Wizisystem 1-2-3
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.nichols services 6901 BUCKEYE WAY, COLUMBUS, GA 31904 (404) 323-9227 Wizardry is one of the most exciting and challenging games available for any computer. Its complexity and seemingly endless variations make it interesting long after the average game has been gathering dust for months. Perhaps the most enduring aspect of Wizardry is that it forces the player to think logically, to act rationally, and to organize masses of data into usable form in order to be successful. In other words, the Wizardry player must combine the skills of a master strategist, a tax lawyer, a cartographer, an experienced researcher, and a Knight of the Round Table! The Wizisystem allows the average player, who has neither the time nor the means to learn all these skills, to be successful at the game by teaching him to exert control over every phase of the game--from creating characters to opening chests. It gives the player a successful, easy-to-follow format and backs it up with information that is as complete and helpful as possible. The Wizisystem format is designed so that the player can access quickly the reference materials he needs but may skip them as he becomes more experienced. All references in the text to major index items are preceded by an asterisk(~), and the most frequently referred to charts and information are to be found in the appendices. The essence of the Wizisystem is control through planning, organization, knowledge and a methodical approach to the game. Host failures can be attributed to the game controlling the player! While a large part of the information in this manual could be used by any Wizardry player, only those who follow the Wizisystem format can use it to its best advantage. Due to the vast amount of data to be controlled in the game, the Wizisystern is quite structured and requires self-discipline to get the user through some of the details of its proper use. Let me assure you that I loathe pointless busywork, and would never inflict it upon anyone! I have made e v ery attempt to make this manual and the Wizisystem as user-friendly and free of useless detail as possible. After all, games are supposed to be funl A final word: I have spent hundreds of hours playing Wizardry and preparing this manual; however, I'll be the first to say that its information is incomplete, despite my best efforts. You may use combinations of characters or find' uses for magical items that I haven ' t, or even have a different version of the game (the authors are continually making improvements and fixing bugs). I would appreciate it if you would send me any missing information and correct any inaccuracies so that future users will have the best possible manual. Major corrections and additions will be sent to you free of charge. If you have any questions, feel free to write or phone !1-404-323-9227, between lOam and lOpm EST weekdays and anytime weekends) and I will do my best to help. Michael L. Nichols Nichols Services 6901 Buckeye Way Columbus, GA 31904 ==========COPYRIGHT 1983, 1984 BY MICHAEL L. NICHOLS========== =========WIZISYSTEM IS A TRADEMARK OF NICHOLS SERVICES======== NOTICE:THIS PRODUCT IS COPYRIGHTED AND ALL RIGHTS ARE RESERVED. THE DISTRIBUTION AND SALE OF THIS PRODUCT ARE INTENDED FOR THE PERSONAL USE OF THE ORIGINAL PURCHASER ONLY. COPYING OF ANY PORTION OF THIS PRODUCT, OTHER THAN FOR THE SOLE USE OF THE ORIGINAL PURCHASER, DUPLICATING, SELLING OR OTHERWISE DISTRIBUTING THIS PRODUCT IN ANY FORM IS HEREBY EXPRESSLY FORBIDDEN. THIS PRODUCT WILL BE EXCHANGED IF DEFECTIVE IN MANUFACTURE, LABELING OR PACKAGING, BUT EXCEPT FOR SUCH REPLACEMENT THE SALE OR SUBSEQUENT USE OF THIS PRODUCT IS WITHOUT WARRANTY OR LIABILITY. WIZARDRY IS A TRADEMARK OF SIR-TECH SOFTWARE, INC.; COPYRIGHT 1981,82,83 BY ANDREW GREENBERG, INC.& ROBERT WOODHEAD, INC. ii ~~~~~ TABLE OF CONTENTS ~~~~~ In t rod u c t i on .. .. :-. .. .. i Table of Contents ..................................................... lii ==== THE WIZISYSTEM ==== INTRODUCTION TO THE WIZISYSTEM .......................................... 1 Suggestions for Getting the Most Out of the Wizisystem .............. l Equipment You Need to Have While Playing .......................... 1 Use of the Spell and Experience Charts .............................. 1 A Note on Cheating . .................................................. 1 NOTES ON THE WI Z I SYSTEM FORMAT BY ITEM ....•..........•.................. 2 I----Utilities ................................................. • ....... 2 II---The Castle ..................................................... 2 III--Planning the Expedition ...........•............................ 2 IV---Entrance to the Maze ........................................... 3 V----The Expedition ................................................. 3 Combat--What to Expect, Monster Groups, Combat Strategy, Important Things to Remember in Combat, Camp VI---Return to the Castle ................•.......................... 3 VI I--Eva 1 ua t ion . 4 VIII-Leave the Game or Return to the Wizisystem ..................... 5 ADVICE TO NEW PLAYERS ................................................... 5 What to Do First, Equipping Your Characters, Keep the Expeditions Short, Evaluate Each Expedition, Take Your Time, Avoid Frequent Use of the Utilities iii ==== CREATING AND DEVELOPING CHARACTERS ==== CREATING AND DEVELOPING CHARACTERS ...............•...................... 6 Cha r a c t e r C1 as s e s • . • • • • • • • • • . • • . • • . • • • • • • • . • . • . • • • • . • . • . 6 Character Development by Class and Race (with Chart> ................ 8 Character Statistics . .. 8 Alignment .....•...•..•.••...•.••...•....•.•.•..•............... 8 A Note on Involuntary Alignment Changes ........................ S Personality Attributes .•.•..................................... 9 Races •••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 9 Basic Personality Attributes by Race (with Chart) .............. 9 Level of Ability and Experience Points <with Chart) ........... 10 Age • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 1 0 PLANNING FOR THE DEVELOPMENT OF YOUR CHARACTERS ........................ 11 Planning for and Creating Your Characters ......•................... 11 liCJ~ 1r() C:~EA~~ 1\ <:~~1\C:~~ •••••••••••••••••••••••••••••••••••••••••••••• 11 CHANGING CLASSES •••••••••••••••••••••••••••••••••••••••••••••.••••••••• 12 Tips for Changing Classes .......................................... 13 FORMING YOUR PARTY ••••••••••••••••••••••••••••••••••••••••••••••••••••• 13 Functions Required in a Good Party, Combat Ability by Class, Character Classes Not to Have in Your Party, How Many Parties Should You Have?, Suggested Personnel and Expedition Order, Example of a Successful Well-Developed Party, How to Mix Good and Evil Characters in the Same Party, Training Ground Personnel ==== APPENDICES ==== APPENDIX A: SPELLS--DESCRIPTION AND GROUPING ........................... l6 APPENDIX B: SPELL ACQUISITION BY CLASS AND LEVEL .•..................... l7 APPEND IX C : CHESTS •••.••••••••••••••••••••••••••••.•.•••••••••••••••••. 18 APPENDIX D: UTILITIES •.••..•.•.•..•...••••••••..•••..•..•••••.......•.• 19 Optimum Use of the Utilities, The "Click" Utility, Utilities- Additions and Hints, Utility Tricks APPENDIX E: HAPPING AND TRAVELLING IN THE MAZES ........................ 22 PROVING GROUNDS OF THE MAD OVERLORD APPENDIX F: EQUIPMENT AND MAGICAL ITEMS ....•.....•..................... 25 APPENDIX G: INDIVIDUAL MONSTERS ..........•............................. 2 8 APPENDIX H: MONSTER GROUPS ••••••••••••••••••••••••••••••••••••••••••••• 33 THE KNIGHT OF DIAMONDS APPENDIX I: EQUIPMENT AND MAGICAL ITEMS ................................ 37 APPENDIX J: INDIVIDUAL MONSTERS .•....•..•.....•...•.................... 39 APPENDIX K: MONST~ GROUPS ............................................... 44 JHE LEGACY OF LLYLGAMYN APPENDIX L: GENERAL NOTES .............................................. 4 7 Legacy Alignments, Character Cld~~~s to Have in Your Parties, How to Strengthen Your Characters, Legacy Maze Notes (LVLS.l-6) APPENDIX M: EQUIPMENT AND MAGICAL ITEMS ................................ 51 APPENDIX N: INDIVIDUAL MONSTERS ........................................ 53 APPENDIX 0: MONSTER GROUPS . ............................................ 58 APPENDIX P: MISCELLANEOUS SNEAKY TRICKS AND ACKNOWLEDGEMENTS ........... 61 ==== FORMS ==== WIZISYSTEM FORMAT AND SPELLS REFERENCE CARD WIZARDRY <TM> CHARACTER DEVELOPMENT PLANNING SHEET (Original and lst Party) WIZARDRY <TM> CHAiiACTER DEVELOPMENT PLANNING SHEET <2nd and 3rd Parties) WIZARDRY <TM) CHARACTER RECORD SHEET <Levels 1-17> WIZARDRY <TM> CHARACTER RECORD SHEET <Levels 18-33) WIZARDRY <TM> SPELL AND EXPERIENCE SHEET (Levels 1-17) WIZARDRY <TM> SPELL AND EXPERIENCE SHEET <Levels 15-31) KEY TO NICHOLS SERVICES' WIZARDRY <TM> MAPS (for those who did not purchase maps) l ====---~=INTRODUCTION TO THE WIZISYSTEM========== SUGGESTIONS FOR GETTING THE HOST OUT OF THE WIZISYSTEH As stated in the Introduction, the Wizisystem is the product of hundreds of hours spent playing Wizardry, researching the information in this manual and testing and retesting the Wizisystem Format. Although the Wizisystem at first may seem quite structured, I have found through the exploration of many alternatives that it represents the best way to be successful at the game of Wizardry. Please take the time to follow it closely--it really does work! The foundation of the Wizisystem is a group of strong characters whose