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Threes!, Fives, 1024!, and 2048 Are Hard
Threes!, Fives, 1024!, and 2048 are Hard Stefan Langerman⋆1 and Yushi Uno2 1 D´epartement d’informatique, Universit´eLibre de Bruxelles, ULB CP 212, avenue F.D. Roosevelt 50, 1050 Bruxelles, Belgium. [email protected] 2 Department of Mathematics and Information Sciences, Graduate School of Science, Osaka Prefecture University, 1-1 Gakuen-cho, Naka-ku, Sakai 599-8531, Japan. [email protected] Abstract. We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m × n board, we show that it is NP-hard to decide whether a given starting position can be played to reach a specific (constant) tile value. 1 Introduction Fig. 2. The game 2048: a board Fig. 3. A forbidden (game over) and one of its initial configuration. Fig. 1. Threes! configuration. arXiv:1505.04274v1 [cs.CC] 16 May 2015 Threes! [2] is a popular puzzle game created by Asher Vollmer, Greg Wohlwend, and Jimmy Hinson (music), and released by Sirvo for iOS on January 23, 2014. The game received considerable attention from players, game critics and game designers. Only a few weeks after its release, an Android clone Fives appeared, and then an iOS clone 1024! with slightly modified rules. Shortly after, two open source web game versions, both called 2048 were released on github on the same day, one by Saming [12], the other by Gabriele Cirulli [5]. Since then over a hundred new variant have been catalogued [9]. In December 2014, Threes! received the Apple Game of the Year and the Apple Design award. -
The Cat and the Coup Madrid Yellow Umbrella Killbox Unmanned This War of Mine Dead-In-Iraq Performance) Perfect Woman Dys4ia
Meinungsbilder: Making Opinions: Computerspiele als Computer Games as Kommentare realer Commentary on politischer Ereignisse Actual Political Events The Cat and the Coup Madrid Yellow Umbrella Militärisches: Military Matters: Computerspiele als Reflexion Computer Games as Reflections des Bündnisses von Krieg on the Alliance between War und Unterhaltungsindustrie and Entertainment Industries Killbox Unmanned This War of Mine dead-in-iraq �Performance) Multiperspektivität: Multiple Perspectives: Computerspiele als Computer Games Hinterfragungen stereotyper Questioning Stereotypical Geschlechterrollen Gender Roles Perfect Woman Dys4ia Coming Out Simulator Medienkritik: Media Critique: Computerspiele Computer Games als Instrumente as Instruments der Selbstreflexion of Self-Reflection Phone Story TouchTone Orwell Migrationsgeschichten: Migration Stories: Computerspiele als Computer Games and Grenzgänger Border Lines Papers, Please 1378�km� Escape from Woomera Machtspiele: Mapping Power: Computerspiele als Computer Games as Beobachter von Observers of Agency Selbst wirksamkeit and Powerlessness und Ohnmacht Sunset Democracy 3 The Westport Independent * USA The Cat and 2011 2011 Computerspiel / Computer game, the Coup* PC ▲ Cat and the Coup, March 20, iranian parliament nationalizes oil industry © Peter Brinson and Kurosh ValaNejad, 2011 DE EN Ein Fall zurück durch die Zeit: In The Cat and the Coup wer- Plummeting backwards through time, in The Cat and the 132 den die Spielenden zum Schoßtier der Politik und erleben Coup players turn into the pets of politics and experience Weltgeschichte aus der Perspektive eines Vierbeiners. Als world history from a four-legged perspective. As a cat, Katze lösen sie verschiedene Puzzles, die nach und nach they solve various puzzles that gradually, in a tale told in in einer rückwärts erzählten Geschichte erst den Tod von reverse order, document first the death of Dr. -
Game Developer Magazinedevelopergame Revisiting Android +++ Postmortem: Hundreds +++ Intro to User Analytics May2013
GAME GAME DEVELOPER MAGAZINE REVISITING ANDROID +++ POSTMORTEM: HUNDREDS +++ INTRO TO USER ANALYTICS 2013 MAY MAY 2013 VOLUME 20 NUMBER 05 THE LEADING GAME INDUSTRY MAGAZINE VOLUME VOLUME 20 NUMBER 05 THE LEADING GAME INDUSTRY MAGAZINE GAME DESTINATION: BLACKBERRY 10 It’s where your game belongs. Discover how you can create games that keep them coming back for more. BlackBerry® 10 o ers a powerful and easy platform for game development. It’s integrated with major development tools and leading game engines, including Unity, Marmalade and Shiva 3D. Plus, the leading BlackBerry 10 hardware produces a visually stunning and incredibly immersive gaming experience that really lets your masterpiece shine. Get your game where it needs to be. Fast. Users everywhere are hooked on the simplicity, elegance and blazing-fast performance that BlackBerry 10 delivers. They are enthusiastically snapping up amazing entertainment and apps to make their BlackBerry experience that much richer. All of this demand means that there has never been a better time for you to bring your game to BlackBerry. It’s easy to get started By o ering both native development tools and integration with the major development tools on the market, BlackBerry makes it simple for you to choose an option that works best with your individual skills and preferences. So you can develop your game faster and with the greatest fl exibility. POSIX-based Consistent form Development tools Leading game OS, support factor makes it using Microsoft engine and for openGL ES, easy for Visual Studio and middleware OpenAL developers Eclipse EDT support Shadowgun image courtesy of SHADOWGUN, by MADFINGER. -
Incredible Iphone and Ipad Games and the Stories Behind Them
Rigney Foreword by John Davison Incredible iPhone and iPad Games and the Stories Behind Them Ryan Rigney On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, Buttonless tells the stories behind some of the most interesting, well- designed, and notable games for the iPhone and iPad. The included games were chosen not only for their popularity, but also based on their inventive mechanics or polished design. For each, Rigney gives the reader a quick overview of the gameplay and the game’s distinguishing features, including statistics on development time, budgets, and downloads, before turning to the fascinating stories gathered from more than 100 interviews with those behind the scenes Incredible iPhone and iPad Games of the iTunes App Store. and the Stories Behind Them You’ll learn about: BUTT • The real origins of Angry Birds • How iOS critical darling Jet Car Stunts was born from one of the worst games of 1999––Carmageddon 3 • Canabalt creator Adam Saltsman’s weird obsession with leaping out of windows ONLESS • How the first-ever Iraqi video game went unpublished for 20 years before becoming an iOS exclusive • The tweet that saved Words With Friends • The napkin drawing that became the biggest-selling comic book series on the App Store “An in-depth exploration of gaming’s fastest growing space penned by one of its most avid and enthusiastic advocates.” –Will Herring, reviews editor at GamePro Magazine “The App Store is so incredibly fluid, the way Buttonless locks the wonderful little stories behind them in typographical amber is nothing short of a public service.” –Justin McElroy, managing editor at Joystiq.com Ryan Rigney is a freelance journalist who has covered the video-game indus- try from every angle for publications and sites including Gamasutra, PC Gamer, and GamePro. -
List of Works
List of Works 9a,9b 10 11 3 4 12 8 2 5 13 1 6 7 17 16 14 18 HALL ENTRANCE 15a,15b 20 19 WORCESTER BLVD ENTRANCE 1. Games and Politics introductory video & dead-in-iraq, Joseph DeLappe, Performance contained within the computer game America’s Army, 2006-9. 2. Escape from Woomera, The Escape from Woomera Collective, Computer game modification based on Half- Life (GoldSrc Engine), PC, 2004 & 1378(km), Jens M. Stober, Computer game modification based on Half- Life 2 (2004), PC, 2010. 3. Diversity in Games and Anti-war Games introductory video. 4. The War of Mine, 11 Bit Studios, Computer game: PC, Mac, Linux, Android, iOS, PlayStation 4, Xbox One, 2014. 5. Papers, Please, Lucas Pope, Computer game: PC, Mac, Linux, 2013. 6. Unmanned, Molleindustria & No Media Kings, Computer game: PC, Mac, Browser, 2012. 7. Dys4ia, Anna Anthropy, Computer game: Browser, 2012. 8. Coming Out Simulator, Nicky Case, Computer game: Browser, 2014. 9a. Yellow Umbrella, Awesapp, Computer game: Android, 2014. 9b. The Westport Independent, Coffee Stain Studios, Computer game: Android, iOS, PC, Mac, Linux, 2016. 10. Democracy 3, C.P Harris, Computer game: PC, Mac, Linux, iOS, 2013. 11. Sunset, Auriea Harvey & Michaël Samyn (Tale of Tales), Computer game: PC, 2015. 12. Madrid, Gonzalo Frasca, Computer game: Browser, 2004. 13. Orwell, Osmotic Studios, Computer game: PC, 2016. 14. The Cat and the Coup, Peter Brinson & Kurosh ValaNejad, Computer game: PC, 2011. 15a. Phone Story, Molleindustria, Computer game: iOS, Android, 2011. 15b. TouchTone, Mike Boxleiter & Greg Wohlwend, Computer game: iOS, Android, 2015. 16 & 17. -
US ELECTIONS Economy Knocked by Over $600Bn Representatives, Obama Added: “We People’S Work,” He Urged
hamptonbyhilton .co.uk 00800 42678667 (freephone) BUSINESS WITH PERSONALITY ISSUE 1,756 THURSDAY 8 NOVEMBER 2012 www.cityam.com FREE HE’SBut Barack Obama’s triumphant re-election marred BACKby stock market slump as global economic fears mount nearly half of the popular vote BY JULIAN HARRIS going to Romney. Prime Minister David Cameron VICTORIOUS President Barack congratulated Obama on his re- Obama addressed adoring crowds election. “I have really enjoyed in Chicago yesterday after working with him over the last winning a second term at the few years and I look forward to White House, yet was hit by an working with him again over the immediate reality check as next four years,” Cameron said, markets crashed on the back of during his visit to Jordan. renewed tensions in the Eurozone. “There are so many things that In New York the Dow Jones we need to do: we need to kick crashed by 2.36 per cent to end start the world economy and I the day at 12,932.73 as violent want to see an EU-US trade deal.” protests erupted in Greece and Fellow Conservative Boris investors also fretted about Johnson, the Mayor of London, America’s own levels of also congratulated Obama but government debt. was less comprehensive in his The Greek government last praise. “Looking forward to night won a key vote on its latest renewing our claim to America’s austerity measures. While 153 ELECTORAL unpaid Congestion Charge bill!” MPs supported it, the number is POPULAR VOTE the Mayor joked on Twitter – a significantly lower than the 179 COLLEGE VOTE reference to the hefty bill that MPs that formed the coalition. -
Android Pack 2014
Android Pack 2014 DVD 1 Antivirus & Internet Security Apps 360 Mobile Security 1.5.1.1012 Advanced Mobile Care 4.0.2 AirCover Security 1.0.4 ALYac 1.4.3.2 Android Antivirus+ 1.07 Android Firewall 2.3.2 Armor for Android Security 2.1.6.1 avast! Mobile Security 3.0.6978 AVG AntiVirus 3.4.3 Avira Android Security 3.1 CM Security 1.0.4 Comodo Mobile Security 2.4.1 Dr. Web AntiVirus Light 7.00.10 F-Secure Mobile Security 7.6.09823 Kaspersky Mobile Security 9.10.141 LINE Antivirus 1.0.25 Lookout 8.24-59c0ddc Malwarebytes Anti-Malware 1.00.0.0400 Norton Mobile Security 3.3.0.892 NQ Mobile Security 7.0.08.00 Panda Firewall 1.4 TrustGo 1.3.14 WebRoot SecureAnywhere Premier 3.1.0.4547 Zoner Mobile Security 1.1.4 Astronomy & Map Apps City Maps 2Go Pro 3.8.0.16 Clipless 1.2 Deluxe Moon 1.37 Google Earth 7.1.3.1255 Google Maps 7.6.1 Google Maps Engine 51 Google Sky Map 1.6.4 GPS Navigation & Maps 4.0 Hemisphere 1.0.4 Life360 6.0.1 Maps With Me Pro 2.4.6 Maverick Pro 1.91 MeteoEarth Premium 1.4.1 Mobile Observatory 2.10 My Tracks 2.0.5 NASA 1.43 National 1.0.0 Scout 1.6.1.7610003 SkyORB 1.6.6 Solar Explorer 2.5.1 Star Chart 3.0.012 Transit 1.0.3 Waze 3.7.1.0 Yandex.Maps 3.46 Audio Record & Manager Apps AIVC-Pro 2.7 Alarm System 1.2.3 Around Sound Pro 2.62 Audio Control 2.1.2 Bass Booster Pro 2.0.2 Easy Voice Recorder Pro 1.5.5 Google Text-to-speech Engine 2.4.3.864779 Headset Button Controller 7.3 Headset Droid 1.27.2 MAVEN Recorder Pro 1.9.1 Real Tunes HD 1.0 Shazam Encore 4.0.0 Smart Volume Control+ 1.1.5 SoundHound Unlimited 5.7.0 Speakerphone Control -
FILM SPECIFICATIONS Indie Game: the Movie Documentary, 96 Mins
FILM SPECIFICATIONS SALES CONTACT Indie Game: The Movie Andrew Herwitz Documentary, 96 mins The Film Sales Company 16:9, HD CAM / DCP 212.481.5020 SOUND: Dolby Digital Surround [email protected] PRESS CONTACT - INTERVIEWS PRESS CONTACT - REVIEWS Jason Eskin Elena Zilberman Bond Strategy and Influence Strategy PR 212.354.2137 646-918-8730 [email protected] [email protected] FILMMAKER CONTACT FILM TRAILER Lisanne Pajot & James Swirsky www.vimeo.com/25268139 Directors/Producers www.youtube.com/ [email protected] watch?v=YtBZ68Fx1Kw www.indiegamethemovie.com STILLS www.facebook.com/IndieGameTheMovie www.indiegamethemovie.com/press @indiegamemovie KEY FESTIVALS/AWARDS 2012 Official Selection Sundance Film Festival World Documentary Competition 2012 Winner Sundance Best Editing in World Documentary Competition 2012 Official Selection South By Southwest Film Festival 2012 Official Selection Hot Docs FIlm Festival 2012 Game Developers Conference San Francisco EVENT PREVIEW RELEASE Indie Game: The Movie - The Tour, presented by Adobe®, 15 US cities with directors/subjects in attendance, March-May 2012 THEATRICAL RELEASE New York, NY: IFC Center, May 18th - 24th Los Angeles, CA: NoHo Theater, May 18th-24th Seattle, WA: SIFF Film Center, April 27th - May 3rd San Francisco, CA: Roxy Film Center, May 18th-24th Phoenix, AZ: The Film Bar, May 18th-24th Miami, FL: O Cinema, May 24th-27th Toronto, ON: TIFF Lightbox, May25th-May31st Across Canada: 35+ Theatres, Cineplex One Night Event, May 3rd DIGITAL/DVD RELEASE Summer 2012, Date TBA CREDITS OPENING CREDITS BlinkWorks Presents A Flutter Media Production Music by Jim Guthrie Cinematography and Editing by Lisanne Pajot and James Swirsky Directed by Lisanne Pajot and James Swirsky END CREDITS Directed by Lisanne Pajot and James Swirsky Music by Jim Guthrie This film was made possible by the kind people of the Internet. -
Hitting Reset: Devising a New Video Game Copyright Regime
COMMENT HITTING RESET: DEVISING A NEW VIDEO GAME COPYRIGHT REGIME DREW S. DEAN† INTRODUCTION ............................................................................ 1240 I. OVERVIEW OF THE VIDEO GAME INDUSTRY ........................... 1242 A. Mobile Games Industry .............................................................. 1243 B. Cloning in the Mobile Gaming Space ........................................... 1249 II. COPYRIGHT DOCTRINE AND VIDEO GAMES ............................ 1251 A. Copyrightable Subject Matter ...................................................... 1252 B. Idea–Expression Dichotomy in Video Games ................................. 1253 C. Limiting Doctrines ..................................................................... 1255 D. Copyright Infringement Tests ....................................................... 1257 E. Significant Case Law ................................................................. 1258 III. SHIFTS IN CASE LAW .............................................................. 1264 A. Tetris Holding, LLC v. Xio Interactive, Inc. ............................ 1264 B. Spry Fox LLC v. LOLApps Inc. .............................................. 1267 C. DaVinci Editrice S.R.L. v. ZiKo Games, LLC ......................... 1269 D. Summary and Conclusions .......................................................... 1273 IV. THREES: A CASE STUDY IN CLONING ....................................... 1275 A. Video Game Copyright, 1981–2012 .............................................. 1277 B. Video -
Indie and Dōjin Games: a Multilayered Cross-Cultural Comparison by Mikhail Fiadotau, 39
Issue 10 (2019) articles “How video games changed my life”: Life-Changing Testimonies and The Last of Us by Heidi Rautalahti, 1 Indie and Dōjin Games: A Multilayered Cross-Cultural Comparison by Mikhail Fiadotau, 39 Decoding Fantasy Football: A Ludic Perspective by Aditya Deshbandhu, 85 interview Interview with Matthias Kempke on Ken Follett’s The Pillars of the Earth by gamevironments, 117 Indie and Dōjin Games: A Multilayered Cross-Cultural Comparisoni Mikhail Fiadotau Abstract The article provides a comparative account of two paradigms of independent videogame production: the Japanese dōjin (doujin) games and the increasingly global indie games. Through a multilayered analysis, it expounds the conceptual metaphors associated with indie and dōjin games, traces the two movements’ respective histories, situates them in wider media environments, and compares their characteristic traits. Keywords: Indie games, Dōjin games, Participatory culture, Cultural history, Gaming in Japan, Hobbyist game development, gamevironments To cite this article: Fiadotau, M., 2019. Indie and dōjin games: a multilayered cross- cultural comparison. gamevironments 10, 39-84. Available at http://www.gamevironments.uni-bremen.de. 39_______ Introduction When a study of independent videogame production touches upon the issue of cultural variation, one concept that comes up often is dōjin gēmu (alternatively rendered as doujin geemu or doujin soft): a term denoting the Japanese tradition of hobbyist game making, which is assumed to be either the Japanese equivalent of the predominantly Western phenomenon of indie gaming or at least something comparable to it. In Japan, as well, the term indīzu (indie) commonly occurs in conjunction with dōjin, though perhaps more often in juxtaposition than in analogy. -
Download Spelltower for Pc Ridiculous Fishing for PC
download spelltower for pc Ridiculous Fishing for PC. DOWNLOAD NOW Stop looking for the best app, we have found it for you. With a pretty good average note of 4.5, Ridiculous Fishing is THE application you need to have. And the 100,000 persons who have already install it will tell you the same. Images of Ridiculous Fishing. Ridiculous Fishing in details. If you are interested, some numbers may please you : The latest version of this application is 1.2.2.4 Last update was on January 31, 2015. The category of the app is: Vlambeer The total number of downloads is: 100,000 And the OS you need to use or play on PC/Mac : Windows (XP, Windows 8, Windows 10, Windows Vista, Windows 7) and Mac OS (macOS Sierra, macOS High Sierra, OS X 10.11, OS X 10.10. Last update details. - Fixed issue on devices with a particular Vivante GPU where the game would black screen while playing. If you are still only seeing a black screen when running the game, please enable Developer Options under Settings and then make sure the "Disable HW overlays" option is selected (i.e. there's a checkmark in the box). Then try running the game again. If that doesn't help, email us! IMPORTANT: Android tablets with a width of <640 pixels are not supported, including the Galaxy Tab 3 7.0. Description of Ridiculous Fishing. Here is a short description of the app to let you know more about it : A handcrafted game about fishing with guns, chainsaws & toasters. -
HOW to TALK ABOUT VIDEOGAMES > Also by Ian Bogost Published by the University of Minnesota Press
< HOW TO TALK ABOUT VIDEOGAMES > Also by Ian Bogost Published by the University of Minnesota Press Alien Phenomenology, or What It’s Like to Be a Thing How to Do Things with Videogames The Geek’s Chihuahua: Living with Apple HOW TO TALK ABOUT VIDEOGAMES Ian Bogost Electronic Mediations 47 University of Minnesota Press Minneapolis London Earlier versions of chapters 1, 2, 7, 17, and 18 were previously published at The Atlantic, theatlantic.com. Earlier versions of chapters 3, 4, 8, 9, 10, 11, 12, 13, 15, and 19 were previously published at Gamasutra, gamasutra .com; reprinted with permission. An earlier version of chapter 6 was pub- lished as “Rage against the Machines: The Real Danger of Videogames Isn’t Violence; It’s Swindling,” Baffler 24 (November 2013): 96– 103; reprinted with permission. Portions of chapter 14 were previously pub- lished in Difficulty Switch column pieces inEdge Magazine. An earlier version of chapter 16 was published as “What Are Sports Videogames?” in Sports Videogames, edited by Mia Consalvo, Konstantin Mitgutsch, and Abe Stein (London: Routledge, 2014), 50– 66. An earlier version of chapter 20 was published as “Perpetual Adolescence: The Fullbright Company’s Gone Home,” Los Angeles Review of Books, September 28, 2013; reprinted with permission. Copyright 2015 by Ian Bogost All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Published by the University of Minnesota Press 111 Third Avenue South, Suite 290 Minneapolis, MN 55401- 2520 http://www.upress.umn.edu ISBN 978-0-8166-9911-7 (hc) ISBN 978-0-8166-9912-4 (pb) A Cataloging-in-Publication record for this book is available from the Library of Congress.