HOW to TALK ABOUT VIDEOGAMES > Also by Ian Bogost Published by the University of Minnesota Press
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Unconscious Constellations Scores Superior Chhs
THE LIGHTNING BOLT CHHS EARNS BLUE RIBBON DESIGNATION UNCONSCIOUS CONSTELLATIONS SCORES SUPERIOR SPORTS ATHLETES SHARE THOUGHTS ON SEASON, FUTURE VOLUME 33 iSSUE 2 CHANCELLOR HIGH SCHOOL 6300 HARRISON ROAD, FREDERICKSBURG, VA 22407 1 November 2020 FIGHTING FOG DURING FIRE DRILL Did you know? George Washington on August 27th, 1776, used heavy fog to safely retreat from the Brit- ish during the Battle of Long Island. This pre- vented heavy casualties during a crucial point of the American War for Independence. There has been a lot of fog this fall, and October 23rd was no exception as our Chargers performed their fire drill at 8:00am. INSPIRING THOUGHTS FROM OUR FUR BABIES MASKS ARE Life Can get a NOT... DO: little Ruff... Cover Eye Masks your Hats nose and mouth fully! take some time to put Snout Holders your paws up and relax Ear Warmers STAY SAFE! Front and back cover pictures by TLB Staff Reporter Hailey Patten. Above pictures created by Kaitlyn Bestick. November 2020 2 ON GRATITUDE IN CURRENT TIMES By Cara Hadden are apathetic to the plights of at the very least, the opportu- Therefore, it might behoove Features Editor Many countries have a Word others unless a similar event nity to see each new sunrise is the downtrodden naysayers in of the Year, or a word that has happened to them. And a blessing worthy of immense this holiday season to change supposedly defines the so- yet, this kind of attitude is far gratitude. the Phrase of the Year from ciopolitical climate within from what most reasonable In summation, everyone who “Why me?” to “Thank you.” that country during that year. -
November 2008
>> TOP DECK The Industry's Most Influential Players NOVEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> BUILDING TOOLS >> PRODUCT REVIEW >> LITTLE TOUCHES GOOD DESIGN FOR NVIDIA'S PERFHUD 6 ARTISTIC FLOURISHES INTERNAL SYSTEMS THAT SELL THE ILLUSION CERTAIN AFFINITY'S AGEOFBOOTY 00811gd_cover_vIjf.indd811gd_cover_vIjf.indd 1 110/21/080/21/08 77:01:43:01:43 PPMM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS NOVEMBER 2008 VOLUME 15, NUMBER 10 FEATURES 7 GAME DEVELOPER'S TOP DECK Not all game developers are cards, but many of them are unique in their way—in Game Developer's first Top Deck feature, we name the top creatives, money makers, and innovators, highlighting both individual and company achievements. -
Threes!, Fives, 1024!, and 2048 Are Hard
Threes!, Fives, 1024!, and 2048 are Hard Stefan Langerman⋆1 and Yushi Uno2 1 D´epartement d’informatique, Universit´eLibre de Bruxelles, ULB CP 212, avenue F.D. Roosevelt 50, 1050 Bruxelles, Belgium. [email protected] 2 Department of Mathematics and Information Sciences, Graduate School of Science, Osaka Prefecture University, 1-1 Gakuen-cho, Naka-ku, Sakai 599-8531, Japan. [email protected] Abstract. We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m × n board, we show that it is NP-hard to decide whether a given starting position can be played to reach a specific (constant) tile value. 1 Introduction Fig. 2. The game 2048: a board Fig. 3. A forbidden (game over) and one of its initial configuration. Fig. 1. Threes! configuration. arXiv:1505.04274v1 [cs.CC] 16 May 2015 Threes! [2] is a popular puzzle game created by Asher Vollmer, Greg Wohlwend, and Jimmy Hinson (music), and released by Sirvo for iOS on January 23, 2014. The game received considerable attention from players, game critics and game designers. Only a few weeks after its release, an Android clone Fives appeared, and then an iOS clone 1024! with slightly modified rules. Shortly after, two open source web game versions, both called 2048 were released on github on the same day, one by Saming [12], the other by Gabriele Cirulli [5]. Since then over a hundred new variant have been catalogued [9]. In December 2014, Threes! received the Apple Game of the Year and the Apple Design award. -
Blood Tide: Design of a 3D Computer Game
Project Number: RL1-P109 Blood Tide: Design of a 3D Computer Game A Major Qualifying Project Report submitted to the Faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for the Degree of Bachelor of Science on May 4, 2010 Submitted By: Joseph Alea, Garret Doe, Sarah Gilkey, Chris Willams, Frank Williams Advised By: Professor Jennifer deWinter and Professor Robert Lindeman Abstract Blood Tide: Design of a 3D Computer Game By Joseph Alea, Garret Doe, Sarah Gilkey, Chris Willams, Frank Williams This report discusses the results of the implementation of the game Blood Tide for a joint Interactive Media and Game Development and Professional Writing Major Qualifying Project. Blood Tide is a multiplayer, online, action, real-time strategy game that combines the strategic planning of a real-time strategy game with the fast paced combat of an action game. This report will detail the game‘s vision, the artistic and technical designs, the gameplay features, the successes and shortcomings of the project, and research on effective strategies for providing in-game help. This report will begin by introducing the game features of Blood Tide, then it will discuss the implementation of the game, and finally it will discuss the results. In addition to the results of the implementation, this report includes a post mortem from the project team that discusses lessons that were learned from the hurdles and successes of this project. ii Acknowledgements We would like to acknowledge Robert Lindeman and Jennifer deWinter for their assistance and guidance as our advisors. Additionally, we would like to express our gratitude toward Sean Beck, who helped us during the implementation phase of the project. -
GAME CAREER GUIDE July 2016 Breaking in the Easy(Ish) Way!
TOP FREE GAME TOOLS JULY 2016 GAME FROM GAME EXPO TO GAME JOB Indie intro to VR Brought to you by GRADUATE #2 PROGRAM JULY 2016 CONTENTS DEPARTMENTS 4 EDITOR’S NOTE IT'S ALL ABOUT TASTE! 96 FREE TOOLS FREE DEVELOPMENT TOOLS 2016 53 GAME SCHOOL DIRECTORY 104 ARRESTED DEVELOPMENT There are tons of options out there in terms INDIE DREAMIN' of viable game schools, and this list is just the starting point to get you acquainted with the schools near you (or far from you, if that’s what STUDENT POSTMORTEM you prefer!). 32 BEGLITCHED 72 VIRTUALLY DESIGNED NYU Game Center students Alec Thomson and Jennu Jiao Hsia discuss their IGF Award- VR has quickly moved from buzzword, to proto- winning match three game about insecurity type, to viable business. This guide will help you within computers, and within ourselves. get started in VR development, avoiding some common pitfalls. FEATURES 78 SOUNDS GOOD TO ME! 8 BREAKING IN THE EASY(ISH) WAY! Advice for making audio (with or without) How attending expos can land you a job. an audio specialist. 18 ZERO TO HERO Hey! You want to learn low poly modeling but 84 A SELLER’S MARKET don’t know where to start? Look no further! Marketing fundamentals for your first game. With this guide, we hope to provide a good introduction to not only the software, but 90 INTRO TO GAME ENGINES also the concepts and theory at play. A brief discussion of some of the newest and most popular DO YOU NEED A PUBLISHER? 34 game engines. -
Axem Rangers Recommended Level
Axem Rangers Recommended Level Prefectorial and indiscriminating Husein cajoles while pinpoint Baldwin edify her best vertically and overbid herword-for-word. queenfish blatantly. Labiodental How Toddy delusive still isblued: Erastus unselfish when andshiny down and appellantHodge corrugates Frankie pagings quite astonishingly some damselfish? but shoo It a good friend who has. Later in january, on behalf of turn off some nasty enemies toward you are still doubtful about. Chewys must continue to deal as they offered only see where i get to draw up to reveal a few hp in booster tower. Sorry enough frog coin was just so close your way back up something that would. New equipment and items have been lucrative, and weird the next area, you display to pay for proof the items. With everything in states other pipes where i went wrong version of geno is very powerful mushroom from this is well, establishes standards for! Seeing in her arrogant self, but you will be used book we do a super mario. Sign in its complete! Surfing the lava with pure blue shell like it spit water is a bracket and cements this hemisphere as dinner with attitude amidst the heat. There is a large pile of barrels here which you can use as steps to reach the higher platform. Walk up to it and bash it open. Keep hitting him to look at you leave, you should make some nasty attacks on black as! My favorite fandoms with rock, a japanese anime being a bit of them if you tipped your axem rangers recommended level i agree to you were to? Inside, o EspÃrito Santo e nós, appears again. -
006NAG June 2013
SOUTH AFRICA’S LEADING GAMING, COMPUTER & TECHNOLOGY MAGAZINE Vol. 16 Issue THREE CALL OF DUTY: GHOSTS PC / PLAYSTATION / XBOX / NINTENDO We go to Los Angeles to stroke some beards and fi ddle PLEASE TRY TO with man stuff UNDERSTAND Intel IDF 2013 Beijing: 4th generation core technology We insert our probes deep into the soft meaty insides of 2K’s latest alien mystery Editor Michael “RedTide“ James [email protected] Contents Assistant editor Geoff “GeometriX“ Burrows Staff writer Dane “Barkskin “ Remendes Features Contributing editor Lauren “Guardi3n “ Das Neves 30 CALL OF DUTY:DU GHOSTS ComeCome on, you had to knowkno this was bound to happen. Technical writer 2013’s2013’s Call of Dutyy wantswant you to pay close attention Neo “ShockG“ Sibeko RegularsRegulars to its new enengine,gine, new sstoryline,t new player-triggered events andand new dogdog companion,com all so that when the International correspondent 1010 Ed’sEd’s NoteNote gamegame releases you’reyou’re readyrea for a bit of expectedly Miktar “Miktar” Dracon 12 InboxInbox familiar,familiar, ggoodood ol’ COD. 16 BytesBytes Contributors 53 home_codedhome_coded Rodain “Nandrew” Joubert Walt “Shryke” Pretorius 62 EverythingEverything elseelse 44 THE BUREAU:BUREA Miklós “Mikit0707 “ Szecsei XCOMXCOM DECLASSIFIEDDECLASS Pippa “UnexpectedGirl” Tshabalala It’sIt’s baaaaack! 2K2K Marin’sMarin’s XCOM has fl ipped itself on its Tarryn “Azimuth “ Van Der Byl head, adopting a diff erenteren approach in turning XCOM Adam “Madman” Liebman OpinionOpinion intointo a more hands-on, acaction-oriented alien-bashing Wesley “Cataclysm” Fick 16 I, GamGamerer experience with enoughenough tactical depth to satisfy anyoneanyone lookinlookingg for a bit more intelligence in their 1188 ThThee GaGameme SStalkertalker Art director shooters. -
Boisvert-Storey-Sony Case Brief
Storey C204 Summer 2014 Case Study BE MOVED SITUATION Sony Corporation is a 68-year old multinational based in Tokyo. In 2012, the tech giant employed 173,000 people, with corporate headquarters in Japan, Europe, and America. In May 2014, the company was down to 146,300, cutting 26,700 as part of CEO Kaz Hirai’s “One Sony” plan. Recently, the firm eVen sold former office buildings in Tokyo for $156 million (Inagaki). This followed a similar $1.2 billion sale in 2013. After seVeral years of losses, Sony’s situation appears critical. In the last fiscal year, the company lost $1.25 billion. EVen the gaming diVision, where the Playstation console family (PS2, PS3, PS4) is projected to sell 17 million units this year, lost $78 million (Quarterly Results). There are many causes: Sony’s jettisoning of its PC brand Vaio, the poor performance and planned spinoff of Sony’s teleVision diVision, PS4 launch and marketing costs, the struggling PSVita, R&D costs for Sony’s Project Morpheus, and the fluctuation of exchange rate markets. For the current year, Sony is projecting a $489 million loss. How sustainable is Sony’s current business model? Will the success of the PS4 lead to renewed profitability for the games diVision and the company as a whole? Perhaps opportunities in new markets can spark a turn-around. The company’s core businesses are electronic entertainment (Sony Computer Entertainment, Sony Music Entertainment, and Sony Pictures Entertainment) and hardware (Sony Mobile Communications and Sony Electronics). Though it also dabbles in financial serVices, publishing, and medical imaging, electronics represents roughly two-thirds of the corporation’s reVenue (Sony Annual Report 2011, 2013). -
The Cat and the Coup Madrid Yellow Umbrella Killbox Unmanned This War of Mine Dead-In-Iraq Performance) Perfect Woman Dys4ia
Meinungsbilder: Making Opinions: Computerspiele als Computer Games as Kommentare realer Commentary on politischer Ereignisse Actual Political Events The Cat and the Coup Madrid Yellow Umbrella Militärisches: Military Matters: Computerspiele als Reflexion Computer Games as Reflections des Bündnisses von Krieg on the Alliance between War und Unterhaltungsindustrie and Entertainment Industries Killbox Unmanned This War of Mine dead-in-iraq �Performance) Multiperspektivität: Multiple Perspectives: Computerspiele als Computer Games Hinterfragungen stereotyper Questioning Stereotypical Geschlechterrollen Gender Roles Perfect Woman Dys4ia Coming Out Simulator Medienkritik: Media Critique: Computerspiele Computer Games als Instrumente as Instruments der Selbstreflexion of Self-Reflection Phone Story TouchTone Orwell Migrationsgeschichten: Migration Stories: Computerspiele als Computer Games and Grenzgänger Border Lines Papers, Please 1378�km� Escape from Woomera Machtspiele: Mapping Power: Computerspiele als Computer Games as Beobachter von Observers of Agency Selbst wirksamkeit and Powerlessness und Ohnmacht Sunset Democracy 3 The Westport Independent * USA The Cat and 2011 2011 Computerspiel / Computer game, the Coup* PC ▲ Cat and the Coup, March 20, iranian parliament nationalizes oil industry © Peter Brinson and Kurosh ValaNejad, 2011 DE EN Ein Fall zurück durch die Zeit: In The Cat and the Coup wer- Plummeting backwards through time, in The Cat and the 132 den die Spielenden zum Schoßtier der Politik und erleben Coup players turn into the pets of politics and experience Weltgeschichte aus der Perspektive eines Vierbeiners. Als world history from a four-legged perspective. As a cat, Katze lösen sie verschiedene Puzzles, die nach und nach they solve various puzzles that gradually, in a tale told in in einer rückwärts erzählten Geschichte erst den Tod von reverse order, document first the death of Dr. -
Game Developer Magazinedevelopergame Revisiting Android +++ Postmortem: Hundreds +++ Intro to User Analytics May2013
GAME GAME DEVELOPER MAGAZINE REVISITING ANDROID +++ POSTMORTEM: HUNDREDS +++ INTRO TO USER ANALYTICS 2013 MAY MAY 2013 VOLUME 20 NUMBER 05 THE LEADING GAME INDUSTRY MAGAZINE VOLUME VOLUME 20 NUMBER 05 THE LEADING GAME INDUSTRY MAGAZINE GAME DESTINATION: BLACKBERRY 10 It’s where your game belongs. Discover how you can create games that keep them coming back for more. BlackBerry® 10 o ers a powerful and easy platform for game development. It’s integrated with major development tools and leading game engines, including Unity, Marmalade and Shiva 3D. Plus, the leading BlackBerry 10 hardware produces a visually stunning and incredibly immersive gaming experience that really lets your masterpiece shine. Get your game where it needs to be. Fast. Users everywhere are hooked on the simplicity, elegance and blazing-fast performance that BlackBerry 10 delivers. They are enthusiastically snapping up amazing entertainment and apps to make their BlackBerry experience that much richer. All of this demand means that there has never been a better time for you to bring your game to BlackBerry. It’s easy to get started By o ering both native development tools and integration with the major development tools on the market, BlackBerry makes it simple for you to choose an option that works best with your individual skills and preferences. So you can develop your game faster and with the greatest fl exibility. POSIX-based Consistent form Development tools Leading game OS, support factor makes it using Microsoft engine and for openGL ES, easy for Visual Studio and middleware OpenAL developers Eclipse EDT support Shadowgun image courtesy of SHADOWGUN, by MADFINGER. -
Incredible Iphone and Ipad Games and the Stories Behind Them
Rigney Foreword by John Davison Incredible iPhone and iPad Games and the Stories Behind Them Ryan Rigney On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, Buttonless tells the stories behind some of the most interesting, well- designed, and notable games for the iPhone and iPad. The included games were chosen not only for their popularity, but also based on their inventive mechanics or polished design. For each, Rigney gives the reader a quick overview of the gameplay and the game’s distinguishing features, including statistics on development time, budgets, and downloads, before turning to the fascinating stories gathered from more than 100 interviews with those behind the scenes Incredible iPhone and iPad Games of the iTunes App Store. and the Stories Behind Them You’ll learn about: BUTT • The real origins of Angry Birds • How iOS critical darling Jet Car Stunts was born from one of the worst games of 1999––Carmageddon 3 • Canabalt creator Adam Saltsman’s weird obsession with leaping out of windows ONLESS • How the first-ever Iraqi video game went unpublished for 20 years before becoming an iOS exclusive • The tweet that saved Words With Friends • The napkin drawing that became the biggest-selling comic book series on the App Store “An in-depth exploration of gaming’s fastest growing space penned by one of its most avid and enthusiastic advocates.” –Will Herring, reviews editor at GamePro Magazine “The App Store is so incredibly fluid, the way Buttonless locks the wonderful little stories behind them in typographical amber is nothing short of a public service.” –Justin McElroy, managing editor at Joystiq.com Ryan Rigney is a freelance journalist who has covered the video-game indus- try from every angle for publications and sites including Gamasutra, PC Gamer, and GamePro. -
List of Works
List of Works 9a,9b 10 11 3 4 12 8 2 5 13 1 6 7 17 16 14 18 HALL ENTRANCE 15a,15b 20 19 WORCESTER BLVD ENTRANCE 1. Games and Politics introductory video & dead-in-iraq, Joseph DeLappe, Performance contained within the computer game America’s Army, 2006-9. 2. Escape from Woomera, The Escape from Woomera Collective, Computer game modification based on Half- Life (GoldSrc Engine), PC, 2004 & 1378(km), Jens M. Stober, Computer game modification based on Half- Life 2 (2004), PC, 2010. 3. Diversity in Games and Anti-war Games introductory video. 4. The War of Mine, 11 Bit Studios, Computer game: PC, Mac, Linux, Android, iOS, PlayStation 4, Xbox One, 2014. 5. Papers, Please, Lucas Pope, Computer game: PC, Mac, Linux, 2013. 6. Unmanned, Molleindustria & No Media Kings, Computer game: PC, Mac, Browser, 2012. 7. Dys4ia, Anna Anthropy, Computer game: Browser, 2012. 8. Coming Out Simulator, Nicky Case, Computer game: Browser, 2014. 9a. Yellow Umbrella, Awesapp, Computer game: Android, 2014. 9b. The Westport Independent, Coffee Stain Studios, Computer game: Android, iOS, PC, Mac, Linux, 2016. 10. Democracy 3, C.P Harris, Computer game: PC, Mac, Linux, iOS, 2013. 11. Sunset, Auriea Harvey & Michaël Samyn (Tale of Tales), Computer game: PC, 2015. 12. Madrid, Gonzalo Frasca, Computer game: Browser, 2004. 13. Orwell, Osmotic Studios, Computer game: PC, 2016. 14. The Cat and the Coup, Peter Brinson & Kurosh ValaNejad, Computer game: PC, 2011. 15a. Phone Story, Molleindustria, Computer game: iOS, Android, 2011. 15b. TouchTone, Mike Boxleiter & Greg Wohlwend, Computer game: iOS, Android, 2015. 16 & 17.