Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: the Case of Japanese Video Games∗

Total Page:16

File Type:pdf, Size:1020Kb

Dynamic Demand for New and Used Durable Goods Without Physical Depreciation: the Case of Japanese Video Games∗ Dynamic Demand for New and Used Durable Goods without Physical Depreciation: The Case of Japanese Video Games∗ Masakazu Ishiharay Andrew Ching Stern School of Business Rotman School of Management New York University University of Toronto This draft: April 21, 2016 ∗We have benefited from discussions with Sridhar Moorthy, Ron Borkovsky, Victor Aguirregabiria, Harikesh Nair, Avi Goldfarb, Susumu Imai, Nitin Mehta, Mengze Shi, Tanjim Hossain, David Soberman, Ig Horstmann, Andy Mitchell, Alon Eizenberg, Christos Genakos, Benjamin Shiller. We also thank seminar and conference participants at U of Toronto, Erasmus School of Economics, NYU, U of Michigan, U of Rochester, UT-Dallas, UBC, NUS, HKUST, Washington University-Saint Louis, OSU, UCLA, Columbia, Northwestern, UCSD, McMaster, UC Berkeley, Stanford, Chicago, 2009 Marketing Dynamics Conference, 2010/2012 IIOC, 2012 CKGSB Marketing Research Forum, 2012 NBER Summer Institute Economics of IT and Digitization Workshop, 2014 Society for Economic Dynamics Conference, and 2015 ZEW Conference for their helpful comments. All remaining errors are ours. yPlease direct all correspondence to Masakazu Ishihara, Stern School of Business, New York University. Email: mishi- [email protected]. Dynamic Demand for New and Used Durable Goods without Physical Depreciation: The Case of Japanese Video Games Abstract For information/digital products, the used goods market has been viewed as a threat by producers. However, it is not clear if this view is justified because the used goods market also provides owners with an opportunity to sell their products. To investigate the impact of the used goods market on new goods sales, we collect a unique data set from the Japanese video game market. Based on the data, we develop and estimate a new dynamic structural model of consumers' buying and selling decisions. The estimation results show that (i) the consumption value of owners depreciates much faster than that of potential buyers, and (ii) consumers are forward-looking but they discount the future more heavily than what the interest rate suggests. Using the estimates, we quantify the impact of eliminating the used game market on publishers' profits and consumer welfare. We find that this policy would increase publishers' profit by 2%, but reduce the consumer surplus by 19% if publishers do not adjust their prices. However, if they adjust prices optimally, it would increase the profit by 78%, and also increase the consumer surplus by 141% due to lower new prices. Overall, our results suggest that the elimination of the used good market improves the social welfare. Keywords: Information/Digital Products, Durable Goods, Used Goods Market, Demand Estimation, Dy- namic Programming, Transaction Costs, Satiation, Discount Factor, Bayesian Estimation. 1 Introduction The existence of used goods markets has been viewed as a serious problem by producers in information/digital product categories such as books, CDs/DVDs, and video games. They argue that the competition from used goods significantly lowers their profits and reduce the incentive to develop new products. For instance, book publishers and authors expressed their annoyance to Amazon over used books sold on its websites (Tedeschi 2004). Video game publishers in Japan attempted to kill off used video game retailing by suing used video game retailers (Hirayama 2006). Their main argument is that products like books and video games physically depreciate negligibly, but owners' consumption values can decline very quickly due to satiation. As a result, unlike products that physically depreciate more considerably (such as cars), producers of information/digital products may face competition from used goods that appear to be almost identical to new goods soon after the release of a new product. However, their argument focuses only on one aspect of used goods markets (substitution effect), and ignores the possibility that costs of buying and selling used goods could reduce the substitutability between new and used goods. Moreover, the existence of used goods markets provides consumers with a selling opportunity. If consumers are forward-looking and account for the future resale value when making a buying decision, the effective price consumers pay for a product will be lower than the actual price (resale effect). This feature implies that the existence of used goods markets could increase the sales of new goods. Thus, whether the existence of used goods markets hurts or benefits new-good producers is an empirical question, and the answer depends on which effect, substitution or resale effect, dominates. The question of whether used goods markets help or hurt new-good producers is not new and has been investigated in the automobile market (e.g., Esteban and Shum 2007, Chen et al. 2013, Schiraldi 2011), and in the housing market (e.g., Tanaka 2013). A general finding among these papers is that the elimination of used goods markets helps new-good producers. For example, Chen et al. (2013) find that opening the used good market lowers firms’ profits by 35%. However, it is not straightforward whether these findings will extend to markets such as books and video games, where the sales of new goods is highly concentrated 1 around the release period, and declines quickly afterwards. If the incentive for consumers to buy new goods in the release period is largely driven by the future resale opportunity, then the elimination of the used goods market could significantly reduce the initial sales of new copies, and new-good producers might not be able to recover its initial loss in subsequent periods even if cannibalization from used goods is eliminated. This paper contributes to the existing literature in two important dimensions. First, we assemble a new data set from the Japanese video game market, which includes weekly aggregate level data for 20 video game titles released in Japan between 2004 and 2008. The novel aspect of this data set is that, in addition to the sales and prices of new and used goods, which are main variables studied in previous works, it includes three new important variables: (i) resale values of used goods,1 (ii) quantities of used goods retailers purchased from consumers, and (iii) aggregate inventory level of used goods at retailers. This novel data set allows us to empirically capture important distinctions between video games and other typical durable goods such as cars and houses studied in previous works. One common feature assumed in most of the previous research (both theoretical and empirical) is that durability is measured as the quality deterioration rate, and it is common across buyers and sellers. This assumption will likely be violated in information/digital product categories such as CDs/DVDs and video games because for product owners, consumption values deteriorate mainly due to satiation (satiation-based deterioration); but for potential buyers, consumption values may deteriorate due to freshness of a product (freshness-based deterioration). Our new data on used game trading activities (weekly used-copy quantities demanded and supplied by consumers and associated weekly prices and resale values) help identify these two forms of consumption value deterioration without the need to make an assumption on the used-good market clearing condition. Second, based on the data set and institutional details about the video game market, we develop and estimate a new structural model of consumers' buying and selling decisions of durable goods which do not exhibit physical depreciation. To our knowledge, this is the first dynamic model of forward-looking consumers that incorporates all of the following features: (i) new and used goods buying decisions, (ii) used 1We define resale value as the amount consumers receive when they sell their used video games to retailers. In Japan, retailers usually set a take-it-or-leave-it resale value for each game, and consumers sell their games at that resale value. Negotiation is uncommon. 2 goods selling decision, (iii) consumer expectations about future prices of new and used goods, resale values of used goods, and inventory levels of used goods, (iv) costs of buying and selling used goods, (v) the impact of used goods availability on buying decisions, and (vi) deterioration of both owners' and potential buyers' consumption values. In our model, the expected discounted value of future payoffs from buying a product is determined by a dynamic consumer selling decision problem, which depends on the deterioration rate of owners' consumption values and future resale values. This modeling approach allows us to study the role of consumer expectation about future used-copy prices and resale values on current buying decisions. In particular, the used-copy inventory level, which affects the transition probability of resale values, plays a role of an exclusion restriction in the consumer selling decision problem to identify the discount factor. We estimate the proposed discrete choice dynamic programming model using the Bayesian algorithm by Ishihara and Ching (2016). To account for the potential endogeneity of prices, we apply the pseudo- policy function approach by Ching (2010b). The preference parameter estimates suggest that consumer heterogeneity in price sensitivity and costs of buying and selling used copies plays an important role in explaining the observed sales paths and substitution patterns. The demand patterns are well-explained by three types of consumers: (1) consumers who purchase new copies and become the main supplier of used copies in the used goods market (about 1% of the population), (2) consumers who purchase new and used copies, but are less likely to sell (about 25%), and (3) consumers who purchase new copies and sell, but their buying and selling probabilities are much lower than those for the first type of consumers, which explain the majority of non-purchasers (about 75%). The substitutability between new and used copies in the Japanese video game market highly depends on the second type of consumers. When the used-copy inventory is relatively low, new and used copies provide relatively similar utility for them as the price differential is canceled out by a high search cost for finding a used copy.
Recommended publications
  • Printing from Playstation® 2 / Gran Turismo 4
    Printing from PlayStation® 2 / Gran Turismo 4 NOTE: • Photographs can be taken within the replay of Arcade races and Gran Turismo Mode. • Transferring picture data to the printer can be via a USB lead between each device or USB storage media (Sony Computer Entertainment Australia Pty Ltd recommends the Sony Micro Vault ™) • Photographs can only be taken in SINGLE PLAYER mode. Photographs in Gran Turismo Mode Section 1. Taking Photo - Photo Travel (refer Gran Turismo Instruction Manual – Photo Travel) In the Gran Turismo Mode main screen go to Photo Travel (this is in the upper left corner of the map). Select your city, configure the camera angle, settings, take your photo and save your photo. Section 2. Taking Photo – Replay Theatre (refer Gran Turismo Instruction Manual) In the Gran Turismo Mode main scre en go to Replay Theatre (this is in the bottom right of the map). Choose the Replay file. Choose Play. The Replay will start. Press the Select during the replay when you would like to photograph the race. This will take you into Photo Shoot . Configure the camera angle, settings, take your photo and save your photo. Section 3. Printing a Photo – Photo Lab (refer Gran Turismo Instruction Manual) Connect the Epson printer to one of the USB ports on your PlayStation 2. Make sure there is paper in the printer. In the Gran Turismo Mode main screen select Home. Go to the Photo Lab. Go to Photo (selected from the left side). Select the photos you want to print. Choose the Print Icon ( the small printer shaped on the right-hand side of the screen) this will add the selected photos to the Print Folder.
    [Show full text]
  • Ps4 Game Saves Download Gran Turismo Ps4 Game Saves Download Gran Turismo
    ps4 game saves download gran turismo Ps4 game saves download gran turismo. PS4 Game Name: Gran Turismo 4 Working on: CFW 5.05 ISO Region: USA Language: English Game Source: DVD Game Format: PKG Mirrors Available: Rapidgator. Gran Turismo 4 (USA) PS4 ISO Download Links https://filecrypt.cc/Container/9240F74495.html. So, what do you think ? You must be logged in to post a comment. Search. About. Welcome to PS4 ISO Net! Our goal is to give you an easy access to complete PS4 Games in PKG format that can be played on your Jailbroken (Currently Firmware 5.05) console. All of our games are hosted on rapidgator.net, so please purchase a premium account on one of our links to get full access to all the games. If you find any broken link, please leave a comment on the respective game page and we will fix it as soon as possible. Ps4 game saves download gran turismo. Downloads: 212,814 Categories: 237. Total Download Views: 91,654,153. Total Files Served: 7,337,307. Total Size Served: 53.21 TB. Gran Turismo 6 Starter Save File. Download Name: Gran Turismo 6 Starter Save File NEW. Date Added: Mon. Aug 02, 2021. File Size: 92.27 KB. File Type: (Zip file) I made this modded savefile on GT6 which makes the game start with 50.000 credits and the starter Honda Fit. I wanted to create a save with a small credit bonus to compensate a bit for the lack of seasonal events, but didnt want to ruin the game experience and make progress meaningless.
    [Show full text]
  • God of War 2 Dvd 9 Version Download God of War 2 Dvd 9 Version Download
    god of war 2 dvd 9 version download God of war 2 dvd 9 version download. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 67e41084fc31c3fc • Your IP : 188.246.226.140 • Performance & security by Cloudflare. God of war 2 dvd 9 version download. God of War IV for PC is third-perspective video game and also the action-adventure game which is developed by the SIE Santa Monica Studio and published by the famous publisher called Sony Interactive Entertainment and first set to be released on the Play Station 4 but after the development process the game God of War 2018 is finally made available for the Personal Computer (PC) which is the greatest news for all the gamer of the Personal Computer and this was the game which has been the most anticipated game of the year 2017. OS: 64-bit Windows 7, Windows 8.1 and Windows 10 Processor (AMD): AMD FX-6350 Processor (Intel): Core i5 6600K Memory: 8GB RAM Graphics card (AMD): AMD Radeon HD 7850 2GB Graphics card (Nvidia): Nvidia GeForce GTX 660 2GB DirectX: 11.0 Compatible video card or equivalent Online Connection Requirements: 512 KBPS or faster Internet connection Hard-drive space: 50GB.
    [Show full text]
  • Object of Desire Is Sony’S 70" Qualia the Best TV Ever?
    SPECIAL SHOPPING GUIDE 100 BUDGET HDT Vs! Object of Desire Is Sony’s 70" Qualia the Best TV Ever? Top 10 iPod Upgrades Plasma Spotlight 4 HDT Vs Reviewed Yamaha’s Bold One-Speaker Surround Solution soundandvisionmag.com MAY 2005 US $4.50 CANADA $5.50 UK £2.95 TLFeBOOK TLFeBOOK TLFeBOOK ADVERTISEMENT Vice President/Editor in Chief Bob Ankosko Art Director Laura Sutcliffe Executive Editor Rob Sabin Managing Editor David Stein Features Editor Michael Gaughn Technical Editor David Ranada Technology Editor Michael Antonoff Senior Reviews Editor Al Griffi n Entertainment Editor Ken Richardson PREMIERE LIVE, Movie Reviews Editor Josef Krebs Associate Managing Editor Peter Pachal THE NEW MOVIE-TALK Associate Art Director Maria Ramos Game Reviews Editor Drew Thompson Senior Editor/Database Manager Michael Riggs RADIO SHOW FROM Editorial Coordinator Jae Segarra Contributing Technical Editors David Katzmaier, Daniel Kumin, Ian G. Masters, THE EXPERTS AT Tom Nousaine, Ken C. Pohlmann ● Senior Contributors William Livingstone, Robert Ripps West Coast Correspondent Doug Newcomb ● Contributors Billy Altman, Rad Bennett, Francis Davis, Frank Doris, Will Friedwald, Marc Horowitz, Ken Korman, Mike Mettler, Brett Milano, Andrew Nash, Mel Neuhaus, Jeff Perlah, Parke Puterbaugh, John Sciacca, Sol Louis Siegel, PREMIERE MAGAZINE Steve Simels, Jamie Sorcher, Rich Warren, Richard C. Walls Julian Hirsch (1922–2003) Hosted by LA television Senior VP/Group Editorial Director Peter Herbst Editorial offices: 1633 Broadway, New York, NY 10019; 212-767-6000 news anchor
    [Show full text]
  • Greenville Shriners Hospital's Items Needed List
    Greenville Shriners Hospital’s items needed list ***No weapons, no latex, and please select items not containing phthalate or PVC. This may be harmful to young children*** High Need Any V-tech, Fisher Price, Playskool, Little International calling cards (To Iraq and Caribbean) Tykes developmental/ educational toys Wii Fit games Wallets for teenagers Hispanic dolls and books Make-up bags/carrying cases for teen girls Crayons NASCAR stuff New hats for teen boys (NFL, NBA, Games and Toys Needed NCAA, Nike, Adidas, etc) New small stuffed animals Digital watches with alarm Portable DVD players Wireless remote control cars Perfume, cologne, lip gloss, fingernail Batteries (AA,AAA) polish CD players with headphones Hair accessories Crossword puzzles, Search and Finds Fishing rod/reels Playing cards Tackle boxes with gear (no hooks) Uno, Phase 10, Go Fish Handheld electronic games (Bop It) Lap tray Gameboys and gameboy games Play telephone Nintendo 64 games (KA rating) Hot Wheels and Matchbox cars Sony Playstation 2 Games Cars and trucks (all sizes, except very large) (KA rating) or (E rating) Tonka Trucks Kingdom Hearts 2 Mr. Potato Head Madden (06,07) Guitar Hero Barbie dolls and clothes X3 Storybooks with sound buttons Midnight Club 3 Karaoke Revolution CMT Country Walkie-talkies (headset and handheld) Batman (Begins, Vengence) Basketballs, Nerf balls, footballs, soccer (mini Romance of the Three Kingdoms X and full size) Juiced Ping Pong balls and paddles Digimon World 4 Madagascar Air Hockey pucks/paddles Star Wars Episode III: Revenge of the Sith Non-latex balls Enthusia Professional Racing Pool sticks Lego Star Wars Spiderman 2 Spiderman, X-Men, Pokemon, Wrestling, Tiger Woods PGA Tour 06 Batman, and Superman action figures X-Men Legends II: Rise of the Apocalypse Talking or singing Elmo, Tigger Baldur’s Gate Dark Alliance II NASCAR 06: Total Team Control Fisher Price medical kits The Sims (2, Bustin’ Out) Gran Turismo 4 Mario Party 8 MLB 2206 Super Smash Brothers Brawl MX vs.
    [Show full text]
  • Why Game? 1 2 the Gamer’S Quarter Issue #3 Table of Contents
    Why Game? 1 2 The Gamer’s Quarter Issue #3 Table Of Contents 4 - How Nippon Ichi Saved My Life Disgaea, Phantom Brave, Makai Kingdom – PS2 8 - Phantom Publisher An Interview With NIS America 12 - Soldier of Lost Fortune Missing a Once-in-a-Lifetime Opportunity 18 - Within the Shell of a License Ghost in the Shell: Stand Alone Complex – PS2 23 - We Shall Meet in the Place Where There is No Darkness Half-Life 2 - PC 27 - Anomoly Discrimination Force S^2 Chapter 02: The Coparcener 34 - A Calculated Assault on Starcraft and All it Stands For: Why I Am Not a Gamer Starcraft - PC 43 - Speed Runs and You I Like to Watch 46 - A Story of Fable Fable - Xbox 50 - Guilty Pleasures XXX – Part 1 Welcome to the Guilty Gear! 53 - Innovation in Game Design An Exercise in Creativity by The Gamer’s Quarter Staff and Their Friends 54 - Salaryman Suicide 56 - Skylarking 58 - Project FTL 60 - An RPG Without Saves 64 - Real Dog vs. Nintendog (Real Dog Wins) Nintendogs – NDS 70 - “at how many komas do jou get gogeta?” Jump Superstars - NDS 72 - Life, Non-Warp: DX Super Mario Bros. 3 - NES 90 - Misters and Miss... Crossword 92 - Untold Tales of the Arcade 3: Taito Think Tank A Look Into Old and Obscure Arcade Games 98 - The Gamer’s Quarter EXCLUSIVE Preview of The Legend of Zelda: Twilight Princess The Legend of Zelda: Twilight Princess - NGC 102 - Frustration in an Aerial Fantasy World SkyGunner – PS2 106 - Guilty Pleasures XXX – Part 2 Phallic Gay Jokes 108 - Open Letter to Rockstar Hot Coffee Controversy 110 - Reaching Adulthood Through Street Fighter 2 How I Learned to Love the Fight 114 - Raystorm and Its Legacy Rayforce, Raystorm, Raycrisis - AC 121 - In a Sea of Intellectual Property, Pirates Arise Morality and Emulation on the PSP 124 - Guilty Pleasures XXX – Part 3 OMG!! WTF?! 128 - Why Game? Reason #2: Internationalism Editorial 1 Editor’s Desk - September 15th, 2005 That’s how it feels anyway.
    [Show full text]
  • My Boy Rpg Games Free
    My boy rpg games free Continue The soupy morning mist is just beginning to rise as an eclectic convoy of car files into the Tsukuba chain near Tokyo. This white fist club track in peanut farming plains is just 25 miles (or two hours bumper to bumper drive) northeast of downtown Tokyo. The amenities are a little tired: deserted garages peeling concrete and empty stands peeling paint lines a 1.3 mile sidewalk, rain soaked that day. However, a vase of freshly cut flowers perfumes the men's room, a sign of Japanese obsession with details. Tsukuba is the home track of Gran Turismo, a relentlessly realistic driving simulation that runs exclusively on Sony PlayStation's home game console. In its current iteration, the fourth, released in late 2004, priced at $49.95 and known as the Gran Turismo 4 (or simply GT4), the player can choose from a fancy garage of more than 700 road cars and racers modeled by rivet wing racks on real cars that are produced by 80 different automakers and teams. The player can also choose from 51 ovals, road courses, street tracks and dirt tracks for riding, including Tsukuba, and the play function allows that player to be a spectator on his own drive from different angles. In the role-playing simulation section, players start out as penniless driving school greenhorns and climb their way up the racing ladder to superstar leagues, earning computer prize money that they can spend on cars and speed parts. A small, young, stress-added army of workaholics who carefully build a game byte byte in a cavernous studio on the second floor of an anonymous office block in Tokyo's southeastern Edagawa district is taking a rare day off.
    [Show full text]
  • Sony Playstation 2
    Sony PlayStation 2 Last Updated on September 28, 2021 Title Publisher Qty Box Man Comments .hack//G.U. Vol. 1//Rebirth Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Demo Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Special Edition Bandai Namco Games .hack//G.U. Vol. 2//Reminisce Namco Bandai Games .hack//G.U. Vol. 3//Redemption Namco Bandai Games .hack//Infection Part 1: Demo Bandai .hack//Infection Part 1 Bandai .hack//Mutation Part 2 Bandai .hack//Mutation Part 2: Trade Demo Bandai .hack//Mutation Part 2: Demo Bandai .hack//Outbreak Part 3: Demo Bandai .hack//Outbreak Part 3 Bandai .hack//Quarantine Part 4 Bandai .hack//Quarantine Part 4: Demo Bandai 007: Agent Under Fire Electronic Arts 007: Agent Under Fire: Greatest Hits Electronic Arts 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: Greatest Hits Electronic Arts 007: Everything or Nothing: Demo Electronic Arts 007: Nightfire Electronic Arts 007: Nightfire: Greatest Hits Electronic Arts 007: Quantum of Solace Activision 18 Wheeler: American Pro Trucker Acclaim 187 Ride or Die Ubisoft 2002 FIFA World Cup Electronic Arts 2006 FIFA World Cup EA Sports 24: The Game 2K Games 25 to Life Eidos 4x4 Evolution Godgames 50 Cent: Bulletproof Vivendi Universal Games 50 Cent: Bulletproof: Greatest Hits Vivendi Universal Games 7 Wonders of the Ancient World MumboJumbo 989 Sports 2004 Disc: Demo 989 Sports 989 Sports Sampler 2003: Demo 989 Sports AC/DC Live: Rock Band Track Pack MTV Games Ace Combat 04: Shattered Skies Namco Ace Combat 04: Shattered Skies: Greatest Hits
    [Show full text]
  • "Gran Turismo 5" Car List
    "Gran Turismo 5" Car List Premium Car Car Manufacturer or Car Name Brand Standard Car 1 S AC Cars 427 S/C '66 2 S Acura CL 3.2 Type-S '01 3 S Acura CL 3.2 Type-S '03 4 S Acura DN-X Concept '02 5 S Acura HSC Concept '04 6 S Acura INTEGRA TYPE R '01 7 P/S Acura NSX '91 8 P Acura NSX RM '91 9 S Acura NSX '04 10 S Acura NSX Coupe '97 11 S Acura RSX Type-S '04 12 P AEM S2000 (SEMA Gran Turismo Awards 2005) 13 S Alfa Romeo 147 2.0 TWIN SPARK '02 14 S Alfa Romeo 147 GTA '02 15 P Alfa Romeo 147 TI 2.0 TWIN SPARK '06 16 S Alfa Romeo 155 2.5 V6 TI '93 17 S Alfa Romeo 156 2.5 V6 24V '98 18 S Alfa Romeo 166 2.5 V6 24V Sportronic '98 19 P Alfa Romeo 8C Competizione '08 20 P Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06 21 S Alfa Romeo Giulia Sprint GTA 1600 '65 22 S Alfa Romeo Giulia Sprint Speciale '63 GIULIA TZ2 carrozzata da ZAGATO CN.AR750106 '65 23 P Alfa Romeo (Pebble Beach Concours d'Elegance Gran Turismo Trophy 2009) 24 S Alfa Romeo GT 3.2 V6 24V '04 25 S Alfa Romeo GTV 3.0 V6 24V '01 26 S Alfa Romeo Spider 3.0i V6 24V '01 27 S Alfa Romeo Spider 1600 Duetto '66 28 S Alpine A110 1600S '73 29 S Alpine A310 1600VE '73 30 S Amuse Carbon R (R34) '04 31 P Amuse NISMO 380RS Super Leggera 32 S Amuse S2000 GT1 '04 33 P Amuse S2000 GT1 Turbo 34 S Amuse S2000 R1 '04 35 S Amuse S2000 Street Version '04 36 P Art Morrison Corvette'60 (SEMA Gran Turismo Awards 2006) 37 S Aston Martin DB7 Vantage Coupe '00 38 S Aston Martin DB9 Coupe '03 39 P Aston Martin DB9 Coupe '06 40 S Aston Martin V8 Vantage '99 41 S Aston Martin Vanquish '04 42 S Audi A2 1.4 '02 43 S Audi
    [Show full text]
  • IGN Gamermetrics 2007 Half-Year Preview
    IGN GamerMetrics 2007 Half-Year Preview Halo 3, Madden NFL 08 and Grand Theft Auto IV to Take 30% of New Videogame Releases in the Second Half of ’07 Issue No. 27 July 9, 2007 Table of Contents Executive Summary.............................................page 3 Surviving “The Big Three”................................ pages 4-5 Sure Things, Sleepers, & Disappointments..............page 6 2H07 Title Forecast (top 10 cross platform). ...... pages 7-8 2H07 Platform Forecast. ................................ pages 9-10 2H07 Publisher Forecast. ..............................pages 10-11 2H07 Genre Forecast. ..................................pages 12-13 2H07 Title Forecast (by Tier).........................pages 14-19 2H07 Title Forecast (by Platform). .................pages 20-26 2H07 Title Forecast (by Genre)......................pages 27-34 2H07 Title Forecast (by Publisher). ................pages 35-48 Notes...............................................................page 49 About IGN GamerMetrics....................................page 49 About IGN Entertainment ...................................page 50 contact: [email protected] confidential 2 Introduction Coinciding with this week's E3 Business and Media Summit in Santa Monica, we are pleased to announce the "IGN GamerMetrics 2007 Half-Year Preview," a comprehensive guide to the titles, platforms, publishers, and genres that are expected to have a significant impact on the U.S. videogame market during the second half of the year. Leveraging IGN GamerMetrics’ proprietary Mindshare metric, the report measures gamers’ awareness and purchase intent for over 300 videogame software releases during the next six months. Awareness data is based on the traffic patterns of the millions of monthly visitors to IGN.com, while purchase intent data is based on the activity of over 600,000 Club IGN users who regularly update their Wishlists, Email Alerts lists, and Collection lists.
    [Show full text]
  • Lista De Carros "Gran Turismo 5"
    Lista de Carros "Gran Turismo 5" Carro Premium ou Standard Marca Modelo 1 S AC Cars 427 S/C '66 2 S Acura CL 3.2 Type-S '01 3 S Acura CL 3.2 Type-S '03 4 S Acura DN-X Concept '02 5 S Acura HSC Concept '04 6 S Acura INTEGRA TYPE R '01 7 P/S Acura NSX '91 8 P Acura NSX RM '91 9 S Acura NSX '04 10 S Acura NSX Coupe '97 11 S Acura RSX Type-S '04 12 P AEM S2000 (SEMA Gran Turismo Awards 2005) 13 S Alfa Romeo 147 2.0 TWIN SPARK '02 14 S Alfa Romeo 147 GTA '02 15 P Alfa Romeo 147 TI 2.0 TWIN SPARK '06 16 S Alfa Romeo 155 2.5 V6 TI '93 17 S Alfa Romeo 156 2.5 V6 24V '98 18 S Alfa Romeo 166 2.5 V6 24V Sportronic '98 19 P Alfa Romeo 8C Competizione '08 20 P Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06 21 S Alfa Romeo Giulia Sprint GTA 1600 '65 22 S Alfa Romeo Giulia Sprint Speciale '63 GIULIA TZ2 carrozzata da ZAGATO CN.AR750106 '65 23 P Alfa Romeo (Pebble Beach Concours d'Elegance Gran Turismo Trophy 2009) 24 S Alfa Romeo GT 3.2 V6 24V '04 25 S Alfa Romeo GTV 3.0 V6 24V '01 26 S Alfa Romeo Spider 3.0i V6 24V '01 27 S Alfa Romeo Spider 1600 Duetto '66 28 S Alpine A110 1600S '73 29 S Alpine A310 1600VE '73 30 S Amuse Carbon R (R34) '04 31 P Amuse NISMO 380RS Super Leggera 32 S Amuse S2000 GT1 '04 33 P Amuse S2000 GT1 Turbo 34 S Amuse S2000 R1 '04 35 S Amuse S2000 Street Version '04 Lista de Carros "Gran Turismo 5" 36 P Art Morrison Corvette'60 (SEMA Gran Turismo Awards 2006) 37 S Aston Martin DB7 Vantage Coupe '00 38 S Aston Martin DB9 Coupe '03 39 P Aston Martin DB9 Coupe '06 40 S Aston Martin V8 Vantage '99 41 S Aston Martin Vanquish '04 42 S Audi
    [Show full text]
  • The I-Spy Book of Developer Contract Law - Darren Jobling - - GDC 2004
    The I-Spy Book of Developer Contract Law - Darren Jobling - - GDC 2004 - INTRODUCTION • Darren Jobling – Director of Business Development – Physics Graduate – Sales & Marketing Background – Air Products • Eutechnyx Limited – Specialist Driving Game Developer – Founded 1987 – Namco, THQ, Electronic Arts, Eidos, Activision, Atari, Codemasters, Empire, plus… 1 HISTORICAL GAMES • Worked with some of biggest Intellectual Property in the world – James Bond 007 – Formula One – Le Mans 24 Hours – Micro Machines – Pete Sampras BIG MUTHA TRUCKERS TOP 10 PLAYSTATION 2 TITLES TOP 10 PLAYSTATION 2 TITLES RANKED BY TOTAL USA UNITS RANKED BY TOTAL USA UNITS RANK TITLE PUBLISHER RANK TITLE PUBLISHER 1 NCAA FOOTBALL 2004 ELECTRONIC ARTS 1 NCAA FOOTBALL 2004 ELECTRONIC ARTS 2 GRAND THEFT AUTO 3 ROCKSTAR GAMES 2 GRAND THEFT AUTO 3 ROCKSTAR GAMES 3 GRAND THEFT AUTO:VICE ROCKSTAR GAMES 3 GRAND THEFT AUTO:VICE ROCKSTAR GAMES 4 NBA STREET VOL 2 ELECTRONIC ARTS 4 NBA STREET VOL 2 ELECTRONIC ARTS 5 ENTER THE MATRIX ATARI 5 ENTER THE MATRIX ATARI 6 BIG MUTHA TRUCKERS THQ 6 BIG MUTHA TRUCKERS THQ 7 MIDNIGHT CLUB II ROCKSTAR GAMES 7 MIDNIGHT CLUB II ROCKSTAR GAMES 8 TOMB RAIDER: ANGEL EIDOS INTERACTIVE 8 TOMB RAIDER: ANGEL EIDOS INTERACTIVE 9 SPIDER-MAN: THE MOVIE ACTIVISION 9 SPIDER-MAN: THE MOVIE ACTIVISION 10 HULK VIVENDI UNIVERSAL 10 HULK VIVENDI UNIVERSAL SOURCE: TRYST SALES DATA JULY 2003 2 “Best Racing Game” at Top upcoming games on E3 2003 PS2: - - Maximum Play 1. Gran Turismo 4 (PS2) 2. Street Racing Syndicate (PS2) Published worldwide by Top upcoming games on Xbox: - 1. Rallisport Challenge 2 (Xbox) 2.
    [Show full text]