GPJ GLOBAL PERSPECTIVES on JAPAN No 3
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Mariko Mori and the Globalization of Japanese “Cute”Culture
《藝術學研究》 2015 年 6 月,第十六期,頁 131-168 Mariko Mori and the Globalization of Japanese “Cute” Culture: Art and Pop Culture in the 1990s SooJin Lee Abstract This essay offers a cultural-historical exploration of the significance of the Japanese artist Mariko Mori (b. 1967) and her emergence as an international art star in the 1990s. After her New York gallery debut show in 1995, in which she exhibited what would later become known as her Made in Japan series— billboard-sized color photographs of herself striking poses in various “cute,” video-game avatar-like futuristic costumes—Mori quickly rose to stardom and became the poster child for a globalizing Japan at the end of the twentieth century. I argue that her Made in Japan series was created (in Japan) and received (in the Western-dominated art world) at a very specific moment in history, when contemporary Japanese art and popular culture had just begun to rise to international attention as emblematic and constitutive of Japan’s soft power. While most of the major writings on the series were published in the late 1990s, problematically the Western part of this criticism reveals a nascent and quite uneven understanding of the contemporary Japanese cultural references that Mori was making and using. I will examine this reception, and offer a counter-interpretation, analyzing the relationship between Mori’s Made in Japan photographs and Japanese pop culture, particularly by discussing the Japanese mass cultural aesthetic of kawaii (“cute”) in Mori’s art and persona. In so doing, I proffer an analogy between Mori and popular Japanimation characters, SooJin Lee received her PhD in Art History from the University of Illinois-Chicago and was a lecturer at the School of Art Institute of Chicago. -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
Kawaii Feeling in Tactile Material Perception
Kawaii Feeling in Tactile Material Perception Michiko Ohkura*, Shunta Osawa*, Tsuyoshi Komatsu** * College of Engineering, Shibaura Institute of Technology, {ohkura, l08021}@shibaura-it.ac.jp, ** Graduate School of Engineering, Shibaura Institute of Technology, [email protected] Abstract: In the 21st century, the importance of kansei (affective) values has been recognized. How- ever, since few studies have focused on kawaii as a kansei value, we are researching its physical at- tributes of artificial products. We previously performed experiments on kawaii shapes, colors, and sizes. We also performed experiments on kawaii feelings in material perception using virtual ob- jects with various visual textures and actual materials with various tactile textures. This article de- scribes the results of our new experiment on kawaii feeling in material perception using materials with various tactile textures corresponding with onomatopoeia, clarifying the phonic features of onomatopoeia with materials evaluated as kawaii. The obtained results are useful to make more at- tractive industrial products with material perception of kawaii feeling. Key words: kansei value, kawaii, tactile sensation, material perception, onomatopoeia 1. Introduction Recently, the kansei (affective) value has become crucial in industrials in Japan. The Japanese Ministry of Economy, Trade and Industry (METI) determined that it is the fourth most important characteristic of industrial products after function, reliability, and cost [1]. According to METI, it is important not only to offer new functions and competitive prices but also to create a new value to strengthen Japan’s industrial competitiveness. Focusing on kansei as a new value axis, METI launched the “Kansei Value Creation Initiative” in 2007 [1,2] and held a kansei value creation fair called the “Kansei-Japan Design Exhibition” at Les Arts Decoratifs (Museum of Decora- tive Arts) at the Palais du Louvre in Paris in December 2008. -
Cuteness": the Aesthetics of Social Relations in a New Postwar Japanese Order
CAPITALIZING ON "CUTENESS": THE AESTHETICS OF SOCIAL RELATIONS IN A NEW POSTWAR JAPANESE ORDER Leila MADGE In the fall of 1988, Yoshida Kenji, the president of the San'yo Sago Bank in Okayama, made headline news in the economics section of leading Japa nese newspapers. Unlike most bank presidents appearing in the news at that time, Yoshida was not defending himself or his bank from accusations of wrongdoings. He had made the national news because of the new name he had chosen for his bank: Tomato Bank. The occasion for the new name was the bank's planned change in status from a savings and loan associa tion to a commercial bank following a recent reform in Japanese banking law. The hoopla that arose around the name "Tomato," along with the bank's bright red logo, was related to the associations that it conjured up in many Japanese minds, associations that somehow seemed incongruent with the image that banking institutions have traditionally held in Japan. Although there was some initial opposition among bank employees, who felt that the name Tomato sounded more appropriate for an agricul tural cooperative than for a bank, the public response seemed only posi tive. Although the conversion was not to take place for six months, Sanyo Sago was inundated with inquiries from people all over the country wish ing to open accounts at the new Tomato Bank. In interviews about the un expected popularity of the previously little-known prefectural bank, Yoshida explained that he thought it important to send the message that he was "breaking the status quo." A crucial element in the delivery of this message was the use of a name that would be perceived by the public as kawaii (cute, as translated in the Japan Times, 21 October 1988: 11). -
Hier Gezeigte Ausstellung Wurde Von Der Japanischen IHK Zu Düsseldorf E.V
WAN IM D E L SPARTN FT ER A D H C E S R T ZEIT R I W W R N D N JAPAN U 160 JAHRE www.jihk.de 160 Jahre Wirtschaftspartner Wirtschaftsbeziehungen zwischen Japan und Nordrhein-Westfalen im Wandel der Zeit Japanische IHK zu Düsseldorf Service für japanische Unternehmen in Deutschland www.jihk.de Die Gründung der Japanischen Industrie- und Handelskammer hatte einen ganz wichtigen Grund: Man wollte vermeiden, dass japanische Firmen doppelt besteuert werden. Heute, 55 Jahre nach ihrer Gründung, ist sie die Ansprechpartnerin für alle Belange der japanischen Unternehmen in Deutschland und größte ihrer Art in Europa. Eigeninitiative lohnt sich 1966 schlossen sich 66 japanische Unternehmen, die sich in Düsseldorf und Umgebung niedergelassen hatten, zur Japanischen Industrie- und Handelskammer zu Düsseldorf e.V., kurz JIHK, zusammen 1967 wurde das Abkommen zur Vermeidung der Doppelbesteuerung von beiden Staaten ratifiziert 1971 reifte auch die Idee, einen japanischen Garten im Nordpark anzulegen, der vollständig von japanischen Firmen finanziert und 1975 feierlich eröffnet wurde 1978 folgte der Umzug ins Deutsch-Japanische Center. Von damals 265 stiegen die Mit- Erster dt.-jap. Mittagstisch im Restaurant gliedszahlen der JIHK stetig an. Nippon-Kan, 1960er Jahre ©Stadtarchiv Düsseldorf Heute ist die Japanische IHK zu Düsseldorf e.V. mit deutschlandweit 537 Mitgliedern der mitgliederstärkste japanische Unternehmerverband in Europa. 160 Jahre Wirtschaftspartner Wirtschaftsbeziehungen zwischen Japan und Nordrhein-Westfalen im Wandel der Zeit 2 Japanische IHK zu Düsseldorf Ein bleibender Mehrwert Die JIHK setzt sich seit ihrer Gründung für die Überwindung von Handelsbarrieren ein. Ge- meinsam mit weiteren Akteuren engagierte sie sich beispielsweise für den Abschluss des Freihandelsabkommens zwischen der EU und Japan, das am 01.02.2019 in Kraft trat. -
New Dvd Releases April 2020
NEW DVD RELEASES APRIL 2020 BayView Entertainment, LLC • 210 West Parkway, Suite 7, Pompton Plains, NJ 07444 • 201-488-6110 www.bayviewentertainment.com • © 2020 BayView Entertainment, LLC; All Rights Reserved . Street Date: 4/7/2020 SRP: $74.99 AFTER WAR GUNDAM X BLU-RAY COLLECTION 1 Cost: Synopsis: What started as a single space colony's war for independence turned into an all-out war between the space colonies and Earth. No one was safe from the conflict, and Earth, the home of all humanity, suffered heavy damage in the fighting. Almost all of Earth's population – once as many as ten billion people – was lost. It's only now, 15 years after the end of the war, that Earth's environment has at last stabilized again. Garrod Ran is a war orphan, but when it comes to mobile suits, he has superb knowledge and skills. He receives a request from a mysterious gentleman to rescue a girl named Tiffa; and so he sneaks aboard the Freeden, the land warship where she is held captive. With the girl safely in his care, he returns to the mysterious gentleman, but when Tiffa sees the man, she's overcome with panic. Quickly judging the situation, Garrod takes her and escapes. Guided by her unusual powers, they end up at the remains of an old Federation factory, where they find the mobile suit “Gundam X”..." Directed by Shinji Takamatsu (Mobile Suit Gundam Wing, Gintama, Cute High Earth Defense Club LOVE!)! Available on Blu-ray in high definition for the very first time in North America! Contains episodes 1-19. -
Cool Japan Strategy
Cool Japan Strategy January 2012 Creative Industries Division Ministry of Economy, Trade and Industry The Japanese economy—status and issues: Population decline and decreased growth potential Japan’s nominal GDP decreased by 55 trillion yen over the three years from 2008 to 2011. Japan's real economic growth rate fell to 1% and below during the 2000s. In the future, the declining population of productive age is expected to lower growth potential. 55 trillion yen decrease ○ Nominal GDP (annualized), January–March 2008: 517 trillion yen in nominal GDP in ○ Nominal GDP (annualized) April–June 2011: 462 trillion yen three years Past and projected change in Japan's population of Past and projected economic growth rates productive age (10,000 persons) 00~–1414 population歳人口 1515–~6464 population歳人口 6565 歳以上人口and older population (Change(年度平均変化率:%) in average annual rate: %) Impact就業者数の変化の影響 on number of persons employed 14,000 Productivity生産性(就業者一人当たり実質 (real GDP per employed person)GDP )成長率growth rate 13,000 4.5 Real実質 GDPGDP growth成長率 rate 12,000 2,941 4.0 1.2 11,000 10,000 3.0 9,000 8,000 2.0 3,764 1.5 7,000 3.3 0.7 0.4 0.3 0.5 1.0 6,000 8,128 1.0 1.0 1.0 1.0 5,000 0.0 4,000 4,930 -0.3 -0.6 -0.7 3,000 -1.0 2,000 19801980s年代 19901990s年代 20002000s年代 20102010s年代 20202020s年代 (fiscal(年度) years) 1,000 1,648 821 0 Note: Labor force participation rates by sex and age are assumed to remain level from 2009. -
Japonska Kultura, Znanost in Animacija
UNIVERZA V LJUBLJANI FAKULTETA ZA DRUŽBENE VEDE Monika Prinčič JAPONSKA KULTURA, ZNANOST IN ANIMACIJA Diplomsko delo Ljubljana, 2007 UNIVERZA V LJUBLJANI FAKULTETA ZA DRUŽBENE VEDE Monika Prinčič Mentor: izredni profesor dr. Franc Mali Somentor: docent dr. Peter Stanković JAPONSKA KULTURA, ZNANOST IN ANIMACIJA Diplomsko delo Ljubljana, 2007 Zahvala Staršem za brezpogojno moralno in finančno podporo, sestri Kim za potrpljenje, Sergeju za izkazovanje ljubezni in zaupanja ob mojih neskončnih odsotnostih, Gabi za edinstveno energijo, s katero je napolnila moja študentska let in mentorju dr. Francu Maliju za strokovno pomoč in nasvete pri diplomski nalogi. JAPONSKA KULTURA, ZNANOST IN ANIMACIJA Prvi japonski animirani filmi, imenovani anime so nastali v začetku dvajsetega stoletja. Nov medijski tekst je doživel uspeh po ustanovitvi prvega japonskega studia za animacijo Toe Animation v šestdesetih letih, ki je dal pečat japonskemu stilu animacije, ki se je vedno bolj distanciral od zahodnjaških modelov. Z obravnavo znanstvene literature, časopisnih člankov, internetnih virov, video posnetkov in študijo primera petih anim je avtorica ugotovila, da na japonsko animacijo vplivajo številni sociokulturni dejavniki, in sicer religija, izobraževalni sistem, japonska zgodovina, ljudska gledališka kultura, grafična in stripovska tradicija. Avtorica je s pomočjo teorije o kulturnem relativizmu ugotovila, da je znanost kulturno pogojen fenomen in da so vse civilizacije enakovredne za razvoj znanstvenega duha v svoji specifičnosti in upoštevajoč tradicionalne kulturne vzorce. Japonski znanstveni način mišljenja je tako kot ostali dejavniki vplival na razvoj anim, ki danes širijo svoj trg v zahodne družbe, kjer žanjejo priznanja in vzpostavljajo povezave s tujimi produkcijami in distribucijami. Anime imajo poleg umetniške vloge tudi družbeno, saj producirajo družbene pomene in oblikujejo način življenja v obliki vedno številčnejše subkulture Otaku. -
Introduction 1. Businessweek, June 26, 1989. 2. Businessweek, July 17
Notes Introduction 1. Businessweek, June 26, 1989. 2. Businessweek, July 17,1989. 3. Clyde Prestowitz, Trading Places, pp. 11, 27. 4. Japan 1989: An International Comparison. 5. Ibid. 6. See Eugene Kaplan, Japan: The Government-Business Relationship for the most detailed account of this thesis. See Marvin Wolf, The Japanese Conspiracy, for a highly polemical version. 7. For the best account see Hugh Patrick and Henry Rosovsky, Japan: The New Economic Giant. • 8. Akio Morita and Shintaro Ishihara, The Japan That Can Say No, xeroxed copy. 9. Ibid., pp. 8-14, 19-26,52-60. The growing emotionalism with which Japanese respond to foreign criticism of Japanese neomercantilism is vividly reflected in the chapters by Ishihara, who makes a range of unfounded and/or highly irresponsible assertions such as "the roots of the US - Japan friction lie in the soil of racial prejudice", "Americans behave more like mad dogs than watchdogs", "the only reason why they could use the atomic bomb on Japan was because of their racial attitude toward Japan", "the US Congress is too hysterical to trust", or "Americans suggest the possible physical occupation of Japan in case Japan engages in semiconductor trade with the Soviet Union". Ibid., pp. 11, 12, 18, 52, 65. 10. Japan 1989. 11. Economist, April 29, 1989. 12. See William Nester, The Foundations 0/ Japanese Power, 1990. 13. Chalmers Johnson, The Industrial Policy Debate, p.5. 14. Yamamura, 1989. 15. Mordechai E., Keirinin, "How Closed is Japan's Market?: Additional Evidence", World Economy, vol.11, no. 4, July 1989, p.539. 16. Economist, September 6, 1989. -
Manga for the Beginner: Kawaii
Copyright © 2012 by Cartoon Craft LLC All rights reserved. Published in the United States by Watson-Guptill Publications, an imprint of the Crown Publishing Group, a division of Random House, Inc., New York. www.crownpublishing.com www.watsonguptill.com WATSON-GUPTILL is a registered trademark, and the WG and Horse designs are trademarks of Random House, Inc. Library of Congress Cataloging-in-Publication Data Hart, Christopher, 1957- Manga for the beginner kawaii : everything you need to draw the supercute characters of Japanese comics / Christopher Hart. — 1st ed. p. cm. 1. Comic books, strips, etc.—Japan—Technique. 2. Comic strip characters —Japan. 3. Figure drawing—Technique. I. Title. II. Title: Everything you need to draw the supercute characters of Japanese comics. NC1764.5.J3H3692875 2012 741.5′1—dc23 2011038160 eISBN: 978-0-8230-0663-2 Cover design by Jess Morphew Cover art by Novi Huans, Michele Liza Pelayre, Tesha Beaudry Okolowsky v3.1 Contributing Artists Akemi Kobayashi Novi Huang Rayteda Adetyar PH Tabby Kink Morgan Long Michele Liza Pelayre Tesha Beaudry Carol and Coutrney Regli and Bored, Inc. Aurora Tejado Additional material by Christopher Hart The four basic necessities are shelter, food, water, and manga. How can anyone not get that? —Christopher Hart, pondering the meaning of life, high atop Mount Everest contents Cover Title Page Copyright INTRODUCTION THE BASICS How Regular Chibis Compare to Kawaii Style Cute Proportions Drawing the Head Eye Types Silly Expressions The Full Figure Positioning Your Characters at Different -
Kawaii Portfolio
Kawaii: Crafting the Japanese Culture of Cute Professor Lesley Millar Kawaii: Crafting the Japanese Culture of Cute 2 Project Details Name of Researcher: Professor Lesley Millar Name of Output: Kawaii: Crafting the Japanese Culture of Cute UCARO link/s: https://research.uca.ac.uk/2897/ Output Type: M – Exhibition; curation of exhibition touring to multiple venues, with publication Year and mode James Hockey Gallery, University for the Creative Arts, of dissemination: Farnham, Surrey, UK, October - December 2015 Rugby Art Gallery and Museum, Rugby, UK, February - April 2016 Key Words: Contemporary craft practices, culture, Japan, kawaii, cute, tradition Funding: Arts Council England: £14,031 Great Britain Sasakawa Foundation: £3,000 Japan Foundation: £6,914 Japan Society: £1,000 Rugby City Council: £6,670 Total: £31,615 Kawaii: Crafting the Japanese Culture of Cute 3 Synopsis Kawaii: Crafting the Japanese Culture of Cute is a research practices through the re-mediation of traditional, enduring output comprising an exhibition curated by Professor Lesley skills. This was exemplified by works which engage with, and Millar. The exhibition had two iterations, the first taking place critique, the perception of the ephemeral and transient culture at James Hockey Gallery at the University for the Creative of Kawaii. The project provides new insights by demonstrating Arts and the second at Rugby Art Gallery and Museum. that craft, acting as the conduit connecting concept, theory and outcome, becomes the dynamic edge between tradition, The exhibition featured 16 Japanese artists selected by new technology, haptic knowledge and the oppositions of Millar who explored the concept of Kawaii through a range Kawaii. -
Context and Change in Japanese Music Alison Mcqueen Tokita and David Hughes
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by SOAS Research Online ASHGATE RESEARCH 1 COMPANION Context and change in Japanese music Alison McQueen Tokita and David Hughes 1. What is ‘Japanese music’? Increasingly, the common view of Japan as a mono-cultural, mono-ethnic society, whether in modern or ancient times, is being challenged (Denoon et al. 1996). The category ‘Japan’ itself has been questioned by many (for example Amino 1992; Morris-Suzuki 1998). Amino insists that when discussing the past we should talk not about Japan or the Japanese people, but about people who lived in the Japanese archipelago. If Japan itself is not a solid entity, neither can its musical culture be reduced to a monolithic entity. If the apparently simple label ‘music of Japan’ might refer to any music to be found in Japan, then the phrase ‘music of the Japanese’ would cover any music played or enjoyed by the Japanese, assuming we can talk with confidence about ‘the Japanese’. The phrase ‘Japanese music’ might include any music that originated in Japan. This book would ideally cover all such possibilities, but must be ruthlessly selective. It takes as its main focus the musical culture of the past, and the current practices of those traditions as transmitted to the present day. A subsidiary aim is to assess the state of research in Japanese music and of research directions. The two closing chapters cover Western-influenced popular and classical musics respectively. At least, rather than ‘Japanese music’, we might do better to talk about ‘Japanese musics’, which becomes one justification for the multi-author approach of this volume.