABLE 2 the dictation of words that are formed during playing the Name, proposed order, equivalent chess pieces and capture score game. for each of the 32 Persian (Farsi) letters of alphabet. 0008. It is another object of the present invention to help the learners of the Persian (Farsi) alphabet learn the sequence Name Persian letter Equivalent piece Capture score of the letters of the alphabet. A.e A- Rook 4 0009. It is another object of the present invention to pro Be B- Knight 2 vide a game, having the same playing rules as the classic Pe P-1 Bishop 3 chess game and using the 32 Persian (Farsi) letters of alphabet Te - Queen 5 Se S- King 6 as chess pieces, making it possible for the teacher and leaner Jim J-g Bishop 3 or two learners take part in the game and process of learning. Che Ch-g Knight 2 0010. It is another object of the present invention to devise H H- Rook 4 Khe Kh- Pawn the rules of the game so that the participants can also learn the Dal D-y Pawn dictation of Persian words formed during the game. Zal V-3 Pawn 0011. In accordance with the teachings of the patent, a new Re R- Pawn chess-based game is introduced in which the letters of the Ze Z-3 Pawn Zh,e ZH-3 Pawn Persian (Farsi) alphabet being Sin S-ty Pawn Shin SII-. Pawn TABLE 1. Sad S-a Pawn Zad Z-2 Pawn shape and Sequence of the 32 Persian (Farsi) letters of alphabet. Ta T. Pawn Za. Z-k Pawn O Letter l8le Aein 8 Pawn Ghaein GH-8 Pawn 1 A,e Falf - Pawn 2 & Be Ghaf GH- Pawn 3 Pe Kaf K-S Rook 4 4 Te Gaf G-g Knight 2 5 Se Lam L-3 Bishop 3 6 e Jim Mim M- Queen 5 US 2014/0O87337 A1 Mar. 27, 2014 TABLE 2-continued 0020. According to another specific embodiment of the present invention the final score is calculated by adding up the Name, proposed order, equivalent chess pieces and capture score total score of the words made by each opponent. for each of the 32 Persian (Farsi) letters of alphabet. 0021. According to another embodiment of the present Name Persian letter Equivalent piece Capture score invention the players can decide to end the game once one Non N- King 6 word constituting the agreed number of letters is made, in Way W-3 Bishop 3 which case calculating the scores will not be required. H H-9 Knight 2 0022. The following example is given to elaborate on the Ye y-g Rook 4 method of playing the game and the Subject-matter of the present invention is not limited to the content of this example. 0013 and are set up on a chess board according to FIG. 1 or any other interchangeable sequences while keeping their EXAMPLE equivalent chess piece (according to Table 1) location in mind. 0023 The chess board is set up as shown in FIG. 1, based on table 2. Next, each player makes their first move according 0014. According to an embodiment of the present inven to FIG. 2. The game continues by making the next moves tion the pieces have the same movement patterns as their according to FIG.3 and this goes on as a chess game until the equivalent chess piece, as described in Table 3. one player captures a piece, as in FIG. 4 where for instance the Persian (Farsi) letter “& is captured and continues as more TABLE 3 pieces are captured, like what is shown in FIG. 5 (It is need less to mention that the captured letters may or may not be Equivalent chess pieces and their movements used in building a Persian (Farsi) word. One should note that Equivalent if one desires to replace the piece they have captured with Letter Movement piece another equivalent piece which they think can help the word (A-H-K-Y)(v-sc-) Unlimited Vertical or Rook in mind, this can be done by taking the piece (letter of alpha Horizontal bet) they desires and putting the captured piece in its place. (B-Ch-G-H)( -cs L shaped Knight The game finally ends since one player mentions that the three e) (P-J-L-V)(3-0-e-e) Unlimited Horizontal Bishop pieces captured in FIG. 6 arte used to build the word(s) and/or (T-M)(- ) Unlimited vertical, diagonal Queen 's is and or a the former meaning well and the latter or horizontal meaning haying a good sense of humor.