Kibatsumejitsu (The Art of Fighting with Fang and Claw)
Kibatsumejitsu (The Art of Fighting with Fang and Claw) Compiled, contextualized and Expanded by “Super /k/ill guy” Martial Arts Characters trained in the martial arts may use this Skill to replace the Brawl Talent. Martial arts has long been depicted as a tough, timeconsuming calling, which is reflected in the rules for its acquisition. During character creation, Martial Arts Skill costs two Skill dots per dot desired. If raising the Skill with freebie points, each additional dot purchased costs three freebie points. Raising this Skill with experience costs 150 percent of the normal amount for an Ability. However, characters with the Martial Arts Skill gain access to a variety of special combat maneuvers. Additionally, all martial artists learn how to throw their foes. Special Maneuvers and rules for throws are provided in the Systems Chapter, pp. 140142. A martial artist must define her style as “hard” or “soft,” which indicates the type of special maneuvers she can learn. Hard styles, such as karate, focus on powerful strikes; soft styles, including aikido, focus on redirection and defense. 1: Beginner 2: Novice 3: Brown Belt 4: Black Belt 5: Master: Shaolin monk, Bruce Lee, etc. Possessed by: The Most Unlikely People Specialties: Snake Style, Chops, Legsweeps Many vampires have mastered one or more forms of Martial Arts, either from their living days or through study with an undead master. The Martial Arts Skill replaces the Talent Brawl. An aspiring martial artist must choose between a hard style and a soft style. Soft styles include jujutsu, shuaichiao, tai chi chuan, and aikido; hard styles include karate, Shaolin kung fu, tae kwon do, and wushu.
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