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BLAST Pro Series Brings World-Class Esports Entertainment to Miami
The BLAST trophy comes with a prize of 125,000 dollars for the winner! Mar 20, 2019 12:32 UTC Biggest event of the year: BLAST Pro Series brings world-class esports entertainment to Miami For the first time ever BLAST Pro Series will bring the newest and most spectacular live esports format to US. On 13 April, 6 of the world's best Counter-Strike teams with some of esports' biggest stars will battle it out live on stage in Miami's Watsco Center for a total prize pool of 250,000 dollars. The show has sold out in all arenas so far and tickets fir Miami go live February 20. The BLAST experience Watsco Center will be completely transformed to a state-of-the art digital battleground: From the iconic A-stage with all 6 teams playing live on the same time over the monstrous set-up with multiple jumbo screens, hundreds of moving lights and amazing surround sound to the event itself: It is live entertainment like you’ve never experienced before! Jordi Roig, Executive Producer of BLAST Pro Series comments: - BLAST Pro Series is the best of all live entertainment and sports formats in one. Miami will be our first first ever tournament in North America, and it will probably be the biggest live esports in US of 2019. Last week we opened the ticket sales for our São Paulo tournament and within hours the arena was completely sold out. We see this tendency all over the world, and eventhough BLAST in Miami will be the biggest esports event ever in Florida, we expect a completely packed arena afor the Saturday event. -
Projeto De Comunicação Para a Organização De Desportos Eletrónicos Offset Esports
Projeto de comunicação para a organização de desportos eletrónicos Offset Esports José Miguel de Pinho Bastos Trabalho de projeto submetido como requisito parcial para a obtenção do grau de Mestre em Publicidade e Marketing Trabalho orientado pela Professora Doutora Maria Cristina Luz Lisboa, setembro de 2019 Declaração Declaro ser o autor deste trabalho de projeto, realizado como parte das condições necessárias para a obtenção do grau de Mestre em Publicidade e Marketing. Trata-se de um trabalho original, nunca submetido (no seu todo ou em qualquer das suas partes constituintes) a uma outra instituição de ensino superior para obtenção de grau académico ou qualquer outra habilitação. Ademais, atesto que todas as citações estão devidamente identificadas, tendo consciência de que o plágio levará à anulação do trabalho aqui apresentado. Lisboa, 18 de setembro de 2019 ii Resumo Em Portugal, o crescente interesse do público nos denominados esports, e mais especificamente no Counter-Strike, suscitou um enorme desenvolvimento do cenário competitivo nos últimos anos, o que tem levado as organizações de desportos eletrónicos a desenvolverem esforços na tentativa de evoluir em conformidade. No entanto, apesar da profissionalização das várias entidades a operar neste meio e do aparecimento de novos investidores e patrocinadores, a abordagem da maioria das organizações é ainda, na sua larga maioria, semiprofissional ou mesmo amadora. Semelhante ao que outrora aconteceu com as organizações de desportos tradicionais, um dos aspetos fulcrais neste processo de formalização operacional é a vertente do Marketing e da Comunicação. Este trabalho de projeto tem precisamente como objetivo apresentar uma proposta de plano de comunicação para a organização profissional de desportos eletrónicos portuguesa Offset Esports. -
KARELIA University of Applied Sciences Degree Programme in Business Information Technology
KARELIA University of Applied Sciences Degree Programme In Business Information Technology Elmeri Telimaa Hacking Detection in Unreal Engine 4 Thesis May 2021 THESIS February 2021 Business Information Technology Tikkarinne 9 80200 JOENSUU FINLAND + 358 13 260 600 (switchboard) Author (s) Elmeri Telimaa Title Hacking Detection in Unreal Engine 4 Commissioned by - Abstract The goal of the thesis is to find an integrated tool within Unreal Engine 4 for detecting and combating cheating, that is quick to implement in a project. To achieve this goal, a prototype game was created and speedhacked. A counter for this hack was then implemented. Cheating in online games results in worse experience for the other players playing against the cheater, who then take their business elsewhere. This has a negative impact on both the game developer’s reputation and revenue. The speedhack used manipulates time on a client, making the user move more than intended. The detection method included within Unreal Engine 4 compares the time sent by the client to the time of the server to determine if there is discrepancy in the values. Using these values, we can determine if the client is speedhacking. The used detection method detected the hack and kicked the offending client out of the server. The method is easy to implement in a new project. Language Pages 32 English Appendices 1 Pages of Appendices 1 Keywords Unreal Engine, cheating, online games, speedhack, anti-cheat OPINNÄYTETYÖ Helmikuu 2021 Tietojenkäsittelyn koulutusohjelma Tikkarinne 9 80200 JOENSUU +358 13 260 600 (vaihde) Tekijä(t) Elmeri Telimaa Nimeke Hacking Detection in Unreal Engine 4 Toimeksiantaja - Tiivistelmä Tämän opinnäytetön tavoitteena on löytää Unreal Engine 4-pelimoottoriin integroitu työkalu, jonka avulla voidaan havaita ja estää huijaamista. -
Event Marketing and PR for Grail Quest
Event marketing and PR for Grail Quest Attracting and reaching audience in esports Felix Kaukiainen Bachelor’s thesis for Business Administration Marketing Åbo 2018 EXAMENSARBETE Författare: Felix Kaukiainen Utbildning och ort: Företagsekonomi, Åbo Inriktningsalternativ/Fördjupning: Marknadsföring Handledare: Camilla Ekman Titel: Event marketing and PR for Grail Quest – Attracting and reaching audience in esports _________________________________________________________________________ Datum: 5.11.2018 Sidantal:43 Bilagor: 1 _________________________________________________________________________ Abstrakt Under de senaste åren har e-sport blivit ett allt mer diskuterat ämne i medier. Tävlingsinriktat spelande (esport) håller på att formas till något bara få kunde tänka sig. E- sport (som förknippas med spelande) har också varit framgångsrikt på de olika fronterna i branschen. Den globala tilväxten inom e-sport och både nationell samt internationell framgång inom branschen har fått flera organisationer att investera i e-sport. Professionella sportorganisationer byggs upp på samma gång som tävlingar med allt större priser och synlighet väcker uppmärksamheten bland allmänheten. Dessutom har vissa skolor börjat stöda elever som vill rikta in sig på tävlingsinriktat spelande. Grail Quest är ett esport och LAN evenemang som ordnades för första gången 2017 i Gatorade Arena i Åbo 2018 i Kuppis bollhall. Organisatörerna vill med hjälp av evenemanget lyfta fram e-sporten och tävlingsinritkat spelande (videospel) bland allmänheten och nå nya potentiella kunder. Det huvudsakliga syftet med examensarbetet är att undersöka kundgruppen för att kartlägga en marknadsföringsstrategi åt följande Grail Quest -evenemanget som kommer att ordnas. I undersökningen ligger fokus på målgruppen e-sportentusiasiter. Arbetet går mer detaljerat in på hur man marknadsför evenemang. Det ser också på vad som krävs för att få ungdomar som tävlar i esport att bli intresserade att delta i ett e-sport och LAN- evenemang. -
Asia Expat TV Complete Channel List
Asia Expat TV Complete Channel List Australia FOX Sport 502 FOX LEAGUE HD Australia FOX Sport 504 FOX FOOTY HD Australia 10 Bold Australia SBS HD Australia SBS Viceland Australia 7 HD Australia 7 TV Australia 7 TWO Australia 7 Flix Australia 7 MATE Australia NITV HD Australia 9 HD Australia TEN HD Australia 9Gem HD Australia 9Go HD Australia 9Life HD Australia Racing TV Australia Sky Racing 1 Australia Sky Racing 2 Australia Fetch TV Australia Live 1 HD (Live During Events Only) Australia AFL Live 2 HD (Live During Events Only) Australia AFL Live 3 HD (Live During Events Only) Australia AFL Live 4 HD (Live During Events Only) Australia AFL Live 5 HD (Live During Events Only) Australia AFL Live 6 HD (Live During Events Only) Australia AFL Live 7 HD (Live During Events Only) Australia AFL Live 8 HD (Live During Events Only) Australia AFL Live 9 HD (Live During Events Only) Australia NRL Live 1 HD (Live During Events Only) Australia NRL Live 2 HD (Live During Events Only) Australia NRL Live 3 HD (Live During Events Only) Australia NRL Live 4 HD (Live During Events Only) Australia Live 5 HD (Live During Events Only) Australia NRL Live 6 HD (Live During Events Only) Australia NRL Live 7 HD (Live During Events Only) Australia NRL Live 8 HD (Live During Events Only) Australia NRL Live 9 HD (Live During Events Only) Australia NRL Rugby League 1 HD (Only During Live Games) Australia NRL Rugby League 2 HD (Only During Live Games) Australia NRL Rugby League 3 HD (Only During Live Games) Australia VIP NZ: TVNZ 1HD Australia VIP NZ: TVNZ 2HD Australia -
Australia ########## 7Flix AU 7Mate AU 7Two
########## Australia ########## 7Flix AU 7Mate AU 7Two AU 9Gem AU 9Go! AU 9Life AU ABC AU ABC Comedy/ABC Kids NSW AU ABC Me AU ABC News AU ACCTV AU Al Jazeera AU Channel 9 AU Food Network AU Fox Sports 506 HD AU Fox Sports News AU M?ori Television NZ AU NITV AU Nine Adelaide AU Nine Brisbane AU Nine GO Sydney AU Nine Gem Adelaide AU Nine Gem Brisbane AU Nine Gem Melbourne AU Nine Gem Perth AU Nine Gem Sydney AU Nine Go Adelaide AU Nine Go Brisbane AU Nine Go Melbourne AU Nine Go Perth AU Nine Life Adelaide AU Nine Life Brisbane AU Nine Life Melbourne AU Nine Life Perth AU Nine Life Sydney AU Nine Melbourne AU Nine Perth AU Nine Sydney AU One HD AU Pac 12 AU Parliament TV AU Racing.Com AU Redbull TV AU SBS AU SBS Food AU SBS HD AU SBS Viceland AU Seven AU Sky Extreme AU Sky News Extra 1 AU Sky News Extra 2 AU Sky News Extra 3 AU Sky Racing 1 AU Sky Racing 2 AU Sonlife International AU Te Reo AU Ten AU Ten Sports AU Your Money HD AU ########## Crna Gora MNE ########## RTCG 1 MNE RTCG 2 MNE RTCG Sat MNE TV Vijesti MNE Prva TV CG MNE Nova M MNE Pink M MNE Atlas TV MNE Televizija 777 MNE RTS 1 RS RTS 1 (Backup) RS RTS 2 RS RTS 2 (Backup) RS RTS 3 RS RTS 3 (Backup) RS RTS Svet RS RTS Drama RS RTS Muzika RS RTS Trezor RS RTS Zivot RS N1 TV HD Srb RS N1 TV SD Srb RS Nova TV SD RS PRVA Max RS PRVA Plus RS Prva Kick RS Prva RS PRVA World RS FilmBox HD RS Filmbox Extra RS Filmbox Plus RS Film Klub RS Film Klub Extra RS Zadruga Live RS Happy TV RS Happy TV (Backup) RS Pikaboo RS O2.TV RS O2.TV (Backup) RS Studio B RS Nasha TV RS Mag TV RS RTV Vojvodina -
Esport: Defusing Governance
Esport: Defusing Governance Nicolai Bouet 55466 & Oskar Rørbye Rønn 43062 Master Thesis Pages: 103 Characters including spaces: 233,642 MSc International Business / Cand.merc.International Business Supervisor: Sven Junghagen Co-supervisor: Philippe Bochaton 15/05/2018 Abstract The purpose of this thesis is to explore how esport is governed and to investigate whether governance is an important factor in esports at the professional level. To do this, the methodology developed by Geeraert and co-authors (2014) and AGGIS are combined to create a checklist of governance indicators for esport. Focusing on the relationship between game publishers, event organisers, and esport organisations, a sample of thirteen esports and eleven event organisers are investigated and eight interviews are conducted to obtain industry knowledge directly. Main findings are that esport is governed either by the game publisher, event organiser, or a combination of both, and that currently governance have a limited impact on esport. The potential limitations of this thesis are the lack of diversity across interviewees and lack of game publisher willingness to participate. 2 of 121 Table of Contents ABSTRACT ...................................................................................................................................................... 2 ABBREVIATIONS .......................................................................................................................................... 5 INTRODUCTION .......................................................................................................................................... -
Esports a New Architectural Challenge 1
eSPORTS A new architectural challenge 1 Enoncé théorique de master FURAZHKIN, ANTON 2020 Professeur Enoncé théorique : HUANG, Jeffrey Directeur pédagogique : CACHE, Bernard Proffeseur : HUANG, Jeffrey Maître EPFL : WIDMER, Régis W SUMMARY 2 INTRODUCTION BRIEF HISTORY OF ESPORTS 4 GAME TYPOLOGY 6 VENUES 8 ATLAS game The Atlas presents seven computer games that are divided according to 10 STARCRAFT their type, number of players and popularity for the year 2019. Each game has its own section with a brief description of the game itself and the spaces that host different stages of the game tournament: 12 HEARTHSTONE Minor League, Major League and Premier League. It is organised in such a way that left side page provides useful 14 FIFA 19 information, text and visual description of the game with the help of the map, game interface and game modes. The specifications of the game presented in the text allow to look for parallels between the 16 FORTNITE BATTLE ROYALE game and the space organisation of the venues illustrated on the right side page. Three scales are present for a better grasp of an event 18 COUNTER STRIKE:GLOBAL OFFENSIVE gradation: large scale shows the relation between a viewer area and the game floor, middle scale demonstrates the organisation of the game stage and small scale depicts players gaming equipment and in-game 20 OVERWATCH limitations. 22 LEAGUE OF LEGENDS CONCLUSION CITY INTEGRATION 24 SPATIAL ORGANISATION 25 TECHNICAL NEEDS 26 NEW TECHNOLOGIES 27 FURTHER DEVELOPMENT 28 3 minor major premier ONLINE FREECUP STUDIO SPODEK -
BLAST Premier Takes Over London with New Studio Setup
BLAST Premier takes over London with new studio setup Dec 20, 2019 07:00 UTC BLAST Premier takes over London 12 teams, 3 weeks, top esports entertainment BLAST, the leading esports entertainment platform, recently announced twelve of the worlds best teams as participants in BLAST Premier, the innovative new global tournament series in Counter-Strike. After a successful 2019 with stops in Sao Paulo, Los Angeles, Madrid, Moscow, Miami, Copenhagen and Bahrain, BLAST now brings the best esports entertainment to one of the most important cities in the world. BLAST Premier kicks off 31 January 2020 in the iconic 3 Mills Studios in London. The London esports community has been under-served by high quality esports entertainment to date, and BLAST will level up London with a 3 week show fitting one of the global destinations for sports entertainment. BLAST has a rich history of brand collaborations around the world, and the 3 weeks of BLAST Premier show in London will give countless opportunities for endemic and non-endemic brands to engage with the growing esports community. Watch video on YouTube here BLAST Spring Series to be held in new studio setup Global superstars from teams like Astralis, Team Liquid, Evil Geniuses and the new counter-strike rosters from the legendary esports organisations OG and 100Thieves will amongst others be competing over three weeks, one group per week, one game at a time. Number 1 and 2 from each group qualify directly to the BLAST Premier Spring Final in June 2020, where the winner takes home 500,000 USD and a spot in the Global Final where the teams are competing for 1,500,000 USD. -
Public-Private Partnership in Esport Events
Public-private partnership in esport events Mathias Lenholdt, Kris Fairbrother Svane, Morten Gellert Kätow and Henriette Lodberg Bach List of contents Introduction ...................................................................................................................................................... 2 Methodology ..................................................................................................................................................... 4 Limitations. ................................................................................................................................................... 4 What is esport and is esport actually a sport? ................................................................................................ 4 What is esport? ............................................................................................................................................. 4 The ecosystem of esport ............................................................................................................................... 5 Is esport a sport? .......................................................................................................................................... 7 Adjusted methodology ................................................................................................................................... 11 Public-private partnerships in sports and experience economy ................................................................... 12 Elements -
“Esports: a Phenomenon with No Sign of Game Over”
“eSports: a phenomenon with no sign of game over” Sports were a big part of my upbringing and probably yours as well! Whether you are watching 36.6m basketball and baseball in the US, or tennis gamers of which and football in Europe, you are likely to feel the 6.5 million watch Bailey lasting impact of traditional sports. The problem eSports, according Morrow today is that viewer numbers for these sports to the British eSports VICE PRESIDENT Association VENTURE & are falling off a cliff. The average age of viewers GROWTH is increasing and the average number of people watching is dwindling. Broadcasters, publishers and content creators are turning elsewhere for growth, and the money is going where the young 35 years old is the people are – eSports. average age of gamers is, and It’s getting harder and harder to ignore the shake- a US survey shows up eSports is causing all around the world. The that 38% of people Fans share the gamers’ passion, on and offline numbers are impressive - there are currently 148 aged 50 and older million eSports enthusiasts worldwide. In 2019, play video games industry. In the US alone, eSports media revenues the industry will surpass $1 Billion. But this is are predicted to surpass $200 million in 2020, causing much more than just a shift in the video growing over 20% year-on-year… and that’s just games and tech industry; it’s a shift in culture. the start. eSports is disrupting the way younger generations “Traditional consume content, and its potential is only The professionalisation of competitive gaming is beginning to be explored in Europe. -
World Football Summit Africa
WORLD FOOTBALL SUMMIT AFRICA World Wide Web 6-10 July 2020 CONNECT WITH THE INDUSTRY LEADERS live.worldfootballsummit.com A SELECTION OF ATTENDEES: WFS LIVE COMPANY POSITION COUNTRY CATEGORY ABeam Consulting Ltd. Sports & Entertainment Sector Japan Company ACF Fiorentina Sales & Partnership Account Italy Club Activision Blizzard Program Manager, Esports Netherlands Company ADESP Spain Sports Global Board of Directors Spain Federation Adidas Manager Sports Marketing Club & Federation. Argentina Company AFC Ajax Head of Science and Analytics Netherlands Club Africaid WhizzKids United CEO United Kingdom NGO African Sports Centre for Data, Research and Technology Founder and CEO Ghana Company (ASC) Agence 61 Marketing France Company Al Ahly Marketing officer Egipt Club Al Hilal SC CEO Libya Club Al Ittihad club Marketing/esports, Head Saudi Arabia Club Al Jazira FC Head of Partnerships United Arab Emirates Club Allianz Seguros Head Corporate Marketing and Event Manager Spain Company Alston Elliot South Africa Director South Africa Broadcast Media AS Monaco Chief Gaming Officer Monaco Club AS Roma Creative Manager United Kingdom Club AS Roma Global Brand Development Manager Italy Club Ascent Soccer Founder United Kingdom NGO A SELECTION OF ATTENDEES: WFS LIVE COMPANY POSITION COUNTRY CATEGORY Asian Football Confederation (AFC) Competitions & Football Events Japan Federation Asian Football Confederation (AFC) General Secretary Malaysia Federation Asian Football Confederation (AFC) Head of Media Rights Malaysia Federation Asociación del Fútbol