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Rambo: Last Blood Production Notes
RAMBO: LAST BLOOD PRODUCTION NOTES RAMBO: LAST BLOOD LIONSGATE Official Site: Rambo.movie Publicity Materials: https://www.lionsgatepublicity.com/theatrical/rambo-last-blood Facebook: https://www.facebook.com/Rambo/ Twitter: https://twitter.com/RamboMovie Instagram: https://www.instagram.com/rambomovie/ Hashtag: #Rambo Genre: Action Rating: R for strong graphic violence, grisly images, drug use and language U.S. Release Date: September 20, 2019 Running Time: 89 minutes Cast: Sylvester Stallone, Paz Vega, Sergio Peris-Mencheta, Adriana Barraza, Yvette Monreal, Genie Kim aka Yenah Han, Joaquin Cosio, and Oscar Jaenada Directed by: Adrian Grunberg Screenplay by: Matthew Cirulnick & Sylvester Stallone Story by: Dan Gordon and Sylvester Stallone Based on: The Character created by David Morrell Produced by: Avi Lerner, Kevin King Templeton, Yariv Lerner, Les Weldon SYNOPSIS: Almost four decades after he drew first blood, Sylvester Stallone is back as one of the greatest action heroes of all time, John Rambo. Now, Rambo must confront his past and unearth his ruthless combat skills to exact revenge in a final mission. A deadly journey of vengeance, RAMBO: LAST BLOOD marks the last chapter of the legendary series. Lionsgate presents, in association with Balboa Productions, Dadi Film (HK) Ltd. and Millennium Media, a Millennium Media, Balboa Productions and Templeton Media production, in association with Campbell Grobman Films. FRANCHISE SYNOPSIS: Since its debut nearly four decades ago, the Rambo series starring Sylvester Stallone has become one of the most iconic action-movie franchises of all time. An ex-Green Beret haunted by memories of Vietnam, the legendary fighting machine known as Rambo has freed POWs, rescued his commanding officer from the Soviets, and liberated missionaries in Myanmar. -
First Blood Redrawn Don Kunz
Vietnam Generation Volume 1 Number 1 The Future of the Past: Revisionism and Article 7 Vietnam 1-1989 First Blood Redrawn Don Kunz Follow this and additional works at: http://digitalcommons.lasalle.edu/vietnamgeneration Part of the American Studies Commons Recommended Citation Kunz, Don (1989) "First Blood Redrawn," Vietnam Generation: Vol. 1 : No. 1 , Article 7. Available at: http://digitalcommons.lasalle.edu/vietnamgeneration/vol1/iss1/7 This Article is brought to you for free and open access by La Salle University Digital Commons. It has been accepted for inclusion in Vietnam Generation by an authorized editor of La Salle University Digital Commons. For more information, please contact [email protected]. First Blood RecIrawn Don Kunz Nearly everyone speaking or writing about America's Vietnam soldier eventually feels compelled to mention Rambo. As David Morrell notes with pride, the name of the character he created in his novel. First Blood, has entered our nation's household vocabulary1. It resembles in this case the title of Joseph Heller's World War 2 novel. Catch 22. and the macho movie-star name of Marion Robert Morrison — John Wayne. There is more at stake in the popular adoption of those terms than a simple enlargement of the dictionary. The evolution of Rambo from character to icon illustrates the fictionalizing process by which history is accommodated to myth. Rambo is an ambiguous and contradictory epithet, its meaning shifting as a result of an elaborate revision process still underway. Morrell's protagonist has been appropriated variously as a symbol of American patriotism, mindless savagery, the frontier hero, and Frankenstein's monster. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Business Overview
Business Overview — Delivering Dreams and Experiences that Move the Heart to the World — SEGA SAMMY Group’s Products and Services 02 Theme Park Pachislot Pachinko 01 01 OASIS PARK Pachislot Shin Hokuto Muso Pachinko Bigdream2 Gekishin Amusement Machines 02 Animations Home Video Games 02 02 Digital Contents 01 ANPANMAN:FUWAFUWA Detective Conan FUWARI TO KUMONOKUNI The Scarlet Bullet (Working Title) Game Centers 777 NEXT Pachislot 02 Hokuto No Ken Tomo Persona5 Scramble: The Phantom Strikers Amusement Centers 02 ザ・ノースカントリーゴルフクラブ SEGA FUKUOKA TEIJIN Yakuza : Like a Dragon Amusement Orbi Yokohama 02 Machines Simulators 02 New Sakura Wars SLDS-3G SEGA LOGISTICS SERVICE DRIVING SIMULATOR (P.05) Pachinko Bigdream2 Gekishin @Sammy Pachislot Shin Hokuto Muso ©Buronson & Tetsuo Hara/NSP 1983, Approved No.KOM-620 ©2010-2013 KOEI TECMO GAMES ©Sammy 777 NEXT Pachislot Hokuto No Ken Tomo ©Buronson & Tetsuo Hara/COAMIX 1983, ©COAMIX 2007 Approved No. PGC-405 ©Sammy Persona5 Scramble: The Phantom Strikers ©ATLUS ©SEGA/ ©KOEI TECMO GAMES All rights reserved. Yakuza : Like a Dragon ©SEGA New Sakura Wars ©SEGA ANPANMAN:FUWAFUWA FUWARI TO KUMONOKUNI (Working Title) ©Takashi Yanase/Froebel-kan,TMS,NTV ©Takashi Yanase/ANPANMAN PROJECT All Rights Reserved Detective Conan The Scarlet Bullet ©2020 GOSHO AOYAMA/DETECTIVE CONAN COMMITTEE All Rights Reserved. SLDS-3G SEGA LOGISTICS SERVICE DRIVING SIMULATOR ©SEGA Logistics Service Co.,Ltd. All rights reserved DARTSLIVE3 ©DARTSLIVE Co., Ltd. (P.06) Psalms of Planets Eureka Seven HI-EVOLUTION ZERO ©2017 BONES / Project EUREKA MOVIE ©BANDAI NAMCO Entertainment Inc. ©Sammy Kaido Mokushiroku Kaiji Numa ©Fukumoto Nobuyuki / Kodansha•VAP•Mad House•NTV•D.N.Dream Partners ©Fukumoto Nobuyuki / Kodansha•VAP•NTV ©Sammy Sumikko Gurashi PC with Exchangeable Mouse ©2019 San-X Co., Ltd. -
Console Games in the Age of Convergence
Console Games in the Age of Convergence Mark Finn Swinburne University of Technology John Street, Melbourne, Victoria, 3122 Australia +61 3 9214 5254 mfi [email protected] Abstract In this paper, I discuss the development of the games console as a converged form, focusing on the industrial and technical dimensions of convergence. Starting with the decline of hybrid devices like the Commodore 64, the paper traces the way in which notions of convergence and divergence have infl uenced the console gaming market. Special attention is given to the convergence strategies employed by key players such as Sega, Nintendo, Sony and Microsoft, and the success or failure of these strategies is evaluated. Keywords Convergence, Games histories, Nintendo, Sega, Sony, Microsoft INTRODUCTION Although largely ignored by the academic community for most of their existence, recent years have seen video games attain at least some degree of legitimacy as an object of scholarly inquiry. Much of this work has focused on what could be called the textual dimension of the game form, with works such as Finn [17], Ryan [42], and Juul [23] investigating aspects such as narrative and character construction in game texts. Another large body of work focuses on the cultural dimension of games, with issues such as gender representation and the always-controversial theme of violence being of central importance here. Examples of this approach include Jenkins [22], Cassell and Jenkins [10] and Schleiner [43]. 45 Proceedings of Computer Games and Digital Cultures Conference, ed. Frans Mäyrä. Tampere: Tampere University Press, 2002. Copyright: authors and Tampere University Press. Little attention, however, has been given to the industrial dimension of the games phenomenon. -
Hollywood's Ageing Ensemble Action Hero Series
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Wilfrid Laurier University Wilfrid Laurier University Scholars Commons @ Laurier English and Film Studies Faculty Publications English and Film Studies 2017 Ageing in Action: Hollywood’s Ageing Ensemble Action Hero Series Philippa Gates Wilfrid Laurier University, [email protected] Follow this and additional works at: https://scholars.wlu.ca/engl_faculty Part of the English Language and Literature Commons, and the Film and Media Studies Commons Recommended Citation Gates, Philippa, "Ageing in Action: Hollywood’s Ageing Ensemble Action Hero Series" (2017). English and Film Studies Faculty Publications. 13. https://scholars.wlu.ca/engl_faculty/13 This Article is brought to you for free and open access by the English and Film Studies at Scholars Commons @ Laurier. It has been accepted for inclusion in English and Film Studies Faculty Publications by an authorized administrator of Scholars Commons @ Laurier. For more information, please contact [email protected]. Ageing in Action: Hollywood’s Ageing Ensemble Action Hero Series By Philippa Gates Note: This is the English language version of a paper published in French as « Vieillir, agir: les héros d’âge mûr dans deux séries de films d’action hollywoodiens.» L’Âge des stars: des images à l’épreuve du vieillissement. Eds. Charles-Antoine Courcoux, Gwénaëlle Le Gras, Raphaëlle Moine. L’Âge d’homme, 2017. pp 130-50. Permission to reprint the paper in English is graciously given by the editors of the collection. Summary This paper explores the treatment of ageing in the ensemble action hero series RED (2010 and 2013) starring Bruce Willis and Helen Mirren and The Expendables (2010, 2012, and 2014) starring Sylvester Stallone and other 1980s action stars. -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -