ASTRALIS GROUP ANNUAL REPORT 2019 ANNUAL REPORT 2019 CONTENT
MANAGEMENT’S FINANCIAL REVIEW STATEMENTS Our story and ASTRALIS GROUP A/S Business at a glance 3 Statement by Management 25
Letter to Shareholders 5 Independent Auditor’s Report 26
Key financial highlights 7 Astralis Group A/S Financial Statements 28 Financial Review 8 Parent Company Our results – Teams 10 Financial Statements 40 Outlook 12
Business model and Strategy 13 OTHER INFORMATION The Market 17 Astralis Group Risk Management 20 Management ApS Consolidated Financial Statements 48 Governance 21 Company Information Board of Directors 22 and Contact Data 57 Investor Relations 23
ASTRALIS GROUP 2/58 ANNUAL REPORT 2019 Management's review
OUR STORY AND BUSINESS AT A GLANCE
Astralis Group is a Copenhagen-based company with an international Dedicated focus build relationships with different audiences, focus and outlook, holding a robust track record of developing esports Astralis Group is committed to building top allowing them to position themselves best teams and brands with consistent performance and value. competitive and global esports brands. Being toward these, while collectively reaching an a leader in esports, we are able to fulfil our ever larger mainstream audience. vision of building the most loyal, emotionally connected global community in esports by Scalable business model Astralis Group is a Copenhagen-based Players – both casual players and attracting talented players, sponsors, and Astralis Group has built a flexible and company with a global focus and outlook, professionals, get inspiration to improve their audiences - professional, endemic and scalable business model which makes holding a robust track record of developing performance by watching Astralis Group’s mainstream alike. it possible to grow into the new areas of esports teams and brands with consistent teams, and act as a talent pool for potential esports, reaching new markets and a broader performance and value. future players. Proven performance model audience. Also, this will make us attractive to The performance model is the organizational new players, teams, partners and sponsors, Astralis Group was established in 2019, Leagues and tournaments – which are the setup through which Astralis Group and we will be able to expand into new but the activities have a history that can main platforms where Astralis Group’s teams is building top-performing teams. Our media and new types of tournaments and be traced back to 2016 where Nikolaj attract large audiences to watch and follow, performance model relies on a method merchandise. Our common resources, Nyholm, Co-CEO, and Jakob Lund Kristensen, take home titles and prizes, simultaneously of scouting, training, and working with management and processes are laying the CCO, founded RFRSH ApS. Following a promoting and strengthening the teams’ players as professional athletes in optimal ground for an effective brand building and management buyout in August 2019, the brands. surroundings. This includes an established expansion. Astralis and Origen team activities became internal infrastructure of coaches, technical the starting point of a new dedicated team Commercial partner brands – connecting and staff, and support processes that improves Highly experienced management owner focus at Astralis Group. engaging with Astralis Group’s broad and the long-term competitive performance and The management of Astralis Group consists loyal audience with products and content builds a strong base around the teams and of a Board of Directors, an Executive Astralis Group is the indirect sole owner tailored to the individual team. emerging talent. Management group and Senior Management. of three esports teams across different All are highly skilled and professional esports titles – Astralis (Counter-Strike), Publishers – setting the rules of competitions Balanced team portfolio managers, covering different, specific parts Origen (League of Legends), and Future FC and hold power in terms of game format and Astralis Group establishes team brands as of the overall and day-to-day business (FIFA). The first two teams are known for their content, which Astralis Group’s team must a portfolio, enabling the brands collectively operation; from laying the strategy of Astralis record-breaking competitive performance and constantly adapt to stay #1, emphasizing the to reach the widest possible fanbase. To Group, through building brands and brand the latter for its high-ranking team members. viability of the performance model. build the brands, resources and processes engagement, to hiring, monitoring and are pooled within the company. Our branding training players and teams within the three Our stakeholders Our equity story model builds on each team to establish and current business areas. Astralis Group operates in the esports We define the reason to invest in Astralis its values and voice toward their specific ecosystem, consisting of several Group by these five core strengths: audience. Teams within Astralis Group stakeholders, of whom Astralis Group is closely interlinked with four:
ASTRALIS GROUP 3/58 ANNUAL REPORT 2019 Management's review
Astralis Group A/S was founded on 31 July 2019 and the legal group was established 14 August 2019 where Astralis Group A/S acquired Astralis Group Management ApS and subsidiaries.
Astralis Group Management ApS was ASTRALIS GROUP A/S founded 30 October 2018 as RFRSH Teams ApS and renamed Astralis Group CVR NO. 40694072 Management ApS 8 November 2019.
Astralis Esport ApS was founded 4 December 2015 as Spirit of Amiga ApS and renamed Astralis Esport ApS 21 january 2016.
Origen Esports ApS was founded 30 October 2018 as NewCo Esport ApS and Origen ASTRALIS GROUP Esports ApS 24 May 2019. MANAGEMENT APS
Future Football Club ApS the newest company CVR NO. 39990970 in the group was founded 28 October 2019.
ASTRALIS ORIGEN FUTURE FOOTBALL ESPORT APS ESPORTS APS CLUB APS CVR NO. 37275506 CVR NO. 40010521 CVR NO. 40900861
ASTRALIS GROUP 4/58 ANNUAL REPORT 2019 Management's review
LETTER TO SHAREHOLDERS
2019 was a significant year for Astralis Teams and performance The result before tax Future Football Club throughout 2019: Jack & Jones, Unibet, Group. In July the company was officially In 2019 Astralis won their 3rd consecutive was DKK 1.0 million in 2019 (Oct-Dec). Secretlab, Turtle Beach, Logitech, OMEN by founded and has constituted a legal group Major and 4th Major title in total, which is HP, Nocco, Synsam and Audi. from 14 August 2019 after a management unparalleled in Counter-Strike history. The Astralis Group Management operates the buyout of the teams. In December we were team won a total of 6 tournaments in 2019, performance team that supports all teams Results – full year amounts officially listed on the Nasdaq First North cementing their position as the best team in and players in the group as well as being the The result for Astralis Group Management Growth Market with an oversubscription of the world. management company of the Juventus FC was DKK -9.3 million in 2019. 77.55 pct. Pro Evolution Soccer team. The result before tax for Astralis Esport was The full year net revenue for the group was Astralis Group is a global leader in the fast- DKK 2.9 million in 2019 (full year). Commercial DKK 48.6 million in 2019, which is DKK 5.6 growing international esports industry with On the commercial side, on behalf of the million higher than the financial guidance an approx. 450 million viewers in 2019. Following an impressive debut in LEC, teams, Astralis Group entered into or given in the prospectus for the Initial We build high-performing teams, global the European leg of the global League of extended a range of commercial partnerships Public Offering of DKK 40-43 million. The brands, engaging media channels and solid, Legends tournament, where Origen was only with global, regional and local brands negative EBITDA of DKK -22.7 million was innovative commercial partnerships. surpassed by one team in the Spring Season, the team ended just one match short of Astralis Group consists of the three team reaching the global finals. In November three brands Astralis in Counter-Strike, Origen in players were replaced and a new, strong League of Legends and Future FC in FIFA. The roster was built, so far tied for first place in teams appeal to separate segments of fans the 2020 season. and spectators while collectively reaching a “We are global pioneers in the larger mainstream audience. The result before tax for Origen Esports was DKK -29.3 million in 2019 (full year). billion dollar esports industry and The main asset for value creation in Astralis Group is our commercial platform which Established in October 2019, Future FC already stand on solid ground. We builds on our teams’ performance and the is the youngest addition to the Astralis strength of each individual brand, enabling Group portfolio. Future FC has 3 players have the best performing Counter- us to reach and engage a growing, global participation in the global FIFA system of audience. tournaments: Fatih Üstün from Denmark (on Strike team of all time and millions the national team), Roee Feldman from Israel of dedicated fans around the world” Value is created either directly through (on the national team) and Stephanie Luana merchandise and other fan products or da Silva Santos from Brazil (one of only 2 NIKOLAJ NYHOLM, FOUNDER AND CO-CEO indirectly through commercial partnerships female professionals in FIFA). The players and media deals. have performed to expectations and spent most of 2019 getting used to working under the Astralis Group performance model.
ASTRALIS GROUP 5/58 ANNUAL REPORT 2019 Management's review
slightly lower than the guidance given in the Entering a long term strategic league and during 2019 engagement rates grew prospectus with a range between DKK -20- partnership and becoming co-owners of ESL solidly. Through a renewed focus on content 22.5 million. Pro League as well as signing with BLAST and media in Spanish, we expect to grow the Premier for the 2020 season, is expected to fan base in Origen’s main markets in 2020. The positive development in revenue is contribute positively to the Astralis business. Future FC and our engagement in FIFA and primarily related to higher than expected A more structured league plays well into the PES Football is expected to show results in Prize Money won by the Astralis team. performance culture in Astralis and a fixed 2020, commercially, media wise and with seasonal program will benefit both fans, regards to the fan base. The result before tax for the year was broadcasters and commercial partners, DKK -34.6 million which is in line with creating an overall stronger product. The expectations. Astralis fanbase on Social Media grew by 61 pct in 2019 and this development is Outlook expected to continue in 2020. The projections of the financial targets for the Group for the financial year ending 31 Through significant additions to the December 2020 is a net revenue in the roster and a deeper understanding of the range of DKK 60-70 million and EBITDA in performance model, Origen is strengthening Nikolaj Nyholm Anders Hørsholt the range of DKK -3.5 to -5 million. the team’s position in the European LEC Co-CEO Co-CEO franchise league and aims to qualify for 2020 is set to be a very interesting year for the World Championship for the first time. Jette Nygaard-Andersen Astralis Group and the teams. Origen’s fan base is an impressive 967,000, Chairman
NIKOLAJ NYHOLM, ANDERS HØRSHOLT, JETTE NYGAARD-ANDERSEN, CO-CEO CO-CEO CHAIRMAN
ASTRALIS GROUP 6/58 ANNUAL REPORT 2019 Management's review
KEY FINANCIAL HIGHLIGHTS
Statutory Consolidated Financial Statements – 31 July 2019 - 31 December 2019 Consolidated Financial Statements*– Full year (DKKm) Note 2019 € 2019 (DKKm) Note 2019 € 2019
Revenue 26,786 3,586 Revenue 48,633 6,510 External expenses (7,312) (979) External expenses (21,784) (2,916) Staff costs (24,692) (3,305) Staff costs (49,534) (6,631) Gross loss (EBITDA) (5,218) (698) Gross loss (EBITDA) (22,685) (3,037)
Depreciation and amortisation (13,200) (1,767) Depreciation and amortisation (17,637) (2,361) Operating loss (EBIT) (18,418) (2,465) Operating loss (EBIT) (40,322) (5,398)
Financial income 47 6 Financial income 18,957 2,538 Financial expenses (6,979) (934) Financial expenses (13,278) (1,778) Loss before tax (25,350) (3,393) Loss before tax (34,643) (4,638)
Tax on loss for the period 1,418 189 Tax on loss for the period 0 0 Loss for the period (23,932) (3,204) Loss for the period (34,643) (4,638)
Proposed distribution of loss Loss for the period attributable to: Retained earnings (23,932) (3,204) Astralis Group Management ApS’ shareholders (31,193) (4,176) (23,932) (3,204) Non-controlling interests (3,450) (462) (34,643) (4,638) Non-current assets 116,770 15,632 Current assets 112,590 15,072 * Consolidated financial statements for the underlying operating sub-group; Astralis Group Manage- Assets 229,360 30,704 ment ApS and subsidiaries for the financial period 1 January 2019 – 31 December 2019.
Equity 166,906 22,344
Ratios Solvency ratio in % 73% 73%
ASTRALIS GROUP 7/58 ANNUAL REPORT 2019 Management's review
FINANCIAL REVIEW
Astralis Group A/S was founded on 31 July 2019 and has only Revenue Income tax constituted a legal group from 14 August 2019 where Astralis Group A/S Total revenue for 2019 was DKK 26.8 million Income tax in 2019 was an income of DKK acquired Astralis Group Management ApS and subsidiaries. which was DKK 2.8 million higher than 1.4 million in 2019 representing tax effect expectation. The higher revenue was mainly from amortisation of intangible assets driven by Astralis Esport with DKK 22.0 identified as part of the purchase price million in revenue. Strong performance by the allocation from the acquisition of Astralis team at the end of 2019 meant higher than Group Management ApS. Management of Astralis Group A/S has Both sets of consolidated financial state expected revenue from prize money. concluded that consolidated financial ments have been prepared in accordance Loss for the period statements for the period 31 July – 31 with the Danish Financial Statements Act. External costs, staff costs and depreciation The result for 2019 was DKK -23.9 million. December 2019 would not provide sufficient and amortisation meaningful information about the financial There is convergence between the half year External costs were DKK 7.3 million in 2019 The Board proposes to transfer the loss for performance for the year ending 31 report for the second half of 2019 and the which was in line with expectations for the the year to the Company's reserves. December 2019. period covered in the statutory consolidated period. Staff costs were DKK 24.7 million, financials. Therefore the half year report for which was higher than expectations due to Astralis Group Management ApS To provide meaningful financial information, the second half of 2019 is also commented the higher amount of prize money paid to The Management of Astralis Group A/S Astralis Group A/S has therefore provided in below section under Astralis Group A/S. players in Astralis Esport. Depreciation and has prepared and presents herein the two sets of financial statements in the amortisation were DKK 13.2 million and Consolidated financial statements for the annual report: For the balance sheet and cash flow, the is primarily related to amortisation of the underlying operating sub-group; Astralis review will only be based on the statutory franchise slot in the European League of Group Management ApS and subsidiaries 1. Statutory consolidated financial financial statement. Legends franchise league. for the financial period 1 January 2019 – 31 statements as of 31 December 2019 for December 2019 shown separately in the Astralis Group A/S and its subsidiaries Astralis Group A/S Gross loss (EBITDA) Astralis Group Management ApS Financial which provides consolidated information The Management of Astralis Group A/S has EBITDA for 2019 was DKK -5.2 million Statements section. about Astralis Group A/S’ financial prepared and presents herein the statutory which was DKK 0.7 million lower than the performance for the period 31 July 2019 – consolidated financial statements as of 31 expectation. EBITDA for Astralis Esports was Revenue 31 December 2019. December 2019 for Astralis Group A/S and DKK 1.7 million, for Origen Esports DKK -4.3 Total revenue for 2019 was DKK 48.6 million its subsidiaries which provides consolidated million and DKK 1.0 million for Future FC. In which was DKK 5.6 million higher than the 2. Consolidated financial statements for the information about Astralis Group A/S’ addition, corporate costs and non-allocated expectation. The higher revenue was mainly underlying operating sub-group; Astralis financial performance for the period 31 July costs accounted for DKK -3.6 million. driven by Astralis Esport with DKK 39.2 Group Management ApS and subsidiaries 2019 – 31 December 2019. Astralis Group million in revenue (DKK 4.8 million higher for the financial period 1 January 2019 A/S acquired Astralis Group Management Net financials than expected). Strong performance by the – 31 December 2019 shown separately ApS on 14 August 2019, whereby the In 2019, net financials amounted to a loss of team at the end of 2019 meant higher than in the Astralis Group Management ApS statutory consolidated financial statements DKK 6.9 million. expected revenue from prize money. Financial Statements section. effectively cover 4.5 months of operations.
ASTRALIS GROUP 8/58 ANNUAL REPORT 2019 Management's review
External costs, staff costs and depreciation Balance sheet – Astralis Group A/S Equity Subsequent events and amortisation Intangible assets The Group’s equity amounts to DKK 166.9 In February 2020 Astralis Group’s Counter- External costs were DKK 21.8 million in Intangible assets amount to DKK 116.5 million as of 31 December 2019. Strike team Astralis entered a long-term 2019 which was in line with expectations million as of 31 December 2019. This contract with ESL regarding participation in for the period. Staff costs were DKK 49.5 is related to of the franchise slot in the Cash Flow the Global Counter-Strike league, ESL Pro million which was higher than expectations European League of Legends franchise Operations League and hereby fulfilling the expectation due to the higher amount of prize money paid league DKK 69.1 million and player rights, In 2019 the cash flow from operating acti of participation in a new league structure. In to players in Astralis Esport. Depreciation goodwill and trademarks related to the vities was DKK -15.1 million. the IPO prospectus it had been anticipated and amortisation were DKK 17.6 million and acquisition of Astralis Group Management, that the Group’s participation in a new league is primarily related to amortisation of the DKK 26.1 million, 13.7 million and 7.6 Investments could result in an investment of up to EUR 2 franchise slot in the European League of million, respectively. In 2019 the cash flow from investments was million. No investment was required for the Legends franchise league. DKK -31.4 million, used to acquire Astralis participation in the ESL Pro League. Current Assets Group Management ApS on 14 August 2019. EBITDA Current assets at the end of 2019 were DKK EBITDA for 2019 was DKK -22.7 million 112.6 million of which DKK 88.4 million Financing slightly lower than the expectation. EBITDA were in cash and DKK 20.1 million in trade In 2019 the cash flow from financing for Astralis Esports were -5.0 million, for receivables. activities was DKK 130.8 million represen Origen Esports -13.6 million and DKK 1.0 ting pre-IPO proceeds obtained from early million for Future FC. In addition, corporate Non-current liabilities investors of DKK 62.5 million and IPO- costs and non-allocated costs accounted for Non-current liabilities at the end of 2019 proceeds of DKK 139.7 million net of IPO DKK -5.1 million. were 21.4 million of which DKK 4.7 million costs. Following the IPO, the Group has were related to credit institutions, DKK 13.5 repaid financial loans with DKK 50.2 million. Net financials million related to the European League of In 2019, net financials amounted to a Legends franchise league and DKK 2.9 Capital Resources gain of DKK 5.7 million for the year being million related to Other Payables. As a result of the completed IPO in December a combination of interest expenses and 2019 the majority of pre-IPO debt has been other financial costs of totally DKK -13.3 Current liabilities repaid and the management considers the million and income of DKK 19.0 million Current liabilities at the end of 2019 were capital resources sufficient to complete the from sizing the debt owed to the previous DKK 41.0 million of which DKK 8.9 million planned activities and investments in 2020. parent company; BLAST ApS, just prior to were related to the European League of The capital resources are also sufficient to Astralis Group A/S acquiring Astralis Group Legends franchise league and DKK 32.1 execute the remaining financial liabilities and Management ApS. million represents operational liabilities. ensure sufficient capital resources at the end of 2020. Loss for the period The result for the year was DKK -34.6 million.
ASTRALIS GROUP 9/58 ANNUAL REPORT 2019 Management's review
OUR RESULTS – TEAMS
The Astralis Group consists of the three team brands Astralis, Origen and Origen’s five players and coach, all with Total operating expenses for 2019 were DKK Future FC and the Management Company Astralis Group Management. different international backgrounds, ensured 21.6 million which was DKK 1.2 million lower its first major accomplishment by finishing #2 than expectation for 2019. EBITDA for 2019 in the first season, spring 2019, of the newly was DKK -13.6 million which was DKK 1.2 established League of Legends European better than expectations. Championship, LEC. Astralis Group presented All amounts mentioned below represent full Astralis finished off the year by winning the the new 2020 roster in November 2019. Future Football Club year amounts, unless otherwise indicated, BLAST Pro Series: Global Final 2019 and the Future FC is a FIFA team officially announced and since Astralis Group was formed in first prize of USD 350,000. Net revenue in Origen was DKK 8 million by the Astralis Group on 1 October 2019. 2019, no comparison to 2018 has been in 2019 which was slightly lower than It is the newest team under the Astralis provided. Net revenue in Astralis was DKK 39.2 expectation for 2019. Group umbrella. The first signed international million in 2019, which was DKK 4.8 million Astralis higher than the expectation for 2019. The Astralis consist of five players, led by a main reason for the higher revenue was the coach. Astralis has become the most successful end to 2019 where more than successful team in Counter-Strike history, USD 800,000 in prize money was won in the breaking records through their total number last quarter of 2019. Astralis Group – Revenue business area Astralis Group – Revenue split of Major wins, the total number of grand % % 3% 10% tournaments wins, and through holding their Total operating expenses for 2019 were DKK position as #1 longer than any other team in 44.3 million affected by a higher payout of 16% history. prize money to the players. EBITDA for 2019 36% was DKK -5.0 million which was DKK 1.5 Astralis has more than 386,000 followers on million lower than expected. Instagram and 274,000 on Twitter, excluding the players’ accounts. Astralis was the Origen most watched Counter-Strike esports team Following the acquisition of the brand in 54% in 2019, with more than 50 million hours November 2018, Origen was re-launched in watched through online video platforms such 2019 as part of Riot’s new LEC franchise 81% as Twitch and YouTube. league for Europe. Origen has accumulated a substantial fan base on Twitter of Since their launch in 2016, Astralis has 741,000 as of 31 December 2019, the ■ Prize money and other revenue from won a total of 16 grand tournaments, of second highest number for all LEC teams, tournament participation which 4 were Major titles (including the and has, during the first season, attracted ■ Sponsorship ASTRALIS ORIGEN FUTURE FC three most recent in a row). The fourth and approximately 71,000 new followers on ■ Merchandise and stickers latest Major win came in September 2019 Instagram. ■ Other Revenue in the Starladder Berlin Counter-Strike Major.
ASTRALIS GROUP 10/58 ANNUAL REPORT 2019 Management's review
top players was the Danish-Turkish prodigy Astralis Group Management Fatih Üstün; the 17-year old Israeli national The performance, brands, and organization champion Roee Feldman, who despite his of Astralis Group’s three teams are young age already has demonstrated his managed by Astralis Group Management talent by beating some of the best players which is responsible for the performance in the world; and the top female player in team supporting the teams, commercial Brazil on the verge of her international break- partnerships and the back-office functions. through, Stephanie Luana da Silva Santos. Net revenue in Astralis Group Management Net revenue in Future FC from 1 October was DKK 2.0 million in 2019 which was in 2019 was DKK 1.4 million in 2019 which line with the expectation for 2019. was slightly better than expectation for 2019. Total operating expenses for 2019 were Total operating expenses for the period 1 DKK 7.0 million and EBITDA for 2019 was October – 31 December 2019 were DKK 0.4 DKK -5.1 million which was also in line with million and EBITDA for the period was DKK expectations. 1.0 million which was also slightly better than expectation for 2019.
Revenue DKKm A O A G S A S S A S A S A S
■ Revenue* ■ EBITDA* * Consolidated financial statements
ASTRALIS GROUP 11/58 ANNUAL REPORT 2019 Management's review
OUTLOOK
The financial targets for Astralis Group for the financial year ending We expect the new, more structured a specific focus around the players’ mental 31 December 2020 is a net revenue in the range between DKK 60 million international tournament schedule will have balance and tactical insights. – DKK 70 million and an EBITDA in the range between DKK -3.5 million – a positive effect as it enables us to plan further ahead and work in greater detail For Future FC an overall goal is to reach a DKK -5 million. with the players’ and team’s performance. broader recognition of esports through an Other teams with a similar approach will also easily relatable game and by engaging with benefit. the traditional football scene online and offline. The team and players are therefore The financial targets for 2020 is based on performance model, the brand-building We expect to build out the team’s Copen also focused upon creating an aspiration for the following assumptions: capabilities, and the commercial platform hagen training facilities. young people around the globe to be best at that builds valuable relationships with what they do. • Revenue from sponsorships is expected to business partners and the fan base. Origen double from 2019 to 2020. Performance: With a new line-up, the We expect to build out the team’s Copen • Scaling of the performance model with the performance work around Origen has hagen training facilities and to improve the • Prize money earnings for 2020 are introduction of new teams and players and been focused on creating new structures digital set-up around the team and players expected to be at the same level as thereby improving its efficiency. and optimizing teamwork. Next step is to where they are located. in 2019 assuming a continuous high implement additional elements from the performance and success of the Group’s • Broadening the brand portfolio by established Astralis Group performance esports team in different leagues. acquiring and building engaging brands model and keep the upwards momentum that reach a broad audience. going. • League revenue shares across teams are expected to grow between 40 and 100 • A continuous strengthening of the The ultimate goal for the 2020 season is %, driven by the growing esports market commercial platform, building valuable qualifying for the massive World Champion and increasing revenue and profit sharing relationships with the fans of each team ship in November in Shanghai with all the pools provided from the various leagues through existing and new digital and best teams competing in some of Chinas and tournaments that Astralis Group’s physical channels. biggest stadiums. teams participate in Astralis We expect to build out the team’s • The Group projects that the team-specific Performance: Astralis is the most winning Copenhagen training facilities. operating cost will increase with 20% from Counter-Strike team throughout history. 2019 to 2020 The goal for the season is to continue to Future FC improve the performance of the team and the FIFA is a more individual game and with Team brand outlook individual players to secure the best possible players located in different countries, our The Astralis Group’s Value Creation Engine basis for defending the Major titles and performance training is individual and has consists of three core elements: The matching the winnings of 2019.
ASTRALIS GROUP 12/58 ANNUAL REPORT 2019 Management's review
BUSINESS MODEL
RESOURCES VALUE CREATION ENGINE IMPACT
Commercial platform Strong growth strategy Strong teams & training facilities Access to capital Commercial yield Investments in team & brand development BRAND Strong brand & fan ENGAGEMENT community Experienced management team Job creation & Performance Brand compentence building Partner relations & model building community Strong investment case
ASTRALIS GROUP 13/58 ANNUAL REPORT 2019 Management's review
WE CREATE VALUE THROUGH PERFORMANCE, DEDICATED FANS AND THREE STRONG BRANDS
Our business model defines the way we support processes that improves the long- create value and results. It determines the term competitive performance and build a key resources we bring into our business, strong base around the teams and emerging products and processes and the impact we talent. create for teams, sponsors, partners, fans, investors and society. 2) Brand building: Creating highly engaging brands is in Astralis Group’s DNA, embracing Resources create the foundation each team’s unique brand story and brand Our available resources are the basis of our messaging and tailoring this to specific business. Ahead of our listing in December audiences. Astralis Group’s branding 2019, we defined a strong growth strategy, capabilities are responsible for its highly and today we have the access to capital to engaged and loyal fan base – reaching both back it up. We are investing in our teams and the committed gaming fans as well as a brands and have onboarded an experienced broader, mainstream audience. management team to steer Astralis Group on our growth journey. Furthermore, we have 3) Commercial platform: Astralis Group established strong relations to our partners effectively creates value by engaging its and have a leading position in the community large audience through three main revenue of game developers, players and fans. streams: Sponsorships, merchandise, and league and tournament revenue Astralis Group’s Value Creation Engine share derived from media rights, league- The Astralis Group’s Value Creation Engine wide sponsorships, and certain in-game consists of three core elements: The purchases. performance model, the brand-building capabilities, and the commercial platform The impact of our business that builds valuable relationships with Our impact defines how we influence and business partners and the fan base. create value for key stakeholders. We are creating strong teams and players with 1) Performance model: The performance access to excellent training facilities. Our model is the organizational setup through sponsorships, merchandise, prize money which Astralis Group builds top-performing and media presence are creating commercial teams. The performance model relies on a yield. We are increasing our brand reputation method of scouting, training, and working and position in fan communities, and we are with players as professional athletes in creating jobs and building competencies. In optimal surroundings with an established all, this will continue to maintain a strong internal infrastructure of coaches and investment case.
ASTRALIS GROUP 14/58 ANNUAL REPORT 2019 Management's review
STRATEGIC MEASURES TO MEET FUTURE OPPORTUNITIES
Astralis Group has developed a three-year growth strategy, 2019-21, will add new titles if there is a match with • Merchandise – utilizing retail partnerships which is anchored in the company’s leading market position in esports. the portfolio in terms of the game-specific to expand merchandise offerings to new characteristics and audience. Game-specific markets and develop special lines made evaluation criteria include cross-generational available only through direct channels. legacy of the game, geographic popularity, Astralis Group’s future success is dependent • Internally, the biggest challenge for league and tournament structures, and by • League and tournaments membership – on several internal and external factors: Astralis Group is to successfully monetise the game’s viewability and ability to engage increased revenue from current league its fan base to increase revenue. across both online video platforms and participation and investing into league • We operate in a strong esports market, Increased monetisation is associated with traditional broadcasters. The audience- participation with increased revenue and which creates a plethora of opportunities uncertainties and is dependent on our related assessment of the potential brands profit shares to the teams. for Astralis Group which is well-positioned ability to further monetise current revenue includes the geographical and demographical to leverage with its highly professional streams and successfully launch future reach as well as the viewing habits of the • Direct-to-fan offerings – introducing new approach to esports. However, the esports initiatives including direct to consumer and audience. digital and physical products that engage industry is not yet a mature industry and media offerings. Monetising its fan base with the Astralis Group fanbase. the future of the market, and thereby also may be more resource-consuming than We plan to accelerate the process of Astralis Group, is dependent on decisions expected. building brands through introducing new • Media initiatives – engaging fans through and initiatives made by other actors in the media channels through which each brand new channels with tailored content for the esports ecosystems. The strategy ahead can communicate their brand story through separate teams. The strategic focus of Astralis Group is tailored content available through on-demand • We are dependent on the game directly related to the business model. It is video platforms. More details about our strategy, objectives publishers’ continued success when focused on: and specific KPIs can be found in our developing new games and updating Optimising the commercial platform: Our listing prospectus at our website: www. existing games. The publishers can have Scaling and perfecting the performance objective is to strengthen the current ways of astralisgroup.net/investor. a powerful position in terms of dictating model: We will continuously improve the engaging with Astralis Group’s different fan future league and tournament structures. efficiency of the performance model by bases, as well as introducing new initiatives When leagues are organized and building new team brands in new game titles to connect with the audiences. Our ambition controlled by publishers, Astralis Group and by scouting for young players to build in- is that current revenue streams will be is dependent on the publishers’ ability to house talent. We have the ambition to apply enhanced as follows: create commercial successful leagues. the performance model in broader geographic settings, with teams not bound by the current • Sponsorships – increasing the value • We are dependent on the media headquarters in Denmark. through higher reach and broadening the companies that distribute esports inventory by developing new digital assets content. The media companies’ ability to Broadening the brand portfolio and expanding and activations while also offering local increase the monetisation of viewers via mainstream engagement: Our objective offerings in key markets like Denmark, live-streaming and video-on-demand will is to broaden the brand portfolio through Spain, and North America. influence Astralis Group’s revenue. new game titles – acquired or built. We
ASTRALIS GROUP 15/58
ANNUAL REPORT 2019 Management's review
THE MARKET
Market trends of a live audience while simultaneously sponsorships, merchandise, and media manufacturing to service providers. In The esports industry, a subset of the being broadcasted through TV networks rights, and are expected to grow by 14.9% comparison, esports captures everything video gaming market, shares several and through online channels like Twitch and p.a. reaching USD 1.56 billion in 2023, related to organizing, participating in, and characteristics with professional traditional YouTube. primarily driven by increases in viewership broadcasting competitive gaming events athletics sporting events. As with the latter, and revenues per viewer. (e.g., tournaments and leagues, online and esports is centered around competitive Esports audiences are generally young offline) (electronic) sports events on a professional millennials or generation Z (56% under 35). Astralis Group is well-positioned to benefit level, played either by individual (single) Viewership habits differ within titles, where from this, with its leadership status and Stemming from differences in their value players or in teams (multiplayer), with the some games are better enjoyed with prior proven record of the performance model, chains, esports and gaming also differ in playing field being either computer, console, gaming knowledge (e.g., League of Legends), brand building capabilities, and commercial terms of main revenue pools. Major revenue or mobile. and others having a simple storyline and platform. streams for gaming include software (i.e., gameplay, which caters to mainstream games), hardware (devices, peripherals), The large amount of different gaming genres audiences (e.g., Counter-Strike and FIFA). Defining the playing field distribution through physical and online and titles make esports as diverse as Esports is a part of the gaming industry channels, and service provision (e.g., online traditional sports, and likewise, the games Revenues in the esports industry value pool. Gaming encapsulates the platforms). Esports obtain revenues through are often played as a tournament in front are generated from viewers through full gaming value chain from hardware
The gaming market size Players & League & Publishers Teams Venues Media Brands S audience events
US Industry is at its Publichers use Teams play in League operators Venues provide a Media companies Brands sponsor roots a consumer esports primarily tournaments to organise and physical or online distributes the and advertise industry, where to market and win prize money, commercialise space for the content to large across different +8% p.a. the players & the monetise their fans and sponsor sports events and events audience, mostly ecosystem mainstream adience games; only few contracts. leagues via live-streaming players - teams, +12% are the ultimate are vertically Sometimes team and video-on- leagues and p.a. source of revenue; integrated and owners pay the demand media channels they pay for games, organise their own leagues to become content and addon event franchisees services, form thereby gaining teams and play in a stable revenue leagues, attend and share watch events, and buy products and