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putting an interview with the Garriott Games Lost My Emotion” the “Gaming at Keep up the good work. brothers, an article from newcomer Nick the Margins” series and even “The Play Bousfield about an old adventure game, Is the Thing,” you described the need for A loyal reader, Originally, this week’s issue was The Last Express and an article from games that show the consequences of Nathan Jeles supposed to be “Gaming’s Young Turks Greg Costikyan sharing the roots of our actions, and allow us to make and Slavs,” an issue about the rise of games, all in the same issue. I’ll look decisions that will affect the outcome of To the Editor: First, let’s get the usual gaming in Eastern Europe, both in forward to your comments on The Lounge. the game. In our society there are fewer pleasantries dispensed with. I love the development and in playerbase. I and fewer people willing to take magazine, read it every week, enjoy received several article pitches on the Cheers, responsibility for their actions or believe thinking about the issues it throws up, topic and the issue was nearly full. And that their actions have no consequences. and love that other people think games then flu season hit. And then allergies Many of these people are in the marketing are more than they may first appear. hit. All but one of my writers for this issue demographic for video games. It is great has fallen prey to flu, allergies or a minor to see a group of people who are interested There’s one game, one, that has made bout of forgetfulness. -
The Role of Wargames in the Development of Game Design
The role of wargames in the development of game design Luiz Cláudio S. Duarte∗ Thiago Schaedler Uhlmann2 1PUCPR Figure 1: Playing Second Front: Sicily in 1943. Abstract ical representation of information. During the third quarter of the XX century, board wargames led the way in innovation in game design. Although small 1 Playing at war in comparison with present-day digital games industry, the Games are probably older than civilization [15]; however, as wargames industry was far from inconsequential, and several far as we know, game designers are a much younger breed. leading digital game designers started their careers playing Indeed, it is only from the 17th century onwards that we can or creating board wargames. Even the term “game designer” identify any game authors at all, such as Sir John Suckling was first used about the creators of board wargames. Noneof (Cribbage, 1630) [18] or John Jefferys (A Journey Through Eu- the information in this paper is new or unknown. However, rope, 1759). [6] But they did not think of themselves as game we believe that, as in any other human endeavour, game designers; even George S. Parker, founder and lead game designers can benefit from knowing some of the history from designer of the former Parker Brothers game company, did their field. Accordingly, in this paper we present some in- not identify himself as such during his lifetime (1866–1952). formation on board wargames, with special attention to the [16] influential role played by Redmond A. Simonsen, a graphic This comes as no surprise, since the concept of design as designer. -
Deluxe Rules
s xe Rule YALU Delu The Chinese Counteroffensive in Korea November, 1950 to May, 1951 Copyright © 2009, Compass Games, LLC., All Rights Reserved Chinese intervention in the war had been considered and dismissed as TABLE OF CONTENTS a bluff by the UN Command. Thus, the UN forces were badly overextended when the bluff materialized as a force of thirty divisions, 1.0 INTRODUCTION skillfully infiltrated into the Korean mountains. 2.0 COMPONENTS The UN was sent reeling back toward the 38th Parallel in confusion, 3.0 SEQUENCE OF PLAY desperately attempting to reestablish a stable front line. The 4.0 WEATHER PHASE Communists followed relentlessly, infiltrating deep into the UN positions and attacking without pause, accepting high casualties in order to 5.0 SUPPLY AND ISOLATION sustain the momentum of the attack. 6.0 REINFORCEMENTS AND REPLACEMENTS Yalu begins with the initial Chinese attack. It will be up to the 7.0 STACKING Communist player to force the UN south of the 38th Parallel; it will be 8.0 ZONES OF CONTROL up to the UN player to prevent this from happening . 9.0 MOVEMENT 10.0 COMBAT 2.0 COMPONENTS 11.0 COMMUNIST ATTACK SUPPLY POINTS 2.1 Map The map shows the area of Korea over which the campaign was fought. 12.0 UN SUPPORT UNITS A hexagonal grid has been superimposed to regulate the movement 13.0 UN BOMBARDMENT PHASE and position of the playing pieces. Each hex represents approximately 10 miles of actual terrain, measured from hexside to hexside. 14.0 NEUTRALIZATION 15.0 REGROUPING AND MORALE CHECKS There are several charts and tables printed on the map. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Games Are Not Coffee Mugs: Games and the Right of Publicity, 29 Santa Clara High Tech
Santa Clara High Technology Law Journal Volume 29 | Issue 1 Article 1 12-13-2012 Games Are Not Coffee uM gs: Games and the Right of Publicity William K. Ford Raizel Liebler Follow this and additional works at: http://digitalcommons.law.scu.edu/chtlj Recommended Citation William K. Ford and Raizel Liebler, Games Are Not Coffee Mugs: Games and the Right of Publicity, 29 Santa Clara High Tech. L.J. 1 (2012). Available at: http://digitalcommons.law.scu.edu/chtlj/vol29/iss1/1 This Article is brought to you for free and open access by the Journals at Santa Clara Law Digital Commons. It has been accepted for inclusion in Santa Clara High Technology Law Journal by an authorized administrator of Santa Clara Law Digital Commons. For more information, please contact [email protected]. FORD LIEBLER 11/26/2012 3:56 PM ARTICLES GAMES ARE NOT COFFEE MUGS: GAMES AND THE RIGHT OF PUBLICITY* William K. Ford† and Raizel Liebler†† * Earlier versions of this paper were presented at the 2011 Works-in-Progress Intellectual Property Colloquium, Boston University (Feb. 11, 2011); 2011 Intellectual Property Scholars Roundtable, Drake University Law School (Apr. 1, 2011); and The Game Behind the Video Game, Rutgers School of Communication and Information (Apr. 9, 2011). We thank Stephanie Acosta, Keidra Chaney, Jessica de Perio Wittman, Shannon Ford, Jon Garon, Greg Lastowka, Tyler Ochoa, David L. Schwartz, and Corey Yung for comments on earlier versions of this paper. We thank Young-Joo Ashley Ahn, Lyndsay Ignasiak, and Kimberly Regan for research assistance. A special thanks to Nathan Ford and Adin Simon for innumerable hours playing “childish” games with the authors in preparation for this paper. -
SPI Assume Responsibility for My Taste May Be a Minority
MOVES nr. 37, published February/March 1978 opening A/lqw Subjectivity and Style -or- What Have I Been Doing All These Years This issue I ask you to bear with me as I Circulation: 9100 engage in a little righteous indignation and artistic defensiveness. See, I get this letter Editor/Executive Art Director Redmond A. Simonsen from Tom Oleson (a very nice fellow from Managing Editor Robert J. Ryer California whom I've had the pleasure of Art Director Manfred F. Milkuhn meeting a few times). And although Tom is Contributing Editors very gentlemanly and a swell person, one of Richard Berg, James F. Dunnigan, the paragraphs in his otherwise laudatory let- Phil Kosnett, Mark Saha, Jerrold Thomas ter reads as follows: MOVES Magazine is copyright O 1978, Simulations Publications, Inc. Printed in U.S.A. All rights reserved. All You say "I am primarily a gamer and ...could editorial andgeneralmail should beaddressed t~ Simulations Publications Inc.. 44East 23rd Street, N.Y., N.Y. 10010. care less about the subject or historical lesson of a MOVES is published by-monthly. One year subscriptions (six issues) are available for $8.00 (U.S.). Back issues or game." It certainly shows! I crave bright colors, singlecopiesofthecurrent issueareavailableat $2.50percopy. Pleaseremit by check or money order(U.S. fundsonly) the more historical flavor and detail in 00B and Printing and Binding by Wellesley Press. Inc.. Framingham. Mass. maps the better, and the illusion of realism if that's ARTICLE SUBMISSIONS: Readers are invited to submit articles for possible publication in MOVES Magazine. what I have to settle for. -
Ask Your Retailer for Spl's Other Great American Civil War Games
Notes and Optional Rules Spanish- - American Wal - :TU - I ' Pea I le <STRATEGIES AND @DOCUMENTED2 PLAY 1a Rodger MacGowan I - Looks Back I Longest Day. -+:$2 I jc aa1 ?'.. ,- .* , kX.**,.,? a,?.'., ^ C Streets of , :;-,: -. ' Stalingrad ?' 2 MOVES nr. 59, published October/November 1981 Opening Moves You or Him? I've had some reason lately to re-evalu- ate a piece of personal professional dogma that is something of a minor trademark of Circulation: 9500 mine: insistence on proper point of view (i.e., the third person) in those complicated tomes Creative Director Redmond A. Simonsen of jargon we call game rules. I've always held Managing Editor Michael Moore (and somewhat fiercely) rules should sharply Rules Editor Robert J. Ryer distinguish between the "player" and the Art Director Manfred F. Milkuhn "play-ees" (the game pieces) and further- more that the only way to be technically exact Contributing Editors was to phrase all rules language in the third Richard Berg, Claude Bloodgood, Ian Chadwick, Eric Goldberg, person, e.g., "the player moves his units in Charles T. Kamps, Steve List, Thomas G. Pratuch, Charles Vasey any order he wishes, during his Movement MOVES Magazine is copyright O 1981, Simulations Publications, Inc. Printed in U.S.A. All rights reserved. All Phase." I believed (and still do feel it to be es- editorial and general mail should be addressed to Simulations Publications Inc., 257 Park Avenue South, NY, NY sentially true) that the complexity of manual 10010. MOVES is published bi-monthly. One year subscriptions (six issues) are available for $I 1.00(US). -
Warning Order Board Game Reviews 17 Past and More
Issue #19 Command & Control: Fall 2007 Is Realism Possible in Wargaming? Most gamers have heard control”. They like to pre- or units don’t react to of The Charge of the Light tend like they’re on Mount threats quick enough be- Brigade, Frederick’s turn- Olympus, issuing com- cause their orders don’t ing movement at Leuthen, mands to the mortals be- allow them to. and Davout’s rout of the low. There’s no surprise To answer the question Prussians at Jena- flanking maneuvers to about whether or not com- Auerstedt. However, worry about, units do ex- mand and control should be probably few have read actly as ordered, and the in wargames, you need to about the Mexican Army game comes down to at- go back to the early days of sitting still even when they tacks based upon points the hobby and see how the were being outmaneuvered ratios to chance of success rules we use have pro- at Cerro Gordo, the debacle plus the roll of dice. I’ve gressed. at Villers-Bocage in 1944, been in games where there or the ill advised, impetu- ous charge of the Swiss pike at Bicocca. The com- mon theme of all of these actions was the presence of or lack of command and control. Now ask yourself, could any of these things happen during your gaming nights? The answer is probably not. As wargam- ing rules continue to trend towards playability versus realism, command and control is seen to be adding a layer of unwanted com- are command and control When I first got into the plexity. -
Fow News#1.Indb
FoW L'actualité du wargame 02 par l'équipe de Frog of War # 2005 N 2 E W S Sommaire : Nouvelles du Front Les éditeurs : p02 >>> les DTP : p04 >>> les mags : p05 Ouvertures de boîtes Three Battles of Manassas : p07 >>> Strategy & Tactics 224 : p08 >>> Strategy & Tactics 225 : p09 >>> Days of Decisions III : p09 >>> 7 ages : p11 >>> Against the Odds 9 : p13 >>> Against the Odds 10 : p14 >>> Darkest December : p15 >>> Verdun : the game of attrition : p16 >>> John Prados’ Third Reich - Great Pacific war player’s Guide : p17 >>> Dreadnoughts : p18 >>> Louisiana Tigers : p18 >>> D-day The great Crusade : p19 >>> Lightning Midway - Lightning D- Day : p20 >>> The Fall of Tobruk : p21 >>> Devil’s Horsemen : p22 >>> The cossaks are coming ! p 23 >>> Empire of the Middle Ages : p24 >>> War Between the States : p25 >>> Extension Deluxe Bitter Woods : p26 >>> Haslach / Elchingen 1805 : p27 >>> Defiant Russia : p28 >>> Western Front : p29 >>> Roads to Leningrad : p30 Le Franc-tireur : p32 Reportage Lyon 2004 : p33 el’Edito : Bonjour à tous et bonne année ludique 2005. Comme vous avez pu le constater, nous avons déjà pris plus d’un mois de retard par rapport à la sortie initialement prévue ... Et c’est donc un peu tardivement que je vous transmets au nom de toute l’équipe nos meilleurs vœux pour cette nouvelle année. J’espère que l’on retiendra l’année 2004 comme un bon millésime dans le monde belli-ludiste ! Même si certains jeux se font attendre avec des sorties toujours repoussées (je pense plus particulièrement à ASL), plus de 130 jeux sont sortis l’année dernière soit plus de dix par mois en moyenne ! De nouveaux éditeurs ont vu le jour, en particulier des DTP plein de promesses dont vous pourrez apercevoir la production dans ce numéro de FoW-News. -
Table of Contents
The Complete Wargames Handbook By James F. Dunnigan The Complete Wargames Handbook Table of Contents Dedication Acknowledgements Introduction Chapter 1. What is a Wargame 1. Overview 2. Turn 1: U.S. Movement Phase 3. Turn 1: U.S. Combat Phase 4. Turn 1: German Movement and Combat Phase 5. Turn 2: U.S. Movement Phase 6. Turn 2: U.S. Combat Phase 7. Turn 2: German Movement and Combat Phase 8. Conclusion Chapter 2. How to Play Wargames 1. Overview 2. How to Win 3. How to Win with the Losing Side 4. Overcoming Math Anxiety 5. Strategy and Tactics of Play 6. For the Defense 7. The Importance of Quality of Play 8. Wargaming Technique 9. Tempo and Shaping 10. How to Play Without an Opponent 11. Playing by Mail and Team Play 12. How to Get into Gaming Painlessly 13. Playing Computer Wargames 14. The Technical Terms of Wargaming Chapter 3. Why Plan the Game 1. Information 2. History 3. Special Problems of Air and Naval Games Page 1 of 291 ©JF Dunnigan 1997,2005 PDF format may not be recreated without permission from Richard Mataka The Complete Wargames Handbook Chapter 4. Designing Manual Games 1. How to Do It Yourself 2. Designing a Game Step by Step 3. Why the Rules are The Way They Are 4. The Drive on Metz: September 1944 Chapter 5. History of Wargames 1. Overview 2. Hey, Let's Start a Wargame Company in the Basement! 3. The Conventions 4. Into the 80's 5. Analytic History, and What Is a Simulation Anyway? 6. -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing — THE DRAGON is proud to welcome a new cartoonist to our pages, Will McLean. He has provided a number of amusing cartoons which will undoubtedly be popping up in future issues, and we hope he sends us more. You may have noticed that this is the biggest TD ever that doesn’t contain a game or insert of some sort. We hope to keep it at least this size, and hope to add more pages in the fall. There is one major stumb- ling block, however, that could easily prevent that; more pages use more material. The simple addition of more pages, even though one or more are sold to advertisers, means we consume that much more ma- terial. At this very moment, TD is hurting for good quality material. All of you writers that have been stalling around had better get hot soon . especially those that are late on promised pieces. As you peruse the Table of Contents, you might notice that this is Features our potpourri issue, containing a little bit of everything, hopefully Vampires in the Dungeon -- a real heavy. 3 something to please everyone. In this issue, and the next, we are run- Faceless Men & Clockwork Monsters — mixing D&D with MA . 6 ning quite a number of reviews of games that came out this past year. Tesseracts driving D&D mappers wild . 20 This came about because it was not until rather recently that we got to- gether with a couple of good reviewers. -
The General Vol 15 No 2
:;3-+4&C"y: <-qt .>.-A+: T?:: $?!2 2:i,@$$%; ,;;,.A:; :;;;;:, .-4C:. - t;,..). ek-L;-*"'-. ;-..-;. ...,., " F.c~z32:;*--------. ..i<2sp*<: J:+ .a~:21t?~k~:~~.,+a,".a- - &**&>*- . *-+.-->- --:--qr :?? ;~~~~~;-;.s~~~+~~-* July-Aug~st1978 y.!?i;.;,.. ...:jzs:: :-%" ~ct-2~:&~~:~?~yi-- *:+-+P.$Z PAGE 2 THE GENERAL Avalon Hill Philosophy Part 68 GENER Every once in a while in this Business, you ORIGINS and hope to conduct a mini-playtest The Game Players Magazine have to eat some crow and we got some liberal session at GENCON. If all goes well, the game The Avalon HIII GENERAL 15 dedicated tu the presents- helpingsof it at ORIGINS '78 this past July. If you should be available by mail before Christmas, rlol! of authoritatwe articles on the suatagy, racrics, and recall, back in April we did a promotional 8-page varlatlon of Avalvn Hill gamss 01 strategy. Histor~calarticles and in the retail pipeline shortly thereafter. We are included only InCornuch es they provide useful back. combination spoof of our softball team, ORIGINS spent a small fortune on artwork for this rascal ground information on currmnt Avalon Htll ritles. THE '78 events and upcomlng releases. Althoug h we and havedecidedagainst releasing it until we% GENERAL 1s puhli~hedby rhe Avalon Hilt Company solely for the cultural edilication of the serious game aiic~onsdo,in went on record that some of the games might tested it more thoroughly. Just how much we Iha hoper of Irnpmulng the game owner's proficiency of glay not make it in time for ORIGINS, even we did not spent on the artwork will become obvious when and ploviding seruiws not othmlwlre available to the Avalon expect that we'd fall as short as we did.