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(TMIIIP) Paid Projects Through August 31, 2020 Report Created 9/29/2020
Texas Moving Image Industry Incentive Program (TMIIIP) Paid Projects through August 31, 2020 Report Created 9/29/2020 Company Project Classification Grant Amount In-State Spending Date Paid Texas Jobs Electronic Arts Inc. SWTOR 24 Video Game $ 212,241.78 $ 2,122,417.76 8/19/2020 26 Tasmanian Devil LLC Tasmanian Devil Feature Film $ 19,507.74 $ 260,103.23 8/18/2020 61 Tool of North America LLC Dick's Sporting Goods - DecembeCommercial $ 25,660.00 $ 342,133.35 8/11/2020 53 Powerhouse Animation Studios, In Seis Manos (S01) Television $ 155,480.72 $ 1,554,807.21 8/10/2020 45 FlipNMove Productions Inc. Texas Flip N Move Season 7 Reality Television $ 603,570.00 $ 4,828,560.00 8/6/2020 519 FlipNMove Productions Inc. Texas Flip N Move Season 8 (13 E Reality Television $ 305,447.00 $ 2,443,576.00 8/6/2020 293 Nametag Films Dallas County Community CollegeCommercial $ 14,800.28 $ 296,005.60 8/4/2020 92 The Lost Husband, LLC The Lost Husband Feature Film $ 252,067.71 $ 2,016,541.67 8/3/2020 325 Armature Studio LLC Scramble Video Game $ 33,603.20 $ 672,063.91 8/3/2020 19 Daisy Cutter, LLC Hobby Lobby Christmas 2019 Commercial $ 10,229.82 $ 136,397.63 7/31/2020 31 TVM Productions, Inc. Queen Of The South - Season 2 Television $ 4,059,348.19 $ 18,041,547.51 5/1/2020 1353 Boss Fight Entertainment, Inc Zombie Boss Video Game $ 268,650.81 $ 2,149,206.51 4/30/2020 17 FlipNMove Productions Inc. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Tie Break Tennis by 01Toys Review by Jr2swiss Nov/04/2004
Offline Edition Version: Mar/22/2005 14:13 http://reviews.chemicalkungfu.de/ 1 Ah Catsmanga Daioh by taRo Review by BobBorakovitz Nov/03/2004 This is a really nice little game, very polished with excellent graphics and music! The text is in Japanese (or another similar foreign language) but it's easy to understand the menus. The gameplay is simple, you are a little anime girl on the bottom of the screen, your goal is to avoid the many cats that are falling from the sky while collecting tokens that also fall from the sky. For every cat that you avoid you get 1 point, and you get bonus points by collecting the tokens. I love the music, it's a catchy tune, but there's not too many sound effects, however the ones that are there work well and sound great without crackling. The feature in this game that really makes it stand out is the online ranking system! When your game ends you get a screen that has a password and a website to rank yourself among other players! At the time of this writing, my ranking is a dismal #144! Oh well, I'll keep trying! Graphics: 9 Sound: 8 Gameplay: 9 Progress: 10 Gameidea: 6 Replay value: 7 OVERALL RATING: 8.2 2 Air Rage by Taras Young Review by frolik Nov/04/2004 Coded for the 15 days Coding Competition was this little one-shot shootemup where you fly a Boeing 737 that has been armed to the teeth with weapons and are pursued by government jets intent on taking you down. -
Playing to Wait: a Taxonomy of Idle Games
CHI 2018 Paper CHI 2018, April 21–26, 2018, Montréal, QC, Canada Playing to Wait: A Taxonomy of Idle Games Sultan A. Alharthi,1 Olaa Alsaedi,1 Zachary O. Toups,1 Joshua Tanenbaum,2 Jessica Hammer3 1Play & Interactive Experiences for Learning Lab, New Mexico State University, Las Cruces, NM, USA 2 Transformative Play Lab, Department of Informatics, University of California, Irvine, CA, USA 3HCI Institute / Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA {salharth, olaa}@nmsu.edu, [email protected], [email protected], [email protected] Figure 1. Sample of idle games featuring different styles of gameplay, interaction, and graphical or text interfaces. From left to right: Cookie Clicker [G50], AdVenture Capitalist [G38], Kittens Game [G16], Clicker Heroes [G66], and Cow Clicker [G39]. Screenshots taken cb author Alharthi. ABSTRACT are typically played in web browsers, on mobile devices, or Idle games are a recent minimalist gaming phenomenon in on a PC. Players progress with minimal-to-no interaction. Idle which the game is left running with little player interaction. games usually involve repeating a simple action (e.g., clicking, We deepen understanding of idle games and their characteris- rubbing, tapping) to accumulate resources as a core mechanic, tics by developing a taxonomy and identifying game features. an action that is regularly performed in play [55]. Most idle This paper examines 66 idle games using a grounded theory games also include mechanics that automate gameplay so the approach to analyze play, game mechanics, rewards, interac- game progresses by itself [50]. Although the interactions are tivity, progress rate, and user interface. -
List of Notable Handheld Game Consoles (Source
List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Friday Prime Time, April 17 4 P.M
April 17 - 23, 2009 SPANISH FORK CABLE GUIDE 9 Friday Prime Time, April 17 4 P.M. 4:30 5 P.M. 5:30 6 P.M. 6:30 7 P.M. 7:30 8 P.M. 8:30 9 P.M. 9:30 10 P.M. 10:30 11 P.M. 11:30 BASIC CABLE Oprah Winfrey Å 4 News (N) Å CBS Evening News (N) Å Entertainment Ghost Whisperer “Save Our Flashpoint “First in Line” ’ NUMB3RS “Jack of All Trades” News (N) Å (10:35) Late Show With David Late Late Show KUTV 2 News-Couric Tonight Souls” ’ Å 4 Å 4 ’ Å 4 Letterman (N) ’ 4 KJZZ 3The People’s Court (N) 4 The Insider 4 Frasier ’ 4 Friends ’ 4 Friends 5 Fortune Jeopardy! 3 Dr. Phil ’ Å 4 News (N) Å Scrubs ’ 5 Scrubs ’ 5 Entertain The Insider 4 The Ellen DeGeneres Show (N) News (N) World News- News (N) Two and a Half Wife Swap “Burroughs/Padovan- Supernanny “DeMello Family” 20/20 ’ Å 4 News (N) (10:35) Night- Access Holly- (11:36) Extra KTVX 4’ Å 3 Gibson Men 5 Hickman” (N) ’ 4 (N) ’ Å line (N) 3 wood (N) 4 (N) Å 4 News (N) Å News (N) Å News (N) Å NBC Nightly News (N) Å News (N) Å Howie Do It Howie Do It Dateline NBC A police of cer looks into the disappearance of a News (N) Å (10:35) The Tonight Show With Late Night- KSL 5 News (N) 3 (N) ’ Å (N) ’ Å Michigan woman. (N) ’ Å Jay Leno ’ Å 5 Jimmy Fallon TBS 6Raymond Friends ’ 5 Seinfeld ’ 4 Seinfeld ’ 4 Family Guy 5 Family Guy 5 ‘Happy Gilmore’ (PG-13, ’96) ›› Adam Sandler. -
Pegi Annual Report
PEGI ANNUAL REPORT ANNUAL REPORT INTRODUCTION 2 CHAPTER 1 The PEGI system and how it functions 4 AGE CATEGORIES 5 CONTENT DESCRIPTORS 6 THE PEGI OK LABEL 7 PARENTAL CONTROL SYSTEMS IN GAMING CONSOLES 7 STEPS OF THE RATING PROCESS 9 ARCHIVE LIBRARY 9 CHAPTER 2 The PEGI Organisation 12 THE PEGI STRUCTURE 12 PEGI S.A. 12 BOARDS AND COMMITTEES 12 THE PEGI CONGRESS 12 PEGI MANAGEMENT BOARD 12 PEGI COUNCIL 12 PEGI EXPERTS GROUP 13 COMPLAINTS BOARD 13 COMPLAINTS PROCEDURE 14 THE FOUNDER: ISFE 17 THE PEGI ADMINISTRATOR: NICAM 18 THE PEGI ADMINISTRATOR: VSC 20 PEGI IN THE UK - A CASE STUDY? 21 PEGI CODERS 22 CHAPTER 3 The PEGI Online system 24 CHAPTER 4 PEGI Communication tools and activities 28 Introduction 28 Website 28 Promotional materials 29 Activities per country 29 ANNEX 1 PEGI Code of Conduct 34 ANNEX 2 PEGI Online Safety Code (POSC) 38 ANNEX 3 The PEGI Signatories 44 ANNEX 4 PEGI Assessment Form 50 ANNEX 5 PEGI Complaints 58 1 INTRODUCTION Dear reader, We all know how quickly technology moves on. Yesterday’s marvel is tomorrow’s museum piece. The same applies to games, although it is not just the core game technology that continues to develop at breakneck speed. The human machine interfaces we use to interact with games are becoming more sophisticated and at the same time, easier to use. The Wii Balance Board™ and the MotionPlus™, Microsoft’s Project Natal and Sony’s PlayStation® Eye are all reinventing how we interact with games, and in turn this is playing part in a greater shift. -
Tiger Telematics Gizmondo
USER MANUAL INTRODUCTION WELCOME TO GIZMONDO On this CD you will find the Gizmondo User Guide with all you need to know to get your Device up and running quickly and easily. We don’t want anything getting in the way of you starting to use your GizmondoTM Device, so in the following pages, we have provided you with an accessible guide to all your new system has to offer. By the time you have finished reading this you will be fully equipped to take complete advantage of the range of entertainment options the GizmondoTM Device has in store. CONTENTS 2. Pack Contents 3. What Does Each Button Do? 4. Install SIM and Battery 8. Registering your Device 11. Main Menu 12. Games 13. Movies 15. Music 17. Messaging 21. GPS 22. Cold start GPS 23. Warm Start GPS 23. Hot Start GPS 24. GPS Main Data 26. GPS Service 26. Where am I? 29. Web Tracking 33. Digital Camera 34. Set up Contacts 36. Applications 39. BluetoothTM 40. Signals & Sounds 41. Visuals - Skins & Wallpapers 44. Languages & Time Zone 48. Connecting to Your PC 51. Updates & Downloads 52. Troubleshooting & Helpdesk 53. Reference GIZMONDO QUICK START GUIDE CONTENTS PAGE 1 PACK CONTENTS WHAT SHOULD I FIND INCLUDED IN MY GIZMONDOTM DEVICE PACK? You should find the following included in your Gizmondo pack: 1. GizmondoTM Device 2. Device charger 3. Battery 4. Gizmondo Quick Start User Guide 5. CD-ROM featuring the In-Depth User Guide 6. SIM Card. This differs per territory. Please note it will be a PRE-PAID SIM for US. -
Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Grand Theft Burnout
MIDDLEWARE? GRAND THEFT Both these two games used a development package BURNOUT created by Criterion to AUTO 3 Released Oct 2001 speed development. Prior Released November 2001 to these games, it was hotly debated whether middle- ware was a good idea. Criterion used their own Renderware to create These games answered Burnout and published through Acclaim. This was that question clearly. the second strong game to use middleware. It was released to massive expectation and was Ever since the first Playstation launch, rumours were heard billed as a GT3 killer, as Outrun meets 3DO Need from time to time about it’s successor (in magazines – hardly for Speed meets Thrill Drive. anyone used the internet back then). The massive increase in power announced by Sony in 1999 much surpassed expecta- tion. Essentially it was real time damage in racing through traffic. It sold comparatively well, though The machine didn’t actually live up to it’s monumental claims the massive publicity costs would ensure that. In and by current standard might look a bit weedy. It’s biggest practice, it’s a short-lived game. Reportedly com- weakness was also a strength: It was difficult to get the best plete in four hours. The multi storey out of the hardware and so as it’s six year life progressed, pro- car park in the background—an grammers created better and better games for it...extending it’s ode to driver? It had just two choices for camera angle. First a shelf life somewhat. In terms of performance, it did throw very low bumper cam and secondly a behind the around 10-15 Million filled/textured polygons/second. -
Arved Birnbaum Birnbaum/
Arved Birnbaum https://www.agentur-birnbaum.de/kuenstler/arved- birnbaum/ Agentur Birnbaum Sabine Birnbaum Phone: +49 177 6332 504 Email: [email protected] Website: www.agentur-birnbaum.de © Peter Bösenberg Information Year of birth 1962 (59 years) Nationality German Height (cm) 176 Languages German: native-language Eye color blue English: medium Hair color Blond Russian: basic Hair length Medium Dialects Ruhr area: only when required Stature full figured Rheinisch: only when required Place of residence Hürth Saxon Housing options Köln, Berlin Lausitzian (lausitzisch): only when required Berlin German Bühnendeutsch: only when required Dance Standard: medium Profession Actor Singing Ballad: medium Chanson: medium Pitch Baritone Primary professional training 1992 Hochschule für Schauspielkunst Ernst Busch Awards 2018 Kroymann Adolf-Grimme-Preis 2016 Weinberg Adolf-Grimme-Preis 2014 Mord In Eberswalde Adolf-Grimme-Preis 2011 Im Angesicht des Verbrechens Adolf-Grimme-Preis 2010 Im Angesicht des Verbrechens Deutscher Fernsehpreis 2008 Eine Stadt wird erpresst Adolf-Grimme-Preis Vita Arved Birnbaum by www.castupload.com — As of: 2021-06-07 Page 1 of 8 Film Die Lügen der Sieger Director: Christoph Hochhäusler 2013 Dessau Dancers Director: Jan Martin Scharf 2010 Hotel Lux Director: Leander Haussmann 2010 BloodRayne 3 Director: Dr.Uwe Boll 2010 Auschwitz Director: Dr. Uwe Boll 2010 Blubberella Director: Dr. Uwe Boll 2009 Wir sind die Nacht Director: Dennis Gansel 2009 Max Schmeling Director: Dr. Uwe Boll 2008 Parkour Director: Marc