LEC Summer 2020

Total Page:16

File Type:pdf, Size:1020Kb

LEC Summer 2020 LEC AWARDS 2020: ROOKIE AND COACH OF SUMMER 2020 Rookie of Summer 2020 - Preferences Coach of Summer 2020 - Preferences VOTING BALLOTS VOTER NICKNAME AFFILIATION ORGANISATION #1 Rookie #2 Rookie #3 Rookie #1 Coach #2 Coach #3 Coach Aaron Chamberlain Medic On-Air Talent ZaZee Labrov Milica fredy122 (RGE) Mac (MAD) Jesiz (SK) Andrew Day Vedius On-Air Talent ZaZee Labrov Milica fredy122 (RGE) Jesiz (SK) Mac (MAD) Christy Frierson ender On-Air Talent Labrov Milica ZaZee fredy122 (RGE) Mac (MAD) Grabbz (G2) Daniel Drakos Drakos On-Air Talent Milica ZaZee Labrov Mac (MAD) fredy122 (RGE) Dylan Falco (S04) Eefje Depoortere sjokz On-Air Talent Milica Labrov ZaZee fredy122 (RGE) Mac (MAD) Dylan Falco (S04) Indiana Black Froskurinn On-Air Talent Milica Labrov ZaZee Mac (MAD) Grabbz (G2) Jesiz (SK) Laure Valee Bulii On-Air Talent ZaZee Labrov Kryze Dylan Falco (S04) Jesiz (SK) Mac (MAD) Trevor Henry Quickshot On-Air Talent ZaZee Milica Labrov Mac (MAD) Dylan Falco (S04) Jesiz (SK) Simon Bayer Team Manager LEC Team Player Excel Esports ZaZee Labrov Milica Mac (MAD) fredy122 (RGE) Jesiz (SK) S04 S04 LEC Team Player FC Schalke 04 ZaZee Labrov Kryze Mac (MAD) fredy122 (RGE) Jesiz (SK) Alexander Hugo LocoEX LEC Team Player Fnatic Kryze ZaZee Labrov Dylan Falco (S04) fredy122 (RGE) Mac (MAD) Jonathan Singh Taco Storm LEC Team Player G2 Esports Labrov Milica ZaZee fredy122 (RGE) Mac (MAD) Mithy (FNC) Till Werdermann LEC Team Player MAD Lions ZaZee Labrov Milica Dylan Falco (S04) fredy122 (RGE) Jesiz (SK) Andy Walda Team Manager LEC Team Player Misfits Gaming ZaZee Labrov Milica Mac (MAD) Jesiz (SK) fredy122 (RGE) Origen Players LEC Team Player Origen Labrov Kryze ZaZee Dylan Falco (S04) fredy122 (RGE) Jesiz (SK) Tomislav Mihailov flyy LEC Team Player Rogue Labrov ZaZee Kryze Jesiz (SK) Mac (MAD) Grabbz (G2) Thomas Huber Bertho LEC Team Player SK Gaming Milica Labrov Kryze fredy122 (RGE) Mac (MAD) Grabbz (G2) Dennis Hennersdorf LEC Team Player Team Vitality Kryze ZaZee Doss Mac (MAD) Jesiz (SK) Dylan Falco (S04) Fabian Broich Head of Performance LEC Team Coach Excel Esports Labrov ZaZee Milica Dylan Falco (S04) Mac (MAD) fredy122 (RGE) Dylan Falco Dylan Falco LEC Team Coach FC Schalke 04 Labrov ZaZee Kryze Mac (MAD) Grabbz (G2) fredy122 (RGE) Alfonso Aguirre Rodriguez Mithy LEC Team Coach Fnatic ZaZee Kryze Labrov Dylan Falco (S04) fredy122 (RGE) Mac (MAD) Fabian Lohmann G2 GrabbZ LEC Team Coach G2 Esports ZaZee Milica Labrov Dylan Falco (S04) fredy122 (RGE) Jesiz (SK) James MacCormack Mac LEC Team Coach MAD Lions Milica ZaZee Labrov Duke (VIT) fredy122 (RGE) Dylan Falco (S04) Alejandro Fernández-Valdés Jandro LEC Team Coach Misfits Gaming ZaZee Labrov Kryze fredy122 (RGE) Dylan Falco (S04) Mac (MAD) Andre Pereira Guilhoto LEC Team Coach Origen Labrov Kryze ZaZee Mac (MAD) fredy122 (RGE) Jesiz (SK) Simon Payne fredy122 LEC Team Coach Rogue Labrov ZaZee Milica Mac (MAD) Jesiz (SK) Grabbz (G2) Jesse Le Jesiz LEC Team Coach SK Gaming Milica Labrov Kryze fredy122 (RGE) Mac (MAD) Grabbz (G2) Hadrien Forestier Duke LEC Team Coach Team Vitality ZaZee Kryze Doss Dylan Falco (S04) Mac (MAD) Jesiz (SK) Eike Heimpel @LoLTimbolt Riot Games Labrov ZaZee Kryze fredy122 (RGE) Mac (MAD) Dylan Falco (S04) Even Borg Rodahl Ringreven Riot Games Labrov ZaZee Milica Jesiz (SK) fredy122 (RGE) Mac (MAD) Kevin Bell Riot Games Labrov ZaZee Milica fredy122 (RGE) Mac (MAD) Jesiz (SK) Renato Perdigão Riot Games Milica Labrov ZaZee fredy122 (RGE) Mac (MAD) Dylan Falco (S04) Camille Cathala Mistilena 3rd Party Media Breakflip Labrov ZaZee Milica Mac (MAD) fredy122 (RGE) Dylan Falco (S04) Danes Loher 3rd Party Media Danes Loher Labrov ZaZee Kryze Jesiz (SK) Mac (MAD) fredy122 (RGE) Xing Li 3rd Party Media Dot Esports Kryze Labrov ZaZee fredy122 (RGE) Mac (MAD) Dylan Falco (S04) Jacob Wolf 3rd Party Media ESPN ZaZee Labrov Kryze Mac (MAD) fredy122 (RGE) Jesiz (SK) Pablo Suárez Fernández Bloop 3rd Party Media Esportmaniacos Labrov ZaZee Kryze Mac (MAD) fredy122 (RGE) Dylan Falco (S04) Adel Chouadria 3rd Party Media Freelance Kryze Milica Labrov Mac (MAD) Dylan Falco (S04) fredy122 (RGE) Yinsu Collins 3rd Party Media Freelance ZaZee Kryze Milica Mac (MAD) fredy122 (RGE) Dylan Falco (S04) Tom Matthiesen Matthieist 3rd Party Media Freelance/independent Labrov ZaZee Kryze fredy122 (RGE) Mac (MAD) Jesiz (SK) Lara Lunardi @LaraLunardi 3rd Party Media Inven Global ZaZee Labrov Nji Mac (MAD) Grabbz (G2) Jesiz (SK) Leaguepedia LEC Editors 3rd Party Media Leaguepedia Labrov ZaZee Milica Mac (MAD) fredy122 (RGE) Jesiz (SK) Valentin Dienes Broadcast Partner Esport1.hu ZaZee Milica Labrov fredy122 (RGE) Dylan Falco (S04) Mac (MAD) João Cício Broadcast Partner Inygon Kryze Doss ZaZee Mac (MAD) fredy122 (RGE) Dylan Falco (S04) Eduardo Yuguero Albasán Broadcast Partner LVP España Labrov ZaZee Kryze fredy122 (RGE) Mac (MAD) Dylan Falco (S04) Culié Fabien Chips Broadcast Partner O'Gaming ZaZee Labrov Kryze Dylan Falco (S04) Mac (MAD) Jesiz (SK) pier luigi parnofiello Broadcast Partner PG Esports Milica Kryze Doss Dylan Falco (S04) fredy122 (RGE) Guilhoto (OG) Bartosz Brykała Lead Producer Broadcast Partner Polsat Games Kryze Labrov Milica Mac (MAD) fredy122 (RGE) Dylan Falco (S04) Broadcast Partner Freaks4U Did not participate Did not participate.
Recommended publications
  • LEC Summer 2020
    LEC AWARDS 2020: ALL PRO TEAM SUMMER 2020 ALL PRO: Top Laner ALL PRO: Jungler ALL PRO: Mid Laner ALL PRO: ADC ALL PRO: Support VOTING BALLOTS VOTER NICKNAME AFFILIATION ORGANISATION #1 Top laner #2 Top laner #3 Top laner #1 Jungler #2 Jungler #3 Jungler #1 Mid Laner #2 Mid Laner #3 Mid Laner #1 ADC #2 ADC #3 ADC #1 Support #2 Support #3 Support Aaron Chamberlain Medic On-Air Talent Alphari Wunder Orome Shad0w Gilius Jankos Larssen Caps Humanoid Rekkles Patrik Upset Kaiser Vander LIMIT Andrew Day Vedius On-Air Talent Alphari Orome Wunder Shad0w Selfmade Gilius Caps Larssen Humanoid Patrik Hans sama Rekkles Kaiser Vander Mikyx Christy Frierson ender On-Air Talent Alphari Wunder Orome Gilius Shad0w Inspired Caps Larssen Humanoid Rekkles Patrik Hans sama Kaiser Vander Dreams Daniel Drakos Drakos On-Air Talent Alphari Orome Odoamne Shad0w Gilius Inspired Caps Larssen Humanoid Rekkles Carzzy Crownshot Kaiser Vander Dreams Eefje Depoortere sjkoz On-Air Talent Alphari Odoamne Wunder Gilius Shad0w Jankos Caps Abbedagge Larssen Rekkles Patrik Neon Kaiser Vander Dreams Indiana Black Froskurinn On-Air Talent Alphari Odoamne Wunder Selfmade Gilius Shad0w Caps Larssen Humanoid Rekkles Carzzy Crownshot Vander Kaiser Dreams Laure Valee Bulii On-Air Talent Wunder Orome Odoamne Gilius Jankos Inspired Caps Larssen Humanoid Crownshot Rekkles Hans sama Kaiser Mikyx Vander Trevor Henry Quickshot On-Air Talent Alphari Orome Wunder Shad0w Gilius Trick Caps Larssen Humanoid Patrik Carzzy Crownshot Kaiser Vander Mikyx Simon Bayer Team Manager LEC Team Player Excel
    [Show full text]
  • Origen Esports Aps Annual Report 30.10.2018 - 31.12.2019
    Penneo dokumentnøgle: EAGEX-X2Q1Q-8Q1EQ-MUQ83-FTP3A-WUG7I Origen Esports ApS Annual report 30.10.2018 - 31.12.2019 Otto Busses Vej 5 A, 2., 2450 København SV The Annual General Meeting adopted the CVR No. 40010521 annual report on 31.03.2020 Jette Nygaard-Andersen Chairman of the General Meeting Origen Esports ApS | Contents 1 Contents Entity details 2 Statement by Management 3 Independent auditor's report 4 Management commentary 7 Income statement for 2018/19 8 Balance sheet at 31.12.2019 9 Statement of changes in equity for 2018/19 11 Notes 12 Accounting policies 15 Penneo dokumentnøgle: EAGEX-X2Q1Q-8Q1EQ-MUQ83-FTP3A-WUG7I Origen Esports ApS | Entity details 2 Entity details Entity Origen Esports ApS Otto Busses Vej 5 A, 2. 2450 København SV CVR No.: 40010521 Registered office: København Financial year: 30.10.2018 - 31.12.2019 Board of Directors Jette Nygaard-Andersen, Chairman Christian Swane Mourier Claus Zibrandtsen Executive Board Nikolaj Nyholm Anders Hørsholt Jakob Lund Kristensen Jakob Hansen Auditors Deloitte Statsautoriseret Revisionspartnerselskab Weidekampsgade 6 P. O. Box 1600 0900 Copenhagen C Penneo dokumentnøgle: EAGEX-X2Q1Q-8Q1EQ-MUQ83-FTP3A-WUG7I Origen Esports ApS | Statement by Management 3 Statement by Management The Board of Directors and the Executive Board have today considered and approved the annual report of Origen Esports ApS for the financial year 30.10.2018 - 31.12.2019. The annual report is presented in accordance with the Danish Financial Statements Act. In our opinion, the financial statements give a true and fair view of the Entity’s financial position at 31.12.2019 and of the results of its operations for the financial year 30.10.2018 - 31.12.2019.
    [Show full text]
  • Esport Research.Pdf
    Table of content 1. What is Esports? P.3-4 2. General Stats P.5-14 3. Vocabulary P.15-27 4. Ecosystem P.28-47 5. Ranking P.48-55 6. Regions P.56-61 7. Research P.62-64 8. Federation P.65-82 9. Sponsorship P.83-89 Table of content 10. Stream platform P.90 11. Olympic P.91-92 12. Tournament Schedule-2021 P.93-95 13. Hong Kong Esports Group P.96-104 14. Computer Hardware Producer P.105-110 15. Hong Kong Tournament P.111-115 16.Hong Kong Esports and Music Festival P.116 17.THE GAME AWARDS P.117-121 18.Esports Business Summit P.122-124 19.Global Esports Summit P.125-126 1.What is Esports? • Defined by Hong Kong government • E-sports is a short form for “Electronic Sports”, referring to computer games played in a competitive setting structured into leagues, in which players “compete through networked games and related activities” • Defined by The Asian Electronic Sports Federation • Literally, the word “esports” is the combination of Electronic and Sports which means using electronic devices as a platform for competitive activities. It is facilitated by electronic systems, unmanned vehicle, unmanned aerial vehicle, robot, simulation, VR, AR and any other electronic platform or object in which input and output shall be mediated by human or human-computer interfaces. • Players square off on competitive games for medals and/ or prize money in tournaments which draw millions of spectators on-line and on-site. Participants can train their logical thinking, reaction, hand-eye coordination as well as team spirit.
    [Show full text]
  • “Esports: a Phenomenon with No Sign of Game Over”
    “eSports: a phenomenon with no sign of game over” Sports were a big part of my upbringing and probably yours as well! Whether you are watching 36.6m basketball and baseball in the US, or tennis gamers of which and football in Europe, you are likely to feel the 6.5 million watch Bailey lasting impact of traditional sports. The problem eSports, according Morrow today is that viewer numbers for these sports to the British eSports VICE PRESIDENT Association VENTURE & are falling off a cliff. The average age of viewers GROWTH is increasing and the average number of people watching is dwindling. Broadcasters, publishers and content creators are turning elsewhere for growth, and the money is going where the young 35 years old is the people are – eSports. average age of gamers is, and It’s getting harder and harder to ignore the shake- a US survey shows up eSports is causing all around the world. The that 38% of people Fans share the gamers’ passion, on and offline numbers are impressive - there are currently 148 aged 50 and older million eSports enthusiasts worldwide. In 2019, play video games industry. In the US alone, eSports media revenues the industry will surpass $1 Billion. But this is are predicted to surpass $200 million in 2020, causing much more than just a shift in the video growing over 20% year-on-year… and that’s just games and tech industry; it’s a shift in culture. the start. eSports is disrupting the way younger generations “Traditional consume content, and its potential is only The professionalisation of competitive gaming is beginning to be explored in Europe.
    [Show full text]
  • The European Esports Market Deloitte Sports Business Group
    Let’s Play! The European esports market Deloitte Sports Business Group For more than 20 years, Deloitte’s Sport Business Group has been advising and analysing the national and international sports and fitness industry. Our work draws on Deloitte’s global network and combines expertise in auditing, tax and legal, financial and risk advisory as well as consulting with the industry expertise of the Sports Business Group. This multidisciplinary approach combined with digital competence in all areas enables us to tailor our work specifically to the needs of our clients. Connect To learn more about the Sports Business Group and our research, please visit www.deloitte.com/de/sport Contents Foreword 2 Market overview 4 Trends and drivers 9 Rise of franchise leagues 16 The development of European League of Legends esports 19 Media insights 21 Mergers and acquisitions 23 Corporate governance 28 About Deloitte and game 29 Basis of preparation 30 Contacts 31 Endnotes 32 Disclaimer 38 Let’s Play! Foreword Esports is a rapidly emerging success story all across Europe. Revenues are rising on the back of significant audience growth and increasing engagement from commercial partners. Potentially the market could develop further towards mainstream acceptability, especially in terms of increased media coverage. HE EUROPEAN ESPORTS market is The European esports market has seen strong experiencing enormous growth. Nowadays, average annual growth of about 24 per cent since Tesports events easily fill arenas while the prize 2016, with total revenues amounting to EUR 240 money can rival or even exceed that on offer in million in 2018. During this period, the market has many traditional sports.
    [Show full text]
  • Lec Awards 2020: Mvp Summer 2020 Voting Ballots
    LEC AWARDS 2020: MVP SUMMER 2020 2020 LEC Summer MVP - Preferences VOTING BALLOTS VOTER NICKNAME AFFILIATION ORGANISATION #1 MVP #2 MVP #3 MVP Aaron Chamberlain Medic On-Air Talent Gilius Caps Larssen Andrew Day Vedius On-Air Talent Caps Larssen Kaiser Christy Frierson ender On-Air Talent Gilius Caps Larssen Daniel Drakos Drakos On-Air Talent Larssen Gilius Caps Eefje Depoortere sjokz On-Air Talent Gilius Caps Crownshot Indiana Black Froskurinn On-Air Talent Larssen Caps Kaiser Laure Valee Bulii On-Air Talent Gilius Caps Kaiser Trevor Henry Quickshot On-Air Talent Caps Gilius Kaiser Simon Bayer Team Manager LEC Team Player Excel Esports Carzzy Larssen Inspired S04 S04 LEC Team Player FC Schalke 04 Kaiser Larssen Caps Alexander Hugo LocoEX LEC Team Player Fnatic Caps Inspired Gilius Jonathan Singh Taco Storm LEC Team Player G2 Esports Gilius Larssen Kaiser Till Werdermann LEC Team Player MAD Lions Caps Larssen Gilius Andy Walda Team Manager LEC Team Player Misfits Gaming Larssen Caps Gilius Origen Players LEC Team Player Origen Caps Larssen Gilius Tomislav Mihailov flyy LEC Team Player Rogue Caps Humanoid Gilius Thomas Huber Bertho LEC Team Player SK Gaming Caps Inspired Larssen Dennis Hennersdorf LEC Team Player Team Vitality Caps Larssen Gilius Fabian Broich Head of Performance LEC Team Coach Excel Esports Caps Gilius Larssen Dylan Falco Dylan Falco LEC Team Coach FC Schalke 04 Caps Larssen Kaiser Alfonso Aguirre Rodriguez Mithy LEC Team Coach Fnatic Gilius Caps Kaiser Fabian Lohmann G2 GrabbZ LEC Team Coach G2 Esports Larssen Patrik
    [Show full text]
  • Understanding Brand Loyalty – the Case of the Esports Consumer from a Relationship Quality Perspective
    Copyright © 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0). Understanding brand loyalty – The case of the eSports consumer from a relationship quality perspective Bastian Kordyaka1, Sidney Hribersek1, Bjoern Kruse2, and Bjoern Niehaves1 1 University of Siegen, Chair of Information Systems, Siegen, Germany 2 University of Hagen, Chair of Information Management, Germany [email protected] Abstract. Recently, the market of eSports continues to grow in popularity and value. Due to its rapid development a better understanding of the consumers’ side of the eSports markets is important to meet its changing demands. In that context, it is especially important to gain a better understanding of loyalty towards eSports brands. Based on assumptions of the relationship quality perspective, we attempt to improve the understanding of loyalty towards an eSports brand using relation- ship quality (i.e., trust, identification, reputation, affect) and its antecedents (i.e., age, consumer similarity, attractiveness). Accordingly, we collected a sample with 216 eSports consumers to explain consumer loyalty using a structural equa- tion modelling approach. Results show support for the postulated meaningfulness of relationship quality and attractiveness of the brand as predictors of consumer loyalty. Additionally, we reveal that consumer similarity and attractiveness have the potential to explain relationship quality in a positive fashion, contrary to age. Keywords: eSports consumers, brand loyalty, relationship quality. 1 Introduction During the last decade, the phenomenon of eSports – which can be understood as play- ing video games competitively [1] – moved into the public eye and enjoys greater pop- ularity on younger audiences.
    [Show full text]
  • Na Lcs Coach of the Split - 2016 Summer Split: Voting Results
    NA LCS COACH OF THE SPLIT - 2016 SUMMER SPLIT: VOTING RESULTS NA LCS Coach of the Split Voter Category Affilation First Second Third Aidan "Zirene" Moon Broadcast Shoutcaster, Riot Games Parth Reapered Locodoco Arthur "TheMay0r" Chandra Broadcast Live Broadcast Producer, Riot Games Parth Dylan Reapered David "Phreak" Turley Broadcast Shoutcaster, Riot Games Dylan Reapered Parth Dominic "Dom" Roemer Broadcast Shoutcaster, Riot Games Parth Dylan Zikzlol Isaac "Azael" Cummings-Bentley Broadcast Shoutcaster, Riot Games Parth Reapered Zikzlol James "Dash" Patterson Broadcast Host, Riot Games Parth Reapered Dylan Joshua "Jatt" Leesman Broadcast Shoutcaster, Riot Games Parth Locodoco Reapered Julian "Pastrytime" Carr Broadcast Shoutcaster, Riot Games Parth Reapered Dylan "Optimus" Tom Searfoss Broadcast Stats Coordinator, Riot Games Zikzlol Parth Reapered Rivington Bisland III Broadcast Shoutcaster, Riot Games Reapered Parth Dylan Sam "Kobe" Hartman-Kenzler Broadcast Shoutcaster, Riot Games Parth Locodoco Reapered Alex "Xpecial" Chu Player Rep Apex Reapered Saintvicious Parth Austin "Gate" Yu Player Rep Support, Phoenix1 Reapered Parth Zikzlol Eugene "Pobelter" Park Player Rep Mid, Immortals Dylan Parth Reapered Gyu-min “Ohq” Oh Player Rep ADC, NRG Esports Parth Hermit Zikzlol Henrik "Froggen" Hansen Player Rep Mid, Echo Fox Reapered Parth Saintvicious Jae Hyun "Huhi" Choi Player Rep Mid, Counter Logic Gaming Reapered Zikzlol Dylan Joshua "Dardoch" Hartman Player Rep Jungle, Team Liquid Parth Zikzlol Locodoco Vincent "Biofrost" Wang Player Rep
    [Show full text]
  • Did Patrick Mahomes Deserve to Win Super Bowl MVP? by Jorge Eckardt, STAFF WRITER, Off
    Wednesday, February 5, 2020 • DailyCampus.com 12 Point/Counterpoint: Did Patrick Mahomes deserve to win Super Bowl MVP? by Jorge Eckardt, STAFF WRITER, off. Mahomes came back from [email protected] a very rough first three quar- and Ashton Stansel, ters and threw good footballs CAMPUS CORRESPONENT for good plays to good receiv- [email protected] ers. Given that you can’t give On Sunday, the Kansas City the MVP to the whole offense, Chiefs defeated the San Fran- it seems fitting that Mahomes, cisco 49ers to win their first Su- who was the centerpiece, re- per Bowl in 50 years, propelled ceive it. Hill, Watkins and by a fourth-quarter comeback Williams were good all game, where they outscored the 49ers but that didn’t stop their team 21-0. Quarterback Patrick Ma- from being significantly down homes was named the game’s in the fourth quarter. And MVP despite having one of his while their routes were good, it more shaky performances of was the throws that made the the season, so was he really the plays happen. What did turn right choice? Ashton Stansel that game around and cause and Jorge Eckardt debate. a victory for the Chiefs was Stansel: Mahomes’ resurgence. He was I think Mahomes was the what turned the game around right choice. He definitely had a and created openings for the shaky start to the game, throw- Chiefs to win. ing two interceptions and gen- Eckardt: erally failing to get his team Mahomes’ errors earlier in off the ground, but that didn’t the game can’t be ignored.
    [Show full text]
  • Annual Report 2019 Annual Report 2019 Content
    ASTRALIS GROUP ANNUAL REPORT 2019 ANNUAL REPORT 2019 CONTENT MANAGEMENT’S FINANCIAL REVIEW STATEMENTS Our story and ASTRALIS GROUP A/S Business at a glance 3 Statement by Management 25 Letter to Shareholders 5 Independent Auditor’s Report 26 Key financial highlights 7 Astralis Group A/S Financial Statements 28 Financial Review 8 Parent Company Our results – Teams 10 Financial Statements 40 Outlook 12 Business model and Strategy 13 OTHER INFORMATION The Market 17 Astralis Group Risk Management 20 Management ApS Consolidated Financial Statements 48 Governance 21 Company Information Board of Directors 22 and Contact Data 57 Investor Relations 23 ASTRALIS GROUP 2/58 ANNUAL REPORT 2019 Management'S REVIEW OUR STORY AND BUSINESS AT A GLANCE Astralis Group is a Copenhagen-based company with an international Dedicated focus build relationships with different audiences, focus and outlook, holding a robust track record of developing esports Astralis Group is committed to building top allowing them to position themselves best teams and brands with consistent performance and value. competitive and global esports brands. Being toward these, while collectively reaching an a leader in esports, we are able to fulfil our ever larger mainstream audience. vision of building the most loyal, emotionally connected global community in esports by Scalable business model Astralis Group is a Copenhagen-based Players – both casual players and attracting talented players, sponsors, and Astralis Group has built a flexible and company with a global focus and outlook, professionals, get inspiration to improve their audiences - professional, endemic and scalable business model which makes holding a robust track record of developing performance by watching Astralis Group’s mainstream alike.
    [Show full text]
  • Esports, De La Pantalla a Los Estadios Conocé Tu Fundación
    eSports, de la pantalla a los estadios Conocé tu Fundación Fundación Telefónica - Movistar es el lado social de la transformación digital. Canalizamos las acciones de RSE de Movistar y trabajamos con proyectos de impacto social en 4 líneas: Educación Digital Empleabilidad Cultura Digital Voluntariado Incorporamos tecnologías, contenidos y metodologías con el fin de mejorar la calidad de educación de docentes y alumnos. Educación Digital Por año +6.000 formamos a: +12.000 docentes alumnos de todo el país A través del proyecto ConectaEmpleo mejoramos las oportunidades educativas y laborales de las personas por medio de formaciones gratuitas que las preparan Empleabilidad para la empleabilidad del futuro y las nuevas profesiones. Combinamos Ciencia, Humanidades, Arte y Tecnología en propuestas que generan mayor Cultura Digital conocimiento del mundo digital en niños, adolescentes, jóvenes y adultos mayores. +500 +8.000 Voluntarios horas de de Movistar voluntariado anual Voluntariado en distintas acciones solidarias En octubre de 2014 el Estadio Mundialista Sangam de Seúl realizó un evento que concentró a 45.000 personas, además de otros 27 millones de telespectadores de todo el mundo que lo siguieron desde sus pantallas, puesto que fue retransmitido por 40 cadenas de televisión en 19 idiomas. Se trataba del mismo estadio donde tuvo lugar la Copa Mundial de Fútbol de 2002, pero en este caso no era un campeonato deportivo tradicional. Aquel evento era la final del campeonato mundial del videojuego 5 League of Legends. Un fenómeno basado en videojuegos multijugador de éxito cuyos torneos se convierten en espectáculos en vivo para multitudes. Son los eSports, conocidos en castellano como deportes electrónicos” o “ciberdeportes”, cuyo origen se encuentra en el continente asiático —especialmente lo + visto en países como China y Corea—, aunque se han llegado a convertir en una fiebre mundial contagiando a otras zonas como Europa y Estados Unidos.
    [Show full text]
  • Mvp) - 2016 Summer Split: Voting Results
    NA LCS MOST VALUABLE PLAYER (MVP) - 2016 SUMMER SPLIT: VOTING RESULTS NA LCS MVP Voter Category Affilation First Second Third Aidan "Zirene" Moon Broadcast Shoutcaster, Riot Games Doublelift Bjergsen Pobelter Arthur "TheMay0r" Chandra Broadcast Live Broadcast Producer, Riot Games Bjergsen Reignover Doublelift David "Phreak" Turley Broadcast Shoutcaster, Riot Games Bjergsen Reignover Doublelift Dominic "Dom" Roemer Broadcast Shoutcaster, Riot Games Bjergsen Fabbbyyy Inori Isaac "Azael" Cummings-Bentley Broadcast Shoutcaster, Riot Games Doublelift Reignover Bjergsen James "Dash" Patterson Broadcast Host, Riot Games Doublelift Bjergsen Reignover Joshua "Jatt" Leesman Broadcast Shoutcaster, Riot Games Bjergsen Doublelift Reignover Julian "Pastrytime" Carr Broadcast Shoutcaster, Riot Games Bjergsen Hauntzer Reignover "Optimus" Tom Searfoss Broadcast Stats Coordinator, Riot Games Bjergsen Doublelift Pobelter Rivington Bisland III Broadcast Shoutcaster, Riot Games Doublelift Jensen Bjergsen Sam "Kobe" Hartman-Kenzler Broadcast Shoutcaster, Riot Games Bjergsen Doublelift Reignover Alex "Xpecial" Chu Player Rep Apex Doublelift Reignover Bjergsen Austin "Gate" Yu Player Rep Support, Phoenix1 Doublelift Reignover Bjergsen Eugene "Pobelter" Park Player Rep Mid, Immortals Reignover Doublelift Pobelter Gyu-min “Ohq” Oh Player Rep ADC, NRG Esports Bjergsen Doublelift Ray Henrik "Froggen" Hansen Player Rep Mid, Echo Fox Doublelift Reignover Bjergsen Jae Hyun "Huhi" Choi Player Rep Mid, Counter Logic Gaming Reignover Doublelift Inori Joshua "Dardoch"
    [Show full text]