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Patent Application Publication (10) Pub. No.: US 2014/0087337 A1 Mirahmadi (43) Pub

Patent Application Publication (10) Pub. No.: US 2014/0087337 A1 Mirahmadi (43) Pub

US 201400873.37A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2014/0087337 A1 Mirahmadi (43) Pub. Date: Mar. 27, 2014

(54) PERSIAN TEACHING AND -continued LEARNING GAME AND METHOD THEREOF O Letter l8le (71) Applicant: Hossein Mirahmadi, Kerman (IR) 10 Dal 11 3 Zal (72) Inventor: Hossein Mirahmadi, Kerman (IR) 12 ) f 13 J (21) Appl. No.: 13/624,929 14 5 15 Sin (22) Filed:1-1. Sep. 22, 2012 1716 ussa SadShin O O 18 ula Zad Publication Classification 19 a Tal 2O s Za. (51) Int. Cl. 21 e Aein G09B 9/22 (2006.01) 3. glacin (52) U.S. Cl. 24 Ghaf USPC ...... 434/128 25 S Kaf 26 & (57) ABSTRACT 27 J Lam 28 a Mim A teaching and learning chess-based game designed to help 29 Non teach and learn the letters, and sequence of alphabet, as well 3. y as dictation of words written in the Persian (Farsi) alphabet, 32 9 including 32 characters and being and being different from the western in that they are written from right to left. According to the embodiments of O Letter l8le the present invention the letters of Persian (Farsi) alphabet are 1 A.e either used as, or printed on, chess pieces, are set on a chess 2 Be board and are used following the rules of the chess game. The 3 game shall continue one of the players can make a full Persian 4 Te (Farsi) word by capturing its last letter or they can complete 5 Se 6 8. Jim the last of the number of words the two players have initially 7 & agreed upon. This way not only do the player(s) learn the 8 al shape and sequence of the 32 Persian (Farsi) letters of alpha 9 a Khe , they can also learn the dictation of some words through the game.

Patent Application Publication Mar. 27, 2014 Sheet 1 of 6 US 2014/0087337 A1

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Figure 3 Patent Application Publication Mar. 27, 2014 Sheet 4 of 6 US 2014/0087337 A1

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PERSIAN ALPHABET TEACHING AND TABLE 1-continued LEARNING GAME AND METHOD THEREOF shape and sequence of the 32 Persian (Farsi) letters of alphabet. BACKGROUND O Letter l8le 0001 1. Technical Field 7 & Che 0002 The present invention relates to the methods used. 8 He for teaching and learning alphabet and dictation. The method 9 a Khe more specifically relates to the games used for the teaching 10 s Dal and learning of alphabet. The invention more specifically 11 Zal relates to the application of a chess-based game for the teach 12 - Re ing and learning of Persian (Farsi) alphabet and dictation. 13 Ze 0003 2. Description of the Related Art 14 s Zh,e 0004 Teaching Persian (Farsi) letters has traditionally be 15 Sin 16 us performed by using lists of the letters for memorization or 17 a Sad through using cards carrying pictures of the letters together 18 ga Zad with some sample words for the learner to keep in mind. Such 19 a Tal methods are rather boring for the learner and usually do not 2O s Za. allow a good participation on the part of the teacher or other 21 a. Aein learners which can boost the learning process. 22 Ghaein 0005. Other known methods include using rhythmic 23 Fe poems to make the process of learning easier. These methods 24 Ghaf although less boring, at least at the first stages, are not very 25 S Kaf interactive for the learner and do not allow enough participa 26 & Gaf tion from the others. 27 Lam 28 a Mim 0006 To the best of our knowledge there have not been 29 Non any Persian (Farsi) alphabet and dictation teaching games on 30 9 Way record, which can through games and indirectly not only 31 & He teach and review, but also encourage the learners to actively 32 s Ye interact with the other learners or the teacher in the process of education of young children. 0012 and being different from the western alphabets in SUMMARY OF THE INVENTION that they are written from right to left are either printed on, or 0007. It is an object of present invention to provide an used as, chess pieces according to the table 2: interesting and amusing method for the introduction and learning of Persian alphabet as well as helping the users learn TABLE 2 the dictation of words that are formed during playing the Name, proposed order, equivalent chess pieces and capture score game. for each of the 32 Persian (Farsi) letters of alphabet. 0008. It is another object of the present invention to help the learners of the Persian (Farsi) alphabet learn the sequence Name Persian letter Equivalent piece Capture score of the letters of the alphabet. A.e A- Rook 4 0009. It is another object of the present invention to pro Be B- Knight 2 vide a game, having the same playing rules as the classic Pe P-1 Bishop 3 chess game and using the 32 Persian (Farsi) letters of alphabet Te - Queen 5 Se S- King 6 as chess pieces, making it possible for the teacher and leaner Jim J-g Bishop 3 or two learners take part in the game and process of learning. Che Ch-g Knight 2 0010. It is another object of the present invention to devise H H- Rook 4 Khe Kh- Pawn the rules of the game so that the participants can also learn the Dal D-y Pawn dictation of Persian words formed during the game. Zal V-3 Pawn 0011. In accordance with the teachings of the patent, a new Re R- Pawn chess-based game is introduced in which the letters of the Ze Z-3 Pawn Zh,e ZH-3 Pawn Persian (Farsi) alphabet being Sin S-ty Pawn Shin SII-. Pawn TABLE 1. Sad S-a Pawn Zad Z-2 Pawn shape and Sequence of the 32 Persian (Farsi) letters of alphabet. Ta T. Pawn Za. Z-k Pawn O Letter l8le Aein 8 Pawn Ghaein GH-8 Pawn 1 A,e Falf - Pawn 2 & Be Ghaf GH- Pawn 3 Pe Kaf K-S Rook 4 4 Te Gaf G-g Knight 2 5 Se Lam L-3 Bishop 3 6 e Jim Mim M- Queen 5 US 2014/0O87337 A1 Mar. 27, 2014

TABLE 2-continued 0020. According to another specific embodiment of the present invention the final score is calculated by adding up the Name, proposed order, equivalent chess pieces and capture score total score of the words made by each opponent. for each of the 32 Persian (Farsi) letters of alphabet. 0021. According to another embodiment of the present Name Persian letter Equivalent piece Capture score invention the players can decide to end the game once one Non N- King 6 word constituting the agreed number of letters is made, in Way W-3 Bishop 3 which case calculating the scores will not be required. H H-9 Knight 2 0022. The following example is given to elaborate on the Ye y-g Rook 4 method of playing the game and the Subject-matter of the present invention is not limited to the content of this example. 0013 and are set up on a chess board according to FIG. 1 or any other interchangeable sequences while keeping their EXAMPLE equivalent chess piece (according to Table 1) location in mind. 0023 The chess board is set up as shown in FIG. 1, based on table 2. Next, each player makes their first move according 0014. According to an embodiment of the present inven to FIG. 2. The game continues by making the next moves tion the pieces have the same movement patterns as their according to FIG.3 and this goes on as a chess game until the equivalent chess piece, as described in Table 3. one player captures a piece, as in FIG. 4 where for instance the Persian (Farsi) letter “& is captured and continues as more TABLE 3 pieces are captured, like what is shown in FIG. 5 (It is need less to mention that the captured letters may or may not be Equivalent chess pieces and their movements used in building a Persian (Farsi) word. One should note that Equivalent if one desires to replace the piece they have captured with Letter Movement piece another equivalent piece which they think can help the word (A-H-K-Y)(v-sc-) Unlimited Vertical or Rook in mind, this can be done by taking the piece (letter of alpha Horizontal bet) they desires and putting the captured piece in its place. (B-Ch-G-H)( -cs L shaped Knight The game finally ends since one player mentions that the three e) (P-J-L-V)(3-0-e-e) Unlimited Horizontal Bishop pieces captured in FIG. 6 arte used to build the word(s) and/or (T-M)(- ) Unlimited vertical, diagonal Queen 's is and or a the former meaning well and the latter or horizontal meaning haying a good sense of humor. (N-S)(-J) One square vertical, diagonal King or horizontal DESCRIPTION OF THE FIGURES AND From (Kh-É) to (Sh One square vertical, can begin Pawn u: ) and from (S-S--s) by moving two squares DRAWINGS to (Gh-3) (according vertically and captures pieces to table 2) that are diagonally one 0024 FIG. 1 The typical arrangement of the Persian square in front (Farsi) alphabet pieces on the board, based on their sequence in the alphabet. The order can be altered keeping their equiva lent chess piece (table 1) location in mind 0015. According to another embodiment of the present 0025 FIG. 2 First and second moves in example 1. The invention the set of pieces on the top and bottom of FIG. 1 first player moves piece ( ) or white pawn Straight ahead for should have two distinctive colors. one square. Next, the second player moves, piece (s) or the 0016. According to a preferred embodiment of the present pawn straight ahead for one square. invention the set of pieces on the, top and bottom of figure 0026 FIG.3 Third and forth moves. The starting player should black and white or vice versa. advances piece(s)or white knight for one square and then ( 0017. According to a preferred embodiment of the present 9) or black bishop moves straight ahead three squares to its invention, and contrary to the rules of chess, any of the two right side. colors shall have the right to start the game. (0027 FIG. 4 Fifth move sixth moves. Piece (J) or the 0018. According to a more specific embodiment of the very white pawn moves straight ahead one square. Next (-9) present invention, the players can have the scores of all cap or black bishop captures the piece (at ) and then removes it tured pieces as mentioned in Table 2, (captured by them and from the game. the opponent), once they use their own captured pieces (0028 FIG. 5 Seventh and eighths moves. Piece (H) or together with the captured pieces of their opponent in a com white rook captures the piece (9) and removes it from the plete and meaningful Persian (Farsi) word. in this case the game. Then, piece () or black queen moves straight ahead equivalent score of each captured piece used in the word is one square to its left side. added up to calculated the score of the player who captured (0029 FIG. 6 Ninth and tenth moves. Piece (T) or white the last piece used in forming the letter. queen moves straight ahead three squares to its right side. 0019. According to another specific embodiment of the Then, piece () or black queen captures the piece (- ) and present invention, once a piece is captured by a player, he can removes. It from the game. decide to take the same piece or replace it with another equivalent piece, that he thinks can help him to form the 1- A Persian (Farsi) teaching game and playing method Persian word he has in mind. This means he can simply put thereof, designed to teach and learn the letters and sequence the captured piece in the place of the desired equivalent piece of alphabet as well as dictation of words written iii the Persian and remove the equivalent piece. (Farsi) alphabet, Persian (Farsi) alphabet being US 2014/0O87337 A1 Mar. 27, 2014

3- The Persian (Farsi) alphabet and dictation teaching game in claim 1, wherein the second 16 set of Persian letters O Letter l8le used as the pieces and their corresponding chess pieces and 1 A,e capturing scores are: 2 & Be 3 Pe 4 C Te 5 Se Equivalent Chess 6 a. Jim O Letter l8le Piece capturing score 7 & Che 8 He 17 4. Sad Pawn 1 9 c Khe 18 a Zad Pawn 1 10 Dal 19 la Ta Pawn 1 11 s Zal 2O k Za. Pawn 1 12 - Re 21 8 Aein Pawn 1 13 ) Ze 22 8 Ghaein Pawn 1 14 3 Zhe 23 s Fe Pawn 1 15 Sin 24 s Ghaf Pawn 1 16 Shin 25 S Kaf Rook 4 17 ca Sad 26 & Gaf Knight 2 18 a Zad 27 U Lam Bishop 3 19 la Tal 28 a Mim Queen 5 2O a Za. 29 U Non King 6 21 & Aein 30 9 Way Bishop 3 22 8 Ghaein 31 s He Knight 2 23 Fe 32 s Ye Rook 4 24 s Ghaf 25 S Kaf 26 s Gaf 4- The Persian (Farsi) teaching alphabet and dictation 27 Lam teaching game in claim 1, wherein each of the sixteen letters 28 a Mim 29 O Non in each set in set up on the board similar to the order of their 30 9 Way equivalent chess pieces. 31 He 5- The Persian (Farsi) teaching alphabet and dictation 32 9 Ye teaching game in claim 1, wherein the Persian (Farsi) letter can either be printed on chess pieces or be used perse as the Including two distinctively colored 16 sets of chess pieces pieces. and a chess board. 6- The Persian (Farsi) teaching alphabet and dictation 2- The Persian (Farsi) alphabet and dictation teaching teaching game in claim 1, wherein each of the sixteen letters game in claim 1 wherein the first 16 set of Persian letters used in each set move and capture other pieces similar to their as the pieces and their corresponding chess pieces and cap equivalent chess pieces. turing scores are: 7- The Persian (Farsi) teaching alphabet and dictation teaching game in claim 1, wherein the total scores of the captured pieces used to form a complete and meaningful Persian (Farsi) word are allocated to the player who has made Equivalent Chess the word rather than the one who captured the piece. no Letter l8le Piece capturing score 8- The Persian (Farsi) teaching alphabet and dictation 1 A.e Rook 4 teaching game in claim 1, wherein each player has the right to 2 Be Knight 2 3 is Pe Bishop 3 replace each captured peace with an equivalent piece by tak 4 Te Queen 5 ing the desired piece from the board and putting the captured 5 * Se King 6 one in its place. 6 & Jim Bishop 3 7 & Che Knight 2 9- The Persian (Farsi) teaching alphabet and dictation 8 He Rook 4 teaching game in claim 1, wherein the game can continue 9 a. Khe Pawn 1 either till both players agree or till the initially agreed number 10 Dal Pawn 1 of Persian (Farsi) words with or without the agreed number of 11 & Zal Pawn 1 letters in each word, are made. 12 - Re Pawn 1 13 Ze Pawn 1 10- The Persian (Farsi) teaching alphabet and dictation 14 3 Zh,e Pawn 1 teaching game in claim 1 or any other variations thereof, that 15 - Sin Pawn 1 is adopted for teaching alphabet and dictation of other lan 16 Shin Pawn 1 guages.